If you're going for more of a midrange sort of build, like it looks like you are, (control early game, bust out some aggro after a few turns) I would most definitely pack at least 4 early discard spells. Inquisition of Kozilek, Duress, Despise, take your pick. I'd drop the mana myrs as they don't really help you much, and if you DO want to ramp I'd say splash green, or at the very least get 4x of your mana producers as you want them early game.
I'd also suggest getting rid of the Chancellor, and as you are running mono black there is almost no reason to not run Phyrexian Obliterator. He is a house and can be hard for a lot of decks to deal with. You also need at least a couple Grave Titans in there, as he is also one of the best black creatures.
I'll try out the Oblierator. I wanted some flyers which is why I Did Chancellor, and he beats hell out of aggro with his lifelink.
Black Control/Aggro. Use mana-producers like the Myrs, and cast out all your big fiesty demons earlier than usual, and kill, kill, kill! During early-game you'll be setting up a little, and do not worry, Black Sun's Zenith spells doom for the beginning.
1. Rhys was one of my favorite cards
2. I thought it'd be good, or cool to make a deck only using equipment spells, swinging for 27 with Trample, Haste, Vigilance, Double Strike, and Lifelink?
This deck is SLOW! compared to 12Post. Do you know how amazing 12Post is late game? 2 Posts is the same about of mana as 2 Eldrazi Temple, but at 3 Posts and 3 Temples, the Posts are already adding considerably more mana. There are also more of them in the deck, and getting just 3 is a pretty small amount for the deck. Not only is this deck slower, but it faces 2 other issues:
It has less tutor spells and it has less card advantage:
These problems get answered by playing cards like Sylvan Scrying, Expedition Map, Reap and Sow, and namely, Primeval Titan. By playing these cards, you can get Eldrazi Temple / Cloudpost and such to be able to tutor for the Eldrazi, meaning you only have to play like 1, and therefor freeing up a ton of room in the deck.
Slow? Not at all!!! Well I tested it, sure it can be VERY slow, but not slow....nope....nope....
As far as I'm concerned the only way to play current standard is Caw Blade. Everything else is p ****, tbh.
If that's your opinion, fine, but try to back up your opinions other than just "this is poop, move on". Warning issued.
That's rather ignorant. Puresteel, and Goblins have seem to kill off Caw-Blade for a bit.
To be on Topic: I run 4x Emrakul, 3x Ulamog, 3x Kozilek, 2x Spawnsire, and 2x It that Betrays. Rest is all Cultivates, Harrows, Rampant Growth,o Khalhni Heart, and Llanowar Elves. About turn 5 I can get out Ulamog, then later Emrakul, and wreak havoc!
Deck based on getting as many lands as you can, and as quickly. Thanks to the immense land, and mana generating it's fairly easy to get out that flying UFO with roots under it. There are other creatures also to get out that are very crazy.
Red/Black deck that uses burn spells. It may not be as "amazing" as RDW, but it has proven quite well against some major decks. For backing it up, I never aim at creatures. Yeah Tempered Steel, I aim at the opponent, that's what all the burn is for. Killing him, not the creatures unless it has something with "Puresteel Paladin" in it's name. Fast deck with consistent way of winning. However this deck suffers from loss of draw power due to it's crazy speed, but Sign in Blood helps. Helps even more when you aim it at your opponent causing another chance of game fail! Puresteel, and Pod decks are a bit of an issue because they both wield crazy creatures! Vampires is another thing to mention also....Oh yeah Ulamog is just a joke. Sometimes I actually would put it in my deck because he kills stuff, but also makes people think "What is wrong with this kid?"
Well the deck will be no where be as good without pa.
I made a test version, and it was good without it. If I were to play it'd be a waste because then people are going to kill the card, and then that is a waste of playing.
Blue gives me drawing, Red gives me death burn. This deck uses 22 lands. I might run 20, but who knows. This is a rapid-draw-burn. Draw cards, and burn your opponent without fear of losing your hand. Sphinx, and Lavamancer make use of drawing, and burn cards.
I'll try out the Oblierator. I wanted some flyers which is why I Did Chancellor, and he beats hell out of aggro with his lifelink.
4x Gatekeeper of Malakir
3x Necrogen Myr
4x Chancellor of the Dross
4x Rune-Scarred Demon
2x Palladium Myr
4x Dismember
4x Black Sun's Zenith
4x Consuming Vapors
I can't think of any other card to replace Rune-Scarred. I'm thinking Vengeful Pharoah, Butcher of Malakir, or Demon of Death's Gate to replace....
