Maybe you should get 3 byes and actually play the event to make day 2. Yeah, Foil tarmogoyf is a lot of money, but if I made the effort to go to Vegas or some other place and play in the main event, I'm going to play the main event rather than doing DGM draft which I could've done in my LGS instead of spending 200$ on travel and hotel.
IMO The money you gain from that foil goyf doesn't make up for the fact that you've just made 30-60% of your expensive weekend away pointless.
Except on Saturday it's 3 and 6pm MMA drafts. 9PM MMA mini masters.
Sunday at 9 10 and 11 am there are MMA events, and one at 5pm.
This is not counting the MMA sealed and mma mini masters you can also attend on Friday.
More like they are FORCING you. Salt in the wounds if you open a $$$ pack to register and get passed a steaming pile to keep.
If you open a pool with money cards, you can drop before passing with no penalty, other than not being able to play in that event. Valid if you open up a foil tarmo or something, since there are plenty of side events.
"Possible formats include Sealed Deck, Standard, Extended, Modern, or Return to Ravnica Block Constructed. Contact the store or check the event locator for the format of each individual Grand Prix Trial."
My LGS is doing a sealed Modern Masters for $45 and a $25 drafts (2 packs per player into the prize pool). Believe it.
"For events held May 4, 2013 or later, if the chosen format is Sealed Deck, the top 8 for the event will be Booster Draft or Sealed Deck (at the discretion of the store running that Grand Prix Trial). The product mix for the event will be 2 Return to Ravnica, 2 Gatecrash boosters and 2 Dragon Maze boosters per player for the Sealed Deck portion, 1 Dragon Maze, 1 Gatecrash and 1 Return to Ravnica boosters per player in the Top 8 draft, in that order. If a Sealed Deck Top 8 is run instead of a draft, players will play with the same sealed deck they played in the Swiss rounds."
You can host all the MM sealed you want, it just won't be a Vegas GPT. Helps when you read beyond the first bullet.
A place by where I live is doing a sealed MM Grand Prix trial event all day on Saturday for just $45, they are getting a lot if product. Side drafts will go on all day as well.
Ha, no that sounds pretty good. But how are you doing that on T2?
T1> 1 drop (or evasive 2 drop if you have mox)
T2>Strings, untap the 2 mana and cipher onto your creature. Attack. Ciphered Strings on the stack. Float 2. Strings resolves. Float 2 more, flash in Venser.
But it's not really ramp. It gives you access to more overall mana during your turn, but not at once. I can't use 3 lands to play a 5-drop, for example.
Unless that 5 drop is an instant or has flash, of course. Possible T2 venser shaper savant bounce your land? Does that excite only me? haha
I've been known to force Ux tempo a lot, especially when I see Edric of GoST. This just seems so perfect for those decks. On my turn, I always want to be clearing blockers with bounce or removal, and with this trigger every turn on an evasive weenie, I can keep putting on the pressure and always have mana for a counterspell up, or just keep putting on even more pressure.
Hands of Binding is obviously better at clearing blockers, but it's not as flexible as Hidden Strings. I'm not sure if blue has had any better acceleration than this. Tezzeret is a 5 drop and can only do artifacts. This can do artifacts, lands, and creatures (though not that many creatures in my cube have activated ablities).
Either way, I'm definitely testing it out. The main knock on it is I'm not sure any non-tempo decks would want this. Maybe artifacts deck that run Tolarian Academy. Or any bounceland/mana rock heavy deck in general.
Hidden Strings 1U
Sorcery
You may tap or untap target permanent, then you may tap or untap another target permanent
Cipher
Common
Is it just me, or is this card bonkers? With the amount of acceleration in cube, I'd think any cube that support Ux tempo has to have this, right? And even if it's not true acceleration (since you have to have a combat step in between), I can imagine blue decks tapping out main phase 1 for threats, then having mana available for counterspells after Hidden Strings untaps lands.
Not going to make any splashes outside of limited or block, I think. However, this land will probably be pretty important in block since triple colored decks in block have such terrible manabases currently.
For future reference, this is not done using stops. To retain priority, hold down the control ('Ctrl') key when making a click for a spell or ability and you will retain priority when it goes on the stack.
Thanks for the tip! The MTGO interface is so convoluted. Things you do IRL without blinking an eye seem to use some sort of Cryptic Command on MTGO.
