• 1
  • 2
  • 3
  • 4
  • 5
  • Next
  • 3

    posted a message on 4chan poster claims Egypt theme, then another Ravnica block to follow Inistrad
    Quote from DneLegend »


    Theros 2013 Return to 2018
    Khans 2014 Return to 2019
    Battle for Zen 2015 Return 2020



    I think that we will most likely see a return to Dominaria in Fall 2018 to mark the 25th anniversary of Alpha, but that's just how I would do it.
    Posted in: Baseless Speculation
  • 0

    posted a message on Dragons of Tarkir - Future of Morph
    Yes, from a rules perspective, Morph could appear on spells as well as permanents, but to set DTK apart from KTK from a flavor standpoint (i.e. to show the "altered timeline") there is a benefit to giving the mechanic a new name.
    Posted in: Speculation
  • 0

    posted a message on Dragons of Tarkir - Future of Morph
    I think we need to look at this from a different perspective. In the Khans timeline, Manifest became Morph. As I see it, it seems like some Tarkir creatures (again, in that timeline) said "what if we found a way to Manifest ourselves?" And that's where Morph came from, from a flavor perspective. So the question is what else Manifest could grow into. As in, what would Dragons-timeline creatures or mages or whatever ask as an evolution of Manifest. One possibility would be for spells (non-permanents) to be self-Manifestable. For example:

    Self-manifesting Bolt
    RR
    Instant
    ~ deals 2 damage to target creature or player.
    Manaform R (you may cast this face down as a 2/2 creature for 3. Turn it face up at any time for its Manaform cost.)
    When ~ is turned face up, deal 3 damage to target creature or player, then place ~ in your graveyard.

    With a little bit of rules support, this may be feasible. Turning non-creatures face up is already foreseen in the Manifest rules. Could this be a possible evolution (along the flavor lines of solving the problem of spells that become Manifested)?
    Posted in: Speculation
  • 0

    posted a message on MaRo: Huey has a "unique block structure"
    I wonder if the third, Large set could be a realization of the supposed Mirrodin Pure/New Phyrexia conflict that was suggested when they pulled those shenanigans. A large set (~250 total) split into two different boosters, each aligned to some faction, with separate common and uncommon sheets, but shared rares and mythics to avoid the issue of chase cards appearing only in one of the two aligned packs. They could even tie in some prerelease/release day experience (along the line of the Hero's Journey from Theros) element to determine the final resolution of the block storyline, which would somehow factor into potential returns to Tarkir, future Core sets or other side releases. There'd be a big logistical component (constructed implications, result reporting, printing and marketing) to figure out, but ever since they teased New Phyrexia that way, I can't help but think the seed of an idea like this may have been germinating within R&D/Creative.
    Posted in: Speculation
  • 0

    posted a message on Last Mythic for Blue is a creature?
    The blue card in the cycle is apparently Omniscience. There may be a blue mythic creature yet unrevealed, but it won't be part of this cycle.
    Posted in: Speculation
  • 0

    posted a message on I forgot my DCI number
    Contact WoTC Customer Service. Send them your name/address at time of registration. I recently had my (6-digit—yes it was that old—the CS rep commented that he didn't even know if it would work without sticking 0s in front of it) DCI number looked up and reactivated after 10+ years of inactivity.
    Posted in: Magic General
  • 0

    posted a message on Will we ever get another Un- set?
    I've long held that the best way to release another Un-set would be as a duel deck or a pair of them (Pirates v. Ninjas, Cows v. Chickens), using old and new Silver Bordered Cards, allowing for a tighter humor and gameplay experience. A couple of 2-color and a couple of 3-color decks with a bunch of 1-ofs and 2-ofs wouldn't quite match the Unglued experience but if the gameplay of each deck had some consistent theme, it could work out well.
    Posted in: Magic General
  • 0

    posted a message on [FNM] Double-faced Token
    Quote from Shaderulz
    All tokens should be like this instead of putting dumb advertisements on the back, it would be easier to get a lot of each token if they were paired like that.


    Or we could accept the fact that, were it not for those ads, we wouldn't have token inserts in the first place.

    A few years ago, they realized "we can put ads in booster packs!", but then realized we, as a player base would never accept that. "Unless," they said, "we put tokens on the back!" and we've eaten it up like the greatest thing since sliced bread.

    In other words, we don't currently get tokens with awful ads on the back, we get ads with awesome tokens on the back.
    Posted in: The Rumor Mill
  • 0

    posted a message on Curses in AVR
    I think the quote suggests the opposite. He notes that Nagle wasn't on the Innistrad or Dark Ascension teams, though he was listed in the AVR announcement as a member of that team. He could have designed it in AVR design only for curses to be pulled from that design. I'd say a toss-up, leaning towards unlikely.
    Posted in: Speculation
  • 0

    posted a message on Wizards Time Zone
    With Daylight Savings, the update will be posted at -0400 GMT.
    Posted in: Magic General
  • 0

    posted a message on WotC's subtlety -- what are your examples?
    Quote from kramer733
    Phi is also used in math for "the empty set." In fact i'm pretty sure it's used more times as "The empty set" than "The golden ratio."


