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    posted a message on [Primer]Lands
    Quote from Mythkiller »
    Is a RUG list generally considered stronger than the pure RG version?

    Less variance i would guess thanks to the Intuitions?

    ~Myth


    RG is actually considered a bit stronger since it's more streamlined with cheaper tutors and can jam the 20/20 into play faster. The RUG version is more control-ey and can play through a lot more hate.
    Posted in: Control
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    posted a message on [Primer]Lands
    I don't like throne, it costs too much for another colorless source in the deck.

    A RUG lands list won a 73 person Win-A-Mox Event last weekend. It's almost the same 75 as the list I posted a few weeks back, cutting a sphere and my sweeper for two surgical extraction, and a gamble in the main to go down to 75 cards.

    Posted in: Control
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    posted a message on [Primer]Lands
    Quote from Mythkiller »
    Quote from Sparki »


    Oh jeez, I totally scanned over your deck and didn't notice you have both.

    I'd recommend 8-9 mana denial lands maximum, 12 is a lot and takes up extra space in the deck. I personally go for zero ports right now, but have seen people on things like 4 waste 3 port 2 GQ. I'd definitely play bog main and at least put karakas in the side. I'd also add at least a third grove and third punishing fire. Maybe find space for a copy of Manabond too.

    Maybe:

    -4 Port
    -1 Tranquil Thicket

    +1 Ghost Quarter (to 4)
    +1 Bojuka Bog (Main)
    +1 Grove of the Burnwillows
    +1 Punishing Fire
    +1 Barbarian Ring (Sanctum Prelate is a real card)

    The sideboard slot freed up from bog can turn into a karakas.


    Could you explain the (what looks to be recent) trend of moving to GQ over port? I was kinda looking at GQ as an alternative wasteland whereas ports do something completely different that GQ doesn't replace?

    The rest of your options look solid, will tweak the deck! Appreciate the feedback

    ~Myth


    The meta is pretty light on basics and in the matchups where port is good, it's usually not a great matchup anyways, so GQ strenghtens most matchups wasteland is good in which is quite a few, and also makes some matchups like miracles better since you can cut them off white pretty easily for example.
    Posted in: Control
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    posted a message on Cube Forum Secret Santa 2016 (Signups closed.) Post pics of your gift when you get it!
    Christmas in June? March!?
    Posted in: The Cube Forum
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    posted a message on The [Un]Official "Buy or Sell?" Thread!
    Quote from KnickM »
    Quote from max_vergara »
    better sell them and buy something i'll really enjoy

    This is my overriding philosophy for just about everything. Cards you'll use and enjoy are incredibly more valuable than cards that you just kind of have.


    This is also the same reason I don't mind overpaying a bit on newly released set foils for cube since I know I'll get to enjoy playing them sooner. Smile
    Posted in: Market Street Café
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    posted a message on [Primer]Lands
    Quote from Mythkiller »
    Quote from Sparki »
    Quote from Antman »
    What is the point of the beseiji? Gamble and Crop roation can't be cast with it. I see little point in making Punishing Fire uncountable. Loam is the only card I can think of wanting to protect, but even then it doesn't seem like the life is worth it. If they counter loam, all it does is delay and I'm normally fine with that. Grip in the board doesn't really need the uncounterabillity, Counterbalance on 3 is the only think I can think where it matters.


    Boseiju pushes loam through counterbalance which is pretty important. Grip absolutely is necessary, I've never seen a lands board with less than 2, most are on 4.

    @mythkiller do you need 2 thicket and a canopy? I'd play the 4th ghost quarter over one of them, or bog main. Do you not like karakas in the 75?


    Yea Boseiju is there for exactly that reason, a fair number of miracles decks in the meta and pushing through that counterbalance is really important or loam isnt delayed, its actually just locked out (since they'll just keep the 2 mana spell on top using sensei).

    Yea 3 instant draws may be excessive. I was worried that 4 wasteland, 4 port and 4 GQ may be excessive? Maybe the Karakas instead of a tranquil?

    ~Myth


    Oh jeez, I totally scanned over your deck and didn't notice you have both.

    I'd recommend 8-9 mana denial lands maximum, 12 is a lot and takes up extra space in the deck. I personally go for zero ports right now, but have seen people on things like 4 waste 3 port 2 GQ. I'd definitely play bog main and at least put karakas in the side. I'd also add at least a third grove and third punishing fire. Maybe find space for a copy of Manabond too.

    Maybe:

    -4 Port
    -1 Tranquil Thicket

    +1 Ghost Quarter (to 4)
    +1 Bojuka Bog (Main)
    +1 Grove of the Burnwillows
    +1 Punishing Fire
    +1 Barbarian Ring (Sanctum Prelate is a real card)

    The sideboard slot freed up from bog can turn into a karakas.
    Posted in: Control
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    posted a message on [Primer]Lands
    Quote from Epeirogeny »
    I need some help with the sideboard plan with this deck. I understand it game 1, but have a difficult time "meta-gaming" the sideboard pieces. I have now learned to always expect Rest in Peace from White/Miracles decks, and always expect Leyline of the Void from Black/Combo decks, and Blood Moon against Red/Sneak Attack Decks. So board in KGrips even if I don't see those hate pieces game one. Expect to see it after game one. Otherwise, I really do not know how to sideboard other than using Channel Fireball's Guide.



    my SB is

    4 Krosan Grip
    1 Song of the Dryads
    1 Nissa Vital Force
    4 Sphere of Resistance
    1 Boil
    2 Tireless Tracker
    2 Molten Vortex


    Song of the Dryads is cute. It really depends on the deck I'm facing. Generally I only expect leyline of the void from decks like Eldrazi and a lot of miracles decks are actually moving to surgicals to combat RB reanimator so I usually only see RIP against D&T and some less popular decks like Enchantress. I'd expect surgicals more often than anything else, especially from decks like grixis/4C delver and the leovold variants.

