My mistake about cryptic. Okay even then I think it’s a great card. I feel there are So many games where they hard cast teferi and minus and have just enough to stabilize.
My initial interpretations of Hexdrinker and Barkhide Troll were incorrect. We should definitely test them out. We have to either cut lands or Steel Leaf Champion or a mixture of both for them though.
Also Veil of Summer is an auto include as a 2-3 of in the sideboard- maybe 4 of. The only reason not to is your specific meta doesn't have blue or black.
I dont see Veil of Summer as great card in theory. Whats its ceiling? You 2-for-1 them, saving one of your janky creatures. Im not sure such card advantage is even good vs decks that want to grind, grinding is their game, they will outplay you if you give them time. Not to mention you have hexproof, pumps, undying and regeneration, so another hexproof can be superfluous. Its floor being a blank card you cant use, because blue and black decks dont pack much removal and counterspells these days. Overall I think thats a weak sideboard card. If I want to grind Id be happier with Kitchen Finks, aside from 2-1 it can deal damage and kill planeswalkers, more synergic with our pumps and gains life. Also not only applicable vs blue and black.
Well considering you don't want to use Vines on their turn, Veil is really friggin good if it saves your pressure/creature and replaces itself. There are so many applications where you can sequence them to misuse their removal/spells/abilities. Have you guys literally read, you and your permanents gain hexproof until the end of turn from u and b and spells can't be countered too? It also stops Cryptic and possibly draws you a card. Like what more do you want...
I don't know about you but Kitchen Finks is kind of not good right now. Especially when Burn decks don't swing as much now with the inclusion of Light up the Stage and Skewer the Critics. It simply doesn't do enough of anything. It also doesn't block Phoenix and swings for 3 for a 3 drop. You seem like a fan but honestly... its not even a jack of all trades because it doesn't do anything decent in this meta.
If you are asking to side in more threats like Kitchen Finks over Vei- sorry but please stop disappointing me.
My initial interpretations of Hexdrinker and Barkhide Troll were incorrect. We should definitely test them out. We have to either cut lands or Steel Leaf Champion or a mixture of both for them though.
Also Veil of Summer is an auto include as a 2-3 of in the sideboard- maybe 4 of. The only reason not to is your specific meta doesn't have blue or black.
The card also doesn't trade well since you cannot pump it if it has to fight something like a Gurmag or Goyf and is not lvl 8. Rancor sure but honestly, this is far from ideal. You guys really should be playing Narnam,the card is that good, with the new fetch, there should be few reasons not to.
You do not take out Dryad Militant for this new snake. Dryad Militant is actually the best 1 drop in the deck. It shuts down so many decks. It will probably be some number of E1/Narnam/Scavenging Ooze. I am not actually sure I will play the new snake. You can't pump it with instants after lvl 3 and it has be to lvl 8 to get protection from everything.
Nvm on my last post. Trying to rock Mono Green splash red right now. I really do not think we should be siding that much against mono red. Esper is one of the harder match ups. Here is my current list.
This domri isn’t much better than first domri. Plusing doesn’t go anywhere if no cards in hand. Static ability doesn’t go anywhere if no creatures. It’s meh. Better than a lot of options but not worth going gruul.
What we need is a good god eternal rhonas. That is realistically the only card we could get for this set.
Dungrove elder is not so good anymore against control like in the past because of terminus.
Dungrove dies to Verdict and Wrath just the same and doesn't come out soon enough for the mana difference to matter. Please elaborate what you mean. I definitely agree the game plan for control is different than it was pre terminus builds but Dungrove does the same thing.
no it doesn't do the same. If you played dungrove in the past, it was a must answer. So they tapped out VS. You and the last damage I often do with haste and sometimes + rancor on it... Now it happened as example 3 times opt into terminus against me. If you have this experience, you will think the same. By the way, even in the past dungrove was not sure in our deck, why it should be after now 2% more worse maybe?
You're not wrong but I don't feel you are right either. I understand there are probably more niche scenarios where terminus complicates things but if the main reason you think Dungrove is not as good as it was is because the exact scenario of having both Strangleroot and your usually 1 of Dungrove. That just doesn't sound right. I understand your thought process but this isn't the hill Dungrove dies on especially with control not being as popular as it was.
Dungrove elder is not so good anymore against control like in the past because of terminus.