    They're similar, but not identical symbols.
    Posted in: Magic General
  • 0

    posted a message on [NPH] Card with wrath effect?
    You mean to say that "clear creatures from the board and replace them with a creature" isn't similar to "clear everything from the board and replace it with a few things of your choice"?
    Posted in: Speculation
  • 0

    posted a message on [NPH] Card with wrath effect?
    Couldn't they just be referring to Karn's ultimate sweep-and-a-whole-lot-more ability? Karn is the kind of card that there must have been color discussions about, with the final decision being colorless of course, but a planeswalker is the sort of card we'd recognize when we see it, as the article suggests.
    Posted in: Speculation
  • 0

    posted a message on [NPH] New Phyrexia is 90% Phyrexian
    Additionally, the revelation that the block was originally planned to start with New Phyrexia could finally explain the trademarks that showed up back in 2009. The plan could have been NPH-SOM-MPure in the original imagining of the story.
    Posted in: The Rumor Mill
  • 0

    posted a message on [M12] Either Giant Growth or Giant Spider not reprinted?
    I find it amusing that the two cards that have made it this far are both green cards with the word "Giant" in their names. Thinking of the two side-by-side, I have to conclude that an ordinary (pre-Giant-icizing) spider is a -1/1 creature with Reach.
    Posted in: The Rumor Mill
  • 0

    posted a message on Coolest Thing you have every done in a game.
    The Game: Mario Kart 64
    Scenario: 3-player race with my two brothers on Princess Peach's Castle stage.

    I lead easily on the last lap and as I approach the finish, I take a hard turn towards the water and jump off the track just as I cross the finish. While the computer-controlled celebration sequence has begun, Lakitu fishes me out of the water and places me back on the track behind the finish line. As one brother approaches the finish, I accelerate under computer control and cross in front of him. I'm credited with a second-place finish, my brother takes third and my other brother, still on the course, manages a fourth-place finish in a 3-man race.
    Posted in: Water Cooler Talk
  • 0

    posted a message on [[Official]] Are there any players/places to play in ______ ?
    I'm new(ish) to Rhode Island and am looking for a place to play. It's a small enough state that I don't need to specify where exactly I am ... do I?
    Posted in: Magic General
  • 0

    posted a message on Rgenerate vs Infect
    Quote from BoltzRcheap
    If so, what if it takes 'lethal' counters? Could I choose to turn it back into a creature before applying the -1 counters?


    If I understand your question correctly, you're asking if, say, your Mishra's Factory gets 2 -1/-1 counters, can you pay the 1 activation cost to turn it back into 2/2 and make the counters irrelevant? The answer to that is no, as the p/t-changing effect of the counters is applied after the p/t-setting effect of the Factory.
    Posted in: Magic Rulings Archives
  • 0

    posted a message on Homelands card-for-card remake, letters A-B
    Aysen Abbey (the original) provides GWU, whilst yours provides WUB. An oversight I presume?
    Posted in: Custom Card Creation
  • 0

    posted a message on Sacred Mirror and other trinkets
    Pestule: Rod of Ruin was T for artifact ping. Since this is repeatable and it allows you to spend excess mana at end of turn, splitting the cost over multiple turns, I think 5 counters is the sweet spot, or 4 counters with a 1 added to the second ability to minimize the impact of counter-manipulating shenanigans.
    Posted in: Custom Card Creation
  • 0

    posted a message on Fields of hope
    A symmetric effect is not necessarily (and is rarely) a balanced effect. Any deck that runs this would do it only because the lifegain is more beneficial to the card's controller than to the opponent.
    Posted in: Custom Card Creation
  • 0

    posted a message on Full MED 4 Spoiler up on Gatherer
    Most likely, the missing 9 cards are the various arts from the Urzatron.
    Posted in: The Rumor Mill
  • 0

    posted a message on [SOM] walkers and affiliation.
    Quote from Doom Lich


    *Rolls eyes*

    You do realise a transparent textbox with different shades like that of a planeswalker would look incredibly messy with a watermark right? I'm convinced it is that way for aesthetics and for no other reason.


    Agreed. The art transparency and shading contrast would look terrible with a watermark added into the mix. While Elspeth seems to be aligned with the Mirran faction in spirit, the card can't reasonably reflect that without the textbox becoming too busy and fugly.
    Posted in: Speculation
  • 0

    posted a message on StP or Factory in 2012?
    Quote from Skibo
    It's possible, but two data points don't prove anything. Magic products tend to use simple, iconic cards, the kind you'd use in a core set.

