Hunted Dragon can swing in mid warp.
Troll can not.
Troll gives one more permanent than the Troll.
Which, if you know the deck at all...YOU DON'T PLAY YOURE HUNTEDS PRE WARP!
They are there for post warp Permanent boosting. Thus why there is only 2.
This deck was started at the Wizards boards and I am one of the origional testers of the deck, I was planning on taking it to states, but it is still too shakey. Here is the best build I came up with over about a month of at least 20 test games a day.
I am not asking for any comments or any suggestions, because frankly, I’ve tested this to all ends and I don’t care if you think it’s good, bad or ugly. I am re-considering taking this to states merely for the fact that I have bored myself with such extensive testing. But, the deck is still very fun, and here is the best build I have come up with. Enjoy
// Sideboard
SB: 2 Kumano, Master Yamabushi
SB: 3 Kodama of the North Tree
SB: 4 Pyroclasm
SB: 3 Silklash Spider
SB: 3 Naturalize
_________________________________
A few things.
The mana base is perfect for what we have to work with.
4 ‘tops is a must.
Sakura is useless post warp, but his shuffle effect is great for the top. So 3 works.
Same goes with birds, but not for the shuffle, but for the 2nd turn 3-drops.
Only 2 arcs are needed because once you go infinite, you don’t need overkill.
Reito Lantern is just plain good. It is a safety net for when you’re opponent manages to nap both of your Arc’s one way or another.
____________
The Sidebord
The sideboard is for Control/Extraction.
The first thing they are going to look for is a Warp World.
Against control, you can just drop fatty after fatty until they can’t counter one, preferably Kodama.
Silklash is great against a number of things:
Meloku
Keiga
Kokusho
Well, all the Dragons
Says GG to WW a lot of the time unless they manage to storm around you, which brings us to:
Pyroclasm. Also, great synergy with Hunted Dragon.
I think that’s it, if you have any questions, ask away, but DON’T make suggestions.
Very good deck. The only suggestion, we already have talked about, woult be Cruel Edict, but edict and gasp basically come down to a choice of preference.
This deck does look like it shouldnt work, but it does. Master Apothocary combo's with horobi also, and besides that, his effect can be life saving. The body guard...I havn't exactly used his effect, so could be dropped. Planar guide is to help against things like hideous laughter/mutilate. and it does work. The only reason ANY black mana is here, is encase I must hardcast Rotlung or Horobi, but I rarely have a vial'less game.
When somone posts a deck for critiquing, the object is not to say it sucks, it wont work or to switch in and out more than half the deck. You are trying to make this a different deck, mostly Bw....not Wb. If anyone would like to do some testing on MWS, let me know, because as is, the deck works great for me and I'd like to play it out more with people who think it will fail...so it can be proven to me.
Well, Serum Visions from Portal, 7th, and 9th is much better than Opt when it comes to combo. Rather than just seeing one card, you get to see both. Combo doesn't care about instants.
Visions=5th Dawn last I checked...you mean sleight of hand?
Ok, I did NOT build this deck. The list was given to me by Mr. Brian Upham, and I have been playtesting this deck non-stop to see it's possible potential, and yes, it has lived up to much. It has the aggressive'ness of Rotlung Reanimator , the Control of the ole' Eight-and-a-half-tails + Horobi, Death's Wail bomb combo, and the shear annoyance of life's little infinate mana combo, Daru Spiritualist + Shuko/ Lightning Greaves ...and the standard AEther Vial to abuse in any and all creature heavy decks with any sort of tempo. This deck only runs 18 lands, and believe me, with a vial, it needs no more. I know, some of you will comment of "what if they destroy vial?" well...that's why the deck ahs more than just 1 land...plus, weathered wayfarer is always a nice little tool.
Blue/Green. Green has an overlooked hand-upping card, seek the horizon. Early game can save you, late game can give you +2 hand advantage. Kodama's reach as well.
Ok, this is a deck idea...but it's not working. The idea is to get an adept out, myojin for cards, tomya for more, neverending torment...keep tomoyaing...they lose in a couple turns...green is mainly for accel, other than that...pointless.
NEW VERSION IN PROGRESS
OK, this version dropped black, and actually has defense...Mind Cage. Thanx ro our friendly naighborhood Natsume for the help.
// Lands
22 Plains
1 Eiganjo Castle
// Creatures
4 Lantern Kami
4 Suntail Hawk
4 Isamaru, Hound of Konda
4 Hand of Honor
4 Paladin en-Vec
3 Hokori, Dust Drinker
// Spells
4 Glorious Anthem
2 Bathe in Light
4 Devouring Light
4 Umezawa's Jitte
This deck works just as well, if not better due to it's lack of mana screwing, than it's splashed brothers.
and this nice little sligh holds it's own against ALOT of tier decks.
