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  • posted a message on [AVR] Second draft overall of the format, 2-1 in swiss.
    I lost in the first round to RW Humans.

    I think it was probably a winnable match, but I mulled to 5 both games and didn't draw well enough to pull out of it.
    Posted in: Sealed Pool & Draftcap Discussion
  • posted a message on [AVR] Second draft overall of the format, 2-1 in swiss.
    Event #: 3882470
    Time: 5/20/2012 6:45:41 PM
    Players:
    Wldbaldwin
    Asberic
    skanatic1
    KingOldBoy
    Waakku
    --> kyuenjin
    00joe00
    leviscott

    ------ AVR ------

    Pack 1 pick 1:
    Geist Trappers
    Lair Delve
    Mist Raven
    Soulcage Fiend
    Vanguard's Shield
    Scalding Devil
    Alchemist's Apprentice
    Renegade Demon
    Driver of the Dead
    Angel's Mercy
    Stonewright
    Tandem Lookout
    Bower Passage
    --> Revenge of the Hunted
    Plains

    The pick here is definitely between Mist Raven, Tandem Lookout, and Revenge of the Hunted. The other two are great, but I like taking the only really good green card in the pack and I feel like the card is fairly bomby.

    Pack 1 pick 2:
    Snare the Skies (FOIL)
    --> Mist Raven
    Thunderbolt
    Butcher Ghoul
    Borderland Ranger
    Galvanic Alchemist
    Somberwald Vigilante
    Moonlight Geist
    Nightshade Peddler
    Polluted Dead
    Stonewright
    Yew Spirit
    Bower Passage
    Plains

    Raven is the best card in the pack by a fair margin, so I took it hoping to fall into UG soulbond. Probably should've been the Ranger though, honestly.

    Pack 1 pick 3:
    Terrifying Presence
    -->Riot Ringleader
    Ghostly Flicker
    Predator's Gambit
    Joint Assault
    Call to Serve
    Peel from Reality
    Snare the Skies
    Mad Prophet
    Mental Agony
    Favorable Winds
    Builder's Blessing
    Swamp

    No really good blue or green cards in this pack. I don't want to take tricks this high, and Ringleader is very good. I wasn't sure when I took him right here, but I ended up being very happy with the pick. This guy is awesome.

    Pack 1 pick 4:
    Dreadwaters
    Bone Splinters
    Geist Snatch
    Leap of Faith
    Somberwald Vigilante
    Essence Harvest
    Driver of the Dead
    --> Timberland Guide
    Rush of Blood
    Triumph of Ferocity
    Arcane Melee
    Plains

    Black seemed open with a Bone Splinters still being here, and it was throughout the draft, but the guide is a two drop and a decent one at that. I was considering Triumph of Ferocity here, but I don't know how to evaluate it yet and passed.

    Pack 1 pick 5:
    Banners Raised
    Rotcrown Ghoul
    Thraben Valiant
    Guise of Fire
    --> Heirs of Stromkirk
    Peel from Reality
    Spectral Prison
    Defang
    Ghostly Touch
    Triumph of Cruelty
    Swamp

    Settling into RG beats. Heirs is a solid four drop.

    Pack 1 pick 6:
    Thunderbolt
    Wildwood Geist
    Butcher Ghoul
    Midnight Duelist
    Battle Hymn
    --> Fervent Cathar
    Voice of the Provinces
    Abundant Growth
    Angel's Tomb
    Mountain

    Pack 1 pick 7:
    Grave Exchange
    Dreadwaters
    Amass the Components
    Sheltering Word
    --> Pillar of Flame
    Unhallowed Pact
    Spectral Prison
    Triumph of Cruelty
    Mountain

    Pick 7 Pillar is where I start to think red is pretty open to the right.

    Pack 1 pick 8:
    Angelic Wall
    Flowering Lumberknot
    Farbog Explorer
    --> Nightshade Peddler
    Thatcher Revolt
    Midvast Protector
    Polluted Dead
    Island

    Pack 1 pick 9:
    Lair Delve
    Soulcage Fiend
    Vanguard's Shield
    --> Scalding Devil
    Angel's Mercy
    Bower Passage
    Plains

    Pack 1 pick 10:
    Snare the Skies (FOIL)
    --> Thunderbolt
    Somberwald Vigilante
    Yew Spirit
    Bower Passage
    Plains

    Is the pick Thunderbolt here? This actually took me a little while. Yew Spirit can get out of hand and the Vigilante is an aggressive human. Still not too sure about this one.