    If you're really concerned about the graveyard hate that much, I'd consider a third tireless tracker in the Song of the Dryads spot, as they can steal games by getting you a bunch of card advantage without using the yard.
    Posted in: Control
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    posted a message on [Primer]Lands
    Quote from Antman »
    What is the point of the beseiji? Gamble and Crop roation can't be cast with it. I see little point in making Punishing Fire uncountable. Loam is the only card I can think of wanting to protect, but even then it doesn't seem like the life is worth it. If they counter loam, all it does is delay and I'm normally fine with that. Grip in the board doesn't really need the uncounterabillity, Counterbalance on 3 is the only think I can think where it matters.


    Boseiju pushes loam through counterbalance which is pretty important. Grip absolutely is necessary, I've never seen a lands board with less than 2, most are on 4.

    @mythkiller do you need 2 thicket and a canopy? I'd play the 4th ghost quarter over one of them, or bog main. Do you not like karakas in the 75?
    Posted in: Control
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    posted a message on [Official] Altered/Pimp Cube Cards Thread
    Quote from Zetsu_Sensei »
    Nice Living Death! Got the exact same one Smile


    I had the crappy FTV one for the LONGEST time. Finally got around to getting the nice one.
    Posted in: The Cube Forum
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    posted a message on [Official] Altered/Pimp Cube Cards Thread
    Quote from haganbmj »
    The case is gorgeous - really fantastic work by Graciano, Poole, Tedin, and Post.


    I wish post left a little extra room but I really can't complain. It looks great. I sprayed it with a finishing matte spray to seal the markers. Hopefully it works out well.
    Posted in: The Cube Forum
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    posted a message on [Official] Altered/Pimp Cube Cards Thread
    Attended GP San Jose and grabbed some goodies. I've been looking for a monolith forever.

    Last pic is my PirateLabs case I carry my cube in, decorated by some artist attendees.
    Posted in: The Cube Forum
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    posted a message on Cube Forum Secret Santa 2016 (Signups closed.) Post pics of your gift when you get it!
    Will get a picture later, but my gift finally arrived! I got a handmade 100% wool dicebag with a drawstring. It's awesome! Also got a foil Selvala's stampede for the cube. Wild or Free!
    Posted in: The Cube Forum
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    posted a message on Cube Forum Secret Santa 2016 (Signups closed.) Post pics of your gift when you get it!
    Maybe mine was swallowed by the snowstorm of the North Pole. EEK!
    Posted in: The Cube Forum
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    posted a message on [Primer]Lands
    Quote from supergecko007 »
    do you side in helm vs their RiP?


    Yeah. I recently cut helm though, as I think the D&T matchup is fine. I cut 2 trinispheres and the helm and added 3 spheres of resistance for the slightly faster combo meta like RB Reanimator. Might even start playing surgical.
    Posted in: Control
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    posted a message on Local store buy lists vs TCGP buy lists? Particularly on high end cards
    Quote from eflin »
    Apologies in advance if this is the wrong place for this post but it feels more applicable to this subforum than the general one (should it go in store discussion?) My question/topic is two fold. First why do many stores buy list pricing not have different tiers for cards? i.e. We buy at 50% TCGP for standard/modern cards (as they have a lot more volatility and reprints)... 60% for legacy staples... and 70% for reserved list cards? Maybe it's limited to my area but the stores nearby seem to have just a flat margin for all cards (except bulk/dollar bin rares being separate categories) and all just seem to look up TCGP and don't have their own lists (I get this part since maintaining a buylist is a chore with all the volatility and only makes sense for big vendors like the online guys... and using TCGP protects you from big spikes/crashes better).

    Second why are TCGP buylist prices so different than many stores? Case in point dual lands. For example a volcanic island is listed as $200 buylist in TCGP (I chose this example on purpose as it the TCGP buylist does seem high relative to TCGP low) but numerous local stores would only give me $120 to $130 and SCG says $150. Is it influenced by individuals trying to buy them cheaper (and not maintain margins but go for volume)? Or is it just some smaller shops are perfectly fine getting $20 or so per card to list them on TCGP and that is why they set their prices higher? The later makes some sense to me, especially for higher end reserved list cards. That's not a lot of effort to get some easy profit and cover rent etc.

    Any shop owners care to enlighten me on what I am missing? I feel like my buy list policy would be one of the first things I'd nail down if I was opening a gaming store (knowing MTG and similar TCG are one of the main profit sources of those type of stores) so just curious what goes into it. I've seen/read plenty of interesting finance articles over the year but never anything on this topic. Thanks!


