- Kumlekar
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Member for 12 years, 10 months, and 22 days
Last active Thu, Nov, 2 2023 05:12:15
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Mar 4, 2014Kumlekar posted a message on Off Topic: The Fungus TribeThere actually are cross tribe synergistic cards. The problem is that the powerlevel has to be quite pushed for them to be good. They work best in limited, and fairly poorly in constructed.Posted in: Articles
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Feb 28, 2014Kumlekar posted a message on Casual Castle: Day of the Dragonso.O a magic article about 60 card with legacy card pool and awesome card interactions? I'm sold. I do wish there was a little more about the testing though.Posted in: Articles
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4 vampire nighthawk
4 desecration demon
3 necropotence
1 demonic tutor
1 vampiric tutor
1 demonic consultation
1 yawgmoth's will
4 hymn to tourach
4 inquisition of kozilek
1 crucible of worlds
1 raven's crime
1 mind twist
2 ivory tower
1 mox jet
2 cabal coffers
1 reliquary tower
4 strip mine
1 urborg, tomb of yawgmoth
4 dark ritual
One card you might look at if you like the heavy mana life gain style is Bolas's Citadel. With it you could play stuff like Corrupt or Tendrils of Agony as a way to get through your deck on minimal mana. Having it in play with Necropotence is also good because if you hit a card you don't want necro can exile it. Tutors you're missing are (ignoring price):
4 Drift of Phantasms
1 Frost Titan
1 The Unspeakable
3 Hamletback Goliath
2 Jhoira of the Ghitu
1 Artisan of Kozilek
4 Witching Well
[INSTANTS]
2 Counterspell
4 Dissolve
3 Opt
4 Fury Charm
1 Timecrafting
1 Dichotomancy
2 Sleep
3 Step Through
2 Anger of the Gods
[ENCHANTMENTS]
3 Paradox Haze
[LANDS]
11 Island
9 Mountain
You might consider some of the following cards because their abilities interacts positively with suspend.
The first two can lead to very explosive plays with big hasty creatures, and the later ones interact well with the cheap suspend 4 that Jhoira of the Ghitu provides, especially Aeon Chronicler. If you plan on going the Paradox Haze route, I would play a full four and consider these cards:
In general though these are going to be slow. You'll want options to slow down the game if you can. Perhaps something like Winter Orb or Meekstone? Maybe even stasis just to maintain for a few turns? Disolve is probably a solid cut, at 3 mana. If you want counterspells, Mana Leak, Spell Pierce, or Swan Song would be higher on my list. Hell, even Force Spike if you're using mana denial cards. I also don't think Hamletback Goliath is really worth it. It's kinda neat with if you have multiple creatures come off suspend on the same turn, but in most cases if it's winning you the game, any other big creature could have done the same. You have a bunch of searh for Jhoria, but you probably should just play 4 of her. She's a prime removal target so the additional copies won't be wasted.
I'd decide if you want to play cryptic gateway or not. It can get fairly combo centric if you do. Quicksilver amulet is rather worthless considering there's very few playable beasts that it will reduce by more than 2 mana.
Here's a combo idea:
1 Kaheera, the Orphanguard
Creatures:
4 Arboreal Grazer
4 Chancellor of the Tangle
4 Kalonian Tusker
4 Deathmist Raptor
2 Leatherback Baloth
4 Elder Gargaroth
4 Garruk's Packleader
4 Wild Growth
Instant:
3 Beast Within
Artifact:
4 Cryptic Gateway
Land:
2 Contested Cliffs
4 Copperline Gorge
2 Stomping Ground
15 Forest
Running Kaheera was just a fun on theme option. For combo I'd probably play Craterhoof Behemoth if available, but he's pricey now. If you're playing multiplayer, Caller of the Pack is an option. Krosan Tusker is decent mana consistency, but I went for more explosive options under the assumption that you'd find a Garruk's Packleader and be trying to get it out as fast as possible. Some more cards I considered that put different spins on the deck:
And here's a more aggro variant:
4 Arbor Elf
4 Elvish Mystic
3 Kalonian Tusker
3 Krosan Warchief
3 Leatherback Baloth
4 Garruk's Packleader
3 Thragtusk
4 Wild Growth
4 Rancor
Instant (3):
3 Beast Within
Plainswalker (2):
2 Garruk Wildspeaker
Land (23):
2 Contested Cliffs
4 Copperline Gorge
2 Stomping Ground
15 Forest
You'll note that the deathmist raptors are gone in favor of more power on the field from Leatherback Baloth and Rancor. I completely removed the cheat into play effects, and rancor turns your early game beasts into serious threats. The deck isn't as tribal focused and just wants to get big things early.
Token Generators can be helpful for getting multiple activations:
Also, you might want to consider Birthing Pod as another evolutionary leap if your playgroup hasn't banned it. Wild Pair can also double as a Verdant Succession. Finally, consider some removal: