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Oct 10, 2017Its power would be 7, since two instances of its triggered ability will have resolved. Multiple instances of an effect that modifies a creature's power and toughness are cumulative (or they effectively cancel each other out, if one effect is increasing it and another is decreasing it.)Posted in: Magic Rulings
Oct 10, 2017Artscrafter posted a message on Sunbird's Invocation and Approach of the Second SunPosted in: Magic Rulings
Maybe, maybe not.Quote from Dan_Fendi »So, enchantment destruction and countermagic will kill the combo
Enchantment destruction will kill the combo if they destroy Sunbird's Invocation before you cast Approach of the Second Sun, but it won't do anything if you have already gotten the Invocation to trigger (removing the source of a triggered ability doesn't affect triggered abilities on the stack.) If you can manage to produce enough mana to cast Invocation and then immediately cast Approach, your opponent can't do anything since you get priority first after Invocation resolves (assuming you're not somehow casting it on an opponent's turn, and that nothing triggers from Invocation entering the battlefield.)
Countermagic will keep you from winning the game if it's pointed at the copy you cast from your hand (Tango). Countering the Cash copy won't do much because it still counts as having been cast as far as Tango is concerned.
Oct 4, 2017This is legal.Posted in: Magic Rulings
Objects on the stack resolve one at a time, and players get priority to take further actions after each individual object on the stack resolves. After the first Censor resolves and B spends mana to avoid the counter effect, players get priority again and A can cast another Censor.
Sep 28, 2017Artscrafter posted a message on Can I fail to find with my own thoughtseize targeting myselfRule 701.15b doesn't apply to this scenario because you're not searching a zone. Choosing a card from a revealed hand isn't the same thing as searching it. (Compare Surgical Extraction, which specifically instructs you to search a player's hand, and consequently would allow you to fail to find.) You must choose a card if you are able to.Posted in: Magic Rulings
Sep 28, 2017The full procedure here when a player leaves the game is:Posted in: Magic Rulings
1. All objects owned by that player leave the game completely. (This will end the effect of, say, Control Magic if that player owns it.)
2. All continuous effects that cause that player to control things end. (This is the relevant step for Goblin Festival in this scenario.)
3. If there are any objects not owned by that player that they would still control after ending all control-changing effects, those objects are exiled. This can happen if that player was the default controller of something because it entered the battlefield under their control, e.g. via Bribery or Gather Specimens.
Sep 26, 2017Posted in: Magic Rulings
Just as a bit of rules background on this: There isn't a "discard phase" as a distinct part of the turn anymore, which makes the original text "skip your discard phase" meaningless under the current rules framework. Players discard down to their maximum hand size during the cleanup step, but a bunch of other things happen during the cleanup step as well (notably, removing marked damage from creatures and ending continuous effects with "until end of turn" durations) so skipping that step outright would cause other problems. The change to "You have no maximum hand size" is what preserves the card's functionality.
Sep 25, 2017Triggered abilities, such as Butcher of Malakir's, don't go onto the stack until the next time a player would receive priority. Before that, the currently resolving spell or ability has to finish resolving.Posted in: Magic Rulings
The effects of Sheer Drop with the awaken cost paid are to destroy the creature, then put +1/+1 counters on a land and make it a creature. All of this happens before anyone gets priority; therefore, the land is a creature by the time Butcher of Malakir's ability goes onto the stack - let alone resolves. If your opponent's only creature is that land, they'll have to sacrifice it.
Sep 15, 2017Clarifying one thing...Posted in: Magic Rulings
To be precise: Mirage Mirror isn't still a copy of Relentless Dead while it's in the graveyard... but that doesn't matter. Abilities that trigger when something leaves the battlefield* look at the object that was on the battlefield, not the one it became in the new zone. Since the Mirror was a Relentless Dead at the point just before it died, you'll get the triggers.Quote from Walker_ID »is it still a relentless dead when it hits the graveyard
*One notable disclaimer: There are things that look like a leaves-the-battlefield trigger but aren't, such as Emrakul, the Aeons Torn's "is put into a graveyard from anywhere" trigger. Since this one doesn't specify that it has to come from the battlefield, it isn't a leaves-the-battlefield trigger.
Sep 15, 2017Once an ability is activated, it exists independently from its source. This principle usually applies to removal of the source, but it also applies to text-changing effects - essentially, the text of the ability while it's on the stack is the text that the ability had when it was activated. The emblem would still apply to Swamps unless you applied the text-changing effect to Liliana before it was activated.Posted in: Magic Rulings
Sep 10, 2017There's a timing aspect to this that's worth digging into. If your opponent has 11 lands and 2 of them are Celestial Colonnades, then (assuming each land produces one mana and they have no other mana sources) the only way for them to animate the second Colonnade while keeping it untapped is by tapping the first, already animated one, for mana.Posted in: Magic Rulings
Your opponent can still do this, but it requires a bit of timing finesse on their part. If they jump the gun and activate the second Colonnade's ability in response to Cryptic Command, that will resolve before Cryptic does and the newly animated Colonnade will be tapped down when Cryptic resolves. However, they have the option of tapping the animated Colonnade for mana, letting it sit in their mana pool, allowing Cryptic to resolve, and then activating the other Colonnade's animation ability using the floating mana.
Sep 7, 2017You are correct. Master Biomancer's ability applies a replacement effect to creatures entering the battlefield. This means that the Impersonator is never on the battlefield without the +1/+1 counters granted by Biomancer's ability.Posted in: Magic Rulings
Compare with triggered abilities (e.g. Cathars' Crusade or the Graft ability) which happen after the creature has entered the battlefield; this would be too late for an Impersonator that didn't copy something.
Sep 7, 2017(If the intent was to have the mana pay for Guardian's ability, that isn't going to actually work... The mana would be generated during the Declare Attackers step and would be removed from the pool by the time combat damage happens.)Posted in: Custom Card Contests and Games
Ghitu Warlord 1RR
Creature - Human Warrior
R: Ghitu Warlord gets +1/+0 until end of turn.
Sep 5, 2017Templating for that seems to be "Whenever a permanent is turned face up" according to similar cards on Gatherer.Posted in: Custom Card Contests and Games
Enraged Scorpion 1B
Creature - Scorpion
If a creature an opponent controls would fight another creature you control, it fights Enraged Scorpion instead.
Sep 5, 2017Glory of Combat 1RWPosted in: Custom Card Contests and Games
Enchantment - Aura
When Glory of Combat enters the battlefield, put a +1/+1 counter on each creature you control.
Whenever you attack with one or more creatures, put a +1/+1 counter on enchanted creature.
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