    So I am a long time MTG player (and fairly active trader/poster here years back) who doesn't get to play as often since I had kids. I decided to sell of some revised duals and offered them to a few local stores for TCGP buy list pricing. Both offered me substantially less stating that have a policy to buy at X% of TCGP. Now as someone who followed the market heavily for years I totally understand this approach. You need a strict margin like that to protect yourself from the volatility of the market, reprints, and many other considerations. I just question why stores don't have separate margins for higher end stuff. I am talking reserve list, sealed product level stuff. Using the same percentages for standard/modern just makes no sense as there is a lot less risk... and the price differences are far larger when dealing with high end staples. Yes the margin is the same but the actual $$ differences becomes huge.

    Without stating specific values I was offering them my cards for more than 25% off TCGP low (yet alone their actual market value as most were NM) and was matching TCGP buylist prices. They proceeded to offer me a price hundreds of dollars less. How does this make any sense? If they bought them off me at the offered TCGP buylist price and turned around and sold them on TCGP at TCGP low, then they would have made hundreds (even after fees). Instead they say no thanks I want a couple hundred dollars more out of this deal.

    Any shop owners care to enlighten me on what I am missing? I do not mean for this to be salty. I am confident I can sell the cards and for more than I was asking at the stores. It will just take some time waiting for a buyer to come along. I have to assume I am missing something but just wanted to know what? This wouldn't be a question to me if the cards has reprint risk etc... but these are revised duals.


    Apologies for an extremely late post.

    Most stores have a flat rate buylist price because it's much easier as an online system to upkeep and maintain. If you were to go to a GP or something and hand a vendor a stack of cards, they would probably price it out differently based on what you had. It also depends on store inventory. Some stores near me do offer better buy prices on cards that are moving especially quick.

    As for your second question on differing buy prices... I'll use your example. Starcity can pay more for their cards because they price their cards higher than other places and also can maintain a very large inventory with a large consumer base constantly trading cards in for store credit etc. A couple thousand people might shop at starcity a day, but how many people walk through a small brick and mortar store or surf a small online website that most don't know about? A smaller store will usually have a much harder time moving things, especially if the local area around the store does not support said format. A store that I know of was that way. I remember talking to the owner once about some dual lands and he said while he'd buy them, he often bought them at an admitted very low buy price because they were so hard and slow to sell. He was better off buying standard and modern stuff, while at the mercy of a price spike or drop, could also sell in a few days or weeks.
    Posted in: Market Street Café
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    posted a message on [[Official]] What is the most pimp card/deck you've seen or owned? (SEE RULES!)
    Quote from Ebonclaw »
    Winter factories were always my favorites.

    I appreciate the original printing foil Mutavaults, but might have expected you to have the champs full art ones. :p

    Those ports are nice, who's the double sign on them?


    The other sig is Richard Garfield.
    Posted in: Magic General
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    posted a message on Cube Forum Secret Santa 2016 (Signups closed.) Post pics of your gift when you get it!
    There's gotta be more people with cool pictures to show.
    Posted in: The Cube Forum
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    posted a message on [Primer]Lands
    My newest change is cutting one tolaria west (down to one) for one gamble (up to two).
    Posted in: Control
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    posted a message on Cube Forum Secret Santa 2016 (Signups closed.) Post pics of your gift when you get it!
    I sent mine weeks ago but it had quite some distance to go. Hopefully it's not lost, or I'll send a new one!
    Posted in: The Cube Forum
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    posted a message on [CN2] Palace Jailer
    I play it in Death and Taxes and as a 4-of in Soldier Stompy. It's quite good.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [CN2] Palace Jailer
    I'm going to test this guy in cube, I think. I've been playing it a ton in legacy and it's quite strong. My buddy with a pauper cube actually cut it for being too strong.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [Primer]Lands
    Ring has been overperforming. 4-0-1'ed a 5 round swiss today with the same list as last time.
    Posted in: Control
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    posted a message on [Official] Altered/Pimp Cube Cards Thread
    Some fun stuff I picked up or commissioned recently.
    Posted in: The Cube Forum
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    posted a message on [Primer]Lands
    Been doing well with this list lately. Split top 4 of GPT Louisville (Which I won't be attending unfortunately)



    Barbarian ring is a test but it's worked out well for me so far. It can be awkward trying to activate it with a RIP in play but having a tutorable out to prelate is huge.
    Posted in: Control
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    posted a message on GP Florence 2015 Tasigur mat
    I've seen some on some facebook buy/sell/trade groups ranging from 40-50 USD or so.
    Posted in: Market Street Café
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    posted a message on [Primer]Lands
    Quote from Benni »
    I got a question and I want to point out that I never played Lands at it is in this Primer. I play Turbo Depths. So one card came to my mind and I am curious whether it is playable in a Land build that uses Urborg, Tomb of Yawgmoth. It is Spreading Algae. Could work with Rishadan Port. Anyone ever tried this one out?


