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Aug 21, 2017Another helpful trick I'll find is when I walk away from a deck list for like a week and then come back and look at it, it helps me realize, "I know this was a neat idea in theory, but wtf this execution would be terrible" for certain cards.Posted in: Commander (EDH)
Aug 21, 2017I also start with 37 lands (usually just basics, and then I determine what the actual land spread should be after I check mana costs in my deck) to make sure all of my mana is accounted for before I start adding cards. Sol Ring is a given, and of course, there's the Commander, which leaves 60ish cards to choose from (depending on whether or not you decide you need more lands). After that, I pick out any mana rocks that might benefit my deck plan and adjust them based on whether I need more color-fixing or more mana acceleration.Posted in: Commander (EDH)
Usually, when I build a deck, I go into it determining that I want it to do between 1 and 3 specific things. I do an extensive search in Gatherer to determine cards that fit both my color identity and my deck's machinations, and make a list of the cards that fit the bill. Once I make that list, I start whittling down cards that disrupt the tempo of the deck based on my curve and exactly what the plan of the deck is. Cards that might seem fun or cute but also don't do much for the overall plan of the deck get cut during this process.
Once I have sufficiently streamlined the curve and determined the core of the deck, I add in-color removal/answers, and staples for the format as they suit the theme and as necessary.
If I'm iffy about cards, I'll keep a list of possible alternatives for them, and then switch them out if they underperform. The best determiner for whether or not I keep a card in a deck is, "How often do I draw this, and when I draw it, do I want to cast it? If not, why? Is there another card I'd rather have than this one? Is this card too circumstantial?" etc. Basically, the more you use a card, the more playability it has in the deck, whereas niche cards typically get cut in favor of stronger or more universal options.
Hope this helps!
Aug 13, 2017Iso posted a message on "I won't sell my cards" (Or Whatever happened to trading?)Most of the stuff I need, people don't have. Hell, even my LGS has had some uh, difficulties, providing me what I need for my decks/Cube/etc.Posted in: Magic General
I trade in for as much value as I can to my LGS and then I give the rest of what I don't need to my friends. I'm impatient when it comes to finishing my builds, so it's easiest for me to just buy singles online.
Aug 12, 2017I somehow forgot Lurking Predators was a card. I think dropping the shoes and putting in Dilation and Predators is a good call, here.Posted in: Multiplayer Commander Decklists
Edit: I'm grudgingly dropping Akroma's Memorial for Top. I picked up a Quicksilver Amulet, as well, so I should probably cut something for that, too.
I'm still super reluctant to cut any of my beaters, though. Especially since it feels like there are so few of them.
I feel like maybe I should drop Treasure Cruise and Dig Through Time for Quicksilver Amulet and As Foretold? After all, I'm going to have TONS of cards with the recent additions, and that will increase my permanent count for Primal Surge.
Yeah. I think that's the call.
I'll update the list and sections probably tomorrow.
Aug 10, 2017For the shoes: You don't think they're worth keeping around for when I plop out something Indestructible?Posted in: Multiplayer Commander Decklists
I think I'll be able to make a better assessment of what should be cut once I've played the deck more. Unfortunately, I've made the decision to draft this weekend (sweet Chandra playmat at stake) rather than play Commander, so I won't be finding out too terribly soon X[
Aug 9, 2017Posted in: SpeculationQuote from JovianHomarid »Maro has said a number of times on his blog that slivers (and all lord effects) going forward will only affect your side of the board. That's just how it will be, like it or no..
Keep in mind that Dominaria has a lot of things to deliver on, a lot of players will be hoping they bring back Thing X from way back. There is no way they're gonna make everyone happy on every front, but I do think they will try to touch on as many things as possible. If they take that approach, they will need to prioritise, and part of that will be to limit Slivers in number and colours.
I think M2014 is a good place to look for what to expect. There are slivers in all colours, but black and blue only gets a single rare each, while the other three colours got two commons, and uncommon and a rare.
So for constructed you can do 5 coloured slivers, but in limited your sliver deck will most likely be within the WRG-shard.
EDIT: It's not impossible that they do the slivers evenly in all 5 colours route. But I doubt it. And I sure hope not. I want other things in there too.
I'm pretty sure I remember reading a blog post by MaRo that it was NOT the last we had seen of old-style Slivers.
I personally want Infect and Annihilator Slivers, but I'm a sadist and my dreams were meant to be crushed.
