The reason is because Triskelion come into play with 3 +1/+1 counters on him. However persist gives him a -1/-1 counter. so in regards he would be a 2/2 but still have 3 +1/+1 counters would he not? (And if that is the case then wouldn't this not work for infinite damage?)
Frankie Peanuts can't force your opponent to concede if they don't want to. All he can really do is get you information ("Do you have X in your hand?") or lock your opponent into something that turns out to be bad because they don't know what you have. Far as I can tell, he's mostly a much weaker mono-white version of Sen Triplets, unless I'm missing some creative use for him.
He is comical. "Do you have a board wipe in your hand?", "Do you have a counter in your hand?", "If i full on attack are you gonna rage quit?"
I think the best deck would clearly be Arcum Dagson.
The strategy of the deck would be to tutor up Time Vault, untap it preferably that turn, and then go infinite. You would combo pretty much turn 4 every game, though turn 3 probably a significant amount of the time (from Chrome Mox, Mox Diamond, Lotus Petal, Sol Ring, and Mana Crypt just to name a few of the accelerants).
Though you would probably be a turn slower than the 5c storm decks you would
1) Be infinitely more consistent
2) Require so few slots for win conditions that you could play many, many hate cards
#2 is particularly why I think Arcum is the best deck to bring. Time Vault + Voltaic Key + 5-6 twiddle effects (just to ensure you can go infinite the turn you tutor for Time Vault) still leaves you with a lot of deck slots.
Even if you build the standard arcum deck, having to play only 1 win condition means you can slot in all the combo hate you want (trinisphere / arcane laboratory / sphere of resistance / etc).
You would thus have no problem crushing the storm decks, and would easily outrace the stax decks or other hate decks you might encounter. Even if they kill Arcum, you would just replay him - the majority of the deck would be accelerants anyway.
TLDR; Time Vault Arcum Dagson would be the best deck, though your obnoxiously linear game plan would probably draw a fair amount of hate.
Yea but what are they gonna do about it. you are playing Arcum. again, YOU ARE PLAYING ARCUM. In my experience though. If yo need to start grabbing extra turns, you are not playing Arcum correctly. A coupe years ago, when my only deck was arcum. I would constantly pull off a win turn 4-5. And i wasn't even running the best arcum combos. I was jumping around with Rocket launcher, infinite tokens or blighsteel as my win cons.
so it sames teh main issue is the fact that slivers does not effect all slivers but instead only your own. Sure it may seem bad but alas at teh same time, it does help sliver players in mirror games. I however don't care. I am pissed. i like slivers, i like that they effect every other sliver. what the hell is this crap about only slivers you control.
The new generation of players are never going to know the slivers as they once were T_T
Yea so much for being a hivemind creature. I can deal with the evolution idea. (After all their world is time shifted to hell and back) But i can;t stand the idea of not efecting all slivers.
So my outrage is normal. (SLIVER FAN FOR Life... or at least i was... DAMNIT WIZARDS! Fix them.)
I just want to start off with the fact that could not find a better forum for this.
But seriously what is with the new slivers. I play EDH a lot so slivers being added made me squee. Until i read them. I was angered that although it only benefits you (Which is a bonus) They do not effect ALL slivers, (Which is a thing about slivers. I'm sorry but when my opponent plays necrotic sliver just to destroy something, i enjoy popping a few useless slivers in the process.)
But it gets wose. I look at the artwok of a few. Since when have Slivers been humanoid? NONE are humanois, o what the heck is going on? If someone told me that we are returning to (Darminia, I can't remember the sliver realm) and slivers have evolved, that would be fine, but this is a core set. No story should really revolved around it.
So really i am not happy with teh slivers. Abilities ae no big deal as my slivers pump as they do. *There is one card though, the one that gives me two sliver tokens)
I have to deal with something similar. Although it wasn't one friend it was the playgroup that got tired of Arcum. Well i was tired of playing 3vs1 every game so I decided to build Erayo (Before his ban)
It soon was discovered that people hate Erayo more than Arcum. So when i stopped playing Erayo they saw Arcum in a new light.
I say build an even Eviler deck and let him see true evil.
Cloudstone Curio and another eldrazi/morph creature
Hold on
turn 1: Forest, Sol ring
tunr 2: Moutain, Tap 3, Cloudstone Curio
turn 3: Island, Animar
turn 4: No you need like mana Crypt to pull it off as well. So virtually, its god hand. And any deck with god hand becomes turn turn 1-5 win.
In duel your commander can't be tucked either which is a substantial difference. All my decks are tuned 1v1 with the French ban list so I never play mp any more. Never liked it to begin with. The last time I played MP at a card store nearby I had to play Animar as it is the only deck remotely suitable for MP and got a god hand first game. Nobody appreciated a T4 infinite Ulamog loop that wiped everyone's board and left me sitting with Ulamog and an infinite Animar. Everyone whined that infinite combos were against the spirit of the game.