Dungrove dies to Verdict and Wrath just the same and doesn't come out soon enough for the mana difference to matter. Please elaborate what you mean. I definitely agree the game plan for control is different than it was pre terminus builds but Dungrove does the same thing.
Yes. If you are not going fetch route, E1, Pelt, and Dryad would be the way to go. I still play Dungrove in my build, it's not bad but its honestly the first card to get sided out in most matches where you just aren't fast enough.
In regards to the guy who is arguing we are pretenders or delusional, there not being a place for optimizing this deck, and this is a "turd" deck. (Yea not going back to look up your name) I don't think anyone is pretending. People who play this deck know its strengths and weaknesses. We know how good it is and can be. We are not pretending to optimize this list. We are doing it. We want to play the best deck we can. What kind of logic is "the deck isn't tier 1 so you shouldn't try"... Then tell that 90% of the Established Modern section of this forum.
I think the only pretender is you. You have branded us as spikes and mentioned disparaging comments against budget only players in the past. However I believe the intentions of these comments were not against the players but the notion to refuse to try and optimize. Why can't we do both? By allowing us to try and play and discuss Mono Green Stompy and make it the best it can be while still having budget options. I don't see why that's bad at all or pointless. How can you pretend to try and call us Spikes and exclusive when we have been inclusive of budget options. You cannot say the same after you have bashed our intentions several times discourteously while muttering "but you can play what you like" in the end. Please try to see your hypocrisy. Mention we have a "spike exclusive mentality or get out" but you have the reverse "budget only mentality or get out".
You have literally said nothing new in your ramblings. I don't have to remind you, adding fetches to the this deck still makes it pretty dang budget in Modern. If you are so fervently stuck on budget, I'd suggest you not play Steel Leaf Champion either because it is at a nice 5 dollars a pop which is probably more expensive than half the deck if you are playing budget.
@XmalkuthX
I just like playing Mono Green and Aggro so that's why I play this deck. I don't understand why you sound so offended when I ask that there be an optimized version. I would definitely list a budget version as well but why deter people trying to make a better list? There's plenty of diversity in Modern and being tier 3 is still viable.
Who isn't admitting this deck is a cheap deck? I don't know... You make so many straw man arguments, I don't know if they are rhetorical or if I should respond to them. No one is saying this is the best aggro deck in Modern. Why would offering an optimized list make no sense? It makes sense to add the fetches, I literally provided a bunch of evidence on why while you have gone "boo hoo I don't want to spend money on my turd." Also splashing colors is fine as well, I just like Mono Green, there's a splash list on the primer. I don't know man. You sound like you are just rambling. Even if you buy the fetches, this deck is still going to cost you less than most competitive standard decks...
@MagicYio
I like full art Dungroves. No Dismembers because I like my Dungroves and play 12 one drops. Depending on the list, there are only around 4 creatures that turn Rhonas on without any additional pumping assuming they survive. Just really not worth the investment imo
Long time ***** poster here. I've been wanting to post a guide of sorts for a while now. I have my share of criticisms and perhaps haven't addressed them correctly in the past. Here is an attempt to get a chain of posts going to hopefully provide some insight to other players.
Hot Takes Hopefully Settled
Which 3 drop?
With Dominaria's release, the deck will be getting probably the strongest inclusion since probably Avatar of the Resolute in Steel Leaf Champion. If there is some debate whether or not it replaces Leatherback Baloth, there shouldn't be. It is hands down better. It can't be blocked by Mana Dorks, Lingering Soul Tokens, Snapcaster, Most of the Humans deck, Baral/Goblin E, Etched Champion/most of the Affinity, etc. etc. It also trades with Tasigur and Gurmag Angler. The extra power is much better than the toughness because this is an aggro deck and you do want to accelerate the clock.
Play Fetches for Narnam?/Budget Discussion
The answer is yes. There should be no discussion if this deck should stick to budget or not. If you can play better cards or build a better list, go for it, you do not need to adhere to any budget restrictions. If you can spare around $200 dollars for a playset of Windswept Hearth and Wooded Foothills,it would significantly improve this deck for Narnam Renegade. Narnam Renegade makes E1 better, Rancor better, pump spells better, and helps with the curve as well. The deathtouch helps against some problems in the past like early goyfs/Tasigur/angler. Even with the fetches, this deck would still be considered budget relative to most modern decks. Getting these fetches also opens avenues for other modern decks as well. If you would like to improve your decklist and collection, I would highly recommend you invest in fetches. Oh yea, Narnam should be a staple for this deck unless you want to run a CoCo/Splash build.
