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    posted a message on Arch Enemy Mafia Sign-Ups
    Hey, guys - I'm cutting this game out of the queue. Sorry to disappoint anyone that wanted to play.

    I'll still be running Horsemen of the Apocalypse, though, so stay tuned~
    Posted in: Old Sign-ups
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    posted a message on Revolution Mafia Night 1 - Lock Him Up
    I'm absolutely not caught up and there's no way I'm going to be able to keep up with this game.

    That said, I've read Tare's tinfoil theories and don't like how he conveniently cherrypicked my meta to ignore my last two completed games (Overwatch & Jurassic Park Adventure) where I was town and didn't do a damn thing all game!

    On those grounds, Tare should probably be lynched.

    Vote Taredas

    On that note, I'm sorry, guys. I wanted to make a big splash with my last game on this site for an extended period of time, but I'm in a big transition in my life and way past major burnout. I just don't have the time for this right now.

    @Bur: Please replace me.
    Posted in: Mafia
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    posted a message on Revolution Mafia Night 1 - Lock Him Up
    Prod received, will give 120% tomorrow night after work.
    Posted in: Mafia
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    posted a message on Arch Enemy Mafia Sign-Ups
    This is the sign-up thread for Arch Enemy Mafia, a Micro for 7 players (5 town, 2 mafia).

    Each Day, a player that has not been the Arch Enemy before will be randomly selected to be the Arch Enemy.

    At the start of that Day, the Arch Enemy will submit to me a list of the living non-Arch Enemy players.

    Every 24 hours, one of those players will become Unlynchable until the end of the Day, in the order that the Arch Enemy submitted the names. Players that are Unlynchable will be known in the game thread as such.

    The Arch Enemy may change the order at any time - the list is simply there as a guideline in the event that the Arch Enemy is not present to submit a name every 24 hours.

    Day phases will last 7 days. Night phases will last 2 days.

    All other standard Mafia rules apply.

    -

    IN:

    1.
    2.
    3.
    4.
    5.
    6.
    7.


    REPLACE:

    1.
    Posted in: Old Sign-ups
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    Oh, mentor QTs weren't linked.

    -

    @Nacho: Sorry I couldn't be the adversary you deserved this game! If I had any time at all to actually play this game properly, I promise I would have crushed your team. Love is in the air
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    QTs have been posted. I figured you guys were holding out for my Vig shot.

    Quote from Nachomamma8 »
    The flavor this game was excellent; what is it based off of (I looked for a Jurassic Park Adventure via Google but found nothing).


    The original Jurassic Park Adventure can be found in MTGS's Quick Reply Games.
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    Sorry for not being able to dedicate the time and energy required not to suck in this game.

    Should have listened to my paranoia but I don't think I could have gotten Regfan lynched with his level of WIM through the game.
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    Always glad to make a cameo when about to lose a game.
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    Poked Wheat. He's aware.
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    Paranoiso suggests Regfan + Nacho is team but meh

    Vote Killjoy

    I'm ready to be wrong
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    Unvote

    2 people viewing the thread, let's see if we catch any scum hammers
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    Vote Killjoy

    #yolo
    Posted in: Mafia
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    posted a message on Revolution Mafia Night 1 - Lock Him Up
    "Hurr durr where is Iso"

    I had to host a housewarming party for my new home, go away. I'll post relevant stuff sometime this week.
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    I'm mostly in favor of lynching Killjoy toDay but I'm gonna double-check Pozzai interactions sometime this week to be sure.

    Killjoy is making me pull my hair out because what he's doing can realistically be coming from either scum or town ("what he's doing" referring to pushing on literally anybody that he can).
    Posted in: Mafia
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    posted a message on Doomsday Ultimatum
    I was trying to come up with a pile using Mirror of Fate but I couldn't figure out why you would bother using Brilliant Ultimatum to cast it instead of just hardcasting Mirror for 5 and using the extra mana to cast Ideas Unbound or another draw spell.


    Style points.

    Quote from izzetmage »
    Quote from Iso »
    This seems only feasible in Commander, so let's limit the color identity of the cards to Esper. And just to make things interesting, let's also say no X cost cards, like Blue Sun or Exsanguinate - because those are lame, predictable, and obvious.
    It's not that obvious because X is 0 when cast off Brilliant Ultimatum. The only obvious X spell is Increasing Confusion: just pick the pile with IC, cast it for free, then flash it back for X>0.