    I don't think M12 is finallized yet, nor do i think they plan these things out that far ahead.


    I'm not sure if M12 is finished yet, but it's at least well in the works. And a decision about which big-ticket iconic cards to bring back, like Bolt in M10 is likely one of the first things they figure out. I suppose it's plausible, but I'm not sure it's probable.
    Posted in: Speculation
  • 0

    posted a message on Any News on Overextended?
    Quote from reydien
    I'm not sure I understand. How exactly do you expect this Overextended format to work? All sets newer than a specific, unchanging starting block? The only way for your cards to never become obsolete is if the format never rotates but only grows, and my impression has been that when people talk about an "Overextended" format is they're expecting a rotating format that's simply larger than Extended (like the last 8 years instead of 4).


    This—everything from _______ forward—is exactly what'd been rumored as a companion change to the shortening of the Extended rotation window to 4 years. It locks the sets impacted by the Reserved List out and allows Wizards the theoretical ability to reprint any card within the format at any time. It'd be like a ... Modern Vintage.

    ... that's what I get for watching TV while posting ... I get mega'nath'd
    Posted in: Speculation
  • 0

    posted a message on [News Pertaining to MTG]!
    [complaint about the moderation]
    [comparison to nazi practices]
    [token attempt to make a partly on-topic post]
    [admission that i know i'll probably get warned for this]
    Posted in: the Speakeasy
  • 0

    posted a message on [SoM] Name and Number Crunch
    Quote from charlequin
    I'd even go further and say that we have probably seen zero or close to zero Phyrexian-faction cards so far. (Memoricide probably is but we haven't seen the "real" art for it yet.) Almost everything we've seen fits very well with the Mirrodin "style" that's already been built up and they pretty clearly want to keep the nature of the other faction "secret" for as long as possible.


    To back this up, notice how Wizards is eagerly embracing the return to Mirrodin, but have yet to use the P-word (Phyrexia) even once (to my knowledge) in the early push for SoM. MaRo's twitter alluded to the foundations laid 7 years ago in Mirrodin, but merely implied a deep background to the keyword InfeCt.

    Wizards is playing their Return-of-Yawgmoth-ites cards very close to the chest. It should come as no surprise that the balance of the previewed/promo arts for SoM feature the presumptive faction whose name they can't help but reveal (Announcing... Scars of something-to-be-disclosed-later!!!) and obfuscate the other.
    Posted in: The Rumor Mill
  • 0

    posted a message on [SoM Block] Cards Mentioning "Opening Hand"
    They've just done Leylines 2.0. It's much more likely to be a cycle of something novel. If the Scars-is-Alternate-Win-Conditions-Block theory (from Speculation) is to be believed, then it may be a cycle of Enchantments that would enable such a thing (or, to further distinguish from Leylines, Instants that create Emblems to create AWCs, but now I'm edging into Epileptic Trees territory).
    Posted in: Speculation
  • 0

    posted a message on [News Pertaining to MTG]!
    [quote of a prior person's post]
    [one-word statement of agreement]
    [modtext warning for a post that doesn't add to the discussion]
    Posted in: the Speakeasy
  • 0

    posted a message on How do you handle cheating when it's too late?
    In a formal (tournament) setting, the answer is simply "call a judge." In casual, i lean much more towards taking it as a learning experience. I wouldn't even necessarily call it cheating (in casual or competitive—"Cheating" has a formal meaning within the rules), but misplaying. A good player learns from his/her mistakes. A great player learns from them the first time they happen.
    Posted in: Magic General
  • 0

    posted a message on Future Block Codenames
    http://wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/mm/101

    Following "Hook" block (Hook, Line and Sinker, if I'm not mistaken), we have our (I believe) first mention of "Friends" block, which I take to imply Friends, Romans, Countrymen. Not at all useful for thinking ahead, but good to add to the future timetables.
    Posted in: Rumor Mill Archive
  • 0

    posted a message on power creep is an illusion?
    Quote from Promatim
    Creatures have Power and toughness. That is what power creep refers to.

    Saying that there is no power creep because creatures are stronger than spells now... that is what the whole power creep argument is.

    ABUR Magic = Spells > creatures
    Present Day Magic = Creatures > spells

    That is the power creep argument.


