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  • posted a message on [Primer]Lands
    Quote from Rampart
    Quote from WyvernSlayer
    I think that, with 3 Tolaria West in the deck, having 4 Chalice of the Void may be excessive.

    Trinisphere is golden against Dredge and Omniscience decks. Beyond that, it's basically a slower Sphere of Resistance.

    If I had to choose between SoR and 3-Sphere, I'd take the former. Less crippling, but applicable to a wider variety of matchups.


    3-ball also doesn't effect cards like Show and tell, Big Jace, Blood Moon, Cunning Wish, Intuition etc. that is a big deal in some matchups. Having Sneak attack being 5 mana is big game.


    True. They also stack, which is big. Trinisphere doesn't do much in multiples.
    Posted in: Control
  • posted a message on League of Legends Season IV
    Quote from Ravnos
    Quote from Sparki
    Quote from Raver
    Quote from Feathas

    She also does more damage in ganks, she's pretty much better than WW in every way really. Makes almost as good of use of flare too.


    Except for the almighty late game scaling. Late game tank vi does next to nothing and late game damage Vi is flimsier than tissue paper. Meanwhile, a WW that builds 4 tank items and a BoTRK can pretty much solo half the enemy team by himself.



    This. I had a wick on my team today go full build:

    BoTRK
    Frozen Mallet
    Feral Flare
    Spirit Visage
    Frozen Heart
    Randuin's Omen
    Merc Treads

    Never died.



    I want him to teach me how to get a 7th item slot.


    Oh, my bad. It was one or the other on the Frozen Heart, Omen. I think it was Omen.


    Posted in: Other Games
  • posted a message on What cards are easiest to convert to cash? (Least TCG mid to money difference)
    Quote from Encendi
    I have a set of Tropical Island that I'm looking to get rid of. While the mid price is $215, eBay is typically seeing $160-$170 at the lowest so I'm losing roughly 25% of the trade value for every Trop I sell. I'm thinking about trading them at mid for other cards that don't see much of a difference between the sell and trade price. Any ideas?


    You lose quite a bit on trade value on pretty much everything, because most people trade at TCG mid and sell at under TCG low. I can't think of anything that sells anywhere close to TCGmid, unless it's incredibly rare.

    Almost every popular card is like this, i.e:

    Abrupt Decay - $9.50 mid, but you'll probably only get buyers at around ~$7.
    Force of Will - $97 mid, but again, probably only going to get bites or offers around $80.
    Posted in: Market Street Café
  • posted a message on [[Official]] Off-Topic Community Thread
    Baked a pie from scratch for today...

    Also made biscotti and some ganache covered brownies.
    Posted in: Market Street Café
  • posted a message on [[Official]] Off-Topic Community Thread
    Happy Easter, Guys. Smile
    Posted in: Market Street Café
  • posted a message on League of Legends Season IV
    Quote from Raver
    Quote from Feathas

    She also does more damage in ganks, she's pretty much better than WW in every way really. Makes almost as good of use of flare too.


    Except for the almighty late game scaling. Late game tank vi does next to nothing and late game damage Vi is flimsier than tissue paper. Meanwhile, a WW that builds 4 tank items and a BoTRK can pretty much solo half the enemy team by himself.



    This. I had a wick on my team today go full build:

    BoTRK
    Frozen Mallet
    Feral Flare
    Spirit Visage
    Frozen Heart
    Randuin's Omen
    Merc Treads

    Never died.

    Posted in: Other Games
  • posted a message on Best 25 bucks I ever spent, gaming wise.
    Legend of Zelda: Minish Cap is amazing too.

    I was also a HUGE fan of the megaman battle network series.

    There's also a few metroid games that are freakin' awesome. Smile
    Posted in: Other Games
  • posted a message on Why doesnt every deck run 4 Gitaxian Probes?
    Quote from Hoplito Favorito
    Quote from The_AC
    Your starting hand is:
    -Land
    -Land
    -Gitaxian Probe
    -Gitaxian Probe
    -Gitaxian Probe
    -Gitaxian Probe
    -Spell that's good

    Do you mulligan?