    Pack 1 pick 11:
    Ghostly Flicker
    Predator's Gambit
    --> Snare the Skies
    Favorable Winds
    Swamp

    Pack 1 pick 12:
    Essence Harvest
    Rush of Blood
    --> Arcane Melee
    Plains

    Pack 1 pick 13:
    Rotcrown Ghoul
    --> Guise of Fire
    Swamp

    Not a bad card to get this late, really. I boarded it in a few times against aggressive decks with 1 toughness creatures.

    Pack 1 pick 14:
    --> Battle Hymn
    Mountain

    Pack 1 pick 15:
    --> Mountain

    ------ AVR ------

    Pack 2 pick 1:
    Fleeting Distraction
    Uncanny Speed
    Cathedral Sanctifier
    Geist Trappers
    --> Borderland Ranger
    Essence Harvest
    Alchemist's Apprentice
    Moonlight Geist
    Death Wind
    Angel's Mercy
    Blood Artist
    Commander's Authority
    Eaten by Spiders
    Alchemist's Refuge
    Plains

    A kind of unexciting pack, but the Ranger is a good guy and I'm happy enough to take him. Hoping to wheel Eaten by Spiders for the sideboard.

    Pack 2 pick 2:
    Bone Splinters
    Amass the Components
    Spectral Gateguards
    --> Riot Ringleader
    Alchemist's Apprentice
    Moonlight Geist
    Death Wind
    Scroll of Griselbrand (FOIL)
    Thatcher Revolt
    Diregraf Escort
    Angelic Armaments
    Favorable Winds
    Haunted Guardian
    Island

    A lot of black going around. I didn't even think about splashing for Death Wind while I was drafting, not sure if that would've been good or not.

    Pack 2 pick 3:
    Righteous Blow
    Swamp (FOIL)
    Grave Exchange
    Bladed Bracers
    Wingcrafter
    Death Wind
    Demolish
    Leap of Faith
    Diregraf Escort
    Evernight Shade
    --> Blessings of Nature
    Descendants' Path
    Island

    Yep. I never miracled this card and it was still awesome both times I cast it.

    Pack 2 pick 4:
    Bloodflow Connoisseur
    Wildwood Geist
    Battle Hymn
    Natural End
    Fleeting Distraction
    Predator's Gambit
    Grounded
    Scroll of Avacyn
    --> Howlgeist
    Blood Artist
    Builder's Blessing
    Mountain

    Pack 2 pick 5:
    Narstad Scrapper
    Geist Snatch
    Ghoulflesh
    Essence Harvest
    Driver of the Dead
    Galvanic Alchemist
    --> Timberland Guide
    Farbog Explorer
    Nightshade Peddler
    Havengul Vampire
    Plains

    Peddler or Guide? I really don't know.

    Pack 2 pick 6:
    Ghostly Flicker
    Predator's Gambit
    --> Fervent Cathar
    Thatcher Revolt
    Diregraf Escort
    Seraph Sanctuary
    Undead Executioner
    Bladed Bracers
    Triumph of Ferocity
    Island

    Another Triumph that I would really like to try out, but my creatures are kind of small and I don't think it's that great in an aggressive decks. Another time.

    Pack 2 pick 7:
    Lair Delve
    Nettle Swine
    Crypt Creeper
    Midvast Protector
    Scalding Devil
    Essence Harvest
    --> Lightning Prowess
    Rain of Thorns
    Plains

    This or Nettle Swine. I figure the Swine is more consistent, but I can always get them if I really want one. The Prowess seems to have a higher upside, and with such a low amount of removal in this set I think it'll be good. It turns out to be pretty decent, even without a soulbonded Nightshade Peddler.

