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Lineage 2 Revolution DB
 
Jaya Ballard Returns
 
The Magic Market Index for Nov 17, 2017
  • posted a message on Help me with a very Strange DRAFT organization
    Too late to help, but assuming I'm understanding it correctly it seems kind of ridiculous. Presumably you'd just create a pack with all the most powerful limited cards in one color and just force that color (plus one other color that's actually open). If you can include duplicates it gets even more insane. You're basically playing half-draft, half-constructed. Say hello to glorybringer + foil glorybringer every match, along with lightning strike/abrade/harnessed lightning/hungry flames/magma spray/welding sparks/open fire...
    Posted in: Limited (Sealed, Draft)
  • posted a message on Clocknapper and Suspicious Nanny
    Quote from jamis »
    Quote from Empathogen »
    It's a shame Clocknapper can't choose "untap phase",

    The beginning phase is comprised of the Untap Step, the Upkeep Step, and the Draw Step.
    Lol not sure why that didn't occur to me. That actually makes this card totally insane. It's not far off from a cantripping time warp (or maybe more accurately, time stop), and potentially even better if you can cast/activate stuff on your opponents turn after you untap.
    Posted in: The Rumor Mill
  • posted a message on Clocknapper and Suspicious Nanny
    Quote from void_nothing »
    Quote from DirkGently »
    Stealing main phases seems largely pointless.

    Considering it prevents them from casting at sorcery speed/playing a land during that main phase and lets you cast with slightly bad flash, I'd rate it only a little worse than taking combat in most situations.
    I'd say much worse than "slightly bad flash". Besides rare corner cases, when is it going to be better to cast something during their first main instead of just your second main? The whole reason flash is great is to cast during combat or (to a much lesser extent) eot. I guess if you take their second main then you can get close to the eot benefit, but unless permission decks are common that doesn't seem all that crucial, and you're paying 5 for a 2/2, so it seems like if you wanted to keep up tricks you'd be better off just playing something cheaper.

    At the very least, it seems very very unlikely that it'd ever be better than stealing a draw from them. Whereas stealing combat might be necessary if you're dead on board, even if it's not great from a value perspective.
    Posted in: The Rumor Mill
  • posted a message on Clocknapper and Suspicious Nanny
    Clocknapper is intriguing.

    Stealing main phases seems largely pointless.

    Stealing ending phase is probably usually pointless?

    Stealing combat could be ok depending on what's going on, but unless you have vigilance it's probably just a bad fog.

    Stealing beginning seems like the best option. Trigger your contraptions AND stealing their draw, effectively makes this mulldrifter -flying +any upkeep triggers either play has.
    Posted in: The Rumor Mill
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Quote from cyberium_neo »
    Perhaps Ludevic would've made sense being a legend in this expansion, fully exploited, instead of his crapy self in C16.
    I don't think they're including any cannon characters in this set (?)

    Anyway commander precons are already pretty off the leash since they only need to be balanced for legacy and vintage (and, if they feel like it, commander). Un-sets might actually be more reined in, funny enough, since they're supposed to work as a limited set. Plenty of the other partner commanders are quite strong too, even kraum in the same colors is pretty great. He was just a bizarre misfire, not a product of where he was released.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Quote from Lithl »
    Rules Lawyer lets you do absurd things like put an equipment on a creature, animate the equipment with Karn, and swing with both (without losing the buff from the equipment). If you kill a creature with an aura attached, the aura stays on the battlefield, too.
    Fair point, from a rules perspective it's a bit of a nightmare. That said, I think those possibilities are unlikely to be strategically useful. Not even sure what the aura hanging around would mean - I assume nothing, besides counting for serra's sanctum etc.
    Quote from Lithl »
    Every faction has a legendary leader. The Order of the Widgets is a computer, so it’s not a creature. The plan originally was to have The Grand Calcutron be able to function as a Commander, but the text just didn’t fit.

    Sets have a lot of spinning plates. Not everything always works out perfectly.
    (I don't really care, but...) I don't see why calcultron couldn't have been a creature.