    It's cute, but wasteland and ghost quarter just do the job better, and aren't reliant on Urborg being in play. You'd also need a Rishadan Port or something to make full use of the land kill combo.
    Posted in: Control
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    posted a message on [Official] Altered/Pimp Cube Cards Thread
    RK post is an amazing guy. My girlfriend is in love with Sailor moon and every time we see him at a GP she has him doodle a sailor moon character on her originally blank playmat (It's up to 5 now!). He's always a super good sport about it and only charges $10 for some awesome art. He also has a million tokens that any cubist can appreciate. Smile I look forward to seeing him in Jan at GP: San Jose!
    Posted in: The Cube Forum
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    posted a message on Sleeves and Storage Discussion
    Quote from Zetsu_Sensei »
    Quote from calibretto »
    @Zetsu_Sensei: Earlier this year we moved from black KMC Mattes to black KMC Hyper Mattes. It seems that we bust at least one sleeve every time we cube since going to the Hyper Mattes. I believe it's due to side shuffling and the corners poking into the side of the sleeves as they come down on each other. I've also noticed several that I've had to replace due to the bottom splitting. After every few drafts, I find that I need to go through the entire cube and pull the 'bad' sleeves that are busting open at the bottom. Obviously the KMC Mattes had busted sleeves and splitting issues as well, but we had those sleeves on for something like three years or so, maybe even four and the amount of busted sleeves was nowhere near what I've seen with the Hypers. The last thing I don't like as well is the texture on the back of the Hypers vs the normal Mattes. The Mattes felt just that, matte. Not glossy. The Hypers have a rough texture that, I guess, is supposed to protect from scratches and grime. I'm not a fan of it, though. That's not really a fault of the sleeve, but more a personal preference of mine.

    With all that said, it's possible that I just ended up with a few bad packs when I purchased mine, however, I probably won't be going with Hypers when we upgrade sleeves again.

    This is trully worrisome. It's exaxctly the kind of comment that makes me hesitate buying into KMC Hyper Mattes. Can anyone else testify on this?


    My legacy decks in KMC hyper mattes barely split any sleeves, but my cube has a ton. Maybe its my ham handed people playing my cube, haha. I'm going to be going to DS Mattes when I resleeve to try them out. I like the new Sky blue color too. I did however have two full runs of hyper mattes on my cubes so far and they did the job well. I guess it just depends how your players shuffle.
    Posted in: The Cube Forum
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    posted a message on [Primer]Lands
    I absolutely love tracker. He's insane and I'm never sad to board them in. They've won me many a game.
    Posted in: Control
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    posted a message on [Primer]Lands
    Horizon canopy is nice since you can cast T1 exploration or something from it whereas thicket can't. Thicket doesn't use a land drop though, so each has their merits. I would much rather play vital force over Worldwaker, IMO. I'm not a fan of the punishing fire in the sideboard, seems like a wasted slot.
    Posted in: Control
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    posted a message on To have graded or not?
    Sleeve it up and play with it double sleeved. I've been playing mine for years now and it looks exactly the same as the day I got it.

    With the current condition, I don't see a point in grading it. If you just want it safe, you can buy a screwdown case.
    Posted in: Magic General
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    posted a message on [[Official]] Card Sleeves and Protectors Discussion
    Quote from DirkGently »
    I'm toying with the idea of double-sleeving my EDH collection, but to be honest I don't think I will. My collection is pretty large (~5500 cards, all in black dragon shield glossies), and although the sleeves get a little grimy I haven't had any noticeable issues with damaging the cards themselves. And obviously double-sleeving wouldn't improve the griminess situation for the outer sleeves.

    The cost of double sleeving that many cards is not insignificant - even at 4 cents per sleeve, that's still ~$220, plus a ton of my time. The value of the collection is pretty high - somewhere in the low-mid 20K range - but I've basically never damaged a card significantly in years of playing with them, so I have a hard time believing it'd be worth the money. I'm careful with drinks and ensure that others are too - even if I'm double sleeved, that's no guarantee that others will be.

    I think the biggest issue I have with double sleeving is deck size. Seems fine for a 60-card deck, but for a 100 card commander deck, that's a lot more annoying to shuffle. My hands are pretty huge and hold a single-sleeved deck just fine, but using my mate's double sleeved decks they're much more difficult. Compounded with the fact that I'll usually be shuffling a lot with all my fetches and general love of tutor effects. Plus the storage space - 5500 sleeved cards is not a small collection, adding extra width might force me to rearrange my boxes a bit.

    Probably worth adding I actively avoid foil cards. I have a few in cases where they're cheaper or I couldn't be arsed to replace them (imperial recruiter and diabolic intent for example). I understand a lot of people double sleeve to protect foils, but that's not a major concern for me.

    Thoughts on this? I know some people will think I'm crazy for single-sleeving tabernacle, workshop, imperial seal, etc but it doesn't seem worth it to me.


    It may not seem like it, but small amounts of dust and dirt over time will wear your cards. I've seen many foils and other cards I've wanted to trade for with clouding on the top of the card because of no double sleeves. It's totally worth it. You can buy packs of perfect fits in bulk for like $3 a pack. Cost is almost no excuse.

    You could also just double sleeve any cards with significant value. It's not like you're going to get called out for cheating in an EDH game... will you?

    I totally recommend any double sleeves, though. They're worth it.
    Posted in: Magic General
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    posted a message on [Primer]Lands
    Quote from SlowLNF »
    Here's my current list that I'll be playing at a GPT for GP Louisville this weekend.



    The deck feels very good against Miracles and DnT. I have a lot of other matchups to test yet, but the GQ's might just be better then Ports until people start running basics.


    Deck looks solid, I kinda like the mix of RG lands you have going. I think I'd somehow like karakas in the main over horizon canopy, but that's just me. Is two fetches enough?
    Posted in: Control
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    posted a message on [Primer]Lands
    Quote from SlowLNF »
    what do people think about mainboarding the 4 Sphere of Resistance in the RUG version? We're not as focused on hitting the combo in G1 as the RG version, and I find myself bringing it in in almost every matchup anyways.


    My sideboard is with the decklist. I'm still on 2 decays. They were nice being able to hit cliques and stuff and give me extra time from a slow beatdown in some cases.

