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  • posted a message on [Primer] Lantern Control
    Quote from crexalbo »
    Quote from LordGrimpow »
    I must have missed something. Why is more creatures even a consideration? What value do they add? What would you give up to add them?

    I... don't know. Utility creatures seem to not be a good idea in this removal-heavy meta. The big reason we even use skite is that it saves other pieces, and is bolt-proof.


    I'm discussing it as a thought experiment. Can't speak for anyone else.

    As far as removal, I agree. That's why I think that if you're going to add creatures, you should have them in the sideboard, so they'll board out removal. Beyond that, Matter Reshaper turns any non-Path to Exile removal into whatever your top card is, which might not be awful. I'm not saying it's good by any stretch, but I'm loathe to straight up dismiss something that has potential without testing.
    Posted in: Control
  • posted a message on [Primer] Lantern Control
    Boggart Forager also provides the shuffle if that's an effect you'd want more of and you'd like to try creatures.

    Matter Reshaper seems real interesting out of the sideboard, though. It blocks and turns into other things, which we can likely determine given the control we have over the top card on both decks.
    Posted in: Control
  • posted a message on [Primer] Lantern Control
    I feel like this is likely another one of those "This isn't good enough" things but...

    has anyone looked at Psychogenic Probe as a win-con?
    Posted in: Control
  • posted a message on [Primer] Lantern Control
    Quote from BigMouse64 »
    Quote from Jonesy313 »
    Jund is the most threat-dense deck in the format. Of course it's a rough matchup, there's a ton to control and you have to try and line up the right answers. It's not unwinnable, but it's hard.

    Have we tried more blue sources in the deck? I was thinking of cutting a Blackcleave Cliffs for a Darkslick Shores. Does that sound insane?


    What do you want from blue? Counters aren't strong because it means holding cards in our hands. This will make bridge less effective.


    ...activating Academy Ruins? I just feel like the way the deck is now, it's largely a GB deck with UR splashes. The red isn't noticeably more than the blue so I was looking to even things out a little is all. If it's totally absurd then I won't bother, but I'm looking to get as many edges as possible and this was a thought.
    Posted in: Control
  • posted a message on [Primer] Lantern Control
    Jund is the most threat-dense deck in the format. Of course it's a rough matchup, there's a ton to control and you have to try and line up the right answers. It's not unwinnable, but it's hard.

    Have we tried more blue sources in the deck? I was thinking of cutting a Blackcleave Cliffs for a Darkslick Shores. Does that sound insane?
    Posted in: Control
  • posted a message on [Primer] Lantern Control
    Quote from Be_lakor »
    Hurkyl's Recall Isn't really good at those things you mention there. Against affinity you don't really need it, against Shatterstorm somethig like Boros Charm would do what you want ( otherwise you'll be dead by your own hand. Have you ever played aginst Fish?). In the mirror it is interesting. It might gain you some tempo or forces to discard EoT/Glimmervoids to pop, but it won't reduce the cards which are important to your opponent. Also it is easy to discard. I don't think it really gives you an edge.


    I think it's better against Affinity than Grudge because it's also occasionally Stone Rain as well as Evacuation. Also doesn't have the problem of not hitting an animated manland like Oblivion Stone does out of Tron.

    Also, easy to discard applies to any card we have that isn't an artifact.
    Posted in: Control
  • posted a message on [Primer] Lantern Control
    Quote from JDunlap »


    There's too much overlap. Why 1x Firespout and 1x Anger of the Gods? Firespout is better because it doesn't have double red. Why only 2x Leyline of Sanctity? What will you gain by casting Hurkyl's Recall that you wouldn't gain by establishing the lock and playing some Pithing Needles?