Aug 8, 2017Hmm, maybe. I'm slightly reluctant to cut any of the big bodies, but I definitely want to see Mind's Dilation in this deck.Posted in: Multiplayer Commander Decklists
What do you think of any of the other cards I considered adding for this build?
Also, another card that might be good in here: As Foretold?
Aug 8, 2017Why not just build 5-color Gods and hope everything pans out? You have 23 Indestructible creatures that, for the most part, do a wide variety of things. You could head the deck with Karona, False God, who would buff all of your Gods and also work well for Devotion needs.Posted in: Multiplayer Commander Decklists
Just a thought.
Aug 6, 2017So, until recently, I had a Big Dumb Eldrazi deck headed by Animar. It was very combo-oriented, and I wanted something a little less reliant on the Commander that wasn't quite so fragile, but still saw benefit from casting Big Dumb Stuff. I decided to create the most boring deck possible, where you cast giant creatures that are hard to deal with on every turn (including your opponents' turns), and turn them sideways to win. I had most of the expensive pieces for this deck in Animar already, and needed the RG lands elsewhere, so I decided to go with Rashmi, Eternities Crafter as the Commander since I was running her in Animar, anyway. So, without further ado, I present the list:Posted in: Multiplayer Commander Decklists
You might be reading the list and thinking, "Okay, I can see the reasoning for some of these choices, but...what the hell was he thinking for these others?" I'd be glad to enlighten you as to the methods behind my madness. I'll list out my different card categories and lump the relevant cards in with a brief explanation afterwards.
Pretty self-explanatory. These are some of the hardest creatures in the game to get rid of, not only for their overall mass, but also for their abilities! Indestructible, Hexproof, and Shroud were the keywords I looked for, here, and anything additional (such as Stonehoof) was just a bonus. I considered Blightsteel Colossus for the deck, but...I honestly just don't want to buy a third one! I can beat face sufficiently without it. Darksteel Colossus was a consideration, but it feels out of place, here.
Ramp & Cost ReducersMagic OnlineOCTGN2ApprenticeBuy These Cards 1x Coiling Oracle
1x Conduit of Ruin
1x Farhaven Elf
1x Krosan Drover
1x Oblivion Sower
1x Ondu Giant
1x Solemn Simulacrum
1x Ulvenwald Hydra
1x Wild Wanderer
1x Wood Elves
1x Yavimaya Dryad
1x Explosive Vegetation
1x Kodama's Reach
1x Into the Wilds
I threw in all of the EtB land fetch creatures because a deck like this needs a solid and reliable means to power out its fatties early, and this gives me additional value if I happen to proc one off of Rashmi's ability after dumping a big guy onto the board. I originally had Sakura-Tribe Elder in here but I decided he didn't make the cut because I prefer my rampers to have the ability to potentially block more than once after they've hit the field. I considered running each of the three "fetch 2 Forests" cards (such as Hunting Wilds) but I decided I want Primal Surge to be more effective, and I already run 9 non-permanents, which feels like a lot in this deck. Into the Wilds is a nice way to fix whether or not I waste my draw on something I won't be able to cast by merit of it being a land and has the added benefit of being passive ramp. Conduit of Ruin is a nice way of ensuring an Ulamog hits the board shortly after it does, as well as enabling me to cast my big creatures sooner, and Krosan Drover has the second benefit, as well, though it applies to all of my big creatures and not just the first one I cast every turn.
These are the cards that either get me what I need to cast or combo/synergize off of doing what the deck does...which is draw cards and drop fatties. I decided to include Zendikar Resurgent in here instead of as ramp since it's a 7 CMC card and I mostly use it to draw cards off of getting creatures - the mana doubling is just an added bonus. With the loss of most of the Eldrazi I was running in Animar and the loss of R in the deck, I unfortunately no longer have access to Emrakul's Influence or Temur Ascendancy, both of which were great to have for further combo madness. I also considered Regal Force here, but I'm not sure if it's worth the price tag, nor am I sure what I'd cut for it. Expropriate also catches my eye, but then I also run into the issue of increasing my non-permanent count, and again, not sure what I'd cut. Enter the Infinite seems good here since I'm also running Omniscience, but a Toxic Deluge or Torment of Hailfire seems like a game over in that situation. Probably not worth a non-permanent slot in the deck, especially since it's so damn expensive to cast (though I guess that's not really a problem if I'm casting it off of Omniscience).