2. I thought it'd be good, or cool to make a deck only using equipment spells, swinging for 27 with Trample, Haste, Vigilance, Double Strike, and Lifelink?
1x Accorder's Shield
1x Argentum Armor
1x Basilisk Collar
1x Batterskull
1x Blade of the Bloodchief
1x Bladed Pinions
1x Bone Saw
1x Bonesplitter
1x Darksteel Axe
1x Darksteel Armor
1x Echo Circlet
1x Explorer's Scope
1x Fireshrieker
1x Golem-Skin Gaunlets
1x Gorgon Flail
1x Grafted Exoskeleton
1x Greatsword
1x Hammer of Ruin
1x Heartseeker
1x Helm of Kaldra
1x Kite Shield
1x Kitesail
1x Konda's Banner
1x Leonin Scimitar
1x Lightning Greaves
1x Livewire Lash
1x Loxodon Warhammer
1x No-Dachi
1x Ogre's Cleaver
1x Quietus Spike
1x Runed Stalactite
1x Scythe of the Wretched
1x Shield of Kaldra
1x Sickleslicer
1x Slagwurm Armor
1x Specter's Shroud
1x Spidersilk Net
1x Strider Harness
1x Surestrike Trident
1x Swiftfoot Boots
1x Sword of Body and Mind
1x Sword of Feast and Famine
1x Sword of War and Peace
1x Sword of Fire and Ice
1x Sword of Light and Shadow
1x Sword of Kaldra
1x Sword of the Meek
1x Sword of Vengeance
1x Sylvok Lifestaff
1x Tatsumasa, the Dragon's Fang
1x Trusty Machete
1x Viridian Claw
1x Vulshok Morningstar
1x Whispersilk Cloak
1x General's Kabuto
1x Oathkeeper, Takeno's Daisho
Slow? Not at all!!! Well I tested it, sure it can be VERY slow, but not slow....nope....nope....
4x Emrakul, the Aeons Torn
3x It that Betrays
2x Ulamog, the Infinite Gyre
2x Kozilek, Butcher of Truth
4x Cultivate
4x Khalni Heart Expedition
2x Explore
2x Kodama's Reach
1x Eye of Ugin
19x Forest
Thanks, last time I checked, it was ghost town, and no one was really allowed to post there.
Now that's one card I want, but sadly don't have. GASP
@Fool4aLifeatime, they closed the Eldrazi Ramp section I think because of how much it's bad right now.
That's rather ignorant. Puresteel, and Goblins have seem to kill off Caw-Blade for a bit.
To be on Topic: I run 4x Emrakul, 3x Ulamog, 3x Kozilek, 2x Spawnsire, and 2x It that Betrays. Rest is all Cultivates, Harrows, Rampant Growth,o Khalhni Heart, and Llanowar Elves. About turn 5 I can get out Ulamog, then later Emrakul, and wreak havoc!
4x Emrakul, the Aeons Torn
2x Ulamog, the Infinite Gyre
2x Kozilek, Butcher of Truth
2x It That Betrays
4x Harrow
4x Cultivate
4x Khalni Heart Expedition
4x Explore
2x Skittering Invasion
1x Eye of Ugin
19x Forest
4x Creeping Corrosion
3x Nest Invader
4x Rampant Growth
Play it right, and you can beat anything. Emrakul turbo decks seem to be the most competitive.
4x Grim Lavamancer
4x Lightning Bolt
4x Incinerate
4x Taste of Blood
4x Sign in Blood
4x Necrogen Censer
4x Geth's Verdict
4x Exsanguinate
1x Contagion Engine
4x Blackcleave Cliffs
2x Lavaclaw Reaches
6x Mountain
7x Swamp
4x Phyrexian Revoker
4x Shock
2x Contagion Engine
1x Ulamog, the Infinite Gyre
I made a test version, and it was good without it. If I were to play it'd be a waste because then people are going to kill the card, and then that is a waste of playing.
minus Pyromancer. Not fond of that card. Just drawing/burn deck. Don't like Ascension decks.
4x Grim Lavamancer
4x Ponder
4x Preordain
4x Visions of Beyond
3x Jace's Ingenuity
4x Lightning Bolt
4x Incinerate
4x Burst Lightning
3x Shock
11x Mountain