    I'd wager good money that only a small fraction of the playerbase would agree with your interpretation/framing of the power creep debate. I agree that the shift you describe has happened, but arguments of power creep are not limited to the creature/spell balance.
    In the game's early days (until some time around Ice Age), the emphasis in design was on splashy, flavorful, exciting cards, with less concern for overall power balance (though it was not ignored completely). Since then, there has been a wax/wane cycle of the overall power level of sets and blocks. I'd liken it less to global warming and more to the tides. See the Urza/Masques and Mirrodin/Kamigawa power level dropoffs.
    I think we've seen a greater number of powerful cards in recent sets, but the overall balance of the Standard (the most controllable constructed environment) card pool is fairly good, with a few standouts and answers for each. Limited has been, for the most part, equally well-managed in modern design (~Mirrodin-present).
    And ultimately, the goal of design is to create a fun, enjoyable game. A balanced environment is fun, but it is most fun when you're doing stuff, not just popping out vanilla after vanilla. Lightning Bolt is more fun than Shock. Baneslayer Angel is more fun than Serra Angel. Cancel is more fun than Mana Drain (speaking from the receiving end, of course).
    Posted in: Magic General
  • 0

    posted a message on Favorite Alchoholic Drink
    At the Chili's I frequent, I can still get them to make me a Blue Pacific Margarita (Sauza Tequila, Cointreau, Blue Curacao and mixers) with Midori in place of the Curacao. It's heavenly and, as a bonus, bright green. And no, they don't substitute in DeKuyper Melon Schnapps, which they're supposed to—I've been a regular there long enough that I get the name brand stuff.
    Posted in: Water Cooler Talk
  • 0

    posted a message on [M11] Previews For Tuesday, June 29 -- Angelic Arbiter, Aether Adept
    FWIW, "can't attack with creatures" seems to be a new template, based on a quick cursory check of Gatherer. I'm not sure if it means anything beyond the fact that MaGo is becoming a little more anal about precision of wordings or not, but it's worth noting.
    Posted in: The Rumor Mill
  • 0

    posted a message on [M11] Mitotic Slime
    This (or something very much like it) was my first ever custom card design. Back in 1996. Wow.
    Posted in: Rumor Mill Archive
  • 0

    posted a message on [M11]Jace's Ingenuity, Jace's Erasure, etc
    Quote from KPDaly16
    Am I seeing the image right that Jace's Erasure is #50 and Jace's Ingenuity is #66? If so, that's a pretty obvious flaw here.


    They could just as easily be 59 and 60. I'm not yet convinced either way.

    Ninja: Multi-'nathed! It's 'nathed without limits!
    Posted in: The Rumor Mill
  • 0

    posted a message on Announcing Deck Builder's Toolkit
    Quote from dataspot
    There are 11 different strategies that you can get 10 cards (plus a Terramorphic Expanse) from. That means that if the sets of 4 strategies can come in any combination, there are 7920 possible configurations of Toolboxes.


    Math teacher reporting in!

    Even if the order is random, this greatly overcounts the number of possible sets of configurations. Keep in mind that Burn-Weenie-Ramp-Vampires would really be the same as Weenie-Burn-Ramp-Vampires, but your method treats them as distinct. You've got to divide by 24, the number of ways to reorder any set of 4 choices. (More technical explanation: You found 11P4, but you want 11C4.) In the end there'd only be 330 different ways, but if they are packed in a set order, the whole point is moot.
    Posted in: The Rumor Mill
  • 0

    posted a message on More Mythics?
    Part of the reason we have so many mythic rares revealed already is because the Eldrazi—the titular focus of the set—take up about half of that rarity level. In order to spoil the flashy, exciting, major selling point Eldrazi, Wizards has (wisely) gone ahead and shown us a decent portion of the mythic cards in the set. I just hope the regular rares, once revealed en masse, don't all turn out to be kinda meh in comparison.
    Posted in: New Card Discussion
  • 0

    posted a message on [SOM] Possibilities for the theme
    Going back to Mirrodin without featuring artifacts doesn't make sense. Mirrodin has a strong artifact-based brand, and to have a block set on Mirrodin without playing up its past mechanical associations would be pointless. It'd be like setting a block on Ravnica without in any way featuring the city setting. You might as well set it somewhere else.
    I'd guess that artifacts will have a strong presence in Scars, though probably not quite as pushed as in Mirrodin the first time around.
    Posted in: Speculation
  • 0

    posted a message on [ROE] JeuxOnLine Preview: Domestication
    Someone who actually speaks French/is familiar with French templating may correct me if I'm wrong, but it's your (votre) end step, not each end step, so if you manage to play this aura at an unusual time, you might be able to steal a blocker and then attack with it, as you'd have controlled the critter since before the start of that turn. An odd, usually meaningless technicality, but worth mentioning. Or you could Shrink the critter you steal to get its power under 4 for a moment, and then get it back to full strength in time to attack with it.
    Posted in: The Rumor Mill
  • 0

    posted a message on [ROE] Rolling Stones Variant
    But with the "defender matters" cards in the set, you don't want the creatures to lose defender, just to be able to ignore it.
    Posted in: Speculation
  • 0

    posted a message on [ROE] Booster box & Fatpack pics
    While the Worldwake Fat Pack preview showed the "Sample Chapter Not for Resale" banner across the novel, this shows no such disclaimer. It would appear the novel has returned to the Fat Pack, much to the delight of many.
    Posted in: Rumor Mill Archive
  • 0

    posted a message on "Lights" block hint from a Mark Rosewater interview
    Simple: it's exactly what we thought it was.