Went into an 8-4 tonight and had some trouble in the first pack, but second pack helped solidify the colors. Also had a hard decision P3P1. What would you guys have done?
Pack 1 pick 2:
--> Victim of Night
Frightful Delusion
Invisible Stalker
Smite the Monstrous
Skeletal Grimace
Cobbled Wings
Cloistered Youth
Make a Wish
Moonmist
Walking Corpse
Shimmering Grotto
Plains
Voiceless Spirit
Village Cannibals
Pack 1 pick 3:
Ghoulraiser
Frightful Delusion
Silent Departure
Selfless Cathar
Night Revelers
Curse of the Nightly Hunt
Runic Repetition
Chapel Geist
Ashmouth Hound
Rally the Peasants
Doomed Traveler
--> Hanweir Watchkeep (FOIL)
Forest
Pack 1 pick 4:
Ambush Viper
Sensory Deprivation
Thraben Sentry
Spider Spawning
--> Tribute to Hunger
Spare from Evil
Think Twice
Abbey Griffin
Forest
Night Terrors
Ranger's Guile
Village Cannibals
Pack 1 pick 5:
Nightbird's Clutches
Bump in the Night
Urgent Exorcism
Curiosity
--> Stensia Bloodhall
Wreath of Geists
Traveler's Amulet
Spidery Grasp
Mountain
Manor Skeleton
Curse of the Pierced Heart
Pack 1 pick 6:
Kessig Wolf
Mask of Avacyn
Graveyard Shovel
Thraben Sentry
Village Bell-Ringer
Kindercatch
Crossway Vampire
--> Caravan Vigil
Lost in the Mist
Island
Pack 1 pick 7:
Kessig Wolf
Riot Devils
--> Village Ironsmith
Moment of Heroism
Altar's Reap
Dream Twist
Forest
Night Terrors
Paraselene
Pack 1 pick 8:
Furor of the Bitten
--> Hamlet Captain
Mulch
Naturalize
Feeling of Dread
Swamp
Bitterheart Witch
Typhoid Rats
Pack 1 pick 9:
Frightful Delusion
Skeletal Grimace
--> Cobbled Wings
Dissipate
Shimmering Grotto
Plains
Curse of the Pierced Heart
Pack 1 pick 10:
Skeletal Grimace
Cobbled Wings
Make a Wish
--> Moonmist
Walking Corpse
Plains
Pack 2 pick 1:
Ghostly Possession
Moon Heron
Village Ironsmith (FOIL)
Silver-Inlaid Dagger
Moonmist
Markov Patrician
Furor of the Bitten
Hamlet Captain
Ghoulcaller's Bell
Dream Twist
Swamp
Maw of the Mire
--> Mikaeus, the Lunarch
Memory's Journey
One-Eyed Scarecrow
Pack 2 pick 2:
Dead Weight
Selfless Cathar
Graveyard Shovel
Vampire Interloper
Moment of Heroism (FOIL)
Selhoff Occultist
Traitorous Blood
Rakish Heir
Somberwald Spider
Naturalize
Hanweir Watchkeep
Island
Rebuke
--> Heretic's Punishment
Pack 2 pick 4:
Nightbird's Clutches
--> Ambush Viper
Screeching Bat
Nevermore
Curse of the Nightly Hunt
Hollowhenge Scavenger
Spare from Evil
Caravan Vigil
Brain Weevil
Shimmering Grotto
Corpse Lunge
Mountain
Pack 2 pick 5:
Ghostly Possession
Nightbird's Clutches
Screeching Bat
Furor of the Bitten
Wreath of Geists
Feeling of Dread
Full Moon's Rise
--> Darkthicket Wolf
Forest
Gnaw to the Bone
Boneyard Wurm
Pack 2 pick 6:
Smite the Monstrous
Make a Wish
Bump in the Night
Moonmist
Selhoff Occultist
Fortress Crab
Ghoulcaller's Bell
Walking Corpse
--> Spidery Grasp
Swamp
Pack 2 pick 7:
Cobbled Wings
Woodland Sleuth
--> Rage Thrower
Night Revelers
Wooden Stake
Nephalia Drownyard
Curse of Oblivion
Island
Ranger's Guile
Pack 2 pick 12:
Curse of the Nightly Hunt
--> Caravan Vigil
Brain Weevil
Mountain
Pack 2 pick 13:
Wreath of Geists
Forest
--> Gnaw to the Bone
Pack 2 pick 14:
--> Ghoulcaller's Bell
Swamp
Pack 2 pick 15:
--> Island
------ ISD ------
Pack 3 pick 1:
Ghostly Possession
Ambush Viper
Deranged Assistant