    Leyline/Droplet split because of card availability and because Leyline is good against Jund and Burn instead of just Burn. The sweepers are selected for versatility: Pyroclasm hits on 2 which can help stop the super explosive Burn starts, Firespout is versatile and easy to cast, Anger is there for the exile clause. Hurkyl's Recall is an additional sweeper against Affinity while having the added bonus of being good in the mirror should I ever face it. I also thought about potentially having it to "counter" a Shatterstorm / Fracturing Gust if I'm unable to keep it out of their hand, but that wasn't a main consideration in the slightest because I'm not sure how good that play is.
    Posted in: Control
  • posted a message on [Primer] Lantern Control
    What from the 75 would you suggest cutting? I mean, I can kill Grid but if Clock doesn't seem good in the main, then what from the side moves up? A pyroclasm effect?
    Posted in: Control
  • posted a message on [Primer] Lantern Control
    So here's what I've currently got sleeved up.



    I've heard a couple of things and had a couple of thoughts and was wondering if people had any feedback.

    1. Is a singleton Leyline of Sanctity worth having or is it not worth sleeving up unless you've got 3-4? I was thinking of testing it because it's good against burn AND jund instead of just Burn.
    2. Is Tezzeret, Agent of Bolas actually a good alternate win or is it a red herring? I guess I'm just looking for what matchups he's best against.
    3. Has anyone tried Unwinding Clock? Yes, it costs 4 but it significantly increases our speed if it sticks around. I was considering giving it a run over Aether Grid since I've been seeing it get cut recently.
    Posted in: Control
  • posted a message on [Primer] Lantern Control
    Quote from shadowgripper »
    And Hide // Seek > Grinning Totem.

    EDIT: Correction, Seek > Jester's Cap > Grinning Totem.


    That does seem pretty good. My only counterpoints are the ease of recursion and the fact that Totem puts it into the 'yard if you don't cast it, making whatever you took fodder for Surgical Extraction. You'd know better than me, though. lol.
    Posted in: Control
  • posted a message on [Primer] Lantern Control
    Quote from JDunlap »
    Quote from BigMouse64 »
    I would think needle on eye is best possible response, the difficulty is the number of needleable threats they have. Our discard and lantern helps us figure out what we need to name, but we could create list that priotizes the biggest threats first.

    I'd go
    -Karn
    -Oblivion Stone
    -Eye of Ugin
    -Expedition Map

    I recognize each game can be different, but assuming it's R/G Tron, I find that unless we can surgical extract a tron land or have a lantern and two mill rocks early, they will probably hit Tron or even just the number of lands they need eventually. Thoughts?


    That has always been my priority. An early Needle on Karn is amazing.


    See, I always felt the order should be Karn, O Stone, Ugin, Eye in the dark. Shuts off the ways they have to kill you more or less in order of how quickly they can do it.

    Relatively new to the deck. Still learning the ropes. I was poking around in Gatherer and wondered: Has anyone tried Grinning Totem in the sideboard? I haven't yet, but I thought it might be worthwhile as it's repeatable (despite being mana intensive). Thoughts?
    Posted in: Control
  • posted a message on [Primer] Affinity
    Rest in Peace shuts off Ravager, though. If Ravager can't go to the 'yard, we can't move its counters to another creature.

    Also, how do we feel about Disciple of the Vault in the mirror?
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Affinity
    Here's my sideboard as it stands for the GP:

    3 Spellskite
    2 Ancient Grudge
    2 Torpor Orb
    2 Dismember
    2 Whipflare
    2 Ethersworn Canonist
    2 Nihil Spellbomb

    Does anything seem particularly out of place? I've got 2 Spell Pierce in the main for when I expect Stony Silence. Canonist seems the loosest, but it's a bear and it helps against UWR and Living End and Storm. I don't really have anything to help against Tron and am just going to try to race.
    Posted in: Aggro & Tempo
  • posted a message on [[THS]] Purphoros God of the Forge
    Would this be good in splinter twin as a 1 or 2 of as an alternate win so you could win on there turn or if something is stopping you from attacking?


    Gets around Ensnaring Bridge and Illness in the Ranks. But I think a lot of people would just rather ply Torpor Orb, which this gets shut of by, too.
    Posted in: The Rumor Mill
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