    Flashes of Dennis Green. Warning: Language. NSFW.

    There's a subtle difference between nostalgia (what we saw in Time Spiral) and this new sense of resonance. In Time Spiral, you had to be in on the joke to get it. (Based on what MaRo promises,) in "Lights," if you're in on the joke, you'll appreciate it better, but everyone will at least have a chuckle.
    Posted in: Speculation
  • 0

    posted a message on Who Wants Legends in M11?
    Quote from Metallix87
    I hope not. I prefer that they just focus on a neutral Magic setting w/ some flavorful Planeswalkers.


    I agree with this sentiment. I think the MXX core sets should remain somewhat generic, while Legendary permanents should appear within the block settings. Planeswalkers have taken over the role that legends played within Tenth Edition.
    Posted in: Speculation
  • 0

    posted a message on [ROE] Rosewater's Hint
    I'm not convinced that a colorless-only mana symbol would ever be introduced. There'd be just too much potential for confusion with the existing generic mana symbol. In fact, I think there's not too many more symbols that could be introduced at this point aside from perhaps a more Zelda-like Pink Heart "pay one life" symbol in a life-total matters block.
    Posted in: Speculation
  • 0

    posted a message on Standstill and range
    Quote from Sillia
    So in this case, A and E would draw and B, C and D would not?

    --S


    Correct. B would not, as B is not an opponent of himself. C and D would not because they are outside of A's range of influence.

    Ninj'edit: 'nathed.
    Posted in: Magic Rulings Archives
  • 0

    posted a message on Standstill and range
    Range meaning sphere (range) of influence ...

    I think the effect is controlled by player A, so, despite the fact that's it's player B's turn, only players A and E would draw.
    Posted in: Magic Rulings Archives
  • 0

    posted a message on auras need their day in the sun
    Quote from Pharmalade
    The problem usually is the creature itself getting destroyed. Not the aura.


    True. But then the trick is doing it without it feeling tooo too much like equipment. Which is kinda why the Zendikons work so well.
    Posted in: Custom Card Creation
  • 0

    posted a message on auras need their day in the sun
    Perhaps an aura that presents some do-i-destroy-it-or-don't-I tension:

    Radioactive Awesomeness 1W
    Enchantment–Aura
    Enchant Creature
    Enchanted creature gets +1/+1 and gains First Strike.
    If ~ is put into a graveyard from play, put two +1/+1 counters on the creature it last enchanted.
    Posted in: Custom Card Creation
  • 0

    posted a message on An offensive card for defense
    I could see it at XXWW to discourage splashing for a finisher like this and at mythic. It's very clever, but the complexity of a XX spell, with two Xs in the text is kinda a stretch even at mythic. I'd like it. A lot.
    Posted in: Custom Card Creation
  • 0

    posted a message on Reserve List modifications, are they coming?
    I'd expect that the reserve list itself will be unchanged, but the interpretation of the reserve list's allowance for reprints be re-interpreted. I think we'll see a reserve list reprint in almost every FTV, Duel Decks and Premium Deck collection release henceforth. We still won't see those reserved cards that completely warp formats, but we will start to see reprints of those cards that were set aside by association, not by necessity.
    Posted in: Speculation
  • 0

    posted a message on [ROE] Rise of the Eldrazi booster box description
    Quote from Syrn
    ... Oh and what if in worldwake, Walking Atlas was just a slip of the tongue. A hint towards Eldrazi and Colorless non Artifact creatures!

    My money's on it not being any intentional foreshadowing, but much more likely something that slipped through because they had been spending too much time working with colorless non-artifacts in RoE.
    Posted in: The Rumor Mill
  • 0

    posted a message on Colorless w/o Artifacts
    Quote from listen here now
    Though more likely they were just playtesting a bunch of Eldrazi and missed this typo?


    Methinks you hit the nail right on the head.
    Posted in: Speculation
  • 0

    posted a message on Colorless w/o Artifacts
    The Reaper King and countless Alara slash Esper-based colored artifacts all strongly push the notion that the silver frames are assigned to artifacts on the basis of their card type, not casting cost. As a non-artifact Walking Atlas would break that precedent, and as an orphan (the only one of its ilk) and a Limited-relevant common, no less, in a small set just seems sloppy.
    The fact that the consensus on this forum tends to believe, or at least hope, that this is a mistake should show how bad a move this, if intentional, would be.
    Posted in: Speculation
  • 0

    posted a message on [WWK]MaRo Twitter
    Quote from SgtD
    Maybe it's the English teacher in me (or the Bostonian), but that word "wicked" is curious here. Sure, black creatures tend to be bad, vile, wicked, but does anyone think that the choice of adjective here might be portentious?


