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  • posted a message on [PODCAST] Re-Making Magic Episode 34 - BFZ Eldrazi mechanics
    While I don't think Emrakul is in the cards, the obvious destinations are Kaladesh, Phyrexia, and possibly Vyrn.

    I also don't think its Tears/Fears. It would make more sense as the block post-Khans rotation. The only thing we know about Tears/Fears is that Liliana features heavily in the story since she isn't in BFZ. Do we know another of her contract holders she could be hunting?
    Posted in: Custom Card Creation
  • posted a message on [PODCAST] Re-Making Magic Episode 34 - BFZ Eldrazi mechanics
    I suppose its just many years of thinking like an engineer. Devoid solves several different problems at once.
    From the standpoint of a purist you might say that its not a perfect execution. Maybe the colorless nature of the Eldrazi was picked early and they realized it was going to be a problem late. Regardless the use of Devoid as a way to solve multiple problems speaks to me as an elegant solution.

    Also, odds on Devoid leading into an artifact near 100%?
    Posted in: Custom Card Creation
  • posted a message on [PODCAST] Re-Making Magic Episode 34 - BFZ Eldrazi mechanics
    And I'm saying that the Eldrazi transcend or pre-date the color pie.

    Consider Ugin. A colorless nonartifact card that:
    Deals direct damage to creatures and players
    Board wipes with exile
    Draws cards
    Gains life
    Puts permanents onto the battlefield from hand

    Those effects encompass a huge range of potential colors. Is he allowed to do these things because he has the Ugin type? Are these all things that colorless can do?
    If you dig, you can find artifacts that do virtually anything as long as they aren't particularly efficient at it.
    The Devoid cards we've seen all exist specifically to preserve the color pie. If they were actually colorless cards then we'd either not have them, or we'd have the Mirrodin problem. In order for the Eldrazi to have a tribal identity that stretched beyond the type line they used Devoid. That promotes cross-block and faction play. Its a good solution.
    Posted in: Custom Card Creation
  • posted a message on [PODCAST] Re-Making Magic Episode 34 - BFZ Eldrazi mechanics
    What things have been colorless that weren't Eldrazi? Artifacts? Artifacts are not the same as Eldrazi. They have different mechanical space. That the Eldrazi have been colored before only shows that they can co-opt the color pie at need. Not that they have to be colored. I'm sure that if they had thought of it/needed it for Rise they would have used Devoid then.

    Colorless nonartifacts have been explored so little that saying the cards don't feel colorless is virtually useless. As far as we know, the fact that the Eldrazi can co-opt the color pie means that Devoid cards can do anything their cost allows them to do. Certainly none of the spoiled cards feel like something that an Eldrazi wouldn't be able to do, and in so saying the means that its not something that a Devoid card wouldn't be able to do.
    Posted in: Custom Card Creation
  • posted a message on September 5, 2015
    Votes: IlGreven, netn10

    Ukraz, Silver Searcher 3WU
    Legendary Creature - Human Eldrazi (R)
    When Ukraz, Silver Searcher enters the battlefield, target opponent exiles the top five cards of his or her library. If a creature card and a land card are exiled this way, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle your library.
    4/4
    Posted in: Monthly Contests Archive
  • posted a message on [PODCAST] Re-Making Magic Episode 34 - BFZ Eldrazi mechanics
    Ok, but Eldrazi are identified as colorless, and these cards are identifiable as Eldrazi. I don't think the leap that Devoid is asking you to take is that big.
    Posted in: Custom Card Creation
  • posted a message on [PODCAST] Re-Making Magic Episode 34 - BFZ Eldrazi mechanics
    There were colored Eldrazi in Rise:
    http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=397833
    http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193634
    http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=401701

    There is precedent for using colored mana in Eldrazi cards. The lesser Eldrazi have bits of color in them. That they cost colored mana is necessary to make a balanced format, otherwise you wind up with Mirrodin 1.0. Once you accept that they have to have colored mana in the upper right, then creating a tribe for them to face off against the Zendikari would have made them incredibly parasitic since the creature type Eldrazi isn't going to appear in the next couple blocks. Devoid actually goes a step further in actually making all the Eldrazi colorless. Devoid is, at its heart, a pretty decent way to make the Eldrazi feel like a tribal faction that solves the problem of cross block play and that doesn't break the game by removing color from the costs of cards. The scattered implementation of the Drone creature type in BFZ does not hurt Devoid uniting the Eldrazi as a tribe around the idea that they're all colorless creatures. At the panel, MaRo described that they weren't going to have a word for the Eldrazi being colorless, just a visual indicator. While that doesn't matter too much for the hashtagging problem it would have looked a ton cleaner and made the mechanic a lot less incongruous feeling.