Blazing Torch
Markov Patrician
Purify the Grave
--> Instigator Gang
Unburial Rites
Runic Repetition
Brimstone Volley
Ancient Grudge
Feeling of Dread
Corpse Lunge
Divine Reckoning
Forest
Pack 3 pick 2:
Travel Preparations
Ambush Viper
Moon Heron
Village Bell-Ringer
Delver of Secrets
--> Hollowhenge Scavenger
Tribute to Hunger
Unburial Rites
Spare from Evil
Spectral Flight
Furor of the Bitten
Rotting Fensnake
Island
Night Terrors
Pack 3 pick 3:
Grizzled Outcasts
Spider Spawning
Moonmist
Demonmail Hauberk
Fortress Crab
Traitorous Blood
--> Orchard Spirit
Ancient Grudge
Feeling of Dread
Darkthicket Wolf
Grasp of Phantoms (FOIL)
Island
One-Eyed Scarecrow
Pack 3 pick 5:
Avacynian Priest
Cobbled Wings
Delver of Secrets
Bramblecrush
--> Lumberknot
Silverchase Fox
Island
Rebuke
Bitterheart Witch
Typhoid Rats
Bloodcrazed Neonate
Pack 3 pick 6:
Bump in the Night
Demonmail Hauberk
Thraben Purebloods
Furor of the Bitten
Hysterical Blindness
Feeling of Dread
--> Darkthicket Wolf
Plains
Maw of the Mire
Paraselene
Pack 3 pick 7:
Inquisitor's Flail
--> Elder Cathar
Grave Bramble
Mulch
Lost in the Mist
Intangible Virtue
Mountain
Bloodcrazed Neonate
Curse of the Pierced Heart
Pack 3 pick 8:
Feral Ridgewolf
Altar's Reap
--> Mulch
Rally the Peasants
Burning Vengeance
Island
Gruesome Deformity
Typhoid Rats
Pack 3 pick 9:
Ghostly Possession
Markov Patrician
Purify the Grave
--> Unburial Rites
Runic Repetition
Ancient Grudge
Forest
Pack 3 pick 10:
--> Travel Preparations
Spare from Evil
Furor of the Bitten
Rotting Fensnake
Island
Night Terrors
Pack 3 pick 11:
--> Grizzled Outcasts
Moonmist
Demonmail Hauberk
Ancient Grudge
Island
Pack 3 pick 12:
Night Revelers
Thraben Purebloods
--> Corpse Lunge
Forest
Pack 3 pick 13:
Cobbled Wings
Island
--> Typhoid Rats
Round 1: In all honesty, my opponent was playing a pretty bad mill deck with ghoulcaller bells and Dream Twists. Not much to say and you can watch the video if you want.
Round 2: I almost punt away a game because my MTGO was not set to stop after putting something onto the stack. I wanted to put Daybreak Ranger's fight onto the stack, then Spidery Grasp him for value, but I didn't get a chance to cast the grasp. Luckily, I win anyway on the back of a flying Rage Thrower.
Second game he destroys me with a Reaper of the Abyss after making me discard my blasphemous act. Third game I do some early damage with Travel Preperation + two drops. He managed to stabilize, but I end up Travel Preperations-ing my 1/1 Avacyn's Pilgrim, then untapping it with spidery grasp and attacking in for exactly 4 for the win.
Round 3: Heretic's Punishment + Lumberknot (he had Geist of Saint Traft out). Heretic's Punishment + Rage Thrower (he was missing blue, but manged to cast 2 midnight hauntings). I win 2-0.
Except on Saturday it's 3 and 6pm MMA drafts. 9PM MMA mini masters.
Sunday at 9 10 and 11 am there are MMA events, and one at 5pm.
This is not counting the MMA sealed and mma mini masters you can also attend on Friday.
If you open a pool with money cards, you can drop before passing with no penalty, other than not being able to play in that event. Valid if you open up a foil tarmo or something, since there are plenty of side events.
"For events held May 4, 2013 or later, if the chosen format is Sealed Deck, the top 8 for the event will be Booster Draft or Sealed Deck (at the discretion of the store running that Grand Prix Trial). The product mix for the event will be 2 Return to Ravnica, 2 Gatecrash boosters and 2 Dragon Maze boosters per player for the Sealed Deck portion, 1 Dragon Maze, 1 Gatecrash and 1 Return to Ravnica boosters per player in the Top 8 draft, in that order. If a Sealed Deck Top 8 is run instead of a draft, players will play with the same sealed deck they played in the Swiss rounds."
You can host all the MM sealed you want, it just won't be a Vegas GPT. Helps when you read beyond the first bullet.
Too bad it won't be an official GPT then, since GPT Vegas can only be sealed RTR block: https://www.wizards.com/Magic/TCG/Events.aspx?x=mtg/event/grandprix/lasvegas13/trials
T1> 1 drop (or evasive 2 drop if you have mox)
T2>Strings, untap the 2 mana and cipher onto your creature. Attack. Ciphered Strings on the stack. Float 2. Strings resolves. Float 2 more, flash in Venser.
Unless that 5 drop is an instant or has flash, of course. Possible T2 venser shaper savant bounce your land? Does that excite only me? haha
Hands of Binding is obviously better at clearing blockers, but it's not as flexible as Hidden Strings. I'm not sure if blue has had any better acceleration than this. Tezzeret is a 5 drop and can only do artifacts. This can do artifacts, lands, and creatures (though not that many creatures in my cube have activated ablities).
Either way, I'm definitely testing it out. The main knock on it is I'm not sure any non-tempo decks would want this. Maybe artifacts deck that run Tolarian Academy. Or any bounceland/mana rock heavy deck in general.
Hidden Strings 1U
Sorcery
You may tap or untap target permanent, then you may tap or untap another target permanent
Cipher
Common
Is it just me, or is this card bonkers? With the amount of acceleration in cube, I'd think any cube that support Ux tempo has to have this, right? And even if it's not true acceleration (since you have to have a combat step in between), I can imagine blue decks tapping out main phase 1 for threats, then having mana available for counterspells after Hidden Strings untaps lands.
Yeah, I've been itching to replace Veil of Birds and this does it with an upside!
It's like no one actually reads the card. Phantasm says 10 cards in an OPPONENT's graveyard.
Also a great target for Emancipation Angel.
The word non-token appears on that card twice.
Except you do it in response to the control exchange trigger and when it comes back it's a new object and that trigger fizzles.
Thanks for the tip! The MTGO interface is so convoluted. Things you do IRL without blinking an eye seem to use some sort of Cryptic Command on MTGO.
Video recap (drafting + all rounds) with commentary:
http://www.youtube.com/watch?v=KbYmXmzTdkw&list=PL1C1A04CCC9767082&index=1
Draftcap:
Time: 11/1/2011 4:59:23 PM
Players:
TrojanJr
ears_88
Booger69
MEHTOC
Jormund
Korgul
--> nalgae
JayDee1
------ ISD ------
Pack 1 pick 1:
Frightful Delusion
Butcher's Cleaver
Skeletal Grimace
Skirsdag Cultist
Cobbled Wings
Stitched Drake
Bonds of Faith
--> Daybreak Ranger
Blasphemous Act
Dissipate
Shimmering Grotto
Plains
Voiceless Spirit
Bloodcrazed Neonate
Curse of the Pierced Heart
Pack 1 pick 2:
--> Victim of Night
Frightful Delusion
Invisible Stalker
Smite the Monstrous
Skeletal Grimace
Cobbled Wings
Cloistered Youth