    I don't play spheres right now so I can't say. There was someone who was maindecking 4 explosives, no P-fire and 4 spheres that did well in a tournament a couple months ago.
    Posted in: Control
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    posted a message on [Primer]Lands
    Okay, lets see how much I remember after 4 days, haha.

    Here was the list I registered for Eternal Weekend:



    Round 1: Grixis Delver

    G1: He has a turn 1 delver followed by triple wasteland. Delver do what delver does.
    G2: I resolve an early tireless tracker which quickly grows out of bolt range and it beats through everything along with punishing fire.
    G3: I get to low life from early pressure, EE away two deathrites and obtain a crucible + wasteland lock.

    1-0

    Round 2: RG lands

    G1: He has a super early Mox diamond + Exploration + loam hand. I play carefully early as to not let him know what I'm on, leading fetch, wasteland, ghost quarter, while he durdles and drops tabernacle, depths and maze of ith. On a crucial turn, I notice his board state and wasteland his taiga, EE = 0 his mox diamond, and then bog him. This leaves him with no green sources. I find my stage and copy his depths.
    G2: I have a tireless tracker he is unable to kill (He later shows me he boarded 4 fires out), and it grows to 13/12 held back by double maze of ith. I EOT crop rotate for a wasteland, waste one, loam on my turn and waste the other and get in for a solid 15 damage to kill him.

    2-0

    Round 3: Painter
    G1: He blood moons me.
    G2: He goes T1: Simian Spirit guide + Ancient Tomb -> Recruiter for Magus of the Moon. He plays magus and I float mana and decay it. He plays a painter's servant, I play an EE at two. He plays grindstone with enough mana to activate, but I have two mana up. I stupidly tap my grove so I can double fire the servant and he grinds me in response. Huge misplay on my part. Frown Matchup is crazy hard, though.

    2-1

    Round 4: Death and Taxes

    G1: He keeps an incredibly land light (nonbasic) + vial hand, while I keep a solid hand with punishing fire. I intuition for Tabernacle, Punishing Fire + Loam, he gives me the loam. I waste him off his lands, and he has zero lands in play with a mother of runes. He vials in revoker naming mox diamond. I loam back tabernacle and he scoops.
    G2: He leads T1 Karakas and passes. I waste it. That was his only white source, and he goes Port x 2 + Wasteland while I build an unbeatable board state.

    3-1

    Round 5: Miracles

    G1: It's a bit grindy, but I eventually assemble an EE lock while he tries to keep me off EE4ing a jace for multiple turns. I recur the EE with jace at 11 and he's out of countermagic and scoops.
    G2: I die to a great Wear/Tear and mentor control. I go for broke on depths but he has an entreat on top.
    G3: Chalice was MVP here. He misplays and cliques my loam when he should've taken chalice, and it sets him too far behind. He eventually Wear/Tears the chalice but I tolaria west a second one and regain control. Ghost quarter was nice here too, cut him off white pretty hard.

    4-1

    Round 6: Burning Reanimator:

    G1: I get turn 1'ed Sire of Insanitied. I scoop before revealing what I'm playing.
    G2: I get turn 2 sire'ed, but have a maze of ith to prevent myself from dying. He reanimates a white chancellor, and I start to take damage, but eventually am able to his endstep recur punishing fire (past sire trigger), then shoot sire twice, leaving maze of ith to chancellor. I eventually am slowly punishing him to death behind maze of ith. He reanimates tidespout tyrant going to 4 and I shoot him twice.
    G3: He goes T1 Dark Ritual, Entomb + Exhume Sire of Insanity. Revealled Chancellor too not that it mattered. :|

    4-2

    Round 7: Eldrazi

    G1: He has a T1 chalice which is actually really good against my exploration + crop rotation hand, I EE it away but am too slow and die to some Thought-Knots.
    G2: He has the fun Eye of Ugin + double Endless One start which I proudly drop a tabernacle into play. I ghost quarter all his lands and he can't win.
    G3: I cut him on mana early and drop a tireless tracker while he's behind. By the time he has anything in play, I have a 7/6 and can race him.

    5-2

    Round 8: BUG loam

    G1: It's kind of like lands, but with no red cards, and cards like Maelstrom pulse and decays in the main, along with Lilianas. I kill him pretty quick with a 20/20 once I find an opening. I thought he was on dark lands.
    G2: He has T0 Leyline of the Void. What? I can't fight back against his loams and die.
    G3: He has T0 Leyline of the Void again. I get Helm of Obedience'd.

    5-3

    Round 9: D&T

    G1: I have triple fetchland in hand, so I hide what I'm playing early, while he goes T1 Mother of Runes -> T3 Recruiter-> Flickerwisp. Once he sees I'm on lands, he tutors up Sanctum Prelate which is exactly what I wanted. He drops prelate naming 2, which I untap, EE = 3 and get Flickerwisp x 2, Recruiter, and Prelate, leaving him with lands and a mother of runes against my double punishing fire.
    G2: I get locked out by revoker on EE + Prelate on 2 + Mother of runes. My out was Kgrip, but I can't find any and get slowly beaten to death with his ports tapping my triple maze.
    G3: He has a great hand with T1 mom, double revoker on EE and tutors up prelate. I decide to just go for the combo since if it doesn't work I lose anyways, and he doesn't have it. Phew.