    Okay, fair RE: Exsanguinate, but if you have infinite mana and Blue Sun for 0, you just draw it next turn and kill everyone else off a turn at a time.
    Posted in: Magic General
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    posted a message on Revolution Mafia Night 1 - Lock Him Up
    Quote from Azrael »
    Iso, you're supposed to be good at this game, why aren't you voting for taredas over the townie he's opportunistically trashing? We aren't going to have to book lynch you again, are we?

    I mean, by this point you ought to have 2/3 of the scum identified, not be derping around on the obv town wagon.


    Shh, I'm working.

    Quote from kpaca »
    Quote from Iso »
    Dude, chill. It was a joke. I'm not sure how you haven't already gleaned that my Mafia persona is just a parody of my personality after all these years. I know ZDS's Normal was a bad experience for you and I'm sorry about that but I was playing to my win condition and you were on the opposite faction. If I make Mafia that unenjoyable for you, tell me now and I'll replace out so that you can have fun. Otherwise, there's no sense in bashing me like this.


    I'm old and crotchety get off my lawn.


    Hug
    Posted in: Mafia
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    posted a message on Revolution Mafia Night 1 - Lock Him Up
    Dude, chill. It was a joke. I'm not sure how you haven't already gleaned that my Mafia persona is just a parody of my personality after all these years. I know ZDS's Normal was a bad experience for you and I'm sorry about that but I was playing to my win condition and you were on the opposite faction. If I make Mafia that unenjoyable for you, tell me now and I'll replace out so that you can have fun. Otherwise, there's no sense in bashing me like this.
    Posted in: Mafia
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    posted a message on Revolution Mafia Night 1 - Lock Him Up
    Well, better hop on while you can still get credit for the bus on D_V!
    Posted in: Mafia
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    posted a message on Revolution Mafia Night 1 - Lock Him Up
    Quote from tomsloger »
    I think my flavor might be a mistake because I'm not getting lynched day 1...


    That you, Huntzilla? :p

    Quote from osieorb18 »
    Quote from tomsloger »
    I think my flavor might be a mistake because I'm not getting lynched day 1...


    This reads as town. I want to see more before I figure out exactly how to proceed. Unvote

    Quote from Iso »
    Unvote, Vote D_V

    CHOO CHOO

    Softclaim: If I were to roleplay my player, I'd talk about myself a lot and use the wink smile emote all the time.


    Interesting. Why D_V specifically? Also, don't you already talk about yourself a lot? Though you use a different emoji.

    I'll be away for most of Friday. I might pop in for a little bit in the middle of the day, work allowing.


    I'm just having fun with the flavor.

    Why are you feeling pressure to decide on who's scum already? Your D_V vote feels like a desperate attempt to look like you're doing something.
    Posted in: Mafia
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    posted a message on Revolution Mafia Night 1 - Lock Him Up
    Unvote, Vote D_V

    CHOO CHOO

    Softclaim: If I were to roleplay my player, I'd talk about myself a lot and use the wink smile emote all the time.
    Posted in: Mafia
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    posted a message on Doomsday Ultimatum
    Sure, Lab Man seems like an easy choice, here. Also, as an addendum, I think it's good if we also explain how to play the piles. The above's pretty obvious, though. Smile

    Let's just assume Lab Man + draw cards are off the table, though, since we've now established that as a win.
    Posted in: Magic General
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    posted a message on Doomsday Ultimatum
    So, I figure Doomsday is a fun card, right? Well, what could be more fun than casting Brilliant Ultimatum after Doomsday on those remaining 5 cards on the same turn?

    Now, suppose you do that.

    What's your win condition?

    Come up with a group of 5 cards that, if you had infinite mana, you could win with no matter how they were divided.

    Alternatively, you can utilize Brilliant Ultimatum as the 1st card in the Doomsday draw and then make a group of 4 cards.

    This seems only feasible in Commander, so let's limit the color identity of the cards to Esper. And just to make things interesting, let's also say no X cost cards, like Blue Sun or Exsanguinate - because those are lame, predictable, and obvious.

    Also, these win conditions are under the assumption that nobody is going to disrupt your combo - there will be no removal or counterspells to riposte your attempts at winning.

    Ready, go!
    Posted in: Magic General
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    posted a message on Revolution Mafia Night 1 - Lock Him Up
    Oh, wow. Cyan made it in?