    I can't imagine wanting to play it in limited anyway, UW seems like the color combination most likely to want to play answers flexibly to deal with threats, and also among the color combinations least likely to benefit from the 5-card minimum hand size. So I do have to wonder who the card is supposed to be for. Aggro UW un-decks? Seems kinda niche.
    Posted in: Commander (EDH)
  • posted a message on SIlverborder being legit in Commander?
    Quote from Sothen »
    I think the RC should weigh in. Silver-bordered cards have been rare up to this point because Unhinged and Unglued are old sets, and besides the rare appearance of Frankie Peanuts you'll hardly ever see un-cards. With Unstable and WOTC's expressed commitment to design the set to retain more conventional playability, a question is presented that should be answered about their legality in Commander.

    In my opinion, they should set up a whitelist of silver-bordered cards that are allowed for play. Grusilda, Monster Masher for example is a very fair creature with fun possibilities as a commander but the way things are now she runs the risk of being mired in the ambiguous legality of silver-bordered cards in the format. A friend of mine has also utilized Deadheadin his zombie tribal deck to amusing effect without breaking the game. The Countdown Is at One and its ilk obviously shouldn't be at the table, however.

    I think there's a place for un-cards in commander, but they should be treated delicately, and I think the RC should have the final say in the matter before Unstable creates all kinds of... unstable situations at pods regarding legality.
    There's not any "ambiguity". Silver bordered cards are very clearly not legal by the rules of the format.

    The RC encourages house rules as long as your group is in agreement, though, if you want to play them. It's your group you should be talking to, not the RC. Any global legality of un-cards would be a nightmare.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Baron von count seems pretty strong as a commander (were it legal and all that). Considering how many fields he checks, seems like you could pretty easily have spells that count for many numbers at once (i.e. I think acid-spewer dragon counts for 1, 2, 3, and 5, and I didn't even look very hard for that one...ooh, blazing salvo finally has a home, maybe). Plus I think the way it's worded, you could do something like casting lightning axe in response to the trigger 5 times to kill someone immediately (not that you'd actually have duplicates ofc, but the point is that you could double-up on numbers to skip over other ones).

    EDIT: ooh, new champion: zulaport enforcer manages to hit all 5 (as does goblin tutor, the obvious one).

    EDIT EDIT: actually all the level up dudes are pretty reliably going to hit a ton of numbers. Also morphs are going to have 2 and 3 by default, plus 2 mana costs and their power and toughness so there's probably plenty of those that hit 4-5 numbers.
    Posted in: Commander (EDH)
  • posted a message on I don't know how this deck wins, but if it does, it basically has to be awesome (Tymna + Kraum)
    Tymna was also a co-commander of my previous deck (with sidar kondo...so also abzan) and that deck was pretty much built for her. low curve, lots of evasion with sidar, board state protection, etc. It was quite good and quite boring.

    In this deck she's basically just for the colors. She doesn't really provide much synergy but she seemed like a better fit than ravos (and she does synergize with kraum, sorta). I could have done Ishai, ojutai dragonspeaker (which would have been my preferred choice mechanically) but (1) there were a few black cards I really wanted to use (RWU alone isn't very good at punishing having tons of creatures, since it lacks brume, rakdos charm, deadly tempest, decree of pain, etc) and (2) then I wouldn't be using a color combination that I hadn't before.

    I think I'll be ok with this mana base, but I do think I need a lot more ramp, which didn't really occur to me until I finished and realized the curve is awful.

    Melek to me defeats the purpose of the deck, which is to catch people unaware. Cast through time doesn't work well with a lot of my spells (i.e. fork). Swarm Intelligence was on the chopping block right at the end, I might decide to put it back in (although the curve is probably bad enough as-is and I already have a ton of copying stuff). Snappy, same boat. All the others go against the goal of the deck by being repeatable, reliable effects. I want to win by turning my opponents' resources against them, not just making a ton of flyers and beating their faces in.