    Pack 2 pick 8:
    --> Rotcrown Ghoul
    Natural End
    Angel's Mercy
    Seraph Sanctuary
    Demolish
    Vanguard's Shield
    Descent into Madness
    Plains

    Pack 2 pick 9:
    Fleeting Distraction
    Uncanny Speed
    Cathedral Sanctifier
    Essence Harvest
    Angel's Mercy
    --> Eaten by Spiders
    Plains

    Sweet! Good sideboard card.

    Pack 2 pick 10:
    Spectral Gateguards
    Scroll of Griselbrand (FOIL)
    --> Diregraf Escort
    Favorable Winds
    Haunted Guardian
    Island

    Pack 2 pick 11:
    Swamp (FOIL)
    Demolish
    Leap of Faith
    --> Diregraf Escort
    Island

    Pack 2 pick 12:
    Battle Hymn
    --> Natural End
    Grounded
    Mountain

    Pack 2 pick 13:
    --> Narstad Scrapper
    Essence Harvest
    Plains

    Pack 2 pick 14:
    --> Seraph Sanctuary
    Island

    Pack 2 pick 15:
    --> Lair Delve

    ------ AVR ------

    Pack 3 pick 1:
    Ghostly Flicker
    Spectral Gateguards
    Terrifying Presence
    --> Fervent Cathar
    Crippling Chill
    Snare the Skies
    Cursebreak
    Raging Poltergeist
    Joint Assault
    Necrobite
    Lightning Prowess
    Rain of Thorns
    Banishing Stroke
    Riders of Gavony
    Swamp

    Another kind of unexciting first pick. It's between the Cathar, the Prowess, and Joint Assault. Cathar it is.

    Pack 3 pick 2:
    Crypt Creeper
    Flowering Lumberknot
    Nettle Swine
    Gryff Vanguard
    Banners Raised
    Moorland Inquisitor
    Fervent Cathar
    Voice of the Provinces
    Seraph of Dawn
    Abundant Growth
    Emancipation Angel
    Human Frailty
    --> Kessig Malcontents
    Island

    So much awesome white. I didn't remember seeing so much being passed in the first pack. Oh well. Malcontents is good and fits my plan. I also have a lot of humans so he should hit for quite a bit.

    Pack 3 pick 3:
    --> Nettle Swine
    Gryff Vanguard
    Banners Raised
    Moorland Inquisitor
    Outwit
    Demolish
    Leap of Faith
    Diregraf Escort
    Vanguard's Shield
    Scalding Devil
    Lightning Prowess
    Rain of Thorns
    Swamp

    This time I take the Swine over the Prowess. I only have one four drop at this time and feel like the Swine will be alright.

    Pack 3 pick 4:
    Grounded
    Scroll of Avacyn
    Necrobite
    Defang
    Ghostform
    --> Pillar of Flame
    Crippling Chill
    Cursebreak
    Homicidal Seclusion
    Angel's Tomb
    Rite of Ruin
    Mountain

    Pack 3 pick 5:
    Seraph of Dawn
    Abundant Growth
    Predator's Gambit
    Seraph Sanctuary
    Timberland Guide
    Demolish
    Vanguard's Shield
    Scrapskin Drake
    Scroll of Griselbrand
    --> Lightning Mauler
    Island

    Pack 3 pick 6:
    Cloudshift
    Abundant Growth
    Riot Ringleader
    Scroll of Griselbrand
    Midvast Protector
    Scalding Devil
    --> Wandering Wolf
    Havengul Vampire
    Haunted Guardian
    Island

    I dunno. I think this was my only really bad pick of the draft. I had dreams of turn two wolf, turn three miracle Blessings of Nature. Or just pumping him with Timberland Guides. This probably should've been another Ringleader or the Vampire. Either probably would've been better.

    Pack 3 pick 7:
    Midnight Duelist
    Guise of Fire
    Fleeting Distraction
    Uncanny Speed
    Cathedral Sanctifier
    Amass the Components
    --> Voice of the Provinces
    Dreadwaters
    Forest

    Yeah, the white deck is looking good enough.

