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    posted a message on Horsemen of the Apocalypse Mafia - Sign-Ups (10/16 slots filled)
    No, I was being serious. If you lynched the mod, the Horsemen powers became deactivated.

    Of course, now there are no Neutrals in this game. Cool
    Posted in: Mafia
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    posted a message on Horsemen of the Apocalypse Mafia - Sign-Ups (10/16 slots filled)
    No, I cut the "mod is Apocalypse" role out in an early draft. Rofl
    Posted in: Mafia
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    posted a message on Revolution Mafia Game Over - Start of the new era
    Quote from Ecophagy »
    VENGEANCE


    Thumbs Down

    Quote from Vaimes »
    I'm both giddy that I was included as a role (even though it did make me sound like an eerily cheerful masseuse :P) and super salty that my character was the only mislynch.


    I was reading the scene flavor and was like, "That does NOT sound like Von."

    Quote from Cyan »
    Yeah I thought that the flavor was extremely spot-on even if my character inspiration was Vanilla. Frown


    "Because tunneling a person isn't an ability." Rofl
    Posted in: Mafia
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    posted a message on Revolution Mafia Game Over - Start of the new era
    Quote from Killjoy »
    plus Iso replaced out etc.


    I was in a bad spot IRL and couldn't commit to the game. Sorry I replaced out, everyone - especially to my teammates. Frown I wanted to go out with a bang in my last game for some time, but I just couldn't make it happen.

    Bur, the flavor and abilities are hilarious. Especially Newcomb's. Well done.
    Posted in: Mafia
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    posted a message on Mafia Championships - Battle of 165 Sites
    Quote from Vaimes »
    I want it in writing that you will all still love me even after I crash and burn.


    No promises.

    Vote Vaimes
    Vote tom
    Posted in: Mafia
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    posted a message on Horsemen of the Apocalypse Mafia - Sign-Ups (10/16 slots filled)
    I should probably try to get 8 replacements in addition to the full roster for the game seeing as 4 people will replace out of my game on Day 1 like they inevitably always do.
    Posted in: Mafia
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    posted a message on Paradox Engine
    I play Paradox Engine in 2 of my decks:

    Sliver Overlord Sliverbox, and Thada Adel, Acquisitor Artifacts.

    Dox Engine basically functions as an additional (strictly worse) Intruder Alarm in Slivers. Tutor for your entire library's worth of creatures and slam it on the table victoriously. I run Gemhide Sliver, Manaweft Sliver, and Cryptolith Rite. My Sliver deck is built to be cutthroat, consistent, and fast. It's the only deck I've spared no expense on with regards to making it as overpowered as possible. I think I only run 2 or 3 mana rocks in it, all that said. What makes Intruder Alarm better than Dox Engine in this deck is the simple fact that the former combos with Sliver Queen and the latter does not.

    In Thada Adel, Dox Engine has been strong, but not degenerate. I run Gilded Lotus but all of my other mana rocks are colorless. I've had Paradox Engine out with Vedalken Archmage and Vedalken Orrery together, which got really silly when I slammed down about 8 high-cost Artifacts in one turn. That said, one of my opponents had a 39/39 Flying Trample Intimidate creature out, so what really saved me there was having out Darksteel Forge and Platinum Emperion, the former which I already had out and the latter which I tutored for with Treasure Mage - though admittedly the extra mana off of Dox Engine helped cast Emperion that turn. (I ended the game with a Blightsteel Colossus imprinted on Prototype Portal off of Mindslaver, which, when cast with my 4 Sol Rings out, allowed me to activate it on the same turn I cast it.)

    In the latter example, I ran out of colorless cards to keep casting and drawing off of, and tapped out the rest of my Islands trying to Blue Sun's Zenith for more. The only fruit Dox Engine + Archmage yielded after that was the Mindslaver win.

    At any rate, unless you specifically build to make it OP and tutor for it consistently, I don't think Paradox Engine is worth banning.

    Is it strong?

    Absolutely.

    Banworthy?