Make a Wish
Moonmist
Walking Corpse
Shimmering Grotto
Plains
Voiceless Spirit
Village Cannibals
Pack 1 pick 3:
Ghoulraiser
Frightful Delusion
Silent Departure
Selfless Cathar
Night Revelers
Curse of the Nightly Hunt
Runic Repetition
Chapel Geist
Ashmouth Hound
Rally the Peasants
Doomed Traveler
--> Hanweir Watchkeep (FOIL)
Forest
Pack 1 pick 4:
Ambush Viper
Sensory Deprivation
Thraben Sentry
Spider Spawning
--> Tribute to Hunger
Spare from Evil
Think Twice
Abbey Griffin
Forest
Night Terrors
Ranger's Guile
Village Cannibals
Pack 1 pick 5:
Nightbird's Clutches
Bump in the Night
Urgent Exorcism
Curiosity
--> Stensia Bloodhall
Wreath of Geists
Traveler's Amulet
Spidery Grasp
Mountain
Manor Skeleton
Curse of the Pierced Heart
Pack 1 pick 6:
Kessig Wolf
Mask of Avacyn
Graveyard Shovel
Thraben Sentry
Village Bell-Ringer
Kindercatch
Crossway Vampire
--> Caravan Vigil
Lost in the Mist
Island
Pack 1 pick 7:
Kessig Wolf
Riot Devils
--> Village Ironsmith
Moment of Heroism
Altar's Reap
Dream Twist
Forest
Night Terrors
Paraselene
Pack 1 pick 8:
Furor of the Bitten
--> Hamlet Captain
Mulch
Naturalize
Feeling of Dread
Swamp
Bitterheart Witch
Typhoid Rats
Pack 1 pick 9:
Frightful Delusion
Skeletal Grimace
--> Cobbled Wings
Dissipate
Shimmering Grotto
Plains
Curse of the Pierced Heart
Pack 1 pick 10:
Skeletal Grimace
Cobbled Wings
Make a Wish
--> Moonmist
Walking Corpse
Plains
Pack 1 pick 11:
Frightful Delusion
Selfless Cathar
--> Night Revelers
Runic Repetition
Forest
Pack 1 pick 12:
Spare from Evil
Forest
Night Terrors
--> Ranger's Guile
Pack 1 pick 13:
Urgent Exorcism
--> Wreath of Geists
Mountain
Pack 1 pick 14:
--> Kindercatch
Island
Pack 1 pick 15:
--> Forest
------ ISD ------
Pack 2 pick 1:
Ghostly Possession
Moon Heron
Village Ironsmith (FOIL)
Silver-Inlaid Dagger
Moonmist
Markov Patrician
Furor of the Bitten
Hamlet Captain
Ghoulcaller's Bell
Dream Twist
Swamp
Maw of the Mire
--> Mikaeus, the Lunarch
Memory's Journey
One-Eyed Scarecrow
Pack 2 pick 2:
Dead Weight
Selfless Cathar
Graveyard Shovel
Vampire Interloper
Moment of Heroism (FOIL)
Selhoff Occultist
Traitorous Blood
Rakish Heir
Somberwald Spider
Naturalize
Hanweir Watchkeep
Island
Rebuke
--> Heretic's Punishment
Pack 2 pick 3:
Harvest Pyre
Feral Ridgewolf
Ludevic's Test Subject
--> Blasphemous Act
Altar's Reap
Grave Bramble
Gallows Warden
Mulch
Naturalize
Swamp
Gruesome Deformity
Paraselene
Typhoid Rats
Pack 2 pick 4:
Nightbird's Clutches
--> Ambush Viper
Screeching Bat
Nevermore
Curse of the Nightly Hunt
Hollowhenge Scavenger
Spare from Evil
Caravan Vigil
Brain Weevil
Shimmering Grotto
Corpse Lunge
Mountain
Pack 2 pick 5:
Ghostly Possession
Nightbird's Clutches
Screeching Bat
Furor of the Bitten
Wreath of Geists
Feeling of Dread
Full Moon's Rise
--> Darkthicket Wolf
Forest
Gnaw to the Bone
Boneyard Wurm
Pack 2 pick 6:
Smite the Monstrous
Make a Wish
Bump in the Night
Moonmist
Selhoff Occultist
Fortress Crab
Ghoulcaller's Bell
Walking Corpse
--> Spidery Grasp
Swamp
Pack 2 pick 7:
Cobbled Wings
Woodland Sleuth
--> Rage Thrower
Night Revelers
Wooden Stake
Nephalia Drownyard
Curse of Oblivion
Island
Ranger's Guile
Pack 2 pick 8:
Riot Devils
Scourge of Geier Reach
Kindercatch
Rooftop Storm
--> Crossway Vampire (FOIL)
Hysterical Blindness
Infernal Plunge
Island
Pack 2 pick 9:
Ghostly Possession
--> Moonmist
Ghoulcaller's Bell
Dream Twist
Swamp
Maw of the Mire
Memory's Journey
Pack 2 pick 10:
Graveyard Shovel
Vampire Interloper
Selhoff Occultist
--> Somberwald Spider