    Pack 3 pick 8:
    Cloudshift
    Narstad Scrapper
    Snare the Skies
    Raging Poltergeist
    --> Mad Prophet
    Sheltering Word
    Aggravate
    Mountain

    This guy was pretty awesome when I got to use him. Having haste is just HUGE. Probably shouldn't go this late.

    Pack 3 pick 9:
    Ghostly Flicker
    Spectral Gateguards
    Snare the Skies
    Raging Poltergeist
    --> Lightning Prowess
    Rain of Thorns
    Swamp

    Pack 3 pick 10:
    Flowering Lumberknot
    Nettle Swine
    Banners Raised
    --> Moorland Inquisitor
    Voice of the Provinces
    Island

    Eh, probably a bad hate draft. Not enough soulbond for the Lumberknot, and I don't think I want two Swines. Also more worried about early creatures from my opponents than six drops. Probably should've been another swine though.

    Pack 3 pick 11:
    Banners Raised
    --> Demolish
    Leap of Faith
    Vanguard's Shield
    Swamp

    Pack 3 pick 12:
    --> Grounded
    Scroll of Avacyn
    Ghostform
    Mountain

    Pack 3 pick 13:
    --> Demolish
    Vanguard's Shield
    Island

    Pack 3 pick 14:
    --> Scalding Devil
    Island

    Pack 3 pick 15:
    --> Forest

    All the games that I won went very similarly. Get a bunch of humans in play with Riot Ringleader, remove a blocker with Fervent Cather and swing for 15+ damage. Lightning Prowess was very good, and I didn't feel bad running two of them, whereas I normally don't want that many enchantments in my deck.

    Alas, I never even saw Revenge of the Hunted. I feel like it's a really good card though, because every draw step I was hoping that I would draw it. That's usually the sign of a good one.

    Well, thanks for reading!
    Posted in: Sealed Pool & Draftcap Discussion
  • posted a message on ISD Swiss
    Event #: 3405257
    Time: 2/9/2012 3:02:24 PM
    Players:
    Magma Firecat
    kieraboo
    power411death
    Isitforeal4373
    Stuggz
    --> kyuenjin
    azheatwave2010
    Drakanor

    ------ ISD ------

    Pack 1 pick 1:
    Crossway Vampire
    Wooden Stake
    Ghoulcaller's Chant
    Doomed Traveler
    Lost in the Mist
    Ghoulraiser
    Spectral Flight
    Darkthicket Wolf (FOIL)
    Pitchburn Devils
    Memory's Journey
    Hamlet Captain
    Moan of the Unhallowed
    --> Essence of the Wild
    Ulvenwald Mystics
    Forest

    I probably should've picked Moan here. Essence of the Wild never got played and I'm not sure there was a good moment for him to be played in any of the rounds.

    Pack 1 pick 2:
    Skeletal Grimace
    Voiceless Spirit
    Victim of Night
    --> Claustrophobia
    Kindercatch
    Shimmering Grotto
    Stromkirk Patrol
    Night Revelers
    Chapel Geist
    Sharpened Pitchfork
    Inquisitor's Flail
    Tribute to Hunger
    Hanweir Watchkeep
    Mountain

    It was between Claustrophobia and Victim of Night here. I think Claustrophobia is better than Victim.

    Pack 1 pick 3:
    Traitorous Blood
    Markov Patrician
    Stitcher's Apprentice
    Mulch
    Furor of the Bitten
    Feeling of Dread
    --> Darkthicket Wolf
    Fortress Crab
    Orchard Spirit
    Mask of Avacyn
    Rolling Temblor
    Rage Thrower
    Forest

    Pack 1 pick 4:
    Moonmist
    One-Eyed Scarecrow
    Markov Patrician
    Ghostly Possession
    Ghoulcaller's Bell
    Bump in the Night
    Moment of Heroism
    Fortress Crab
    Traveler's Amulet
    --> Into the Maw of Hell
    Intangible Virtue
    Forest

    Nothing good in blue or green here so I just took the best card. There was a Rage Thrower in an earlier pack so I thought red may be open.