    Probably not.
    Posted in: Commander Rules Discussion Forum
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    posted a message on Horsemen of the Apocalypse Mafia - Sign-Ups (10/16 slots filled)
    yes
    Posted in: Mafia
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    posted a message on The Only Way You Leave [The Family] is in a Bodybag (Mafia Theory & Discussion)
    The Family has officially migrated to the MTGS Mafia Discord server as our primary means of communication for discussion of Mafia Theory and other topics.
    Posted in: Clans
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    posted a message on Horsemen of the Apocalypse Mafia - Sign-Ups (10/16 slots filled)
    Xyre and ganderin_dan.
    Posted in: Mafia
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    posted a message on Horsemen of the Apocalypse Mafia - Sign-Ups (10/16 slots filled)
    I will not be accepting spectators until the game is full and we have a reasonable number of replacements.
    Posted in: Mafia
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    posted a message on Horsemen of the Apocalypse Mafia - Sign-Ups (10/16 slots filled)
    The mysterious message arrived on your phone and flashed on the screen.

    "Take the next flight to Paris. Opportunity of a lifetime. Not a hoax. Be there at 1800 hours local time. 15 others like you."

    What the hell is this garbage? Some spam, promotional material? Probably advertising property or a new cruise line or something.

    You move your thumb to the trash can icon, but pause.

    The number.

    There's no reply number.

    Whatever. Probably some hacker bull***** or something. You start to press the delete button, when suddenly, the message changes before your very eyes.

    "Don't touch that button. You are about to receive the greatest offer you could imagine."

    Okay, now you're curious. How the hell did that message change? You scan your inbox, making sure you didn't just open another message without realizing it. Nope, nothing like that.

    Intriguing.

    You call up the airline company.

    "Hello. I'd like to book the next flight to Paris."

    -

    You touch down in Paris, and another message lights up your phone.

    "Meet at the Cafe des deux Moulins. Upstairs."

    You go through customs uninhibited, grab your luggage, and call a cab. It's time to get to the bottom of this.

    -

    You enter the deserted cafe. Weird, isn't this place usually packed? You climb the staircase to the office space above the establishment and enter a room.

    ...

    You count the people.

    15. Just like the message said.

    Everyone is chattering away, each apparently just as curious as you about the mysterious messages.

    You hear a tapping noise and someone clear their throat. The chatter subsides

    A man sitting in a high-backed office chair swivels around at a desk and turns to face all of you.

    The man is a tad portly, with a blue pinstriped suit, a thin handlebar-styled moustache pointing slightly upwards, and a bowler hat that matched the suit.

    He beams.

    "I'm sure you're wondering why I've brought you all here."

    Instantly, the questions begin. The man holds up his hands and the talk eventually fades again.

    "Many of you have heard of the end of the world, I'm sure. Well, I have good news and bad news for you."

    Pause.

    "The bad news is, it's all true. Everyone is going to die."

    The people in the room grew visibly angry and began to shout more questions. The man held his hands up again.

    "-However, you have a chance to affect that. All of you are about to take a defining role in the history of humanity. I've selected 4 of you semi-randomly based on your, ah...talents...to serve me as my Horsemen. Famine, War, Pestilence, Death. 4 of you will gain the powers of the endtimes. The other 12...well, if you can weed out the ones I've chosen, congratulations. You save the earth for another 100 years until I decide to do this again. However, if you fail, the consequences will affect all of you and everyone you know (and even those you don't)."

    One of the people stepped forward defiantly.

    "And if we refuse?"

    The man in the chair stood up, leaned on his elbows towards the speaker, and smiled again, his eyes flashing with a mischievous wickedness.

    "You can't say no to me. I'm Apocalypse."

    -

    Iso presents:

    Horsemen of the Apocalypse Mafia

    -

    Horsemen of the Apocalypse Mafia is a 16-player game with 12 town and 4 mafia. After the roles were created, they were semi-randomly assigned alignments. (Certain roles that were determined to be too powerful for a particular alignment were excluded from the randomization process.) The 4 members of the mafia - the Horsemen - have an additional Horseman ability that augments their own starting ability. It's fairly cut-and-dry, so...let's get to it.