Naturalize
Island
Pack 2 pick 11:
Altar's Reap
Mulch
--> Naturalize
Swamp
Gruesome Deformity
Pack 2 pick 12:
Curse of the Nightly Hunt
--> Caravan Vigil
Brain Weevil
Mountain
Pack 2 pick 13:
Wreath of Geists
Forest
--> Gnaw to the Bone
Pack 2 pick 14:
--> Ghoulcaller's Bell
Swamp
Pack 2 pick 15:
--> Island
------ ISD ------
Pack 3 pick 1:
Ghostly Possession
Ambush Viper
Deranged Assistant
Blazing Torch
Markov Patrician
Purify the Grave
--> Instigator Gang
Unburial Rites
Runic Repetition
Brimstone Volley
Ancient Grudge
Feeling of Dread
Corpse Lunge
Divine Reckoning
Forest
Pack 3 pick 2:
Travel Preparations
Ambush Viper
Moon Heron
Village Bell-Ringer
Delver of Secrets
--> Hollowhenge Scavenger
Tribute to Hunger
Unburial Rites
Spare from Evil
Spectral Flight
Furor of the Bitten
Rotting Fensnake
Island
Night Terrors
Pack 3 pick 3:
Grizzled Outcasts
Spider Spawning
Moonmist
Demonmail Hauberk
Fortress Crab
Traitorous Blood
--> Orchard Spirit
Ancient Grudge
Feeling of Dread
Darkthicket Wolf
Grasp of Phantoms (FOIL)
Island
One-Eyed Scarecrow
Pack 3 pick 4:
Ghoulraiser
Silent Departure
Tormented Pariah
Rage Thrower
Night Revelers
Chapel Geist
Thraben Purebloods
Curiosity
--> Avacyn's Pilgrim
Corpse Lunge
Divine Reckoning
Forest
Pack 3 pick 5:
Avacynian Priest
Cobbled Wings
Delver of Secrets
Bramblecrush
--> Lumberknot
Silverchase Fox
Island
Rebuke
Bitterheart Witch
Typhoid Rats
Bloodcrazed Neonate
Pack 3 pick 6:
Bump in the Night
Demonmail Hauberk
Thraben Purebloods
Furor of the Bitten
Hysterical Blindness
Feeling of Dread
--> Darkthicket Wolf
Plains
Maw of the Mire
Paraselene
Pack 3 pick 7:
Inquisitor's Flail
--> Elder Cathar
Grave Bramble
Mulch
Lost in the Mist
Intangible Virtue
Mountain
Bloodcrazed Neonate
Curse of the Pierced Heart
Pack 3 pick 8:
Feral Ridgewolf
Altar's Reap
--> Mulch
Rally the Peasants
Burning Vengeance
Island
Gruesome Deformity
Typhoid Rats
Pack 3 pick 9:
Ghostly Possession
Markov Patrician
Purify the Grave
--> Unburial Rites
Runic Repetition
Ancient Grudge
Forest
Pack 3 pick 10:
--> Travel Preparations
Spare from Evil
Furor of the Bitten
Rotting Fensnake
Island
Night Terrors
Pack 3 pick 11:
--> Grizzled Outcasts
Moonmist
Demonmail Hauberk
Ancient Grudge
Island
Pack 3 pick 12:
Night Revelers
Thraben Purebloods
--> Corpse Lunge
Forest
Pack 3 pick 13:
Cobbled Wings
Island
--> Typhoid Rats
Pack 3 pick 14:
Plains
--> Paraselene
Pack 3 pick 15:
--> Mountain
Final Deck:
Creatures:
Spells:
Lands:
Game Summaries:
Round 1: In all honesty, my opponent was playing a pretty bad mill deck with ghoulcaller bells and Dream Twists. Not much to say and you can watch the video if you want.
Round 2: I almost punt away a game because my MTGO was not set to stop after putting something onto the stack. I wanted to put Daybreak Ranger's fight onto the stack, then Spidery Grasp him for value, but I didn't get a chance to cast the grasp. Luckily, I win anyway on the back of a flying Rage Thrower.
Second game he destroys me with a Reaper of the Abyss after making me discard my blasphemous act. Third game I do some early damage with Travel Preperation + two drops. He managed to stabilize, but I end up Travel Preperations-ing my 1/1 Avacyn's Pilgrim, then untapping it with spidery grasp and attacking in for exactly 4 for the win.
Round 3: Heretic's Punishment + Lumberknot (he had Geist of Saint Traft out). Heretic's Punishment + Rage Thrower (he was missing blue, but manged to cast 2 midnight hauntings). I win 2-0.