Sneaky SneaksMagic OnlineOCTGN2ApprenticeBuy These Cards 1x Seedborn Muse
1x Garruk's Horde
1x Vizier of the Menagerie
1x Yeva, Nature's Herald
1x Vedalken Orrery
1x Leyline of Anticipation
1x Alchemist's Refuge
These are the cards that let me cast on other people's turns and when I run out of stuff in my hand, enabling more Rashmi triggers and further value. I briefly considered Paradox Engine for further madness, but decided I wasn't running nearly enough mana rocks to effectively utilize it. Another card I considered in this role is Sword of Feast and Famine, but it feels out of place in this deck. It is here that I lament my inability to run Prophet of Kruphix.
CheatyfacesMagic OnlineOCTGN2ApprenticeBuy These Cards 1x Artisan of Kozilek
1x Champion of Rhonas
1x Myojin of Life's Web
1x Genesis Wave
1x Primal Surge
1x Selvala's Stampede
1x Defense of the Heart
These are the cards that, as the name of this section implies, cheat things into play. You'll note I included Myojin in here as well as in the Fatties section, simply because it functions as both! I've considered Quicksilver Amulet here, and again, my issue is being unsure of what to cut. Champion of Rhonas did some work in my test game with Rashmi where it powered out a T4 Ulamog, the Infinite Gyre with Swiftfoot Boots out. It also combos nicely with Seedborn Muse. Myojin, Genesis Wave, Primal Surge, Selvala's Stampede, Omniscience, and even Defense of the Heart can all be considered win conditions. I like win conditions. Artisan of Kozilek is in here because it's a big guy that gets a free cast off of most of my deck from a Rashmi trigger, and it grabs something from my graveyard. The Annihilator 2 attached to it is just a nice bonus.
Miscellaneous Goodstuff/WIN MOARMagic OnlineOCTGN2ApprenticeBuy These Cards 1x Akroma's Memorial
1x Lightning Greaves
1x Swiftfoot Boots
1x Cyclonic Rift
What could be better than having a giant army of d00dz your opponent can't do anything about? Making them even more hilariously terrifying for them to deal with! That's where Akroma's Memorial comes in. Not only does it normally get a free creature off of a Rashmi trigger, it means you don't even have to turn your gargantuan monsters sideways to attack! As well as a whole slew of other benefits, of course. Plus I've had an unnatural fondness for the card from back in the days of TPF block constructed and am honestly just looking for an excuse to run a copy of the card. Asceticism offers additional protection to my Indestructible guys, making them even HARDER to deal with, as well as the additional benefit of keeping removal away from Rashmi! Boots and Greaves are there for similar reasons, as well as to have a small Haste enabler when necessary. I shouldn't have to explain to anybody ever why I would include Cyclonic Rift in a deck with U in it.
I think I've covered every card that isn't a land or a mana rock, here, so let me know if you have any comments or feedbacks.
(I'll be honest, this deck is mostly my excuse to have a deck with Simic Sky Swallower in it, which was the first rare I ever pulled from a pack when I started playing Magic!)
Aug 6, 2017Posted in: Commander (EDH)Quote from Gashnaw »
The only one i can count is doubling season (You cannot proliferate helix pinnacle and most counter doublets only work with +1/+1 counter not all types.)
Why would you need to target Helix Pinnacle to activate Ramos's ability?
More specifically, if you cast 3 colors' worth of spells with Doubling Season out, that's 20 counters on Helix Pinnacle with Ramos.
Aug 6, 2017If they unbanned Coalition Victory, I'd totally theorycraft a Ramos 5-Color Win deck. That said, the best option is probably counter increasers + some kind of mana sink such as Helix Pinnacle, which would also work with the counter increasers.Posted in: Commander (EDH)
Also, no Doubling Season?
Aug 6, 2017Personally, as far as female Commanders go, I'm partial to Glissa, the Traitor (though if she doesn't like B, Glissa Sunseeker - hello, Mycosynth Lattice! - might be an acceptable alternative) and Thada Adel, Acquisitor. Your sister will probably find a lot of Elves pretty. I'd suggest an Olivia, but since B's a no-go, that rules out a lot of strong vampires. As mentioned above, Jori En is also a good deck to look into a separate archetype, and I would also argue that Rashmi, Eternities Crafter is another great value Commander that can lend itself to a heavy spell-based theme.Posted in: Commander (EDH)
Or, if you're feeling cheeky, there's always Chandra or Hazoret the Fervent.
Let us know what you decide!
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