    -

    In:

    1. Wheat_Grinder
    2. osieorb18
    3. kpaca
    4. Ophidia
    5. AtheistGod
    6. D_V
    7. shadowlancerx
    8. tomsloger
    9. Anaklusmos
    10. Nachomamma8
    11.
    12.
    13.
    14.
    15.
    16.

    -

    Replace:

    1. Vaimes
    2. Rhand
    3. Cantripmancer
    4. Azrael
    5.
    Posted in: Mafia
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    posted a message on Arch Enemy Mafia Sign-Ups
    Hey, guys - I'm cutting this game out of the queue. Sorry to disappoint anyone that wanted to play.

    I'll still be running Horsemen of the Apocalypse, though, so stay tuned~
    Posted in: Old Sign-ups
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    posted a message on Revolution Mafia Game Over - Start of the new era
    I'm absolutely not caught up and there's no way I'm going to be able to keep up with this game.

    That said, I've read Tare's tinfoil theories and don't like how he conveniently cherrypicked my meta to ignore my last two completed games (Overwatch & Jurassic Park Adventure) where I was town and didn't do a damn thing all game!

    On those grounds, Tare should probably be lynched.

    Vote Taredas

    On that note, I'm sorry, guys. I wanted to make a big splash with my last game on this site for an extended period of time, but I'm in a big transition in my life and way past major burnout. I just don't have the time for this right now.

    @Bur: Please replace me.
    Posted in: Mafia
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    posted a message on Revolution Mafia Game Over - Start of the new era
    Prod received, will give 120% tomorrow night after work.
    Posted in: Mafia
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    posted a message on Arch Enemy Mafia Sign-Ups
    This is the sign-up thread for Arch Enemy Mafia, a Micro for 7 players (5 town, 2 mafia).

    Each Day, a player that has not been the Arch Enemy before will be randomly selected to be the Arch Enemy.

    At the start of that Day, the Arch Enemy will submit to me a list of the living non-Arch Enemy players.

    Every 24 hours, one of those players will become Unlynchable until the end of the Day, in the order that the Arch Enemy submitted the names. Players that are Unlynchable will be known in the game thread as such.

    The Arch Enemy may change the order at any time - the list is simply there as a guideline in the event that the Arch Enemy is not present to submit a name every 24 hours.

    Day phases will last 7 days. Night phases will last 2 days.

    All other standard Mafia rules apply.

    -

    IN:

    1.
    2.
    3.
    4.
    5.
    6.
    7.


    REPLACE:

    1.
    Posted in: Old Sign-ups
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    Oh, mentor QTs weren't linked.

    -

    @Nacho: Sorry I couldn't be the adversary you deserved this game! If I had any time at all to actually play this game properly, I promise I would have crushed your team. Love is in the air
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    QTs have been posted. I figured you guys were holding out for my Vig shot.

    Quote from Nachomamma8 »
    The flavor this game was excellent; what is it based off of (I looked for a Jurassic Park Adventure via Google but found nothing).


    The original Jurassic Park Adventure can be found in MTGS's Quick Reply Games.
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    Sorry for not being able to dedicate the time and energy required not to suck in this game.

    Should have listened to my paranoia but I don't think I could have gotten Regfan lynched with his level of WIM through the game.
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    Always glad to make a cameo when about to lose a game.
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    Poked Wheat. He's aware.
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    Paranoiso suggests Regfan + Nacho is team but meh

    Vote Killjoy

    I'm ready to be wrong
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    Unvote

    2 people viewing the thread, let's see if we catch any scum hammers
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    Vote Killjoy

    #yolo
    Posted in: Mafia
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    posted a message on Revolution Mafia Game Over - Start of the new era
    "Hurr durr where is Iso"

    I had to host a housewarming party for my new home, go away. I'll post relevant stuff sometime this week.
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    I'm mostly in favor of lynching Killjoy toDay but I'm gonna double-check Pozzai interactions sometime this week to be sure.