    I also think that our furor over the apparently nonsensical implementation of what's a drone, what isn't, what cares about colorless and what doesn't is perhaps intentional. The Eldrazi are supposed to feel alien and like they are incomprehensible. Is it more likely that they just didn't notice that their cards didn't follow a codified system or that they intentionally made the rules muddy?
    Posted in: Custom Card Creation
  • posted a message on [PODCAST] Re-Making Magic Episode 34 - BFZ Eldrazi mechanics
    Quote from Legend »
    Quote from Lef »
    Well the reason for Kozilek and Emrakul to leave has less to do with them opting out of designing another card and more to do with wotc preserving the eldrazi for future expansions.

    Think they'll go to Phyrexia or Ravnica first?


    Ravnica. Bad guys versus bad guys is not terribly compelling story telling.

    I also don't think just having the other Titans leave at the last second is useful. It would make them not appear as much of threat if they show up again. Beating one Titan when its all you're fighting against versus essentially beating all three is a world of difference for future story telling.
    Posted in: Custom Card Creation
  • posted a message on [PODCAST] Re-Making Magic Episode 34 - BFZ Eldrazi mechanics
    Well the reason for Kozilek and Emrakul to leave has less to do with them opting out of designing another card and more to do with wotc preserving the eldrazi for future expansions.

    Posted in: Custom Card Creation
  • posted a message on [4CC]4 Color Commander Supplemental [55/62]
    Emissary costs a mana more than Crucible of Worlds and being a creature makes it more vulnerable to removal. Also, since this is a commander product, adding 2 color identities to the card is a nontrivial change. I think its fine. I'd be concerned if it were in a standard product, but the supplemental products are allowed to breath a bit. Also, these are all pre-development. None of them have been playtested, as the plan is to finish all 5 decks, fabricate them, then play them in rotation against each other in 4 man pods of EDH.
    Posted in: Custom Set Creation and Discussion
  • posted a message on [4CC]4 Color Commander Supplemental [55/62]
    Just got back from PAX yesterday. Finished up Yesod's first draft. One more to go! Then fabrication and testing can commence.

    Imgur link to the new cards: http://imgur.com/a/xXv6E

    Starting place for the precon: http://tappedout.net/mtg-decks/yesod/


    Yesod, Shade of Ruin WUBR
    Legendary Creature - Nephilim (M)
    Whenever a creature enters or leaves the battlefield, you may have Yesod become a copy of that creature until end of turn and it gains this ability.
    3: Each player returns a creature they control to its owner’s hand.
    4/4

    Melkoth 1WUBR
    Legendary Creature - Demon (M)
    Spells that target Melkoth cost 3 more to cast.
    Whenever Melkoth attacks, put target creature card from a graveyard onto the battlefield tapped and attacking. You lose life equal to its converted mana cost. Exile that creature at end of turn.
    3/3

    Alkuthier the Soul Jar 2WUB
    Legendary Creature - Spirit (M)
    T: Exile target creature until Alkuthier the Soul Jar leaves the battlefield, then put a token copy of a creature card exiled by Alkuthier the Soul Jar onto the battlefield under your control.
    3/3

    Da'at the Blessed Container
    Legendary Creature - Spirit (M)
    Whenever you draw a card, exile the top card of your library.
    You may play cards exiled by Da’at the Blessed Container.
    4/5

    Mardu Warscreamer 2WBR
    Creature - Orc Warrior (R)
    Haste
    When Mardu Warscreamer attacks, creatures you control get +2/+2 until end of turn, and creatures the defending player controls get -2/-2 until end of turn.
    3/3

    Master of the Damned 3UBR
    Creature - Zombie Wizard (R)
    Imprint — When Master of the Damned enters the battlefield or attacks, exile target creature card in a graveyard.
    Master of the Damned has all activated and triggered abilities of cards it has exiled.
    4/4