    That's true, MaRo did go to college in Boston, IIRC.
    Posted in: Speculation
  • 0

    posted a message on [WWK] Pulse Tracker (Confirmed)
    Eerily reminiscent of Poison, and very synergistic with the 10 Life Vampire theme from Zendikar.
    I'll believe it.
    Posted in: The Rumor Mill
  • 0

    posted a message on Locus... cloudpost twin in WWK?
    It would seem I was right to push back against the "it must be a land. there's no way it won't be one" crowd, though this is quite the clever twist.
    Posted in: Speculation
  • 0

    posted a message on What happened to the multi art cards.
    Additionally, it was a headache to collectors. Fallen Empires was replete with cards with two or four distinct arts, and describing the four different Thallids or Icatian Javelineers was a terrible bother, as well as trying to track down the different copies of the same thing. It's nice how Wizards does it now, with alternate-art promos.
    Posted in: Magic General
  • 0

    posted a message on Locus... cloudpost twin in WWK?
    Quote from luminum can
    "The set with the new Locus" sells itself quite nicely. Cloudpost is longtime favorite in casual and older formats. "Land Creature" is by itself a very rarely done mechanic. Putting it on the same card as a new Locus is overkill, in my opinion. A new Locus is exciting all by itself with being a Land Creature as well.

    It would be different if Land Creatures were used more often, but it's only ever been done once. Doing it for the second time on the second Locus ever printed is too much.


    My point exactly. If "Locus" appears on a Land—Locus, it won't be a Land Creature. When we see a Land Creature, we'll see them in droves. Or maybe groves, if they're heavy in green.
    Posted in: Speculation
  • 0

    posted a message on Locus... cloudpost twin in WWK?
    Quote from clan_iraq
    I think counters and static X/X are both inelegant ways to do it. I work as a game developer too, and I've been studying Maro's articles for years- were I to be making this card, I'd do it in both the most elegant and grokkable way possible if I could. And I'm guessing that this means that for the player, were it a manland, it would be a continuous X/X instead of static- an ability like the "Land Creature" that has X/X where X = number of locus. Its complicated for the player to remember the power/toughness of static X/X creatures that are set each time they activate when things can change like killing another one, and can lead to headaches.

    Personally I figure either the Land Creature or the 'Becomes an X/X until EOT", not the +1/+1 counters or 0/0. Anyway, theres an unaccounted for X/X left, isn't there?


    A lone Land Creature would be out of place, even in the Land block. A twist/development as big as that would come in a large expansion, not the small Winter expansion. A Locus-influenced manland I could buy, but it would, at the same time, distract from the allied-dual-manland cycle. I think, in Speculation, sometimes we undervalue the ... I'll call it busyness of a set ... the amount going on at a time. While MaRo might prize innovation, there's also a limit on the amount of healthy innovation, that, should it be pushed too far, can be detrimental to a set's health. The set becomes too busy, and cards start to distract from one another. If there's a cycle of allied-color manlands, having other manlands makes that keystone cycle feel less special, so (admittedly being very very very verrrrrrry far from a professional game designer), even though the Locus you suggest sounds well designed, I'd want to keep either one of them from distracting from the other, lest the LocusManLand overshadow the AlliedManLand or vice-versa.

    It all comes back to building an identity for the set. Either "The set with the AlliedManLands" or "The set with the LocusManLand" is a stronger brand than "The set with all those ManLands," and, experience (with Magic, as well as in retail) tells me that the Brand argument will win out. If not, I'll eat my ... something. Not a hat. I've made that mistake one time too many in the past.
    Posted in: Speculation
  • 0

    posted a message on Multikicker Errata
    Quote from silvercut
    Chub Toad and Mistform Ultimus did not receive errata because bushido and changeling both have very specific flavor attached to them.

    Cyclone's cumulative upkeep errata was removed because it was printed before Ice Age, and it functions slightly differently than cumulative upkeep. Comparable cards with cumulative upkeep, like Balduvian Fallen, use a triggered ability when the upkeep cost is paid, but Cyclone's effect as printed happens immediately after paying without triggering and passing priority.

    Oubliette and Tawnos's Coffin similarly were printed before Mirage, and they function slightly differently than phasing by returning the card tapped.

    Undergrowth, Primitive Justice, and Taste of Paradise on the other hand would be nearly functionally the same if they had kicker/multikicker. Ertai's Trickery is really the only difference if they were keyworded, which isn't that big an issue. Shrugs When fear was keyworded it had a more massive affect on cards like Mind Bend than keywording these three cards would have.