    This deck is more about the experiences I want to create than about having a cohesive strategy. I've been winning way too much recently (probably like ~70%+ recently) so clearly I'm in need of a power-down.
    Posted in: Multiplayer Commander Decklists
  • posted a message on I don't know how this deck wins, but if it does, it basically has to be awesome (Tymna + Kraum)
    This is sort of my own spin on the "aikido" (which I still hold is a stupid name) decks, trying to win by exploiting their opponents over-extension. The main goal of the deck is to win in a spectacular fashion and to keep everyone guessing what the hell is going to happen - no boring repetitive effects, and no actual randomness, just consistently surprising plays that keep everyone on edge.

    I doubt it's actually going to be very good, but I've been winning way too many games recently anyway (usually through somewhat slow and tedious means) so I'm hoping this will be a breath of fresh air. Also it's an opportunity to hit a color combination I haven't yet (3 to go!)

    Apologies for the organization. This deck is much less structured than my usual fare. Plus doing 4 colors is a mess (the mana base is probably pretty non-optimal but I did my best).

    Tymna + KraumMagic OnlineOCTGN2ApprenticeBuy These Cards
    Commanders (2)
    1 Tymna the Weaver
    1 Kraum, Ludevic's Opus

    Creatures
    1 Dack's Duplicate
    1 Stormbreath Dragon
    1 Zealous Conscripts
    1 Molten Primordial
    1 Dualcaster Mage
    1 Kheru Spellsnatcher
    1 Willbender
    1 Echo Mage
    1 Stunt Double
    1 Vesuvan Shapeshifter
    1 Mischievous Quanar
    1 Sakashima's Student
    1 Alm's Collector
    1 Selfless Squire
    1 Silent-Blade Oni
    1 Netherborn Phalanx
    1 Phyrexian Infiltrator

    Enchantments
    1 Dictate of the Twin Gods
    1 Vicious Shadows

    Artifacts
    1 Primal Amulet
    1 Mirage Mirror
    1 Sunforger

    Sorceries
    1 Decree of Pain
    1 Overwhelming Forces
    1 Deadly Tempest
    1 Fumigate
    1 Phyrexian Rebirth
    1 Disrupt Decorum
    1 Incite Rebellion
    1 Mob Rule
    1 Mass Mutiny
    1 Insurrection

    Instants
    1 Memory Plunder
    1 Rakdos Charm
    1 Refuse // Cooperate
    1 Mirrorweave
    1 Fork
    1 Increasing Vengeance
    1 Wild Ricochet
    1 Radiate
    1 Reverberate
    1 Reins of Power
    1 Commit // Memory
    1 Misdirection
    1 Delay
    1 Insidious Will
    1 Word of Seizing
    1 Reiterate
    1 Domineering Will
    1 Supplant Form
    1 Mirror Match
    1 Entrapment Maneuver
    1 Channel Harm
    1 Batwing Brume
    1 Reflect Damage

    Ramp (2)
    1 Mana Crypt
    1 Sol Ring

    Land (40)
    1 Exotic Orchard
    1 Clifftop Retreat
    1 Hallowed Fountain
    1 Graven Cairns
    1 Sunken Ruins
    1 Mountain
    1 Shizo, Death's Storehouse
    1 Creeping Tar Pit
    1 Irrigated Farmland
    1 Sacred Foundry
    1 Spirebluff Canal
    1 Cascade Bluffs
    1 Sulfur Falls
    1 Wandering Fumerole
    1 Steam Vents
    1 High Market
    1 Forbidden Orchard
    1 Thespian's Stage
    1 Phyrexian Tower
    1 Sunhome, Fortress of the Legion
    1 Slayers' Stronghold
    1 Command Tower
    1 Path of Ancestry
    6 duals
    10 fetches

    Posted in: Multiplayer Commander Decklists
  • posted a message on Help me build a a 5 color Donais style deck
    If your goal is to win with second sun, I don’t see why you’d need the game to last forever. In edh control deck terms that’s a pretty fast wincon. Certainly not something that requires a plan to avoid decking. Honestly it sounds like a pretty run-of-the-mill control strategy.

