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  • posted a message on [Deck] UW(x) Miracle Control
    Just my $.02 (Have not ever lost to elves with Miracles):

    Board in Meddling Mage for their answers to Counterbalance, stick counterbalance. Then wrath them or setup Energy Field or Moat. The combo isn't fast enough to be that scary and they are pretty bad at the beatdown plan. Never board out any counterspells. Trim wincons that won't come online or be relevant in time (Jace / Entreat)
    Posted in: Legacy Archives
  • posted a message on [[M14]] Magic 2014 - April 30th - New Chandra Art
    Quote from Shaderulz
    I wouldn't buy any of it. Never.
    I got rid of all my old cards because the old border does not look as good as the new one and I'm patiently waiting for old cards to be reprinted with the new frame


    And I would likely buy significantly more. The old frame looks so much better to me.
    Posted in: The Rumor Mill
  • posted a message on Home page seems to be dead
    Firefox also give me the 404. I would guess either a typo in the redirect or something misconfigured within the nginx instance.

    Using the www subdomain prefix (www.mtgsalvation.com) works properly.
    Posted in: Forum Software Feedback and Bug Reports
  • posted a message on [M13] What would you first pick? (#1)
    Assuming p1p1, Yeva. Next up, Arc Lightning and Pacifism are both good, but hard to evaluate which is better without having played the format.
    Posted in: New Card Discussion
  • posted a message on [M13] Name and Number Crunch (complete)
    Quote from CadaverousBl00m
    Captain's Call at #9.
    This officially rules out Celestial Purge from M13.


    Interesting. It does make some sense to cut back on color hosers before the multicolor block though. I would assume this means no Flashfreeze, Deathmark, Autumn's Veil, Combust either?
    Posted in: The Rumor Mill
  • posted a message on [M13] Name and Number Crunch (complete)
    Grand Abolisher is listed as out, but listed as possibly in by the linked post. From what I can tell it still fits number-wise. Any reason it was listed as out?
    Posted in: The Rumor Mill
  • posted a message on [M13] 48 cards
    All the cards referencing basic land types make me pretty sure we are getting Rav Shocklands again soon...
    Posted in: The Rumor Mill
  • posted a message on Is it time for disrupting shoal?
    It might be narrowly playable in decks like reanimator where it is basically a bad misstep, but almost everything you need to counter costs 1.
    Posted in: Legacy (Type 1.5)
  • posted a message on GP ATL Metagame?
    While I can tell you the Atlanta metagame is mostly combo & blue-based control decks, the GP metagame will likely be a lot more varied.
    Posted in: Legacy (Type 1.5)
  • posted a message on [DKA] Jar of Eyeballs
    Now I can use googly eyes as eye counters!

    On a more serious note, this card seems overcosted. I think if it cost less to activate it could be a decent source of card selection.
    Posted in: The Rumor Mill
  • posted a message on [Deck] Reanimator
    Trust me when I say I've tried pretty hard to make Disrupting Shoal playable in this deck. Its basically a really bad hybrid of mental misstep and force of will, and it turns out misdirection and discard spells are just better in the majority of cases. You just don't have enough relevantly-costed spells to pitch to disrupting shoal for it to work.
    Posted in: Combo
  • posted a message on GPTs for Legacy GPs can no longer be run as Legacy?
    Glad to hear that was a mistake. One of our LGS's owner was told he couldn't get a sanctioning number for a GPT to be run as Legacy, hopefully they can get that resolved and get the correct info out there!
    Posted in: Magic General
  • posted a message on GPTs for Legacy GPs can no longer be run as Legacy?
    According to http://www.wizards.com/magic/tcg/events.aspx?x=mtg/event/grandprix/indianapolis12/trials it appears that GPTs for Legacy GPs can no longer be run as legacy events? That certainly seems like a strange change to make.
    Posted in: Magic General
  • posted a message on Defender
    Quote from Fropper
    Wall: Tinder Wall, Perimeter Captain, Wall of Blossoms, Wall of Omens
    Demon:Tombstalker, Abyssal Persecutor
    Angel:Angel of Despair, Empyrial Archangel, Iona, Shield of Emeria, Karmic Guide, Serra Avenger
    Hydra: Progenitus
    Cephalid: Cephalid Illusionist, Llawan, Cephalid Empress

    :p


    Also:

    Wall: Wall of Blossoms
    Angel: Platinum Angel, Serra Avenger
    Posted in: Legacy (Type 1.5)
  • posted a message on [Deck] Reanimator
    Wow, lots of good discussion.

    As to what to discard, obviously start with creatures, then careful study (unless you need the blue card for force/misdirection), then thoughtseize / duress, as they will never do anything the rest of the time Jin is in play. Next, discard lands. I usually try to keep one fetch or basic to make sure I can beat a wasteland going forward. Then discard reanimation spells, generally reanimate first, then exhume, keeping animate dead for last - it is the hardest to disrupt.

    For the death & taxes match, it depends a LOT if we are talking mono-white or more of a junk & taxes list. Mono-white is favorable because they are slow, even if they can disrupt you, and Elesh Norn wraths them. empyrial archangel can usually hold off the whole team and swing a few times for the win, so I would choose her first. Junk & taxes (Wgb) on the other hand, can disrupt your combo more (thoughtseize), and can kill you faster (goyf +kotr) but has less Karakas, so Elesh Norn gets better there.

    The UW Stoneforge match is favorable game 1 and unfavorable games 2 and 3, depending on what hate they have. I find surgical extraction very beatable, but have a harder time with purify the grave or leyline. Empyrial archangel is very hard for them to kill, and can swing over a decent number of creatures at the opponent face (or Jace). Elesh Norn kills all of the creatures, and you can usually protect her from everything but karakas, as you have more disruption. It mostly comes down to how fast you can 'go off' and make a huge dude.
    Posted in: Combo
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