    6-3

    Round 10: "Oozing" Reanimator

    G1: I bog his first entomb into griselbrand and make a 20/20.
    G2: I bog his first attempt again, but he goes Dark Ritual -> Buried Alive getting the Necrotic Ooze + Phyrexian Devourer + Triskeleon combo, and reanimates the ooze. Ouch.
    G3: Super grindy, he reanimates the Ooze with devourer in yard but no trike, and I rip maze of ith off the top to prevent myself from dying in one shot. He reanimates the Devourer as well, but I have depths to make a 20/20 blocker which kills him on the backswing.

    7-3


    Posted in: Control
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    posted a message on [Primer]Lands
    Quote from PendrellVale »
    What is the rationale behind running 3 engineered explosives in the main deck. It seems excessive. It is tutorable and recurrable.

    Sparki, did you miss crucible of worlds or zuran orb when you were still on the rishadan port list? Crucible in especial seems so good.


    I added crucible back in going to the 4 ghost quarter lists. I'd probably still play it if I was on ports too. I didn't miss orb.

    I like drawing more explosives throughout the game. It helps in SO many matchups. Tutoring and recurring it can take time we sometimes just don't have. The card is just very good right now, being able to play around counterbalance and Sanctum Prelate, as well as being able to do things like wipe a DRS + Delver in one go early game.

    Posted in: Control
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    posted a message on [Primer]Lands
    Hey guys, I played 7-3 at Eternal Weekend, just good enough to hit the payout. Ran into some rough matchups along the way. I'll write up a tournament report later from what I can remember.
    Posted in: Control
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    posted a message on [Official] Altered/Pimp Cube Cards Thread
    Agree with poxy14 for any landscapes.
    Posted in: The Cube Forum
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    posted a message on [Primer]Lands
    Quote from SlowLNF »
    I really enjoyed having the 3rd EE. I dredged over Nissa a couple times which didn't feel great, but I don't think I had any game where putting her into play would have felt bad.

    I only got to play the Tireless Tracker against Esper Stoneblade, and it felt win more there, but that's an already favored matchup. I somehow dodged the 11 Miracles decks in the room, which is where I really wanted to play Trackers and Nissa.

    Karakas was bad all day, mostly due to what I played against. I'll likely be moving it to the sideboard. There was only 1 Reanimator deck that I saw, and I feel like Bog is far more important in the mirror.

    Any tips on playing against Painter Servant? Also, I know the mirror leans in favor of the RG version, but what should I be bringing in?

    Against the Mirror I sided in Trackers and my 4 K Grips.


    The mirror favors the RG version just a tiny bit. Against the mirror I boarded in chalices, as they're much more reliant on one-drops (Gamble, etc). The last time I played, I also got to chalice 2 to cut off loam then crucible them out. Niche but it worked. Also boarded Trackers and Grips too. Cutting them off mox diamond is huge sometimes as it becomes a mana war.

    Painter is scary, blood moon is crazy. I don't know what lists are like 100% nowadays, but if you make a token you should win beyond ensnaring bridge. Early [email protected] for a blood moon button isn't bad. Kills bridge too. If you can fetch early forest and have a mox diamond, you'll also always have 3 colors even if they moon you for EE. Watch for Welder if you do decide to drop an early EE. Postboard holding a grip can cut them off wins by killing the servant in response to the stone. Chalice is MVP for sure.
    Posted in: Control
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    posted a message on [Official] Altered/Pimp Cube Cards Thread
    Had some really nice alterations in my cube but one of the cards got stolen not long ago Frown

    I am looking to replace it (with an exact duplicate).

    Can anyone recommend an (world's best) artist who do alterations? Smile


    Man, that sucks. Frown

    It really depends what kind of alter it is, as I feel there are artists who excel at different things.
    Posted in: The Cube Forum
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    posted a message on [Primer]Lands
    I'm glad you gave it a shot. I currently like it, but there's definitely tradeoffs and merits of both. Anything else in the list that felt off?
    Posted in: Control
  • 0

    posted a message on [Primer]Lands
    I bought my tabernacle from a forum member here years ago for a little over $200, if I recall. You'll need ports for sure, but I am enjoying my 4 quarter list very much. Anyone going to Eternal Weekend?
    Posted in: Control
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    posted a message on [Primer]Lands
    Trackers are insane. Speaking of ghost quarters, I'm at 4 copies in the main, cutting 4 ports and adding crucible back in from my last list. Split top 4 of a GPT this last weekend.
    Posted in: Control
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    posted a message on Card Æsthetics Evaluation Thread
    Quote from Star Slayer »
    To those who got Inventions for their cubes: Are the pictures on those cards foil or not? I thought the cards would be all-foil, just like the FTV cards, but at least the ones from European booster packs seem to not be fully foiled. Just the border is foil, but not the picture. This makes those cards look pretty weird.


    Some of them are, some of them aren't. It's intentional.
    Posted in: The Cube Forum
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    posted a message on The PucaTrade Thread
    Quote from Raver »
    Quote from Titus0 »

    Yeah, that's quite a shame, actually. Trading/buying/selling on here just doesn't feel the same anymore.


    MTGsal's trading post switch to curse actually has some similarities to FS. The curse version was clunky in UI and the search function was arguably worse than the old version. There was talks to upgrade the trading post as soon as it came out and continued for a month but so far, nothing has been done and consequently people stopped using it.


    This, along with the uprise of facebook trade groups essentially killed trading here.