    Killjoy is making me pull my hair out because what he's doing can realistically be coming from either scum or town ("what he's doing" referring to pushing on literally anybody that he can).
    Posted in: Mafia
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    posted a message on Doomsday Ultimatum
    I was trying to come up with a pile using Mirror of Fate but I couldn't figure out why you would bother using Brilliant Ultimatum to cast it instead of just hardcasting Mirror for 5 and using the extra mana to cast Ideas Unbound or another draw spell.


    Style points.

    Quote from izzetmage »
    Quote from Iso »
    This seems only feasible in Commander, so let's limit the color identity of the cards to Esper. And just to make things interesting, let's also say no X cost cards, like Blue Sun or Exsanguinate - because those are lame, predictable, and obvious.
    It's not that obvious because X is 0 when cast off Brilliant Ultimatum. The only obvious X spell is Increasing Confusion: just pick the pile with IC, cast it for free, then flash it back for X>0.


    Okay, fair RE: Exsanguinate, but if you have infinite mana and Blue Sun for 0, you just draw it next turn and kill everyone else off a turn at a time.
    Posted in: Magic General
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    posted a message on Revolution Mafia Game Over - Start of the new era
    Quote from Azrael »
    Iso, you're supposed to be good at this game, why aren't you voting for taredas over the townie he's opportunistically trashing? We aren't going to have to book lynch you again, are we?

    I mean, by this point you ought to have 2/3 of the scum identified, not be derping around on the obv town wagon.


    Shh, I'm working.

    Quote from kpaca »
    Quote from Iso »
    Dude, chill. It was a joke. I'm not sure how you haven't already gleaned that my Mafia persona is just a parody of my personality after all these years. I know ZDS's Normal was a bad experience for you and I'm sorry about that but I was playing to my win condition and you were on the opposite faction. If I make Mafia that unenjoyable for you, tell me now and I'll replace out so that you can have fun. Otherwise, there's no sense in bashing me like this.


    I'm old and crotchety get off my lawn.


    Hug
    Posted in: Mafia
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    posted a message on Revolution Mafia Game Over - Start of the new era
    Dude, chill. It was a joke. I'm not sure how you haven't already gleaned that my Mafia persona is just a parody of my personality after all these years. I know ZDS's Normal was a bad experience for you and I'm sorry about that but I was playing to my win condition and you were on the opposite faction. If I make Mafia that unenjoyable for you, tell me now and I'll replace out so that you can have fun. Otherwise, there's no sense in bashing me like this.
    Posted in: Mafia
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    posted a message on Revolution Mafia Game Over - Start of the new era
    Well, better hop on while you can still get credit for the bus on D_V!
    Posted in: Mafia
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    posted a message on Revolution Mafia Game Over - Start of the new era
    Quote from tomsloger »
    I think my flavor might be a mistake because I'm not getting lynched day 1...


    That you, Huntzilla? :p

    Quote from osieorb18 »
    Quote from tomsloger »
    I think my flavor might be a mistake because I'm not getting lynched day 1...


    This reads as town. I want to see more before I figure out exactly how to proceed. Unvote

    Quote from Iso »
    Unvote, Vote D_V

    CHOO CHOO

    Softclaim: If I were to roleplay my player, I'd talk about myself a lot and use the wink smile emote all the time.


    Interesting. Why D_V specifically? Also, don't you already talk about yourself a lot? Though you use a different emoji.

    I'll be away for most of Friday. I might pop in for a little bit in the middle of the day, work allowing.


    I'm just having fun with the flavor.

    Why are you feeling pressure to decide on who's scum already? Your D_V vote feels like a desperate attempt to look like you're doing something.
    Posted in: Mafia
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    posted a message on Revolution Mafia Game Over - Start of the new era
    Unvote, Vote D_V

    CHOO CHOO

    Softclaim: If I were to roleplay my player, I'd talk about myself a lot and use the wink smile emote all the time.
    Posted in: Mafia
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    posted a message on Doomsday Ultimatum
    Sure, Lab Man seems like an easy choice, here. Also, as an addendum, I think it's good if we also explain how to play the piles. The above's pretty obvious, though. Smile

    Let's just assume Lab Man + draw cards are off the table, though, since we've now established that as a win.
    Posted in: Magic General
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    posted a message on Doomsday Ultimatum
    So, I figure Doomsday is a fun card, right? Well, what could be more fun than casting Brilliant Ultimatum after Doomsday on those remaining 5 cards on the same turn?

