So I played part of a game in between rounds of the pre-release, and one thing that came up is that I was looking to crop rotate a land into a Gaea's Cradle and then remembered it wasn't in the deck yet. I then remembered wanting to slot it into the list, but not having an easy time finding a cut.
This poses a problem, as I'd also like to add the new Inventors' Fair into the list, making it two land counts that I'd like to replace.
So, looking at the new set, cards that I'm tempted to find a home for:
Cataclysmic Gearhulk - Simply looks to be a beating, and will likely become a new staple for me. I'm rather happy with where the removal is for this deck though, so I'm not in too much of a rush to acquire one, and there are several decks in line ahead of this one to get him.
Nissa, Vital Force - a lot of the fog effects that this deck has don't help protect planeswalkers. That said, recursion on a PW seems like it could be good. Also, super fast emblem enabling.
Aetherflux Reservoir - not gonna lie. Already put it in. Cut Nacatl War-Pride for now.
Panharmonicon - keeping on the radar. Terrible with Kjeldoran Outpost and Glacial Chasm, but double landfall seems nice. Plus, all the lifes.
Inventors' Fair - sac, search you library for target Crucible of Worlds.
On the radar?
Architect of the Untamed - Big tokens, so I'm keeping her on the radar. If more energy cards become prevalent, or enough of them want to come in, this girl could be quite interesting, but at present, appears to be too slow.
Aetherworks Marvel - Keeping on the energy radar. Could work well with fetch lands?
Decoction Module - keeping on the energy radar (though it sucks).
Oviya Pashiri, Sage Lifecrafter - Seems less good than Rhys, but an available option for a low drop, and eventual big tokens, though those tokens might be win-more?
Wildest Dreams - mass recursion? I think I would run creeping renaissance first though. and that 6 cost super awesome sorcery.
Nissa, Nature's Artisan = Intro pack pw's are pretty... bad. We'll just leave that there. That said, the -4 to draw two cards is quite nice. Not worth 6 mana on its own, but if we can get 4 cards over three turns, it doesn't seem so... bad? Looks like she could fly under the radar some.
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Sep 23, 2016.Posted in: Multiplayer Commander Decklists
I joke that this deck is "Casual Tribal." This is not a Tribal deck that is Casual, as it is not a 'Tribal' deck, but rather that the 'Casual' itself is the tribe that runs through the deck. I've also been called a bit of a hypocrite for saying this is a 'bad' deck. Perhaps that was a poor choice of words on my part. Rather, compared to my usual building style of heavy resource acquisition and synergy, this deck is not built to be as fine tuned of a machine, but rather more embracing of some solidly 'good' cards that I don't get to see too often in my usual machine-like builds.
This deck started from an opposite approach to the standard. When Jori-En was first spoiled, a lot of deckbuilding went immediately into utilizing her ability to the maximum potential - this meant a lot of cheap instants, in order to trigger her every turn. I had an issue with this plan - namely that in order to achieve that density of low cost spells and card draw, your entire deck would be filled with nothing but low-cost spells and card draw, which means the value of the cards that Jori draws you ends up being very low... and you end up spending a lot of resources to receive a lot of small gains in value.
I decided to try a different approach - have a higher concentration of threats, such that you spend less resources (overall) in order to get less frequent, but higher value, draws.
A few key moments:
- I have killed two players 'simultaneously' via Lightning Bolt, Geistflame, Pyromancer's Goggles, and Geistflame copy-back.
- I have intentionally hit myself for 50+ with Form of the Dragon. It was necessary to survive.
- I have killed 3 players with Form of the Dragon. In the same game.
- I have become a dragon 3 times. In the same game. (bounced, o-ringed)
- I have bounced Batterskull, just to have a second spell to cast to draw a card. With 10+ mana remaining.
- I have copied Volcanic Offering with Pyromancer's Goggles. It was glorious.
- I have copied Turn/Burn with the goggles. Also glorious.
Sep 11, 2016I do run frogs, but in another deck.Posted in: Multiplayer Commander Decklists
Paying 50 life may be a sharp cost, usually if I have a lot of life, it's because I'm making lots of creatures (and thus will win anyways).
But still. It does look quite amusing.
I fully expect to get it willbendered back at me one of these days though.