    Pack 1 pick 5:
    Somberwald Spider
    Riot Devils
    Bloodcrazed Neonate (FOIL)
    Forbidden Alchemy
    Village Bell-Ringer
    Caravan Vigil
    Sensory Deprivation
    Trepanation Blade
    Diregraf Ghoul
    --> Battleground Geist
    Island

    Pack 1 pick 6:
    Silverchase Fox
    Curse of the Bloody Tome
    Woodland Sleuth
    Curse of Oblivion
    --> Blazing Torch
    Deranged Assistant
    Gnaw to the Bone
    Abattoir Ghoul
    Bramblecrush
    Mountain

    This was between the torch or the assistant, but the torch won out.

    Pack 1 pick 7:
    Frightful Delusion
    Ashmouth Hound
    Infernal Plunge
    Stromkirk Patrol
    Demonmail Hauberk
    Disciple of Griselbrand
    Gutter Grime
    --> Grizzled Outcasts
    Mountain

    Pack 1 pick 8:
    Somberwald Spider
    Hysterical Blindness
    Curse of the Bloody Tome
    Abbey Griffin
    Infernal Plunge
    Curse of the Nightly Hunt
    --> Gallows Warden
    Island

    This kind of made me think that white may be open from the right.

    Pack 1 pick 9:
    Wooden Stake
    Ghoulcaller's Chant
    Lost in the Mist
    Spectral Flight
    Memory's Journey
    --> Hamlet Captain
    Forest

    Pack 1 pick 10:
    Skeletal Grimace
    Kindercatch
    --> Shimmering Grotto
    Stromkirk Patrol
    Inquisitor's Flail
    Mountain

    Pack 1 pick 11:
    --> Stitcher's Apprentice
    Mulch
    Furor of the Bitten
    Fortress Crab
    Forest

    Pack 1 pick 12:
    Moonmist
    Ghostly Possession
    --> Fortress Crab
    Forest

    Pack 1 pick 13:
    Caravan Vigil
    --> Sensory Deprivation
    Island

    Pack 1 pick 14:
    --> Curse of Oblivion
    Mountain

    Pack 1 pick 15:
    --> Mountain

    ------ ISD ------

    Pack 2 pick 1:
    Crossway Vampire
    Lost in the Mist
    Kessig Wolf
    Silverchase Fox
    Unruly Mob
    Naturalize
    Typhoid Rats
    Harvest Pyre
    Mulch
    Curiosity
    Hollowhenge Scavenger
    Paraselene
    Creepy Doll
    --> Thraben Sentry
    Forest

    There's nothing good here in green or blue. With that late Gallows Warden I thought white may be open, so I took the Sentry.

    Pack 2 pick 2:
    Chapel Geist (FOIL)
    Somberwald Spider
    Hysterical Blindness
    Avacynian Priest
    Riot Devils
    Ranger's Guile
    Stromkirk Patrol
    Silent Departure
    Think Twice
    Ghost Quarter
    Geistcatcher's Rig
    --> Angelic Overseer
    Hanweir Watchkeep
    Swamp

    Pack 2 pick 3:
    --> Avacyn's Pilgrim
    Ancient Grudge
    Thraben Purebloods
    Orchard Spirit
    Village Bell-Ringer
    Prey Upon
    Brain Weevil
    Rotting Fensnake
    Bitterheart Witch
    Cellar Door
    Creeping Renaissance
    Grizzled Outcasts
    Plains

    Yeah, Pilgrim over Prey Upon. It's a human for the Overseer and I have that and some other 5 drops I want to play.

    Pack 2 pick 4:
    Markov Patrician
    Ghostly Possession
    --> Blazing Torch
    Deranged Assistant
    Traveler's Amulet
    Corpse Lunge
    Geistflame
    Thraben Purebloods
    Rage Thrower
    Abattoir Ghoul
    Grizzled Outcasts
    Island

    Pack 2 pick 5:
    Ashmouth Hound
    Woodland Sleuth
    Brain Weevil
    Night Revelers
    Ranger's Guile
    --> Silent Departure
    Lumberknot
    Village Cannibals
    Scourge of Geier Reach
    Mirror-Mad Phantasm
    Forest

    Nothing in green or white so I take the best blue card. At this point I'm not really sure on blue or white. Blue would've ended up better, I think.