Importance of Dryad Militant
Some people are trying out CoCo builds, for this to be happen, you need to cut some cards. It should not be Dryad Militant. I am going to disagree with some minor points in the main post. Dryad Militant is not a flex card and Kessig Prowler is a not going to make your list. You cut E1 and Narnam before Dryad Militant because Militant is so strong against Jund, Control, Pyromancer, and Storm.
Rhonas is a Staple?
With Steel Leaf Champion being released, the 3 drop slot is just so stacked and its going to be your least played slot. You need to pick your cards wisely and Rhonas the Indomitable can be really good in some situations and completely blank in some others. I am honestly not a fan of a card like this but I can definitely see it in some lists but it's not what I define as a staple. A staple should be a card that is played generally without special circumstances. Rhonas is a flex slot card and we have quite a few in our 3 slot like Dungrove Elder, Groundbreaker, and Boggart Ram-Gang.
All in all, I hope you find some of this helpful and if you disagree, feel free to let me know.
Well considering you don't want to use Vines on their turn, Veil is really friggin good if it saves your pressure/creature and replaces itself. There are so many applications where you can sequence them to misuse their removal/spells/abilities. Have you guys literally read, you and your permanents gain hexproof until the end of turn from u and b and spells can't be countered too? It also stops Cryptic and possibly draws you a card. Like what more do you want...
I don't know about you but Kitchen Finks is kind of not good right now. Especially when Burn decks don't swing as much now with the inclusion of Light up the Stage and Skewer the Critics. It simply doesn't do enough of anything. It also doesn't block Phoenix and swings for 3 for a 3 drop. You seem like a fan but honestly... its not even a jack of all trades because it doesn't do anything decent in this meta.
If you are asking to side in more threats like Kitchen Finks over Vei- sorry but please stop disappointing me.
Also Veil of Summer is an auto include as a 2-3 of in the sideboard- maybe 4 of. The only reason not to is your specific meta doesn't have blue or black.
3x Pelt Collector
2x Thorn Lieutenant
2x Merfolk Branchwalker
4x Growth-Chamber Guardian
4x Gruul Spellbreaker
2x Jadelight Ranger
4x Steel Leaf Champion
2x Nullhide Ferox
2x God-Eternal Rhonas
2x Ghalta, Primal Hunger
2x Domri, Chaos Bringer
4x Lava Coil
1x Vivien Reid
4x Rootbound Crag
13x Forest
1x Mountain
1x Vivien Reid
2x Banefire
3x Cindervines
1x Crushing Canopy
1x Collision//Collosus
1x Immortal Sun
2x Sorcerer's Spyglass
1x Vivien's Arkbow
1x Domri, Anarch of Bolas
What we need is a good god eternal rhonas. That is realistically the only card we could get for this set.
You're not wrong but I don't feel you are right either. I understand there are probably more niche scenarios where terminus complicates things but if the main reason you think Dungrove is not as good as it was is because the exact scenario of having both Strangleroot and your usually 1 of Dungrove. That just doesn't sound right. I understand your thought process but this isn't the hill Dungrove dies on especially with control not being as popular as it was.
Dungrove dies to Verdict and Wrath just the same and doesn't come out soon enough for the mana difference to matter. Please elaborate what you mean. I definitely agree the game plan for control is different than it was pre terminus builds but Dungrove does the same thing.
I think the only pretender is you. You have branded us as spikes and mentioned disparaging comments against budget only players in the past. However I believe the intentions of these comments were not against the players but the notion to refuse to try and optimize. Why can't we do both? By allowing us to try and play and discuss Mono Green Stompy and make it the best it can be while still having budget options. I don't see why that's bad at all or pointless. How can you pretend to try and call us Spikes and exclusive when we have been inclusive of budget options. You cannot say the same after you have bashed our intentions several times discourteously while muttering "but you can play what you like" in the end. Please try to see your hypocrisy. Mention we have a "spike exclusive mentality or get out" but you have the reverse "budget only mentality or get out".
