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May 17, 2011Subversion posted a message on Current Budget Decks of InterestI quite like things that produce spawn for beastmaster decks. Those 0/1s don't do anything, but when they attack they still put counters on the Beastie. So stuff like that khalni garden land and nest invader can be really good at ramping up counters asap.Posted in: Old Man's Magic
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Basically any creature likely won't be the worst, since creatures have inherent value.
Of everything said so far, trait doctoring feels like it does the least.
Assuming 6 players and even colour distribution, how many of each basic would I need?
Thanks again!
I'm totally new to Cube! Need a little help
If I have a 242 card cube, how many players can that support, and how big would I make each "booster"?
Do I just shuffle all the cards and then just deal out piles of X cards as the "boosters"?
Any help would really be appreciated, sorry for the seriously noob questions!
Thanks guys!
That being said, it's FNM, and pretty scummy. Just take your loss man =/
+1
Is this seriously thread-worthy?
A while back I won 6 2-mans in a row, because every single one was UR Post (diff players).
Seriously, get a hexproof guy in play and protect it from electrickery and you're sorted. My personal tech I like to use against them is River Boa - if you manage to cast that with regen up they lose to it extremely quickly.
Beat me to it
That's kind of true, but doesn't feel like the same thing. There are a lot of very powerful cards that don't necessarily have drawbacks, but when you're talking about something like Caverns it's a bit different.
Geist needs a lot of help to be good, on it's own it's not that impressive - you have to build a deck around it. Cavern can just be shoehorned into any deck that doesn't want their dudes countered.
I mean that the card is impossible to interact with (can't counter/bounce/kill etc.), so people have started to just use strategies that ignore it.
A lot of the decks in Standard right now are totally non-interactive, which doesn't make for a great format.
The issue with the card is that it's "drawback" is nonexistant - it's supposed to be a tool that pushes you into tribal style decks, but the mana in Standard is so good 3-colour control decks can play it np and just name "beast" or "angel" or w/e the hell they want and it doesn't affect their mana at all.
It could of at least come in tapped =/
Because there's no answer for it, people have built decks that actually just ignore it. Craterhoof goes over the top, Aggro does enough damage early enough that it doesn't matter, etc.
You can't bounce it. You can't exile it like you can with Undying cards. You can't even counter it because the mana is so good in Standard 3-colour non-tribal decks can run Cavern of Souls, which just seems extremely unfair. There is no way to stop Thragtusk from getting maximum value every time.
On top of all that, it's mana cost means everyone can play it - esp due to aforementioned amazing mana right now. It's good in control, it's good against control, it's good against aggro or midrange.
So you get a meta where everyone just shoehorns it into their deck because they can, and because there isn't an "answer" for it.
It's extremely boring when 4 different archetypes all run the same big durdle, when even "Aggro" GW decks pack them in the sideboard. People just get so tired of seeing their opponent tap 5 mana and cast a Thragtusk, and now they know they can't do anything about it except ignore it or grind through it somehow.
Will it be banned? Of course not. Is it "unfair"? Probably not, and it's not overpowered either. It's just boring, non-interactive and prolific. It's a card people are going to feel forced to play, and feel exasperated by when they play against it.
It's boring, and bad for Magic, and honestly I think this format would be way more awesome without it. But it's not going to be banned.
Budget is pretty tight on upgrades, but the Golgari one looks like it has potential. I'm wondering how exactly the deck is supposed to work though!
Should it be grindy, or should I move the Strangleroots to the main and go more aggro with it? Getting some good ideas from that GB thread you linked though, thanks
A friend of mine is keen to get into some Standard magic, but we live in South Africa and honestly getting cards here can be a bit of a ballache sometimes, so it's easier for him if he could just buy an event deck.
Is this viable? which one is better? The Golgari one looks pretty interesting, but how you one upgrade it?
Any help would be appreciated