// Lands
22 Mountain
// Creatures
4 Hearth Kami
4 Zo-Zu the Punisher
2 Scorched Rusalka
4 Frostling
4 Frenzied Goblin
4 Giant Solifuge
4 Boros Guildmage
// Spells
4 Volcanic Hammer
4 Shock
4 Char
Troll can not.
Troll gives one more permanent than the Troll.
Which, if you know the deck at all...YOU DON'T PLAY YOURE HUNTEDS PRE WARP!
They are there for post warp Permanent boosting. Thus why there is only 2.
I am not asking for any comments or any suggestions, because frankly, I’ve tested this to all ends and I don’t care if you think it’s good, bad or ugly. I am re-considering taking this to states merely for the fact that I have bored myself with such extensive testing. But, the deck is still very fun, and here is the best build I have come up with. Enjoy
// Lands
4 Mountain
4 Forbidden Orchard
4 Karplusan Forest
7 Forest
3 Tendo Ice Bridge
// Creatures
4 Anarchist
4 Wood Elves
2 Hunted Dragon
3 Birds of Paradise
3 Sakura-Tribe Elder
// Spells
4 Fists of Ironwood
3 Heartbeat of Spring
4 Overgrowth
4 Warp World
2 Galvanic Arc
1 Reito Lantern
4 Sensei's Divining Top
// Sideboard
SB: 2 Kumano, Master Yamabushi
SB: 3 Kodama of the North Tree
SB: 4 Pyroclasm
SB: 3 Silklash Spider
SB: 3 Naturalize
_________________________________
A few things.
The mana base is perfect for what we have to work with.
4 ‘tops is a must.
Sakura is useless post warp, but his shuffle effect is great for the top. So 3 works.
Same goes with birds, but not for the shuffle, but for the 2nd turn 3-drops.
Only 2 arcs are needed because once you go infinite, you don’t need overkill.
Reito Lantern is just plain good. It is a safety net for when you’re opponent manages to nap both of your Arc’s one way or another.
____________
The Sidebord
The sideboard is for Control/Extraction.
The first thing they are going to look for is a Warp World.
Against control, you can just drop fatty after fatty until they can’t counter one, preferably Kodama.
Silklash is great against a number of things:
Meloku
Keiga
Kokusho
Well, all the Dragons
Says GG to WW a lot of the time unless they manage to storm around you, which brings us to:
Pyroclasm. Also, great synergy with Hunted Dragon.
I think that’s it, if you have any questions, ask away, but DON’T make suggestions.
When somone posts a deck for critiquing, the object is not to say it sucks, it wont work or to switch in and out more than half the deck. You are trying to make this a different deck, mostly Bw....not Wb. If anyone would like to do some testing on MWS, let me know, because as is, the deck works great for me and I'd like to play it out more with people who think it will fail...so it can be proven to me.
Visions=5th Dawn last I checked...you mean sleight of hand?
1 [SOK] Miren, the Moaning Well
8 [UG] Plains
1 [CHK] Eiganjo Castle
2 [8E] City of Brass
4 [AP] Caves of Koilos
2 [ON] Starlit Sanctum
// Creatures
4 [ON] Weathered Wayfarer
4 [JU] Benevolent Bodyguard
4 [OD] Master Apothecary
4 [ON] Rotlung Reanimator
3 [CHK] Eight-and-a-Half-Tails
3 [CHK] Horobi, Death's Wail
4 [SC] Daru Spiritualist
4 [LE] Planar Guide
4 [DS] AEther Vial
1 [BOK] Shuko
1 [MR] Lightning Greaves
2 [FD] Steelshaper's Gift
4 [ON] Shared Triumph
The Sideboard is still in progress, let me know of any possible suggestions.
My SN for
AIM:
ICanWiggleMyWurn
Yahoo:
xx_xx_6sic6_xx_xx
NEW VERSION IN PROGRESS
OK, this version dropped black, and actually has defense...Mind Cage. Thanx ro our friendly naighborhood Natsume for the help.
9 [CHK] Forest (2)
6 [CHK] Island (3)
2 [BOK] Tendo Ice Bridge
1 [CHK] Okina, Temple to the Grandfathers
1 [CHK] Minamo, School at Water's Edge
1 [SOK] Oboro, Palace in the Clouds
1 [SOK] Mikokoro, Center of the Sea
3 [CHK] Jushi Apprentice
4 [CHK] Sakura-Tribe Elder
4 [CHK] Graceful Adept
3 [CHK] Azami, Lady of Scrolls
2 [CHK] Myojin of Seeing Winds
3 [SOK] Descendant of Soramaro
3 [CHK] Time of Need
4 [CHK] Reach Through Mists
3 [CHK] Heartbeat of Spring
3 [SOK] Meishin, the Mind Cage
3 [SOK] Twincast