Aug 25, 2016bobthefunny posted a message on Riku of Two Reflections Theorycrafting (Attack of the clones)You're in green. Mana is a solution waiting to happen.Posted in: Commander (EDH)
Aug 25, 2016bobthefunny posted a message on Riku of Two Reflections Theorycrafting (Attack of the clones)Blue (and red) has more than enough clones to choose from, between creatures, and even spells.Posted in: Commander (EDH)
The hard part comes into choosing What to copy. Your opponents' stuff is good, but you also don't want to be stuck with nothing to do after a wrath, or being entirely reactive.
Doubling Season (though expensive) and Parallel Lives are both great cards to power up Riku's ability, and Second Harvest can also be a fun spell to copy.
Here are a few fun creatures to copy with Riku that will break all of the Maths:
Hell Rider - With just Riku out, casting and copying a hell rider, then casting and copying a clone gives you 4 Hellriders. That have haste. When they attack, you get 16 damage off of triggers (4 hellriders x 4 triggers each) before blocks even happen. If you toss in a Parallel Lives for 6 hellriders, you're doing 36 damage before blocks, which can make some people quite beautifully dead.
Master of Waves - With just riku on the board, getting 2 master of waves (with devotion 3) gives you 6 elementals, which are getting +2 each. Not bad for 6 mana. With a Parallel Lives on the field, you get 2 token copies of MoW for 3 masters, with devotion 4, doubled the tokens, gives you 24 elementals with +3 each. That gets quite scary. Cloning them just adds to the carnage.
Chancellor of the Forge - Forget Avenger of Zendikar, With just Riku out, you get 2 Chancellors, with 3 creatures on the board (initially), which gives you 9 goblins with haste. Not too great. With Parallel Lives, you get 3 chancellors, the first of which sees 4 creatures, giving 4 tokens, the second sees 12 creatures, giving 24 tokens, and the third sees 36 creatures, and gives 72 tokens, for 98 goblins overall. With Haste. Eat your heart out AoZ.
Kessig Cagebreakers - These guys don't break all the maths on their own, it's actually quite easy to math, but usually it goes, Cagebreakers + attack = people die. Sometimes simplicity is nice.
Hamletback Goliath - This will break all the maths when cloned. Use at your own peril. A Kicked rite on these will break calculators. Just casting one with Riku and Doubling Season can do bad things, depending on how you stack the triggers.
Mirror Gallery - But mirror gallery isn't a creature? Cast a clone. Clone riku. Riku Triggers. Pay for riku's trigger, get a token Riku. Congratulations you have 3 rikus. Cast another clone. Clone riku. Riku Triggers. Riku Triggers. Riku Triggers.... Have ALL the Rikus. Cast Echoing Courage. Riku Triggers. Riku Triggers. Riku Triggers. Riku Triggers. Riku Triggers. Riku Triggers. Riku Triggers.... Kill people with the clone army. Do it. For Science.
Aug 25, 2016So, I made the mistake of assuming that wastes were going to be an amazing thing that every colorless deck would want everywhere, and actually pre-ordered a bunch.Posted in: Commander (EDH)
Then I found out just how easy it was to get wastes. Then I built a colorless deck, and only run 12 wastes in it. And I'm one of the high end players on that.
Aug 25, 2016Posted in: Commander (EDH)
Stonebrow costs 5 though. Commander tax doesn't apply when triggering Dragon Breath.
[/quote]Whoops, my bad on that one. For some reason I thought he was 6, despite having had him as a commander for a year or so (or more).
I think the big issue is that as an effective creature, it's not big enough in EDH - It doesn't challenge the power plays, and it gets challenged by a lot of the utility chaff, such as a Solemn Simulacrum with a Skullclamp.
Furthermore, as a token producer, it just goes too slowly, as building up an extra zombie per combat won't really get there before it gets removed as incidental damage in a global wrath effect.
Overall, a good collection of effectiveness and abilities that looks good on paper, but that unfortunately just falls short in practice.
Aug 24, 2016If your commander costs 6 or more, and wants to swing, this is an amazing card.Posted in: Commander (EDH)
Giving Stonebrow, Krosan Hero, Vaevictis Asmadi, Godo, Bandit Warlord, or Ruric Thar, Unbowed haste, for free, on every cast is downright amazing.
Aug 24, 2016I added 2 wastes to my mono-W deck for Displacer and Endbringer. With the basic land search I have, and other sources of colorless, seems to work decently. Depends how much you want to use them though, right now I'm aiming for 2-4 sources at a given time for using them, so not going heavy usage.Posted in: Commander (EDH)
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