    I'm in a game with Az, kpaca, Cyan, and Tare, with a side of Nacho. How exciting. :B
    Posted in: Mafia
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    posted a message on Revolution Mafia Night 1 - Lock Him Up
    Vote Azrael

    I'm Iso, who the **** are you?
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    My only concern about scumKilljoy being a thing is that I can't really place him as a buddy for anyone because tom, D_V, and I are basically the only people he's interacted with all game.
    Posted in: Mafia
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    posted a message on Revolution Mafia - sign-ups
    I already know what my opening post is going to be.
    Posted in: Old Sign-ups
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    I was caught up at the time I shot Grapefruit. I would shoot Grapefruit on Night 1 again if I had to do it all over again.

    Anyway; I'm 1-shot, if it weren't obvious by this point. I'm going to re-read sometime next week - particularly Pozzai's stuff - and go from there, but I'm leaning No Lynch toDay.
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    *seen him stray
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    Mostly the fact that I haven't seen his stray from it, tbh. I feel Nacho would fatigue early putting up a facade of that sort.

    -

    @Killjoy: Like I said, it feels like you went from lost and confused and wrong to rapidly deciding on something and tunneling it to look like you're doing something. With regards to your mindset approaching me, I'm just not really seeing why you'd tinfoil to suggest that I was scum based on my claim - when that was all that you had read at that point - and then suddenly about-face and decide that I'm NOT scum because of my claim.
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    Killjoy.

    If you're town.

    IF you're town.

    I want you to look back on everything I've directed to you, and fill in the gaps of information you've left out of what I asked of you.

    You're not doing a good job of convincing me to believe you're town, and half-assing your answers to my questions is not going to get you there.

    So, please.

    If you're town.

    Let down the walls.

    Talk to me.

    -

    @Regfan: My initial reason for townreading Nacho is still relevant to his current state of being in the thread. But I can go back and look closer for you if you reaaaaally want me to.
    Posted in: Mafia
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    posted a message on Revolution Mafia - sign-ups
    Wouldn't that require Eco to play?
    Posted in: Old Sign-ups
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    Quote from tomsloger »
    Quote from Iso »
    Quote from Killjoy »
    Which is weird when you're scum reading someone.

    It felt apprehensive.


    Actually, I agree with this, which is why I came into toDay considering tom for scum. He seemed pretty gung-ho about the Pozzai lynch early in the game but then when the time came to lynch him, he just sort of...balked. Especially when I came out with my reasoning for voting Pozzai. (Granted, I didn't actually consider that the scum would have killed Grapefruit, because I thought he was the farthest thing from obvtown. But YMMV, I guess, and the results justified the push.)

    Oh. I missed this earlier as part of my "ignore Iso until massclaims say I can lynch him or until he stops being awful" policy.

    That... didn't happen. I did not balk at lynching Pozzai. And was already voting him when you came out with your reasoning.


    It certainly felt like you were distancing yourself from the wagon at one point, possibly to convince other people to hop off without doing so yourself!

    Quote from D_V »
    WEll I'm Town, Tom and Iso are people to look at after I flip.

    Sorry for my absence but I'm currently in the race for 100 so that took priority.


    Is that so?

    I'm someone that should be looked at for...what reasons, exactly?

    -

    @Killjoy: Please, enlighten me: Why must I go into detail on why I disagree with Empoof's assessment of the gamestate? I gave an extremely simple explanation and that should be sufficient enough for you to understand. Also, were you planning on addressing any of the accusations I've levied towards your abrupt mindset shift, or were you just going to ignore that?

    "I'll brag about catching tom when no one else did." Excuse me? Do I not exist any more?

    Also, please explain the inconsistency in your mindset regarding me. You came into the thread shouting about how I was scum because I claimed Vig...and now you're saying that I'm town for only one reason, which I can only assume is because I'm Vig. So which is it?
    Posted in: Mafia
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    posted a message on Disinheritance - Endgame
    I was half-expecting that to be a link to lockhimup.gif
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    Quote from Iso »
    @Killjoy: Scum theater is a thing.


    Additionally, you don't necessarily even have to be scum together.

    You're just flailing at this point.
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    @Killjoy: Scum theater is a thing.

    @Regfan: Gotta get up for work in 3 > hours. No dice.
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    Sure. I think your mindset here comes from scum. Instead of organically developing your reads, you're re-establishing your view of the game in a manner that feels wholly inorganic and focuses only on one particular thing instead of attempting to solve the game. I felt a very abrupt mindset shift from you from your push on me prior seguing into your tom case.

