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  • posted a message on March 2017 MCC Round 1 — Bundle Up
    Huddle for Warmth 1(G/W)(G/W)
    Sorcery (U)
    Creatures you control get +0/+X until end of turn, where X is the number of creatures you control.
    You gain life equal to the number of creatures you control.
    Posted in: Monthly Contests Archive
  • posted a message on CCL March, Round 1 — Profaned Icon
    Unbidden Oni 3RR
    Creature - Demon Spirit (R)
    Trample, haste
    At the beginning of combat, untap all creatures attacking player controls. Unbidden Oni gets +1/+0 until end of turn for each creature untapped this way.
    5/3
    Posted in: Monthly Contests Archive
  • posted a message on CCL December Round 3 - Hang Your Stockings and Say Your Prayers!
    Coldfire Axe 5
    Artifact - Equipment (R)
    Equipped creature gets +6/+3 and gains "2S: This creature gets +3/-3 or -3/+3 until end of turn."
    Equip 4
    Posted in: Monthly Contests Archive
  • posted a message on CCl December Round 2 - A Place by the Fire
    DemigodOfRevenge: Very parasitic. I don't like it much for that reason. Body's decent without abilities so it's probably fine, but feels bad. Second active is a bit on the edge of colour pie - white does have burn now, but it's not Sunlance.
    netn10: Very interesting use of freeze, but most of the time you'd untap it so you can cast spells. Vigilance is a very nice touch to encourage freezing, though.
    bravelion83: Cool use of snow mechanic, 'progenitor' flavour is good. No real complaints.
    IcariiFA: Canyon depths = not flying, nice. Card is works with itself nicely since you can block fliers and sting ground attackers. Clicks well.
    glurman: That is certainly an interesting ability, but why is it permanent? Seems like it could cause some rules confusion. Not sure if they stack either.
    RickyRister: Is it missing a power and toughness? Seems weak; takes a lot of cost to ramp up to just being a Prodigal Pyromancer.

    Top 3:
    1. bravelion83
    2. IcariiFA
    3. netn10
    Posted in: Monthly Contests Archive
  • posted a message on CCl December Round 2 - A Place by the Fire
    Svustr, of Molten Steel 3RG
    Legendary Creature - Human Barbarian (M)
    Trample
    Svustr, of Molten Steel has protection from snow as long as it's equipped.
    2R, Sacrifice an Equipment attached to Svustr: Deal 7 damage to target snow permanent.
    7/5
    Posted in: Monthly Contests Archive
  • posted a message on December 2015 Round 1/Signups - A Winter Wonderland?
    Hemlock: A nice mirrored mechanical design. Bit all over the place flavourfully (why Ox?).
    Moss_Elemental: Clean. Nice flavour. Can't complain about power level or complexity either.
    Koopa: Simple, solid design. Could be quite powerful as a common in limited, but that's very dependent on the format's amount of snow creatures.
    willows: "Bird Wolf"? Interesting. Looks a bit strong (mythic uncommon status) since it has evasion, but I might just be overestimating how easy its ability is to activate.
    Todris052: This is nice. Interesting ability, beautiful flavour tie-in. I'm not sure if it needs to be blue.
    void_nothing: Alpha's den type deal? Solid implementation of a top-down design. Flavour text is fun.

    Top 3:
    1. Todris052
    2. Koopa
    3. void_nothing
    Posted in: Monthly Contests Archive
  • posted a message on December MCC Round 1 - "Lift Off: Skittering Invasion"
    Groundscourger 3G
    Creature - Eldrazi(U)
    Devoid
    Whenever a land enters the battlefield under your control, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add 1 to your mana pool".
    2R, Sacrifice a land: Eldrazi creatures you control get +1/+0 and gain trample until end of turn.
    3/4
    Posted in: Monthly Contests Archive
  • posted a message on December 2015 Round 1/Signups - A Winter Wonderland?
    Frostbear Rider 2RR
    Creature - Human Warrior (U)
    Haste
    1G, Exile a creature card from your graveyard: Frostbear Rider gets +1/+1 and gains trample until end of turn.
    4/3
    Posted in: Monthly Contests Archive
  • posted a message on August CCL Round 3 - Power In Plain Sight
    Sigil of the Stolen Sun 2GG
    Enchantment (R)
    Whenever you gain life, you may untap that many lands.