    Puppet Maker 3UB
    Artifact Creature - Construct Wizard (R)
    When Puppet Maker enters the battlefield, destroy target nonartifact creature an opponent controls. If you do, put a token copy of that creature onto the battlefield under your control, except it’s an artifact in addition to its other types.
    2/2

    Soul of the Enlightened 3UW
    Creature - Angel Spirit (R)
    Soul of the Enlightened enters the battlefield as a copy of a creature card in a graveyard except it’s an angel in addition to its other types and gains flying and vigilance.
    0/0

    Seraph of Judgement 2WR
    Creature - Angel (R)
    Flying
    Whenever an opponent gains life, Seraph of Judgement deals damage to that player equal to the amount of life they gained.
    FT: It is not your place to live longer than fate intends
    3/5

    Volatile Tutor 1BR
    Instant (R)
    Search your library for a nonland card and exile it. You may cast that card this turn.

    Ashes and Dust 2WB
    Instant (R)
    Exile two target creatures. You lose 5 life.

    Battleform 1UR
    Creature - Shapeshifter (R)
    Prowess
    Whenever you cast a noncreature spell, Battleform becomes a copy of another creature until end of turn except it gains this ability and it gains prowess.
    1/1
    Posted in: Custom Set Creation and Discussion
  • posted a message on [4CC] Yesod's First Draft is Complete
    Just got back from PAX yesterday. Finished up Yesod's first draft. One more to go! Then fabrication and testing can commence.

    Imgur link to the new cards: http://imgur.com/a/xXv6E

    Starting place for the precon: http://tappedout.net/mtg-decks/yesod/


    Yesod, Shade of Ruin WUBR
    Legendary Creature - Nephilim (M)
    Whenever a creature enters or leaves the battlefield, you may have Yesod become a copy of that creature until end of turn and it gains this ability.
    3: Each player returns a creature they control to its owner’s hand.
    4/4

    Melkoth 1WUBR
    Legendary Creature - Demon (M)
    Spells that target Melkoth cost 3 more to cast.
    Whenever Melkoth attacks, put target creature card from a graveyard onto the battlefield tapped and attacking. You lose life equal to its converted mana cost. Exile that creature at end of turn.
    3/3

    Alkuthier the Soul Jar 2WUB
    Legendary Creature - Spirit (M)
    T: Exile target creature until Alkuthier the Soul Jar leaves the battlefield, then put a token copy of a creature card exiled by Alkuthier the Soul Jar onto the battlefield under your control.
    3/3

    Da'at the Blessed Container
    Legendary Creature - Spirit (M)
    Whenever you draw a card, exile the top card of your library.
    You may play cards exiled by Da’at the Blessed Container.
    4/5

    Mardu Warscreamer 2WBR
    Creature - Orc Warrior (R)
    Haste
    When Mardu Warscreamer attacks, creatures you control get +2/+2 until end of turn, and creatures the defending player controls get -2/-2 until end of turn.
    3/3

    Master of the Damned 3UBR
    Creature - Zombie Wizard (R)
    Imprint — When Master of the Damned enters the battlefield or attacks, exile target creature card in a graveyard.
    Master of the Damned has all activated and triggered abilities of cards it has exiled.
    4/4

    Puppet Maker 3UB
    Artifact Creature - Construct Wizard (R)
    When Puppet Maker enters the battlefield, destroy target nonartifact creature an opponent controls. If you do, put a token copy of that creature onto the battlefield under your control, except it’s an artifact in addition to its other types.
    2/2

    Soul of the Enlightened 3UW
    Creature - Angel Spirit (R)
    Soul of the Enlightened enters the battlefield as a copy of a creature card in a graveyard except it’s an angel in addition to its other types and gains flying and vigilance.
    0/0

    Seraph of Judgement 2WR
    Creature - Angel (R)
    Flying
    Whenever an opponent gains life, Seraph of Judgement deals damage to that player equal to the amount of life they gained.
    FT: It is not your place to live longer than fate intends
    3/5

    Volatile Tutor 1BR
    Instant (R)
    Search your library for a nonland card and exile it. You may cast that card this turn.

    Ashes and Dust 2WB
    Instant (R)
    Exile two target creatures. You lose 5 life.