    Pack 2 pick 6:
    Kindercatch
    Feral Ridgewolf
    Altar's Reap
    Stitched Drake
    Naturalize
    --> Rebuke
    Urgent Exorcism
    Runic Repetition
    Creepy Doll
    Swamp

    Pack 2 pick 7:
    Ancient Grudge
    Traveler's Amulet
    Abbey Griffin
    --> Prey Upon
    Infernal Plunge
    Think Twice
    Dissipate
    Rally the Peasants
    Plains

    Pack 2 pick 8:
    Ghoulcaller's Chant
    Unruly Mob
    Ashmouth Hound
    --> Chapel Geist
    Night Revelers
    Bramblecrush
    Cloistered Youth
    Mountain

    Chapel Geist or Cloistered Youth? The youth is only human on one side so I figured the geist would be better.

    Pack 2 pick 9:
    Lost in the Mist
    --> Naturalize
    Mulch
    Curiosity
    Hollowhenge Scavenger
    Paraselene
    Forest

    I have a lot of 5 drops and Naturalize is a good sideboard card, that's why I didn't take the Scavenger.

    Pack 2 pick 10:
    Somberwald Spider
    Hysterical Blindness
    --> Ranger's Guile
    Stromkirk Patrol
    Ghost Quarter
    Swamp

    Pack 2 pick 11:
    Thraben Purebloods
    Brain Weevil
    Cellar Door
    --> Grizzled Outcasts
    Plains

    Pack 2 pick 12:
    Ghostly Possession
    --> Deranged Assistant
    Thraben Purebloods
    Island

    Pack 2 pick 13:
    --> Woodland Sleuth
    Brain Weevil
    Forest

    Pack 2 pick 14:
    --> Kindercatch
    Swamp

    Pack 2 pick 15:
    --> Plains

    ------ ISD ------

    Pack 3 pick 1:
    Moonmist
    Walking Corpse
    Smite the Monstrous
    Spidery Grasp
    Selhoff Occultist
    Thraben Purebloods
    Dream Twist
    --> Avacyn's Pilgrim
    Night Terrors
    Boneyard Wurm
    Skirsdag Cultist
    Purify the Grave
    Nephalia Drownyard
    Grizzled Outcasts
    Forest

    Pack 3 pick 2:
    --> Elder Cathar
    Grave Bramble
    Bloodcrazed Neonate
    Frightful Delusion
    Cobbled Wings
    One-Eyed Scarecrow
    Armored Skaab
    Cobbled Wings (FOIL)
    Vampiric Fury
    Graveyard Shovel
    Silver-Inlaid Dagger
    Bloodgift Demon
    Grizzled Outcasts
    Swamp

    Punished for not picking up on the black signals in the first pack.

    Pack 3 pick 3:
    --> Elder Cathar
    Kessig Wolf
    Wooden Stake
    Festerhide Boar
    Hysterical Blindness
    Stitched Drake
    Curse of the Pierced Heart
    Shimmering Grotto
    Falkenrath Noble
    Morkrut Banshee
    Laboratory Maniac
    Village Ironsmith
    Swamp

    And again.

    Pack 3 pick 4:
    Typhoid Rats
    Traitorous Blood
    Stitcher's Apprentice
    Mulch
    Makeshift Mauler
    Feeling of Dread
    Nightbird's Clutches
    Boneyard Wurm
    Memory's Journey
    Wreath of Geists
    --> Ulvenwald Mystics
    Forest

    Pack 3 pick 5:
    Curse of the Bloody Tome
    Kindercatch
    Feral Ridgewolf
    Naturalize
    --> Urgent Exorcism
    Vampire Interloper
    Selhoff Occultist
    Traitorous Blood
    Morkrut Banshee
    Murder of Crows
    Mountain

    Pack 3 pick 6:
    Kessig Wolf
    Wooden Stake
    Hysterical Blindness
    Curse of Oblivion (FOIL)
    Shimmering Grotto
    Moonmist
    --> Smite the Monstrous
    Burning Vengeance
    Silver-Inlaid Dagger
    Mountain