    My phelddagrif deck can cause long games (usually 3+ hours if I win, and I usually do) and that can go to natural decking if my opponents are drawing a lot of cards. But if you want to require natural decking to win you’ve gotta play something like skeleton ship since beating down with a commander will generally be a better way to win.
    Posted in: Commander (EDH)
  • posted a message on Need Input on Next Commander
    Quote from Evaders99 »
    Getting a story prompt isn't the same as writing the novel Smile
    Sure, I never said he was asking for someone to build the entire deck for him (i.e. write the novel). But if you want to have a "truly unique" deck it seems to me you ought to come up with the idea yourself, and if you want to write an original novel I wouldn't start from someone else's prompt.

    Anyway there are obviously creative and personal elements to every part of writing a story and building a deck, but imo if you want to focus on being "truly unique", then making the seed of your project someone else's idea is not the right way to go. If you said "I want to build a (tokens/voltron/stax/etc) deck, what are some commander ideas?" then that would make sense, because you aren't trying to be "truly unique", you're just making your own version of what's already been done.

    If you want thoughts on the PROCESS, i.e. how can I go about creating my own ideas, then that makes sense; some of us have been making decks for a long time and have strategies for coming up with original (or at least original-ish) ideas for strategies we're interested in exploring. But just asking for an idea seems like the wrong approach. I've already shared some of my ideas on that front.

    If you want to try wall tribal, that seems like it could be amusing (I mean, it's almost certainly really really bad, but that can be fun too). 4 color seems likely to make things a lot harder since you can't run doran, the siege tower as your commander, though, which would be one of the few reasons to justify running walls. Kozilek is a strong deck but unlikely to be especially unique imo - most eldrazi decks look roughly the same, thanks to the high cmc of their commanders demanding ramp, and the lack of colors significantly limiting the card pool.
    Posted in: Commander (EDH)
  • posted a message on Need Input on Next Commander
    No offense, but I think it's a little weird when people say "I want to make a unique deck but I need an idea to start with." It's kinda like saying "I want to write a great work of fiction, but first I need someone to tell me what the plot is." If you think you can build cool unique decks, then shouldn't you be able to come up with the idea yourself?

    I'd recommend just looking through the list of legendary creatures and see if any ideas stick out to you, that's what I generally do. As another way of thinking about things, perhaps consider what you want your deck to do, experience-wise. Do you want a deck that's going to be fun to play against? If that's your goal, then consider what sorts of things do you think are the most fun things to play against. Do you want a deck that has a funny win condition? Then maybe find a win condition that's fun and try to work backwards to build a deck that works around it. Maybe you want a deck that protects weaker players while hurting the powerful, you could think about how you might do that.

    Just have a think about what you want to get out of your commander games, and try to make a deck that can help you do that. That's my advice.
    Posted in: Commander (EDH)
  • posted a message on SIlverborder being legit in Commander?
    Quote from DementedKirby »
    Am I wrong in that, if you're playing an unsanctioned match you can use the wishes as they were originally intended to be used? As long as it follows the color identity, I believed you could seek them.
    I have no idea where you're pulling this idea from. The rules for commander (from mtgcommander.net, the official home of the format) says:

    Quote from mtgcommander.net »
    13) Abilities which refer to other cards owned outside the game (Wishes, Spawnsire, Research, Ring of Ma'ruf) do not function in Commander without prior agreement on their scope from the playgroup.


    If you want to houserule that you can fetch any card BUT it has to have CI, I mean, that's fine, but it's certainly nowhere near the official rules.
    Posted in: Commander (EDH)
  • posted a message on SIlverborder being legit in Commander?
    Quote from Lithl »
    Quote from DirkGently »
    I'd assume you can't have banned cards in your wishboards normally (though wishboards are a house rule so...?), so the only way he even works is if you're following the actual text on the card, in which case obv there'd be no restrictions on CI.
    Note that Spike can wish for any card that has ever been banned (or restricted) in any format, even if that card is currently unbanned or the banning was in a format you're not currently playing.
    Yeah, I realized that after my first post (corrected it in my next one, presumably some time during while you were compiling the list).

    Anyway, good list! Although I'd still pretty disinclined to play against someone wielding him as a commander.
    Posted in: Commander (EDH)
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