    Thank you for the well-reasoned argument that the rest of us CBA'd to put together. I think that the more meta-sense of flavor and branding of tying keywords to blocks prevents this kind of reckless errata. Otherwise, due to all of its innovation, about 1/3 of Alliances would retroactively have keywords from later sets.
    Posted in: Speculation
  • 0

    posted a message on [WWK] Cunning Sparkmage (Etincemage rusé)
    In Limited, this changes a lot. It will be a high pick for anyone already in red by the time you get to WWK packs, and might even be enough to make splashing red far more tempting in earlier picks.
    Posted in: The Rumor Mill
  • 0

    posted a message on Locus... cloudpost twin in WWK?
    Quote from clan_iraq
    I actually thought about that- the fyndhorn / llanowar effect
    But I think its kinda unlikely. It wouldn't be very broken- even with vesuva its 12/60 cards. But eh, theres so much more design space for locus I'd be very disappointed if it wasn't the X/X manland kind of deal or something neat like that


    Urzatron would likewise take up the same 1/5 of your deck (probably less than half of your manabase), but this would have a higher payoff. With 'Tron, 3 lands in play gave 7 mana, 4 gave (at most) 10, 5 gave 13 and 6 gave 16. With double-cloudpost, 3 would give 9, 4 would give 16, 5 would give 25 and 6 would give 36. Plus, as the pieces are interchangeable, you could conceivably free up a few slots from tutors.

    If, however, the new Locus (if it's a land, an assertion of which i remain unconvinced) has simply "T: Add 1 to your mana pool", the scaling is not as crazy. Perhaps that ability alongside "T: Target creature gets +1/+1 until end of card for each Locus in play", so that it scales similarly, and so that it and Cloudpost improve each other.
    Posted in: Speculation
  • 0

    posted a message on Multikicker Errata
    ... then pretty much the only thing left is your example of Chub Toad - and we know the reason it doesn't have bushido is flavor first.


    Beyond the immediate flavor of Bushido restricted to Samurai, there's also the, shall we say, meta-level flavor of restricting a keyword to a block (or two or three) unless it becomes evergreen. Kicker is tightly tied to Invasion block, and, now, Zendikar block. To have it (or, to be precise, a variant on it) on a random card from Alliances just seems incongruous, even though it technically could be templated with Multikicker

    The functional difference with Ertai's Trickery is a more fitting argument, considering Cyclone is back to where it was before CU.


    This reversal of the past update of Cyclone is a good further example of the unlikeliness of errata to PJ.
    Posted in: Speculation
  • 0

    posted a message on Locus... cloudpost twin in WWK?
    Quote from bitterroot
    Anyone think this might just be a functional reprint of cloudpost. Basically saying "You can now run 8 Cloudposts." That seems pretty reasonable to me.


    I'd just worry about the implications that'd have on a mana curve. 4 Cloudposts + 4 "Nimbusposts" (plus Vesuva) is just begging to be broken even more than Urzatron ever was.
    Posted in: Speculation
  • 0

    posted a message on Multikicker Errata
    In the past, Wizards has proven reluctant to do this sort of thing (reword cards out-of-block with block keywords.) See Chub Toad's lack of Bushido, for one example. Also, with Kicker triggers, PJ would become functionally different, which WotC likewise shies away from.
    Posted in: Speculation
  • 0

    posted a message on Locus... cloudpost twin in WWK?
    Quote from clan_iraq
    It cannot appear on the type of anything that is non-land
    Types do not cross over from one card type to another, barring shenanigans like Tribal. You can't have a "Land - Elf", nor can you have "Creature - Forest". (you CAN have a Land Creature - Forest Elf, because then it is two different types one referring to each, and the elf is not a land type). Nor can you have "Creature - Locus", nor can you have "Instant - Locus".


    For it to be in the name of a card would just be ridiculously silly because of the confusion it would cause for judges when it came to cloudpost, and they wouldn't intentionally use a unique word like "Locus" out of its context.


    The only way you'll see Locus on a non-land is if its the name of a new illustrator, or if they've gone over the moon and printed a "Tribal Land Instant Planeswalker - Beast Locus Trap Jace"!


    I realize it wouldn't carry over on card types, but I don't think it'd be any more confusing than the case of Jungle Shrine relative to the Shrines of Kamigawa block. (Does my Honden of Seeing Winds give me a card for each of my Jungle Shrines?)

    I agree that it's quite likely that we're looking at some "Land—Locus", but to say that there's 0% chance that we'll never see the word Locus, a perfectly cromulent English word that exudes something of a unique flavor, in a card's name again because of a single card in a block 5 years ago is a bit of a stretch. Yes we will see other Loci again, in the sense of the subtype, but we will also see a card named "Quest for Evil's Locus" or something like that. Simply because the word has a game meaning does not restrict the use of the word to solely that usage, especially when it appears on a quite limited number of cards (in the case of Shrines, 5; Loci, 1, and 1 because even 2 approaches brokenness, as Vesuva shows).