    I've also opted out of Puca now. Can't see myself going back anytime soon the way things are going.
    Posted in: Market Street Café
  • 1

    posted a message on [Official] Altered/Pimp Cube Cards Thread
    I had to grab this one at my LGS. I love miscuts, especially really cool ones I can cube.
    Posted in: The Cube Forum
  • 0

    posted a message on [KLD][CUBE] Smuggler's Copter
    Amazing card. Dodging wraths in the aggro decks was super key, too.
    Posted in: Cube Card and Archetype Discussion
  • 0

    posted a message on Sleeves and Storage Discussion
    Quote from steve_man »
    Mine is single sleeved, it'd still work for you but I'd imagine with basics you'll use up 3 columns.


    No love for double sleeves? It's less than $3 a pack on amazon, and it makes a 40 card deck feel really nice to shuffle. Smile
    Posted in: The Cube Forum
  • 0

    posted a message on Sleeves and Storage Discussion
    Nice box. Smile

    I've been currently using the Large Piratelabs case. It's huge, but holding playmats and a binder all in one is fantastic for me. Holds my 555 + Basic lands + dice and 4 legacy decks in magnetic boxes. The shoulder strap is also a huge plus, especially since I bring my cube many places, and even things like GP's. If I didn't have to tote it around, I'd certainly get a nice wood box or something.
    Posted in: The Cube Forum
  • 0

    posted a message on [[Official]] Off-Topic Community Thread
    Quote from krimsonviper »
    Ha, yeah. I'm a little rusty and I need to stop doing cutesy plays and I probably would have been in a better position instead of twentieth. :p All of my opponents were good though. I really miss Burn. Shardless is a good deck, but I have a long way to go with it, still.

    I know you made top eight, how did you do? Did you take first place, again? I know ExpiredRascals on Aluren was there as well, but I think he scrubbed out. I didn't see him after maybe fourth round? Poor bastard. Frown


    ER started well at 3-0, but crashed out at 3-3, I think. We just split the top 8, thankfully. It was blazingly hot in that building.

    Are you maindecking firecraft? I think you got my buddy on miracles in a game after he thought he was completely safe with counterbalance lock + double force in hand at 3 life.
    Posted in: Market Street Café
  • 0

    posted a message on [Primer]Lands
    Quote from snorlaxcom »
    Sweet. Don't care for black anymore since bob left, but looks okay. I very rarely used gq so I have yet to feel the need to use it again. It is useful in the mirror. I like at least 1 thicket to get the ball rolling and it helps Intuition piles move a bit faster than triple loam.


    Ghost Quarter is such a pet card of mine. I don't think I can ever cut it. It's won me far too many games. I might try to find space for 1 thicket. Maybe cut the bayou? I've been liking decays a lot though. Killing a big goyf or something and having it be uncounterable is huge.
    Posted in: Control
  • 0

    posted a message on [Official] Altered/Pimp Cube Cards Thread
    Quote from Altaurus321 »
    Who did those alters Sparki?


    They were done by Will LaRocque Moreno, you can find him on facebook here:

    https://www.facebook.com/RockyMTGAlters/?fref=ts

    He's done a lot of my original art alter stuff. I really like his style. I know someone else here had also gotten something else done by him too.
    Posted in: The Cube Forum
  • 1

    posted a message on [[Official]] Off-Topic Community Thread
    Saw krimsonviper at CFB's $3k legacy tournament today. :p Playin the BURNNNN.
    Posted in: Market Street Café
  • 0

    posted a message on [Primer]Lands
    Split the top 8 of ChannelFireBall's $3k event today. I went along with snorlax's successful list and cut zuran orb + crucible for the first time.

    The (76) I ended up registering:


    R1: Grixis Delver 2-1
    R2: Deathblade 2-0
    R3: Shardless 2-1
    R4: RG Lands 1-2
    R5: Infect 2-0
    R6: Goblins 2-0
    R7: ID

    I kept a sketch hand G1 in the RG land mirror, and it cost me my match loss.
    Posted in: Control
  • 0

    posted a message on [Official] Altered/Pimp Cube Cards Thread
    Another few alters in the mail today.
    Posted in: The Cube Forum
  • 2

    posted a message on [Official] Altered/Pimp Cube Cards Thread
    Picked this up for the cube. I really like how bright the EMA foils are. The WWK jaces are so dark looking you can barely tell they're foil.
    Posted in: The Cube Forum
  • 0

    posted a message on [Deck] Death and Taxes
    Quote from Pokken »
    Quote from Medea »
    Newest article is up. I'm toying around with some weird ideas, so I'd love some feedback.


    This is gonna sound a bit out there but ya considered a 1-of Daring Skyjek? Kind of a 5th evasive creature if you're setting up an alpha strike.

    (tutorable, castable off cavern, benefits from any human tribal stuff such as a 1-of lieutenant).


    1 toughness is the killer here.
    Posted in: Control
  • 1

    posted a message on Which stores on TCGPlayer are serious about NM foils?
    Quote from SonofaBith »
    CFB will provide you with scans if you email them. At least they did for me the two times I've asked.