    Mirrorkeen Healer 1W
    Creature - Human Cleric (U)
    WWW: Gain 3 life.
    1/3
    Posted in: Monthly Contests Archive
  • posted a message on August CCL Round 2 - Gifts for the Mighty
    glurman: Complicated mechanic which isn't necessarily super clear. It means at the same time, right? I don't think it's too complicated to go on uncommons, even if it's a bit situational. Card itself is pretty cool though, kinda like a reviving Vampire Nighthawk.
    Todris052: I think it's decently safe to say this meets the P/T challenge, considering the unlikeliness of eating a 0/1. Mechanic seems extremely powerful to have all that text at once, especially if it has no limit (let's grab a Phyrexian Juggernaut?). I honestly don't see many other cards with a mechanic working like that.
    Hemlock: This is a very good defender. It can block anything, and it'll kill everything it can't tank. That said, it 'only' tanks most creatures without a large mana investment, so it's not THAT good... I'm still unsure as to its power level, to be honest.

    Top 3:
    1. glurman
    2. Hemlock
    3. Todris052
    Posted in: Monthly Contests Archive
  • posted a message on August CCL Round 2 - Gifts for the Mighty
    Hits 4 challenges (Emrakul, Colours, CMC, Size)

    Glorious Obliterator RBW
    Creature - Elemental (M)
    Haste, vigilance
    Whenever Glorious Obliterator is dealt damage, sacrifice it. If you do, it deals that much damage to target creature or player.
    4/4
    Posted in: Monthly Contests Archive
  • posted a message on August CCL Round 1 - Traitor In Our Midst
    [b]fallenonme]: Strictly better Mountain with legendary for a 'downside' is considered Not Good Design these days. As a result, I'd be hesitant to print it, especially considering the Legendary downside might not even BE a downside on this card.
    [b]joekinguyr[/b]: Seems good. Not breakable, I reckon, since it's kind of maybe drawing extra cards, but the body is small and it doesn't cheat mana. Probably too strong in terms of card advantage though.
    [b]glurman[/b]: Heh, exciting. Sounds like it's for casual players; probably brings about some ridiculous combo that I can't even properly think of.
    [b]Koopa[/b]: This is kind of crazy. Cost is prohibitive, and will limit what you can cast with it, and life cost does scale with spell, but this is nutsy. I dunno if there are any exceedingly crazy spells with colour-only costs but I'd be worried if there were. As an aside, it should be spelt "Compleation"

    [b]Rankings[/b}:
    1. glurman
    2. Koopa
    3. joekinguyr
    4. fallenonme
    Posted in: Monthly Contests Archive
  • posted a message on July CCL Final Poll
    In my experience, it's just been that the finals have been mostly two people, so a 'gentleman's agreement' for both participants to vote for the other was the same as voting for themselves. Since there's a 4-way vote here, I don't think that kind of arrangement can be organised, so it'd be better for everyone to just cast a normal vote.

    It's hard though. I'm not sure if I should consider the quality of the theme/archetype, or just the cards.
    Posted in: Monthly Contests Archive
  • posted a message on August MCC Round 1 - "Something Unusual"
    Mental Embargo 2BB
    Sorcery (R)
    Each player reveals his or her hand. Exile each nonland card revealed this way in an opponent's hand that shares a name with card revealed this way owned by another player.
    Posted in: Monthly Contests Archive
  • posted a message on August CCL Round 1 - Traitor In Our Midst
    ...I don't get how judging is going to work. Do you dock points if you think it's OP? Or do you dock points if you think it's underpowered because it might actually BE underpowered? Or do you only give good marks if it takes you a while to figure out how OP it is, or can only conclude "may be strong"? 2hard

    CASUAL CARD

    The Worldstormer 9RRR
    Legendary Creature - Avatar (M)
    Haste, trample
    Whenever The Worldstormer attacks, reveal your hand. Put all creatures revealed this way onto the battlefield tapped and attacking. Exile all creatures put onto the battlefield this way at the end of combat.
    When The Worldstormer is put into a graveyard from anywhere, exile your graveyard and library.
    9/9
    Posted in: Monthly Contests Archive
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