    Is that card Young Pyromancer? If so snap keep.


    Of course... and draw Force of Will x 2/Brainstorm/Stifle off the 4 probes amirite?

    But seriously, probe is risking that unknown draw with your opening hands.
    Posted in: Magic General
  • posted a message on [Primer]Lands
    Quote from Darth Squirtle
    Quote from Sparki
    Chalice at 1 isn't an auto-win against tide. I've had chalice @ 1 and a trinisphere out and lost to an EOT Cunning Wish -> Rebuild -> Combo.

    I'm really unsure on chalice right now, with crop rotation being so good. I have been happier with sphere effects, although there was a game last tournament where my singleton chalice won me the game against delver.


    I'm thinking i need it mainly at 2 for Price of Progress, though there is a guy who only plays standard and legacy, all he runs in legacy is high tide so i'm thinking for me a chalice or 2 will be a good thing.

    Worship combined with a man land maybe 2 incase they remove 1 to keep me at 1 life if i haven't landed the chalice against burn?


    Zuran orb is your best out to burn.

    Just know if you chalice 2, it cuts off your loams.
    Posted in: Control
  • posted a message on [Primer]Lands
    Quote from Minowara
    Quote from Darth Squirtle
    Ok working with cards i have only, this is the new list, after a few tweaks, still has mindslaver as well i love it, maybe after alot of games and i'm used to the deck i will drop it.

    DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    Land (37)
    1x The Tabernacle at Pendrell Vale
    1x Mishra's Factory
    1x Urborg, Tomb of Yawgmoth
    1x Academy Ruins
    1x Bojuka Bog
    1x Forest
    1x Glacial Chasm
    1x Karakas
    1x Windswept Heath
    1x Bayou
    1x Savannah
    1x Tropical Island
    1x Ghost Quarter
    1x Tranquil Thicket
    1x Dark Depths
    2x Tolaria West
    2x Wooded Foothills
    2x Taiga
    2x Thespian's Stage
    3x Grove of the Burnwillows
    3x Maze of Ith
    4x Wasteland
    4x Rishadan Port

    Not Land (23)
    1x Engineered Explosives
    1x Crucible of Worlds
    1x Mindslaver
    1x Manabond
    1x Intuition
    3x Punishing Fire
    3x Crop Rotation
    4x Mox Diamond
    4x Exploration
    4x Life from the Loam



    I'm wondering if i should replace Mishra's Factory with Creeping Tar Pit, drop a Mox Diamond for the 2nd EE and in the SB drop 1 Dark Confidant and bring in a Phyrexian Revoker? I also wouldn't mind trying to fit in 1 if not 2 Abrupt Decay.

    Thanks.

    EDIT - I also know i need to put Chalice of the Void in here somewhere, when i play in a Legacy tourny it's bound to be local and there is one guy who runs burn and that is all he runs so Chalice helps there.


    In my opinion, you have too many things in your sideboard that do the same thing. 3x Sphere, 1x Thalia, and 1x Trinisphere is too much. Replace some of that with Chalice. Chalice for 1 makes High Tide an auto-win and it REALLY hurts a lot of other decks, like Show and Tell and some of the Delver variants. I find our deck does the worst against combo and best against aggro, and so I stack my board for combo, with 3x Chalice and 3x something else (currently shifting to Phrexian Revoker/Trinisphere mix)


    Chalice at 1 isn't an auto-win against tide. I've had chalice @ 1 and a trinisphere out and lost to an EOT Cunning Wish -> Rebuild -> Combo.

    I'm really unsure on chalice right now, with crop rotation being so good. I have been happier with sphere effects, although there was a game last tournament where my singleton chalice won me the game against delver.
    Posted in: Control
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