    In short, I think you're scum for it.
    Posted in: Mafia
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    posted a message on Disinheritance - Endgame
    No, I just didn't like that I literally didn't have a case to argue against. It was a very frustrating experience.
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    Quote from tomsloger »
    Man, my reads have been essentially the same for awhile. Possibly means I need to reread very carefully. But I'm hoping it just means this game has been solved-ish for quite some time.


    I feel like we can lynch you/Killjoy/D_V/maybe Empoof and win. I don't think there's a good chance of any scum outside of those four.
    Posted in: Mafia
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    posted a message on Disinheritance - Endgame
    Quote from shadowlancerx »
    Quote from Iso »
    Still wish we had a "No Thank You" function for posts.
    There is one, you just have to thank it first Grin


    Iso No Thanksed this post!
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    Quote from Killjoy »
    Which is weird when you're scum reading someone.

    It felt apprehensive.


    Actually, I agree with this, which is why I came into toDay considering tom for scum. He seemed pretty gung-ho about the Pozzai lynch early in the game but then when the time came to lynch him, he just sort of...balked. Especially when I came out with my reasoning for voting Pozzai. (Granted, I didn't actually consider that the scum would have killed Grapefruit, because I thought he was the farthest thing from obvtown. But YMMV, I guess, and the results justified the push.)

    -

    @Regfan: Don't worry, you'll get your turn Smile

    -

    @Nacho: Happy birthday, friend!
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    Quote from Killjoy »
    Hey Iso be useful and vote tom with me.


    Nah, you tipped the scales in favor of me voting you over tom or D_V. Thanks for helping me make up my mind!
    Posted in: Mafia
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    posted a message on Disinheritance - Endgame
    Still wish we had a "No Thank You" function for posts.
    Posted in: Mafia
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    posted a message on Disinheritance - Endgame
    Posted the rest of my thoughts in Discord!
    Posted in: Mafia
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    posted a message on Disinheritance - Endgame
    WHY WHY WHYYY WOULD YOU CLAIM NEUTRAL
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    Vote Killjoy
    Posted in: Mafia
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    posted a message on Avalon Mafia (Game Over - Camelot's Downfall)
    Nah, I appreciate the input. It's just hard enough to get my games to fill so it's rare that I can find a co-mod. Frown

    I do definitely need some time off, though.
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    Hi! The game I'm hosting just ended and most of my moving stuff has been downgraded to simple unpacking at this point, so I can funnel more time into this game soon. This week is unlikely (unless maybe Friday) because I'm working 12 hours of OT this week, but the first thing I'm gonna do is actually read what I missed. I don't think there's actually a need for me to justify my Pozzai townread from early game as I became in favor of lynching him in the eleventh hour and he flipped scum and realistically speaking if I were scum I could just fake that ***** super easily. I was wrong on Day 1 and that's all there is to it. With regards to Grapefruit, I had a lot of thoughts on him on Day 1 that I didn't share because I didn't want to broadcast the fact that I was planning on murdering him on Night 1. For what it's worth, he seemed more obvscum than obvtown to me, to those of you criticizing my shot.

    I've been checked out of this game for OoG reasons but I'll try to give a good effort as soon as the opportunity for me to do so presents itself. Smile

    Goodnight.
    Posted in: Mafia
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    posted a message on Mafia Hosting Sign-Ups & Hosting Rules
    Avalon Mafia has ended in a Mafia Victory. dkingsland967 and Shockwave07 were forcibly replaced, and Prophylaxis and Bur requested replacement.
    Posted in: Mafia
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    posted a message on Avalon Mafia (Game Over - Camelot's Downfall)
    Alright, postmortem.

    I'd played a bit of Avalon with Seppel IRL and enjoyed it, finding it rather similar to Mafia. Instead of flips, players had quest results to analyze, which were slightly like flips but with less certainty attached. I feel like that was information the town did not utilize strongly enough. I also didn't see much vote analysis based on quest proposals vs. quest fails. Obviously Avalon isn't Mafia, but we were short on Minis (which is why I went with 12), and I wanted to share this game with everyone since I had a lot of fun playing it. I had help from an IRL friend who had a lot of Avalon experience in deciding the balance for 12-man. I think the numbers show we had the right amount of each alignment in play, and that Oberon was necessary to include. I also wanted to run Avalon because the way I structured the deadlines, the game would basically run itself. I wanted there to be plenty of time with which to discuss a team proposal, especially on Quest 1, and figured it would be reasonable to have a decreasing deadline for each time a quest proposal was shot down. I don't think the game went on too long, and if any of the phases were arduous-seeming, it was probably due to my busy schedule + the lack of flips.