    Yeah, they will. Might take a day or two, though. Also on foil stuff, you can ask for non-scan pictures too, to see the surface of the card. I've done it.
    Posted in: Market Street Café
  • 0

    posted a message on Which stores on TCGPlayer are serious about NM foils?
    ABUgames has generally been amazing on conditions for me. CFB was good before, but got worse lately.
    Posted in: Market Street Café
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    posted a message on [Official] Altered/Pimp Cube Cards Thread
    That's an insane price. Nice pick ups.
    Posted in: The Cube Forum
  • 0

    posted a message on [Primer]Lands


    Dang, well done. Glad to see a RUG list back in the top! Congrats! I love the third EE. How was two tropicals for you?
    Posted in: Control
  • 1

    posted a message on [Primer]Lands
    What is the reason that so many lists only run 3 or 2 Dark Depths? I thought it is the main combo piece and you want to see it pretty much all the time? I get that being legendary makes it a diminishing return but that does not seem like a huge argument against running 4?


    Deck space is really tight and drawing them in multiples is pretty bad. Plus you play crop rotations, gambles and in blue versions Tolaria West. Combine that with dredging multiple times and you shouldn't have too much trouble finding one. If they produced any sort of mana, it would be much more enticing, and not as bad in multiples.
    Posted in: Control
  • 0

    posted a message on [Primer]Lands
    This list did pretty well recently at an SCG Classic. It's worth noting it runs 2 copies of gamble and a RG type sideboard with more chalices. Big fan of the 3 EE.

    http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=106623
    Posted in: Control
  • 1

    posted a message on [Primer]Lands
    RUG Delver and Canadian Thresh should be the same deck. Oops all spells is an awful matchup. Expect to lose that one almost every time.

    Against BUG, they are incredibly weak to just jamming the 20/20 into play, as their removal besides Liliana doesn't hit it and they cannot block besides Baleful Strix. They're also very light on counter magic, just 4 forces, sometimes 3.
    Posted in: Control
  • 2

    posted a message on [Primer]Lands
    Hey,

    Thanks a lot for the answer. I never even heard of a RUG Version of lands.
    I think i will stick to the "classic" lands deck.

    General question: How does the deck fare against combo? In the version i played so far i have 4 Sphere of Resistance in the SB. Is this the only real way to tax Storm and other combo decks?


    Classic lands is actually the RUG version. Wink

    You can play more chalice of the void or thorn of amethyst as extras in your board.
    Posted in: Control
  • 0

    posted a message on [Official] Altered/Pimp Cube Cards Thread
    Quote from calibretto »
    That's the Sol Ring we use as well. I also would prefer Beta, but we ended up with a signed copy of this one so that's what went in. I actually wish there was a non-FTV foil version with the FTV art. I really like that artwork.


    Isn't that just a commander deck sol ring?
    Posted in: The Cube Forum
  • 1

    posted a message on [Primer]Lands
    Quote from Keiichi »
    Coming back to Lands after about three years, and I'm quite impressed by the deck's current standing in the format. I remember there were some doubts a few years ago whether Lands would ever be competitive again.

    Quick question, assuming the price of Tabernacle isn't a concern...

    What kind of metagame would cause us to want to play a second Tabernacle? What matchups? Side or main?

    Thanks for your input, and I look forward to re-engaging with the Lands community in the near future Grin .


    I don't think I'd play a second tabernacle unless my meta was completely overrun with fair creature/tribal decks like merfolk, elves, goblins, maverick, D&T, etc.
    Posted in: Control
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    posted a message on Sleeves and Storage Discussion
    Quote from erVlado »
    Does anyone have experience with the KMC Hypermat purple sleeves? I want a slightly offbeat color of sleeves for my cube, but after being disappointed that the Ultra Pro pro matte orange sleeves aren't actually opaque, I want to make sure the next ones I order will be.


    So I have both the Purples from Dragonshield and the KMC Purple Hyper Matte. I prefer the darker tone of the Dragonshield purples. The KMCs are pretty much violet unless they came out with a new color. I did buy these sleeves over 15 years ago.

    If you're looking for quality, KMC. I've had a lot of dragonshield sleeves split on me.


    Anyone know where to buy bulk sleeves? All I know are LGS's and Amazon. Thanks!

    EDIT: I looked through some of this post but some of the links are dead.



    Potomac Dist is okay for buying bulk sleeves but you need a $150 order to make shipping free. I personally just shop on amazon for sleeves now. It's more or less wholesale price and you can get amazon prime on a lot of them. I just bought 1K KMC Perfect fits for around $25. Hard to beat that.
    Posted in: The Cube Forum
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    posted a message on [Primer]Lands
    Quote from MythicCommon »
    we ever consider lodestone golem?


    For the side? I suppose it dodges abrupt decay, but at 4 mana it comes down a bit too late when we want it. Sphere of resistance is superior.
    Posted in: Control
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    posted a message on The Legacy Price Discussion Thread
    There goes city of traitors.
    Posted in: Market Street Café
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    posted a message on Altered Lightning Greaves?
    Putting gold leaf on the card borders is actually pretty hard to do. I'm guessing this was done by Kevin Lepage since he normally does this kind of stuff. That being said you could probably get a $10 premium or so over a regular copy, I'd guess.
    Posted in: Market Street Café
  • 0

    posted a message on Altered Lightning Greaves?
    Depends entirely what it looks like and the quality of the alter.
    Posted in: Market Street Café
  • 0

    posted a message on The Legacy Price Discussion Thread
    The chances that they would be played alongside each other would be astronomically high as I imagine lands players have wet dreams about making people pay 2 per creature each upkeep.


    Rolleyes

    Posted in: Market Street Café
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