    If Zendikar were anything but the land block, I'd put money on the word appearing in a card title, but, such as things are, it's closer to a toss-up.
    Posted in: Speculation
  • 0

    posted a message on Locus... cloudpost twin in WWK?
    I'm not 100 percent sold that it must be a land either, and won't be until we have something spoiled, or we find _______post in the orb for some value of that blank. In a land-based set, it'd be nice to see a repeat of that favorite land mechanic, but it's far from the only possibility.
    Until we see otherwise, Locus could appear on a Quest or Instant in its English meaning, just as Shrine (Jungle) and Arcane (Arcane Sanctum) both re-used even newer Subtypes without relating back to the Kamigawa meanings of the words.
    Posted in: Speculation
  • 0

    posted a message on [M11] Rules Change
    Quote from Ryoka
    ^ Now this should be commended...."All versions of a Planeswalker is legal in a format if any variants of the Planeswalker is legal".....I LIKE THIS!

    it also makes sense flavourfully...


    But it's in no way a tweak of an M10 rules change. It's a wholesale change to a decade-old system of format legality. I'm going with no here.

    I think the change is likely some fix for Deathtouch, without creating a Trample loophole. MaGo and the rules team has had a year to figure out a way to smooth over that weirdness in a (hopefully) intuitive and (hopefully) less clunky way.
    Posted in: Speculation
  • 0

    posted a message on Why are there no mythic lands in ZEN
    I can think of a few other old lands that might fit the bill, such as Teferi's Isle or maybe Maze of Ith.
    Posted in: Speculation
  • 0

    posted a message on Lands permanently exiled?
    It seems counter-intuitive, but this is a rather well-known combo from sets past. When the Razer enters the battlefield, the first trigger is put on the stack. At that point, it is on the battlefield, so it can be sacrificed, Lightning Bolted, etc. If that is done before the ETB trigger resolves, the Razer's leaves the battlefield trigger will be added to the stack and (if nothing else happens,) will resolve first, returning nothing to play. The ETB trigger will then resolve, exiling all lands, but the linked ability will be unable to return them. Pretty sneaky, sis.
    Posted in: Magic Rulings Archives
  • 0

    posted a message on Merry Christmas
    Merry Christmas, everybody! And to all a good night.
    Posted in: Special Occasions
  • 0

    posted a message on Next duel decks?
    As I suggested last time this came up, the tight design of a Duel Decks release makes it the perfect way to print a third Un-set. Rather than rehash my previous argument, here's a link:

    http://forums.mtgsalvation.com/showthread.php?p=3659175#post3659175

    EDIT: Upon reading my previous post, I had argued that the Un-style-lands would be a primary selling point to core serious players, but the Zendikar lands have made that point at least slightly moot.
    Posted in: Speculation
  • 0

    posted a message on [WWK] Untapped?
    Something like ...
    Land of Slightly Earlier Opportunity
    Land
    T: Add 1 to your mana pool.
    When ~ EtB, choose a color. If a permanent of the chosen color would EtB tapped, it EtB untapped instead.

    That way, it's not wholly abusable with lands that EtB tapped for balance.
    Also, it mines the design territory of trading your land drop for something. Here, instead of an on-color land drop, you get a rule-bending land.
    Posted in: Speculation
  • 0

    posted a message on Assemble a Contraption ?
    Quote from Koopa
    I understand it was a joke but so was The Cheese Stands Alone and then we got Barren Glory

    sure the card still isn't great, but then why make Contraption and official Artifact type? Also I have a hard time believing that ANYTHING is impossible to happen if it existed in Future Sight.

    Filter Lands were in Future Sight.... ONLY ☺☺☺☺ THEY PUT THEM IN THE NEXT BLOCK!

    Colored Artifacts? Damn! Those are is the Alara Block!

    And then this eerie Ghostfire connection that is bonding many different cards and stories together... making this upcoming block the big "thing" that everyone is talking about....

    And you want me to just assume that this will never happen?
    .
    .
    .
    .
    .
    Given the past, it seems very very feasible to me... especially if we are destined to return to Mirrodin.


    Before Barren Glory was even printed, MaRo had said that it was Standard-printable. Show me a column on dailymtg where they say that Hybrid-Filter Lands were a joke. Show me a column on dailymtg where they say colored artifacts were a joke.

    Now, let me show you column after column on dailymtg where they outright say, in almost as many words, that contraptions and Steamflogger Boss were a joke.

    http://www.wizards.com/MagiC/Magazine/Article.aspx?x=mtgcom/daily/af170

    http://www.wizards.com/magic/Magazine/Article.aspx?x=mtgcom/daily/af169

    http://www.wizards.com/magic/Magazine/Article.aspx?x=mtgcom/daily/mr277

    I'd say that all of R&D would have to get run over by a dozen busses, each one driven by a team of dwarves before we see contraptions outside of silver-border land. If you can't accept this, you should prepare yourself for a tough life of disappointment, at least as far as Steamfloggers are concerned.

    Also: anything is impossible? I guess I should hold on to my Goyfs for when they're reprinted.
    Posted in: Speculation
  • To post a comment, please or register a new account.