You have literally said nothing new in your ramblings. I don't have to remind you, adding fetches to the this deck still makes it pretty dang budget in Modern. If you are so fervently stuck on budget, I'd suggest you not play Steel Leaf Champion either because it is at a nice 5 dollars a pop which is probably more expensive than half the deck if you are playing budget.
I just like playing Mono Green and Aggro so that's why I play this deck. I don't understand why you sound so offended when I ask that there be an optimized version. I would definitely list a budget version as well but why deter people trying to make a better list? There's plenty of diversity in Modern and being tier 3 is still viable.
Who isn't admitting this deck is a cheap deck? I don't know... You make so many straw man arguments, I don't know if they are rhetorical or if I should respond to them. No one is saying this is the best aggro deck in Modern. Why would offering an optimized list make no sense? It makes sense to add the fetches, I literally provided a bunch of evidence on why while you have gone "boo hoo I don't want to spend money on my turd." Also splashing colors is fine as well, I just like Mono Green, there's a splash list on the primer. I don't know man. You sound like you are just rambling. Even if you buy the fetches, this deck is still going to cost you less than most competitive standard decks...
@MagicYio
I like full art Dungroves. No Dismembers because I like my Dungroves and play 12 one drops. Depending on the list, there are only around 4 creatures that turn Rhonas on without any additional pumping assuming they survive. Just really not worth the investment imo
Long time ***** poster here. I've been wanting to post a guide of sorts for a while now. I have my share of criticisms and perhaps haven't addressed them correctly in the past. Here is an attempt to get a chain of posts going to hopefully provide some insight to other players.
Hot Takes Hopefully Settled
Which 3 drop?
With Dominaria's release, the deck will be getting probably the strongest inclusion since probably Avatar of the Resolute in Steel Leaf Champion. If there is some debate whether or not it replaces Leatherback Baloth, there shouldn't be. It is hands down better. It can't be blocked by Mana Dorks, Lingering Soul Tokens, Snapcaster, Most of the Humans deck, Baral/Goblin E, Etched Champion/most of the Affinity, etc. etc. It also trades with Tasigur and Gurmag Angler. The extra power is much better than the toughness because this is an aggro deck and you do want to accelerate the clock.
Play Fetches for Narnam?/Budget Discussion
The answer is yes. There should be no discussion if this deck should stick to budget or not. If you can play better cards or build a better list, go for it, you do not need to adhere to any budget restrictions. If you can spare around $200 dollars for a playset of Windswept Hearth and Wooded Foothills,it would significantly improve this deck for Narnam Renegade. Narnam Renegade makes E1 better, Rancor better, pump spells better, and helps with the curve as well. The deathtouch helps against some problems in the past like early goyfs/Tasigur/angler. Even with the fetches, this deck would still be considered budget relative to most modern decks. Getting these fetches also opens avenues for other modern decks as well. If you would like to improve your decklist and collection, I would highly recommend you invest in fetches. Oh yea, Narnam should be a staple for this deck unless you want to run a CoCo/Splash build.
Importance of Dryad Militant
Some people are trying out CoCo builds, for this to be happen, you need to cut some cards. It should not be Dryad Militant. I am going to disagree with some minor points in the main post. Dryad Militant is not a flex card and Kessig Prowler is a not going to make your list. You cut E1 and Narnam before Dryad Militant because Militant is so strong against Jund, Control, Pyromancer, and Storm.
Rhonas is a Staple?
With Steel Leaf Champion being released, the 3 drop slot is just so stacked and its going to be your least played slot. You need to pick your cards wisely and Rhonas the Indomitable can be really good in some situations and completely blank in some others. I am honestly not a fan of a card like this but I can definitely see it in some lists but it's not what I define as a staple. A staple should be a card that is played generally without special circumstances. Rhonas is a flex slot card and we have quite a few in our 3 slot like Dungrove Elder, Groundbreaker, and Boggart Ram-Gang.
All in all, I hope you find some of this helpful and if you disagree, feel free to let me know.
Here is the list I prefer:
12 Forest
2 Treetop Village
4 Windswept Hearth
4 Wooded Foothills
Creatures: 28
4 Dryad Militant
4 Experiment One
4 Narnam Regenade
2 Scavenging Ooze
4 Strangleroot Geist
4 Avatar of the Resolute
4 Steel Leaf Champion
2 Dungrove Elder
2 Aspect of Hydra
4 Rancor
4 Vines of Vastwood