Given that none of my decks were playable, my friends and I just played duel at a seperate table. So my opinions on what generals I least like to see are based on duel rules. It was Ederic till he was banned. Then Zur was somehow even more frustrating but the banning of Vanishing has made him more tolerable.
turn four infinite ulamog casts? how does this work? I get the Pumping animar to be able to cast him for free, but how do you return ulamog to your hand infinite times?
See, turn two is the part where I'm confused. If you're consistently "comboing off", why use a win con that takes three turns and is vunerable to tons of spot removal? There's a lot easier ways to just win the game at that point than blightsteel, and changing it to twenty poison only exacerbates that, and encourages them to find another way to kill people after comboing off.
Well its not just that. I mean when i played tribal slivers i got virulent out, it was easy wins.
Seriously though, having to take down multiple players is enough of a hurdle for the Infect player to get over by itself even without having to put twice as many counters on each of those players than he normally would.
Hell, even taking out ONE player with infect in EDH is a challenge. The only one that can do it consistently is those shotgun suicide skittles EDH decks that blow all their resources and life pool to drop Skittles, haste and pump him to 10/x on T3 for a 1shot, and even those decks can only take out one player and then they're spent (not to mention they're so easily disrupted).
I think when the guy made the rule to double the infect counters he was thinking in maybe a legacy 60-card weenie infect mentality, where you can slap down Blighted Agent and stack Invigorate/Berserk casts to win with infect in the first few turns no matter what your opponent's life total is.
Newsflash: this is EDH. We're limited to singletons. That strat doesn't work here.
Their mentality may also be.
turn 1, not much
turn 2, I combo off, get Blightseel
turn 3, swing with blight, clone
turn 4, akroma, swing with 2 flying blights, killed all 3 on turn 4, with poison.
Cauldron of Souls + Dross Scorpion + Triskelion
would work with infinite damage.
The reason is because Triskelion come into play with 3 +1/+1 counters on him. However persist gives him a -1/-1 counter. so in regards he would be a 2/2 but still have 3 +1/+1 counters would he not? (And if that is the case then wouldn't this not work for infinite damage?)
He is comical. "Do you have a board wipe in your hand?", "Do you have a counter in your hand?", "If i full on attack are you gonna rage quit?"
Yea but what are they gonna do about it. you are playing Arcum. again, YOU ARE PLAYING ARCUM. In my experience though. If yo need to start grabbing extra turns, you are not playing Arcum correctly. A coupe years ago, when my only deck was arcum. I would constantly pull off a win turn 4-5. And i wasn't even running the best arcum combos. I was jumping around with Rocket launcher, infinite tokens or blighsteel as my win cons.
Yea so much for being a hivemind creature. I can deal with the evolution idea. (After all their world is time shifted to hell and back) But i can;t stand the idea of not efecting all slivers.
So my outrage is normal. (SLIVER FAN FOR Life... or at least i was... DAMNIT WIZARDS! Fix them.)
But seriously what is with the new slivers. I play EDH a lot so slivers being added made me squee. Until i read them. I was angered that although it only benefits you (Which is a bonus) They do not effect ALL slivers, (Which is a thing about slivers. I'm sorry but when my opponent plays necrotic sliver just to destroy something, i enjoy popping a few useless slivers in the process.)
But it gets wose. I look at the artwok of a few. Since when have Slivers been humanoid? NONE are humanois, o what the heck is going on? If someone told me that we are returning to (Darminia, I can't remember the sliver realm) and slivers have evolved, that would be fine, but this is a core set. No story should really revolved around it.
So really i am not happy with teh slivers. Abilities ae no big deal as my slivers pump as they do. *There is one card though, the one that gives me two sliver tokens)
if you run many etb effects. sure you have to play them again but hey you get it back.
It soon was discovered that people hate Erayo more than Arcum. So when i stopped playing Erayo they saw Arcum in a new light.
I say build an even Eviler deck and let him see true evil.
Hold on
turn 1: Forest, Sol ring
tunr 2: Moutain, Tap 3, Cloudstone Curio
turn 3: Island, Animar
turn 4: No you need like mana Crypt to pull it off as well. So virtually, its god hand. And any deck with god hand becomes turn turn 1-5 win.
turn four infinite ulamog casts? how does this work? I get the Pumping animar to be able to cast him for free, but how do you return ulamog to your hand infinite times?
Well its not just that. I mean when i played tribal slivers i got virulent out, it was easy wins.
Their mentality may also be.
turn 1, not much
turn 2, I combo off, get Blightseel
turn 3, swing with blight, clone
turn 4, akroma, swing with 2 flying blights, killed all 3 on turn 4, with poison.
Happening once, fluke, happening twice, lucky happening seven times, new rule.
In my pay group you would need both of those "Doubling" Equips to one shot us. My playgroup plays with 20 Poison in EDH.