    I made a series of executive decisions prior to the game starting and shortly into the game starting to combat a few issues I saw when I thought a little more about things.

    Firstly, I decided that the scum would not be allowed to talk amongst themselves until an Assassin target was being determined. This was partially to emulate the IRL style of play for Avalon, and partially to balance the large number of scum compared to town. It made it slightly harder for the scum to coordinate their fails, but given that they still won, it clearly wasn't a decision that crippled their team, and I think it was the right call, accordingly.

    Secondly, I knew my games have pervasive activity issues, partially due to my own busy schedule, and partially for reasons I still haven't figured out. The scum literally automatically win this game if lurking runs rampant, so I decided to favor the town with the rule where if the deadline was met, all non-voters chose to be in favor. This addressed a few things: It meant that the scum couldn't automatically win from questing parties not getting enough votes to be approved, it meant that lurking town couldn't hurt their team due to inactivity, and it meant scum couldn't screw up quest proposals and pass/fails by lurking past deadline. Policing activity in my games is one of my least favorite things to do, and in spite of the handful of replacements, I think this rule + the deadline system prevented activity from dying down too hard (sans Proph and Vaimes, of course) and addressed the rules in place that favor the scum without weighing the game too heavily in their favor.

    Finally, I felt that players shouldn't be allowed to self-nominate or vote on quests they proposed. The reason for the former is because it requires less critical thinking - which is the opposite of what the game encourages, as everyone would just auto-in themselves in their own quest - and the reason for the latter is because there is no reason not to approve your own proposed quest both as scum or town. As scum, you want to look like you believe your reads. As town, you believe your reads. I feel like removing the quest proposer's ability to self-nominate and self-vote was a decision beneficial to the overall health of the game.

    I didn't follow the votes or discussion too closely - after all, time is a thing and I ran this setup for a reason - but it felt like the town took too long to get their bearings and then were too fatigued to follow them through in the end. I can get behind arguments in favor of a smaller Avalon setup for that reason.

    I'm disappointed that Vaimes felt like he couldn't post after he was outed as Percival, and that Merlin, himself, was not invested in the game, either. That said, I felt like Proph did a good job of organically fabricating and growing his reads as the game went on so as to not draw scum eyes to his slot.

    Anyway, I hope you all enjoyed the game. Thanks for playing, and see you next time~ Let me know if you guys have any questions. (No, there was not a spec chat, either.)
    Posted in: Mafia
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    posted a message on Avalon Mafia (Game Over - Camelot's Downfall)
    Proph was Merlin, Brinatoo was Oberon. Thoughts to come once I'm done reading the last two pages.
    Posted in: Mafia
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    posted a message on Avalon Mafia (Game Over - Camelot's Downfall)
    Vaimes, Mindreaver, Rhand, TheRealStinkyJoeTerry, shadowlancerx, Silvercrys3467

    Yes (6): shadowlancerx, Rhand, Mindreaver, TheRealStinkyJoeTerry, Silvercrys3467, Cantripmancer
    No (3): osieorb18, Prophylaxis, D_V


    The quest has been approved.

    Additionally, the quest has been failed with 2 fail votes.

    Mordred's forces are victorious. The Knights of Camelot have lost.
    Posted in: Mafia
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    posted a message on Avalon Mafia (Game Over - Camelot's Downfall)
    Will update thread status tonighy after work but if that appears to be a hammer on the quest feel free to proceed with your actions.
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    Quote from Vaimes »
    Wait, are you only one-shot?


    I opted not to specify.

    Quote from tomsloger »
    Reread will commence when it's not my birthday.

    Newcomb dying over Regfan is slightly disconcerting, but I thought he did act a bit like a power role around Pozzai's claim so it may be meaningless. Need to look at Nacho again, but with the talk of a dichotomy between him and Newcomb it doesn't seem like a kill he would make.

    @Iso have you read the game yet?


    Happy birthday and nope!

    Quote from Empoof »
    Hey iso what's your full claim btw


    What's it to you? I'll claim when it's necessary.
    Posted in: Mafia
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    posted a message on Revolution Mafia - sign-ups
    A
    Posted in: Old Sign-ups
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    Oh, D_V was the third.

    Who did Killjoy and D_V replace, again?
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    Anyway, I'm perfectly willing to lynch tom, Killjoy, and I think one other person because I also forgot who else is in this game. I just remember those two probably being scum after yesterDay.
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    I got confused when I sqw the thread title because I forgot we had Day 2 already.
    Posted in: Mafia
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    posted a message on Revolution Mafia - sign-ups
    Oh my god. I really, REALLY shouldn't play in this, but I have to.

    /in

    Dammit, Bur. Swear
    Posted in: Old Sign-ups
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    posted a message on Avalon Mafia (Game Over - Camelot's Downfall)
    To clarify, [b][color=red][/color][/b] text is allowed in the Mafia area, but [mod][/mod] text is not, except by Moderators.
    Posted in: Mafia
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    posted a message on Avalon Mafia (Game Over - Camelot's Downfall)
    Vaimes and Prophylaxis are being prodded.

    AtheistGod has approximately 30 hours to select a Questing party.
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    (I'm assuming, of course, that there's only one protective role in this setup.)
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    Quote from tomsloger »
    Quote from Iso »
    If Pozzai were Bodyguard his first move toDay should have been to vote for me.

    Ok I'll bite. Why?


    What are the odds that the mafia no-killed on Night 1? Pretty slim, I'd say. I claimed the Grapefruit kill. That means that another role stopped the Mafia NK from occurring...and that couldn't have been a Bodyguard, for reasons that I hope are obvious.

    Quote from Empoof »
    also is there a reason you guys say toDay? Guessing it's just to differentiate between a day phase and an actual day?


    Yeah, I started capitalizing Day and Night to differentiate from doing something "today" or "tonight" years back and it caught on.
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    If Pozzai were Bodyguard his first move toDay should have been to vote for me.
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    Vote Pozzai

    Obv scumclaim is obv

    Sorry I was wrong Day 1, guys!
    Posted in: Mafia
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    posted a message on Avalon Mafia (Game Over - Camelot's Downfall)
    The Quest proposal has been declined.

    AtheistGod, 5 days, yadda yadda.
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    Despite promising to do so for many posts.
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    Because I'm town, I'm obviously trying to solve the game, and you still haven't explained "Iso = Vig = Scum".
    Posted in: Mafia
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    posted a message on Replacement Request Thread
    I need a replacement for D_V in Avalon Mafia. The game is on Quest 4 and has almost 1300 posts.
    Posted in: Mafia
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    posted a message on Avalon Mafia (Game Over - Camelot's Downfall)
    The deadline has been re-enacted. 72 hours remain to vote on the current quest proposal.
    Posted in: Mafia
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    posted a message on Avalon Mafia (Game Over - Camelot's Downfall)
    Quote from Rhand »
    @Iso: Cantrip voted yes in #1054


    Votes placed after a hammer aren't counted.

    Quote from osieorb18 »
    @iso: Any progress on a replacement for D_V?


    I'll look into it.

    -

    Vaimes, Rhand, Mindreaver, Prophylaxis, Silvercrys3467, osieorb18

    Yes (2): osieorb18, Cantripmancer
    No (4): Mindreaver, D_V, AtheistGod, Silvercrys3467


    6 is majority.
    Posted in: Mafia
  • 0

    posted a message on Avalon Mafia (Game Over - Camelot's Downfall)
    I'm here! Looking at what I missed so we can update the gamestate. Smile
    Posted in: Mafia
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    posted a message on JURASSIC PARK ADVENTURE 2 Mafia (#90) - GAME OVER: RETURN of Ragnor
    Killjoy's read on me is absolute garbage. Also getting scum vibes from tom.

    I think most of the insanity of moving is over, so I'll pop in sometime in the next few days and try to catch up.
    Posted in: Mafia
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    posted a message on Avalon Mafia (Game Over - Camelot's Downfall)
    Sorry, guys. Need one more day and I can get back into the fray. Lots of time and energy involved in moving. Smile
    Posted in: Mafia
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    posted a message on Avalon Mafia (Game Over - Camelot's Downfall)
    @Iso: Are deadlines still on pause until you update?


    Yes, as I mentioned.
    Posted in: Mafia
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    posted a message on Avalon Mafia (Game Over - Camelot's Downfall)
    Hey guys, I should be back in action tomorrow night. Expect an update then!
    Posted in: Mafia
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