    Now, suppose you do that.

    What's your win condition?

    Come up with a group of 5 cards that, if you had infinite mana, you could win with no matter how they were divided.

    Alternatively, you can utilize Brilliant Ultimatum as the 1st card in the Doomsday draw and then make a group of 4 cards.

    This seems only feasible in Commander, so let's limit the color identity of the cards to Esper. And just to make things interesting, let's also say no X cost cards, like Blue Sun or Exsanguinate - because those are lame, predictable, and obvious.

    Also, these win conditions are under the assumption that nobody is going to disrupt your combo - there will be no removal or counterspells to riposte your attempts at winning.

    Ready, go!
    Posted in: Magic General
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    posted a message on Revolution Mafia Game Over - Start of the new era
    Oh, wow. Cyan made it in?

    I'm in a game with Az, kpaca, Cyan, and Tare, with a side of Nacho. How exciting. :B
    Posted in: Mafia
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    posted a message on Revolution Mafia Game Over - Start of the new era
    Vote Azrael

    I'm Iso, who the **** are you?
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    My only concern about scumKilljoy being a thing is that I can't really place him as a buddy for anyone because tom, D_V, and I are basically the only people he's interacted with all game.
    Posted in: Mafia
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    posted a message on Revolution Mafia - sign-ups
    I already know what my opening post is going to be.
    Posted in: Old Sign-ups
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    I was caught up at the time I shot Grapefruit. I would shoot Grapefruit on Night 1 again if I had to do it all over again.

    Anyway; I'm 1-shot, if it weren't obvious by this point. I'm going to re-read sometime next week - particularly Pozzai's stuff - and go from there, but I'm leaning No Lynch toDay.
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    *seen him stray
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    Mostly the fact that I haven't seen his stray from it, tbh. I feel Nacho would fatigue early putting up a facade of that sort.

    -

    @Killjoy: Like I said, it feels like you went from lost and confused and wrong to rapidly deciding on something and tunneling it to look like you're doing something. With regards to your mindset approaching me, I'm just not really seeing why you'd tinfoil to suggest that I was scum based on my claim - when that was all that you had read at that point - and then suddenly about-face and decide that I'm NOT scum because of my claim.
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    Killjoy.

    If you're town.

    IF you're town.

    I want you to look back on everything I've directed to you, and fill in the gaps of information you've left out of what I asked of you.

    You're not doing a good job of convincing me to believe you're town, and half-assing your answers to my questions is not going to get you there.

    So, please.

    If you're town.

    Let down the walls.

    Talk to me.

    -

    @Regfan: My initial reason for townreading Nacho is still relevant to his current state of being in the thread. But I can go back and look closer for you if you reaaaaally want me to.
    Posted in: Mafia
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    posted a message on Revolution Mafia - sign-ups
    Wouldn't that require Eco to play?
    Posted in: Old Sign-ups
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    Quote from tomsloger »
    Quote from Iso »
    Quote from Killjoy »
    Which is weird when you're scum reading someone.

    It felt apprehensive.


    Actually, I agree with this, which is why I came into toDay considering tom for scum. He seemed pretty gung-ho about the Pozzai lynch early in the game but then when the time came to lynch him, he just sort of...balked. Especially when I came out with my reasoning for voting Pozzai. (Granted, I didn't actually consider that the scum would have killed Grapefruit, because I thought he was the farthest thing from obvtown. But YMMV, I guess, and the results justified the push.)

    Oh. I missed this earlier as part of my "ignore Iso until massclaims say I can lynch him or until he stops being awful" policy.

    That... didn't happen. I did not balk at lynching Pozzai. And was already voting him when you came out with your reasoning.


    It certainly felt like you were distancing yourself from the wagon at one point, possibly to convince other people to hop off without doing so yourself!

