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  • posted a message on [Primer] American (UWR) Control
    Quote from VexingDevilFTW
    what do people think of using the sideboard to transform your deck.

    when i go to game 2 i dont care what my opponents do.

    i side in Nivix Cyclops, and artful dodge.

    my opponents see im using control game 1, then i throw in 4 cyclops and 2 dodges. All i need is a cyclops a dodge and a boros charm and its game if i save a negate to protect my cyclops.

    i have pulled this off 3 times in game 2 on turn 4 for 10 unblockable double strike.

    it usually comes in before thragtusk a opposing revelations can go off.


    I like to have a more reactive sideboard with cards to beat the big decks I expect to see, but if you wanted to transform the deck out of the side, I'd try to transform it to URW Geist Midrange, not a combo deck that requires 3 cards to win, and relies on them having no removal or prevention or counter. Doesn't seem super likely or consistent and from the perspective of a big tournament, its definitely not going to get you more than a few rounds before someone stops it or you miss a piece.
    Posted in: Standard Archives
  • posted a message on Grixis control - Advise wanted (and probably needed)
    Alright all of you on the spelling troll calm down. The post says advice needed so how 'bout we give it to him?

    Now, I play U/W/R control because I feel like a control deck without access to powerful sweepers like Supreme Verdict and Terminus can't hold back the aggro decks standard has right now. However, I have taken quite a few stabs at grixis control and this has been for two reasons:
    1. I want to have access to a resilient win con in the form on Nephalia Drownyard.
    2. I want to play big daddy Nicol Bolas, Planeswalker.

    So when I go about building grixis control I go big, packing pure counter and removal backed with the full 4 snapcasters, some forbidden alchemy and think twice and another good win con named Aetherling. This allows me to stay alive long enough to land myself Nicol or Aetherling with the 26 lands I will never play less than. Maybe Nicol should just be a second aetherling, but he's so much fun.

    P.S. I also hate not having sphinx's revelation on grixis. But make do with what grixis can and may control live on!
    Posted in: Standard Archives
  • posted a message on [Primer] American (UWR) Control
    Ive recently gone up to 4 warleaders helix and cut searing spear entirely
    Posted in: Standard Archives
  • posted a message on [Primer] American (UWR) Control
    Mortars is really good at killing loxodon smiter and can wipe the board. And people dont expect resto in the control build so game 1 they wont play around it then as a singleton theres a real big chance they wont see it game one meaning they still wont play around it.
    Posted in: Standard Archives
  • posted a message on [Primer] American (UWR) Control
    Quote from VeroProDiGY
    P.S. Don't go anywhere without Clones and Staticcasters!!


    So true make sure you have some clone in your side
    Posted in: Standard Archives
  • posted a message on [Primer] American (UWR) Control
    Quote from VeroProDiGY
    3-0 Today at FNM

    Round 1

    Aristocrats Act 2

    Jace/Tamiyo/Renounce The Guilds is really all to say for this matchup. I drew the right cards and got to Pillar every blood artist.

    Round 2
    Bug Control Walkers

    I feel as this is one of the easiest matchups for this deck, he tapped out a lot for Thragtusks/Lilly/JaceMemory which lead to a Warleader's Helix EoT into a turn 5 Thundermaw/Tamiyo/Jace Memory or Clone on Thragtusk.

    Game 1 went a little long I was down to 7 cards before I got to him with Aetherling.

    Game 2 he tapped out for a thrag on his turn 4, I had tamiyo and dropped her on 5 to tap thrag. Then consecutively cloned the Thrag, burned the thrag then board wiped after he killed my Thundermaw. Winded up taking it home with 2 Aetherlings on board :p

    Game 3

    B/G Midrange Rock.

    Game 1 I was on the draw kept a 3 land hand and didn't draw a land for 6 turns, whatever dumb luck.

    Game 2 I had a plethora of counterspells or Warleader's Helix for Lilly. Winded up taking it down with a Thundermaw and Aurelia combo. Turn // Burned most of the Thrags that came down.

    Game 3 he stumbled a bit on land, I got to put a tamiyo out and tap his only green source. Got a Tamiyo Emblem Sphinx for 7 like 3 times and overwhelmed with Aetherling/Aurelia.

    Overall good tourney for a 20 man FNM.

    Will be going to a TCG Gold event Sunday.


    Congrats and good luck at the gold event!!
    Posted in: Standard Archives
  • posted a message on Help Me Make This A Deck! Defender Deck Wins! - Help Me Inprove It!-
    Haha this looks really fun! I'd play supreme verdict personally.
    Posted in: Standard Archives
  • posted a message on FNM Masterpiece - Izzet Aggro
    man someone needs to write a primer for this i see like 3 threads a day go up for it lol the rug variant and straight izzet
    Posted in: Standard Archives
  • posted a message on Standard Fight Club
    Quote from Bommah
    This deck seems really cool. Have you had much testing against control decks? Although it seems like it'd be great against even just moderately creature heavy decks, I don't see this doing so well against control decks.

    Lemme know if this isn't the case, if it is, how do you plan to deal with that? Grin


    board out fight bear and try to go aggro is what i do.
    Posted in: Standard Archives
  • posted a message on [Primer] American (UWR) Control
    Quote from kerbius
    So what is the general thought on Chandra, the Firebrand?
    I like the thought of being able to double cast Sphinx's Revelation or Warleader's Helix.


    Chandra is sooo much fun. Not super competitive maybe but ive had some fun testing her and i really like playing with her shes just too slow.
    Posted in: Standard Archives
  • posted a message on [Primer] American (UWR) Control
    Quote from Skip106
    So how does everybody handle sideboarding with this deck. I've seen a few posted, but what do you take out and leave in generally?


    Jace MA comes in against control, with removing coming out also dispel goes in

    Graveyard hate against reanimator, as well as exile counterspells, and i take out light removal for those.

    I like my main against aggro because thats what i have it tuned to beat. But geist can come in here as well as against midrange
    Posted in: Standard Archives
  • posted a message on Standard Fight Club
    Splashing red is more than worth it for domri rade and bonfire of the damned. I also play huntmaster. He is just so good right now
    Posted in: Standard Archives
  • posted a message on R/U/W Burny-control(?) deck
    What he said ^. But also if you are unsure which list to build off the primer, as far as the control version not midrange, I've actually pretty much stolen RavenJason's list above when he posted it a while ago. Its really really good and has been amazing for me.
    Posted in: Standard Archives
  • posted a message on Blue/White Control Deck (need fix)
    i would strongly suggest investing in dual lands. Also Jace architect of thought is a better mainboard card than memory adept. And you really need some supreme verdict if you want to hold on against aggro. I dont know what youre budget is but this is an expensive deck with sphinxs revelation, snapcasters dual lands and all that...
    Posted in: Standard Archives
  • posted a message on [Primer] American (UWR) Control
    2 finishers seems like it may be light you might lose some to them being buried but other than that it looks good.
    Posted in: Standard Archives
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