    Battleform 1UR
    Creature - Shapeshifter (R)
    Prowess
    Whenever you cast a noncreature spell, Battleform becomes a copy of another creature until end of turn except it gains this ability and it gains prowess.
    1/1
    Posted in: Custom Card Creation
  • posted a message on [C15] Commaders design
    The W/B commander has a weird inconsistency to it. It has first strike and deathtouch, so its power is essentially irrelevant. Yet its a 3/2. Furthermore, the ability cares about its toughness. I'd like to see this as a 1/3 or a 2/3 if its going to card about toughness, or switch it to caring about power.

    The U/R commander feels scattered. Metalcraft isn't easy to have while also having instants and sorceries in sufficient density to make use of the ability once it's been enabled. I think I'd pick one direction rather than trying to go for a jack of all trades.

    The B/G one needs a redesign. The abilities feed into each other, but then he kills himself to make a big attack. Commanders that are well like fall into two broad catagories, engines and attackers. This isn't an engine, and while it can get large, its not going to be bigger than Varolz can be, and he regenerates.

    The R/W needs a p/t, but is other wise ok. I'd like to see him trigger for each creature that dealt damage to go along with the anthem effect.
    Posted in: Custom Card Creation
  • posted a message on [4CC]4 Color Commander Supplemental [55/62]
    Imgur album of the new cards - http://imgur.com/a/2h2Dp
    Tapped out link to the first draft of the precon - http://tappedout.net/mtg-decks/keter/
    As always, any comments or feedback would be greatly appreciated.
    Cheers!


    *Note* - Names and art aren't final. Specifically, the Angel is going to get a new name.

    Keter, Hub of the Wheel WUBG
    Legendary Creature - Nephilim
    Whenever another nontoken creature you control dies, exile it. If you do, you gain life equal to its converted mana cost.
    3: Return a creature card you own from exile to your hand. You lose life equal to its converted mana cost.
    4/4

    Wold 1WUBG
    Legendary Creature Sphinx
    Lifelink, flying
    Whenever you gain life, put a +1/+1 counter on Wold and you draw a card.
    Exile a creature card from your graveyard: Gain 2 life.
    1/4

    Hod, Supreme Being 2WUG
    Legendary Creature - Spirit
    Whenever a creature entering the battlefield causes an ability to trigger, you may copy that ability. You may choose new targets for the copy.
    Whenever a creature enters the battlefield, you may pay 1. If you do, put a +1/+1 counter on Hod, Supreme Being.
    3/3

    Zackiel, Echoer of Existence WBG
    Legendary Creature - Spirit
    Whenever a nontoken creature you control dies, you gain life equal to its toughness.
    X, T, Pay X life: Put an X/X colorless Avatar creature token with trample onto the battlefield under your control.
    2/4

    Soul Swindler 4WUB
    Creature - Spirit
    When Soul Swindler enters the battlefield under your control, switch two target players' life totals.
    2/5

    Rakshasa Antropomancy XUBG
    Sorcery
    Delve
    Reveal the top X cards of your library. Choose up to three of them and put them into your hand. Put the rest into your graveyard.

    Keeper of the Grove UG
    Creature - Vedalken Wizard
    When Keeper of the Grove enters the battlefield, if you cast it from your hand, add two mana of any color to your mana pool and draw a card.
    2/1

    Azorius Warden 2WWU
    Creature - Human Wizard
    Flash
    When Azorius Warden enters the battlefield, gain life equal to the power of each tapped creature. Those creatures don't untap during their controller's next untap step.
    3/4

    Power of the Grave 3UB
    Enchantment
    You may cast instant and sorcery cards from your graveyard. If an instant or sorcery card would be put into your graveyard, exile it instead.
    Whenever your cast an instant or sorcery spell, each player loses 4 life.

    Angel of Unfinished Business 3WB
    Creature - Angel
    Flying
    When Angel of Unfinished Business enters the battlefield, sacrifice another creature. If you do, return a creature card from your graveyard to the battlefield.
    2/2

    Saffi's Embrace WG
    Enchantment
    Enchant creature you control.
    When enchanted creature is put into a graveyard, return it to the battlefield under your control.
    When Saffi's Embrace is put into a graveyard from the battlefield, return it to its owner's hand.

    Call of the Beyond 1BG
    Enchantment
    BG: Exile target card in a graveyard.
    Whenever a spell or ability you control exiles a card, each opponent loses one life and you gain one life.
    Posted in: Custom Set Creation and Discussion
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