    Quote from D_V »
    WEll I'm Town, Tom and Iso are people to look at after I flip.

    Sorry for my absence but I'm currently in the race for 100 so that took priority.


    Is that so?

    I'm someone that should be looked at for...what reasons, exactly?

    -

    @Killjoy: Please, enlighten me: Why must I go into detail on why I disagree with Empoof's assessment of the gamestate? I gave an extremely simple explanation and that should be sufficient enough for you to understand. Also, were you planning on addressing any of the accusations I've levied towards your abrupt mindset shift, or were you just going to ignore that?

    "I'll brag about catching tom when no one else did." Excuse me? Do I not exist any more?

    Also, please explain the inconsistency in your mindset regarding me. You came into the thread shouting about how I was scum because I claimed Vig...and now you're saying that I'm town for only one reason, which I can only assume is because I'm Vig. So which is it?
    Posted in: Mafia
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    posted a message on Disinheritance - Endgame
    I was half-expecting that to be a link to lockhimup.gif
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    Quote from Iso »
    @Killjoy: Scum theater is a thing.


    Additionally, you don't necessarily even have to be scum together.

    You're just flailing at this point.
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    @Killjoy: Scum theater is a thing.

    @Regfan: Gotta get up for work in 3 > hours. No dice.
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    Sure. I think your mindset here comes from scum. Instead of organically developing your reads, you're re-establishing your view of the game in a manner that feels wholly inorganic and focuses only on one particular thing instead of attempting to solve the game. I felt a very abrupt mindset shift from you from your push on me prior seguing into your tom case.

    In short, I think you're scum for it.
    Posted in: Mafia
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    posted a message on Disinheritance - Endgame
    No, I just didn't like that I literally didn't have a case to argue against. It was a very frustrating experience.
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    Quote from tomsloger »
    Man, my reads have been essentially the same for awhile. Possibly means I need to reread very carefully. But I'm hoping it just means this game has been solved-ish for quite some time.


    I feel like we can lynch you/Killjoy/D_V/maybe Empoof and win. I don't think there's a good chance of any scum outside of those four.
    Posted in: Mafia
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    posted a message on Disinheritance - Endgame
    Quote from shadowlancerx »
    Quote from Iso »
    Still wish we had a "No Thank You" function for posts.
    There is one, you just have to thank it first Grin


    Iso No Thanksed this post!
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    Quote from Killjoy »
    Which is weird when you're scum reading someone.

    It felt apprehensive.


    Actually, I agree with this, which is why I came into toDay considering tom for scum. He seemed pretty gung-ho about the Pozzai lynch early in the game but then when the time came to lynch him, he just sort of...balked. Especially when I came out with my reasoning for voting Pozzai. (Granted, I didn't actually consider that the scum would have killed Grapefruit, because I thought he was the farthest thing from obvtown. But YMMV, I guess, and the results justified the push.)

    -

    @Regfan: Don't worry, you'll get your turn Smile

    -

    @Nacho: Happy birthday, friend!
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    Quote from Killjoy »
    Hey Iso be useful and vote tom with me.


    Nah, you tipped the scales in favor of me voting you over tom or D_V. Thanks for helping me make up my mind!
    Posted in: Mafia
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    posted a message on Disinheritance - Endgame
    Still wish we had a "No Thank You" function for posts.
    Posted in: Mafia
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    posted a message on Disinheritance - Endgame
    Posted the rest of my thoughts in Discord!
    Posted in: Mafia
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    posted a message on Disinheritance - Endgame
    WHY WHY WHYYY WOULD YOU CLAIM NEUTRAL
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    Vote Killjoy
    Posted in: Mafia
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    posted a message on Avalon Mafia (Game Over - Camelot's Downfall)
    Nah, I appreciate the input. It's just hard enough to get my games to fill so it's rare that I can find a co-mod. Frown

    I do definitely need some time off, though.
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    Hi! The game I'm hosting just ended and most of my moving stuff has been downgraded to simple unpacking at this point, so I can funnel more time into this game soon. This week is unlikely (unless maybe Friday) because I'm working 12 hours of OT this week, but the first thing I'm gonna do is actually read what I missed. I don't think there's actually a need for me to justify my Pozzai townread from early game as I became in favor of lynching him in the eleventh hour and he flipped scum and realistically speaking if I were scum I could just fake that ***** super easily. I was wrong on Day 1 and that's all there is to it. With regards to Grapefruit, I had a lot of thoughts on him on Day 1 that I didn't share because I didn't want to broadcast the fact that I was planning on murdering him on Night 1. For what it's worth, he seemed more obvscum than obvtown to me, to those of you criticizing my shot.

    I've been checked out of this game for OoG reasons but I'll try to give a good effort as soon as the opportunity for me to do so presents itself. Smile

    Goodnight.
    Posted in: Mafia
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    posted a message on Mafia Hosting Sign-Ups & Hosting Rules
    Avalon Mafia has ended in a Mafia Victory. dkingsland967 and Shockwave07 were forcibly replaced, and Prophylaxis and Bur requested replacement.
    Posted in: Mafia
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    posted a message on Avalon Mafia (Game Over - Camelot's Downfall)
    Alright, postmortem.

    I'd played a bit of Avalon with Seppel IRL and enjoyed it, finding it rather similar to Mafia. Instead of flips, players had quest results to analyze, which were slightly like flips but with less certainty attached. I feel like that was information the town did not utilize strongly enough. I also didn't see much vote analysis based on quest proposals vs. quest fails. Obviously Avalon isn't Mafia, but we were short on Minis (which is why I went with 12), and I wanted to share this game with everyone since I had a lot of fun playing it. I had help from an IRL friend who had a lot of Avalon experience in deciding the balance for 12-man. I think the numbers show we had the right amount of each alignment in play, and that Oberon was necessary to include. I also wanted to run Avalon because the way I structured the deadlines, the game would basically run itself. I wanted there to be plenty of time with which to discuss a team proposal, especially on Quest 1, and figured it would be reasonable to have a decreasing deadline for each time a quest proposal was shot down. I don't think the game went on too long, and if any of the phases were arduous-seeming, it was probably due to my busy schedule + the lack of flips.

    I made a series of executive decisions prior to the game starting and shortly into the game starting to combat a few issues I saw when I thought a little more about things.

    Firstly, I decided that the scum would not be allowed to talk amongst themselves until an Assassin target was being determined. This was partially to emulate the IRL style of play for Avalon, and partially to balance the large number of scum compared to town. It made it slightly harder for the scum to coordinate their fails, but given that they still won, it clearly wasn't a decision that crippled their team, and I think it was the right call, accordingly.

    Secondly, I knew my games have pervasive activity issues, partially due to my own busy schedule, and partially for reasons I still haven't figured out. The scum literally automatically win this game if lurking runs rampant, so I decided to favor the town with the rule where if the deadline was met, all non-voters chose to be in favor. This addressed a few things: It meant that the scum couldn't automatically win from questing parties not getting enough votes to be approved, it meant that lurking town couldn't hurt their team due to inactivity, and it meant scum couldn't screw up quest proposals and pass/fails by lurking past deadline. Policing activity in my games is one of my least favorite things to do, and in spite of the handful of replacements, I think this rule + the deadline system prevented activity from dying down too hard (sans Proph and Vaimes, of course) and addressed the rules in place that favor the scum without weighing the game too heavily in their favor.

    Finally, I felt that players shouldn't be allowed to self-nominate or vote on quests they proposed. The reason for the former is because it requires less critical thinking - which is the opposite of what the game encourages, as everyone would just auto-in themselves in their own quest - and the reason for the latter is because there is no reason not to approve your own proposed quest both as scum or town. As scum, you want to look like you believe your reads. As town, you believe your reads. I feel like removing the quest proposer's ability to self-nominate and self-vote was a decision beneficial to the overall health of the game.

    I didn't follow the votes or discussion too closely - after all, time is a thing and I ran this setup for a reason - but it felt like the town took too long to get their bearings and then were too fatigued to follow them through in the end. I can get behind arguments in favor of a smaller Avalon setup for that reason.