    Pack 3 pick 7:
    Altar's Reap
    Gruesome Deformity
    Dream Twist
    --> Moon Heron
    Ghoulcaller's Bell
    Maw of the Mire
    Make a Wish
    Rooftop Storm
    Swamp

    Pack 3 pick 8:
    Dream Twist
    Night Terrors
    Makeshift Mauler
    Caravan Vigil
    --> Abbey Griffin
    Brain Weevil
    Sensory Deprivation
    Island

    Pack 3 pick 9:
    --> Smite the Monstrous
    Selhoff Occultist
    Thraben Purebloods
    Night Terrors
    Boneyard Wurm
    Purify the Grave
    Forest

    Pack 3 pick 10:
    Grave Bramble
    Frightful Delusion
    --> Armored Skaab
    Vampiric Fury
    Graveyard Shovel
    Swamp

    Pack 3 pick 11:
    --> Wooden Stake
    Hysterical Blindness
    Curse of the Pierced Heart
    Shimmering Grotto
    Swamp

    Pack 3 pick 12:
    Stitcher's Apprentice
    --> Mulch
    Memory's Journey
    Forest

    Pack 3 pick 13:
    --> Curse of the Bloody Tome
    Kindercatch
    Mountain

    Pack 3 pick 14:
    --> Hysterical Blindness
    Mountain

    Pack 3 pick 15:
    --> Swamp

    The deck ended up fairly bad I think. It had a few removal spells and some acceleration, but way too many late drops compared to low drops and I couldn't put on enough pressure to win.

    I ended going 1-2 losing to a mill deck and a BR aggro deck.
    Posted in: Sealed Pool & Draftcap Discussion
  • posted a message on What can I do to improve?
    I've been playing on MTGO since right before NPH was released and my rating is 1645. A lot of that time was me playing in the 8-4 queues, but recently I've switched over to Swiss due to getting horribly decimated every game.

    Turns out I'm still getting horribly decimated in the Swiss queues as well. Smile

    I watch draft videos, read articles, read the MTGO Salvation forum, and I still can never win. What else is there to help myself?
    Posted in: Limited Archives
  • posted a message on Time to make fun of matt nass?
    Seriously, what is the point of this? This post sucks in every way imaginable.

    On topic though, it was not the greatest draft. Matt did explain that he was trying to show how a certain archetype could work, however, and he managed to draft it and make it to the finals with a minimal amount of luck. I can't call any deck that manages that a train wreck or failure.

    Also, I don't think anyone will pass a P2P9 Thopter Assembly. Matt first picked one though, so I don't see the question as relevant.
    Posted in: Limited Archives
  • posted a message on Palladium Myr vs. Contagion Engine (number 2!) *lol*
    This is what I drafted today for a MBS 4-3-2-2. I ended up winning my first round and getting eliminated by aggro infect in the second.

    Steel sabotage
    Flight Spellbomb
    Wall of Tanglecord
    Leader Myr
    Iron Myr
    Necropede
    Disperse
    Perilous Myr
    Mortarpod
    Gust Skimmer
    Neurok Replica x 2
    Peace Strider
    Lumengrid Drake
    Ogre Resister
    Saberclaw Golem
    Sky-Eel School
    Clone Shell
    Kuldotha Flamefiend
    Contagion Engine
    Contagion Engine Foil
    Turn to Slag
    Hellkite Igniter

    My only really hard choice during the draft portion was when I opened my second Scars pack and had to pick between a second Contagion Engine and a Palladium Myr. I knew my curve was really high at the time and the Myr would probably be what I needed, but it was too difficult to pass a Contagion Engine.

    Can anyone give some insight on what I should have done? I obviously ended up taking the engine and decided to pick up a lot of decent early defensive drops until I could get my late game going, but in the end I think the myr would have been the more solid choice.

    Also, in a deck like this, how good do most people consider the Engine? I had nothing to proliferate onto and I wasn't killing my opponent with poison... I've never played with the card, but I've heard good things from people who have. After having played with it, the card seems like something that's bad when you're behind and generally a lot better when the board is at a standstill and you need something to help break through.

    Looking forward to your opinions!
    Posted in: Limited Archives
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