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  • posted a message on What is the WORST card currently in Standard?
    Gatekeepers saw play at a pro tour, granted it was block constructed but they're hardly in contention for worst card.

    Basically any creature likely won't be the worst, since creatures have inherent value.

    Of everything said so far, trait doctoring feels like it does the least.
    Posted in: Standard Archives
  • posted a message on Help a Noob Cube!
    Hey guys sorry I realised I forgot to ask about land! Hopefully someone still sees this Smile

    Assuming 6 players and even colour distribution, how many of each basic would I need? Smile

    Thanks again!
    Posted in: The Cube Forum
  • posted a message on Help a Noob Cube!
    Wow thanks so much guys this is all a huge help, going to bookmark this thread! Smile
    Posted in: The Cube Forum
  • posted a message on Help a Noob Cube!
    Hi guys,

    I'm totally new to Cube! Need a little help Smile

    If I have a 242 card cube, how many players can that support, and how big would I make each "booster"?

    Do I just shuffle all the cards and then just deal out piles of X cards as the "boosters"?

    Any help would really be appreciated, sorry for the seriously noob questions!

    Thanks guys!
    Posted in: The Cube Forum
  • posted a message on Sick play or Borderline Cheating
    Honestly I'm really surprised this is actually legal - I don't know why but I assumed there would be some kind of rule against showing people your cards, like there is in poker. Guess not.

    That being said, it's FNM, and pretty scummy. Just take your loss man =/
    Posted in: Magic General
  • posted a message on Ben Stark says something offensive during top8?
    Quote from Xenphire
    The obsession with being politically correct in America is asinine.


    +1

    Is this seriously thread-worthy?
    Posted in: Magic General
  • posted a message on WOTC actually knows we exist
    I've been playing Stompy for a while now, and I basically never lose to Post.

    A while back I won 6 2-mans in a row, because every single one was UR Post (diff players).

    Seriously, get a hexproof guy in play and protect it from electrickery and you're sorted. My personal tech I like to use against them is River Boa - if you manage to cast that with regen up they lose to it extremely quickly.
    Posted in: MTGO Pauper
  • posted a message on vexig devil in RDW
    One thing I can say about Vexing Devil is I've never lost to it. I've lost to good RDW decks often, but never to ones playing Vexing Devil.
    Posted in: Standard Archives
  • posted a message on What will it take to "fix" the meta?
    Quote from zemanjaski
    That's not true. It was designed as a tribal enabler first ~ they tacked on the uncounterable mode when they finally realised that snapcaster Mage was irreparably broken. They said so much in the article about it.


    Beat me to it Smile

    Quote from Malthorn
    I remember the days when cards had drawbacks, then Geist of Saint Traft happened.


    That's kind of true, but doesn't feel like the same thing. There are a lot of very powerful cards that don't necessarily have drawbacks, but when you're talking about something like Caverns it's a bit different.

    Geist needs a lot of help to be good, on it's own it's not that impressive - you have to build a deck around it. Cavern can just be shoehorned into any deck that doesn't want their dudes countered.
    Posted in: Standard Archives
  • posted a message on Thragtusk infestation
    Quote from Lupita
    how is going around it or over the top not an answer?


    I mean that the card is impossible to interact with (can't counter/bounce/kill etc.), so people have started to just use strategies that ignore it.

    A lot of the decks in Standard right now are totally non-interactive, which doesn't make for a great format.
    Posted in: Standard Archives
  • posted a message on What will it take to "fix" the meta?
    The only card in Standard I have a problem with really is Cavern of Souls.

    The issue with the card is that it's "drawback" is nonexistant - it's supposed to be a tool that pushes you into tribal style decks, but the mana in Standard is so good 3-colour control decks can play it np and just name "beast" or "angel" or w/e the hell they want and it doesn't affect their mana at all.

    It could of at least come in tapped =/
    Posted in: Standard Archives
  • posted a message on Thragtusk infestation
    Quote from RavenEffect
    I think both last GP's shown that the Tusk Menace is over.


    Because there's no answer for it, people have built decks that actually just ignore it. Craterhoof goes over the top, Aggro does enough damage early enough that it doesn't matter, etc.
    Posted in: Standard Archives
  • posted a message on Thragtusk infestation
    I don't think Tusk is overpowered, or going to get a ban. I think people just hate it because it's totally non-interactive. There is no "answer" to Tusk, the only answer is to go under or over it, or ignore it.

    You can't bounce it. You can't exile it like you can with Undying cards. You can't even counter it because the mana is so good in Standard 3-colour non-tribal decks can run Cavern of Souls, which just seems extremely unfair. There is no way to stop Thragtusk from getting maximum value every time.

    On top of all that, it's mana cost means everyone can play it - esp due to aforementioned amazing mana right now. It's good in control, it's good against control, it's good against aggro or midrange.

    So you get a meta where everyone just shoehorns it into their deck because they can, and because there isn't an "answer" for it.

    It's extremely boring when 4 different archetypes all run the same big durdle, when even "Aggro" GW decks pack them in the sideboard. People just get so tired of seeing their opponent tap 5 mana and cast a Thragtusk, and now they know they can't do anything about it except ignore it or grind through it somehow.

    Will it be banned? Of course not. Is it "unfair"? Probably not, and it's not overpowered either. It's just boring, non-interactive and prolific. It's a card people are going to feel forced to play, and feel exasperated by when they play against it.

    It's boring, and bad for Magic, and honestly I think this format would be way more awesome without it. But it's not going to be banned.
    Posted in: Standard Archives
  • posted a message on Event Decks - viable? Which one?
    Thanks for all the help guys!

    Budget is pretty tight on upgrades, but the Golgari one looks like it has potential. I'm wondering how exactly the deck is supposed to work though!

    Should it be grindy, or should I move the Strangleroots to the main and go more aggro with it? Getting some good ideas from that GB thread you linked though, thanks Smile
    Posted in: Standard Archives
  • posted a message on Event Decks - viable? Which one?
    Hi guys,

    A friend of mine is keen to get into some Standard magic, but we live in South Africa and honestly getting cards here can be a bit of a ballache sometimes, so it's easier for him if he could just buy an event deck.

    Is this viable? which one is better? The Golgari one looks pretty interesting, but how you one upgrade it?

    Any help would be appreciated Smile
    Posted in: Standard Archives
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