    I'm disappointed that Vaimes felt like he couldn't post after he was outed as Percival, and that Merlin, himself, was not invested in the game, either. That said, I felt like Proph did a good job of organically fabricating and growing his reads as the game went on so as to not draw scum eyes to his slot.

    Anyway, I hope you all enjoyed the game. Thanks for playing, and see you next time~ Let me know if you guys have any questions. (No, there was not a spec chat, either.)
    Posted in: Mafia
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    posted a message on Avalon Mafia (Game Over - Camelot's Downfall)
    Proph was Merlin, Brinatoo was Oberon. Thoughts to come once I'm done reading the last two pages.
    Posted in: Mafia
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    posted a message on Avalon Mafia (Game Over - Camelot's Downfall)
    Vaimes, Mindreaver, Rhand, TheRealStinkyJoeTerry, shadowlancerx, Silvercrys3467

    Yes (6): shadowlancerx, Rhand, Mindreaver, TheRealStinkyJoeTerry, Silvercrys3467, Cantripmancer
    No (3): osieorb18, Prophylaxis, D_V


    The quest has been approved.

    Additionally, the quest has been failed with 2 fail votes.

    Mordred's forces are victorious. The Knights of Camelot have lost.
    Posted in: Mafia
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    posted a message on Avalon Mafia (Game Over - Camelot's Downfall)
    Will update thread status tonighy after work but if that appears to be a hammer on the quest feel free to proceed with your actions.
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    Quote from Vaimes »
    Wait, are you only one-shot?


    I opted not to specify.

    Quote from tomsloger »
    Reread will commence when it's not my birthday.

    Newcomb dying over Regfan is slightly disconcerting, but I thought he did act a bit like a power role around Pozzai's claim so it may be meaningless. Need to look at Nacho again, but with the talk of a dichotomy between him and Newcomb it doesn't seem like a kill he would make.

    @Iso have you read the game yet?


    Happy birthday and nope!

    Quote from Empoof »
    Hey iso what's your full claim btw


    What's it to you? I'll claim when it's necessary.
    Posted in: Mafia
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    posted a message on Revolution Mafia - sign-ups
    A
    Posted in: Old Sign-ups
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    Oh, D_V was the third.

    Who did Killjoy and D_V replace, again?
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    Anyway, I'm perfectly willing to lynch tom, Killjoy, and I think one other person because I also forgot who else is in this game. I just remember those two probably being scum after yesterDay.
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    I got confused when I sqw the thread title because I forgot we had Day 2 already.
    Posted in: Mafia
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    posted a message on Revolution Mafia - sign-ups
    Oh my god. I really, REALLY shouldn't play in this, but I have to.

    /in

    Dammit, Bur. Swear
    Posted in: Old Sign-ups
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    posted a message on Avalon Mafia (Game Over - Camelot's Downfall)
    To clarify, [b][color=red][/color][/b] text is allowed in the Mafia area, but [mod][/mod] text is not, except by Moderators.
    Posted in: Mafia
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    posted a message on Avalon Mafia (Game Over - Camelot's Downfall)
    Vaimes and Prophylaxis are being prodded.

    AtheistGod has approximately 30 hours to select a Questing party.
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    (I'm assuming, of course, that there's only one protective role in this setup.)
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    Quote from tomsloger »
    Quote from Iso »
    If Pozzai were Bodyguard his first move toDay should have been to vote for me.

    Ok I'll bite. Why?


    What are the odds that the mafia no-killed on Night 1? Pretty slim, I'd say. I claimed the Grapefruit kill. That means that another role stopped the Mafia NK from occurring...and that couldn't have been a Bodyguard, for reasons that I hope are obvious.

    Quote from Empoof »
    also is there a reason you guys say toDay? Guessing it's just to differentiate between a day phase and an actual day?


    Yeah, I started capitalizing Day and Night to differentiate from doing something "today" or "tonight" years back and it caught on.
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    If Pozzai were Bodyguard his first move toDay should have been to vote for me.
    Posted in: Mafia
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