GrudgeB (Walder Frey) Event
Target player loses 2 life and up to 2 Exp counters.
DeterminationG (Jon Snow) Instant Event
Prevent up to 2 damage that would be dealt to target Human creature or character. If it is a creature, it gets +2/+2 until end of turn.
FocusU (Samwell Tarly) Instant Event
Shuffle up to 2 target cards from your graveyard into your library. Scry 2.
JoyW (Margaery Tyrell) Instant Event
Rebound
Untap target creature or character. If you do, gain 2 life.
Red Keep HandmaidenW Creature - Lady
When ~ enters or leaves the realm, create a 0/1 white Cat creature token with “This creature gets +1/+1 as long as there is a Rat in the realm.” 0/1
Black Cell Rat B
Creature - Rat
Creatures blocked by ~ gain trample until end of turn. B: ~ gains wither until end of turn. 1/1
Margaery TyrellWUB Character - Tyrell Lady
Other Lady creatures and characters have hexproof and “T: draw a card then discard a card.”
+1: T: Target player reveals their hand and the top card of their library.
-4: Gain control of target creature or character with CMC 3 or less. 3
Red Keep Cat(R/W) Creature - Cat
~ must be blocked if able.
When ~ is blocked, exile it then return it back into the realm.
~ has gets +1/+1 as long as there is a Rat in the realm. 0/1
Manticore1BB Creature - Scorpion
Deathtouch 1B: target creature or character blocks ~ this turn if able. 1/1
Ambushed (B/R)(B/R)
Instant Event
Choose one
~ deals 2 damage to target creature.
Destroy target quest.
Child Wight1B Creature - Zombie S: Regenerate ~.
When ~ regenerates, it deals 1 damage to target player. 1/2
Elder Whitewalker 2SSBB
Creature - Zombie
Undying
Other Zombies get +1/+1. (symmetrical on purpose)
When a creature or character you control dies, create a 2/2 black Zombie token. 4/4
Catspaw 1BB
Creature - Assassin
Flash
When ~ enters the realm, put a mark counter on target creature or character.
At the beginning of your upkeep, ~ deals 4 damage to target creature or character with a mark counter. 2/1
To account for the lack of the actual magic in GoT, this is how "spell" card could be named:
Event = Sorcery
Instant Event = Instant
Ongoing Event = Enchantment
To optimize the mana system in a consistent way before any metagame exists (mana flood in particular), I also suggest to give all basic lands cycling. For example:
Snow Wastes
Basic Snow Land T: Add C
Cycling 1S. Play this ability only during your turn.
BTW, both snow lands and deserts are a good fit to generate C in this mod.
In this mod, I suggest PW-like characters could block and some of their abilities would tap them. They could still be attacked regardless of being tapped or not. Here's one interaction card (designed off of flavor, admittedly ):
Jaime Lannister, the Kingslayer 3WB
Character - Lannister Knight
First strike
~ gets +1/+1 for each equipment attached to him. 2, pay 2 life: ~ gets +0/+2 and gains indestructible until end of turn.
When ~ deals combat damage to a tapped creature or character, ~ gains deathtouch until end of turn. 3/3
I've got more cards:
Ice3C Legendary Artifact - Equipment
~ can only be equipped on a creature with power 3 or more.
Equip 2
Equipped creature gets +3/+2 and has trample.
If you do not own ~, sacrifice it at the end of turn.
Lady, the Direwolf 1GG
Legendary Creature - Wolf
If you control a Lady character, ~ gets +1/+0.
When ~ dies, draw a card. 2/3
Arryn Cavalry 5WU
Creature - Knight
Arrive 3 - 1WU
Riding
When ~ enters the realm, support 2. 4/4
To fix mana early game, we have a Scout for each color, e.g.:
Wildling Scout G
Creature - Scout
When ~ enters the realm, it explores. 0/1
...and the recon cycle:
Riverlands Recon 2U
Instant Event
Choose one --
Search your library for an Island or Forest card, put it into your hand, then shuffle.
Anguy of the Brootherhood1GG Character - Brotherhood Archer
Forestwalk, Reach, Outrun (You may have ~ assign its combat damage as though it weren’t blocked.)
As long as it's not your turn, ~ gets +1/+1. 2/4
Freezing Gust U
Instant
~ deals 1 damage to target character or a creature with flying.
Draw a card.
Only Death Pays for Life BB
Event - Ritual
Sacrifice a creature. If you do, create a token that's a copy of target creature card in your graveyard. Put a -1/-1 counter on the token.
Against the Odds1GG Instant
Choose one -
* up to 2 target attacking creatures gain Outrun (aka Supertrample) until end of turn.
* prevent all combat damage up to 2 target attacking creatures would deal this turn.
Longclaw4 Legendary Artifact - Equipment
~ is indestructible as long it is equipped.
Equip 2(G/W)
Equipped creature gets +2/+1 and has first strike.
When equipped creature deals damage to a creature, destroy target non-legendary equipment attached to that creature.
Next up - mana and energy. In the GoT mod, the mana we know would just represent Resources coming from the lands to summon units, build things, and put events into motion, as opposed to casting spells. Ocassional ritual or sorcery could still consume the same resources so nothing would brake. Instead of (magical/etherium) Energy counters, we could use Supplies counters instead, having a symbol similar to this: https://icons8.com/icon/50330/gold-bars ( or [#] here)
Card ideas using the Supplies [#] counters:
Steward of the Watch 2G
Creature - Soldier
When a non-token creature enters the realm under your control, you may pay 1. If you do, you get [#]. 2/3
Royal Weaponsmith WW
Creature - Smith R, pay [#][#]: Search your library for a non-legendary Equipment card with converted mana cost 4 or less and put it into your hand. If you do, shuffle. 1/3
3 more random cards:
Poison the Spears 1(B/R)(B/R)
Event (~ Sorcery)
Creatures you control get +1/+0 and gain Wither until end of turn. The coating is as volatile as ether and as transparent as water.
Flacon of Wildfire1 Artifact C, Q, Sacrifice ~: Destroy target non-land permanent with converted mana cost 4 or less. Every maester would tell how tricky it is to handle Wildfire.
Courtly Machinations 2U
Ongoing Event (~ Enchantment)
When ~ enters the realm, draw a card and choose another player.
At the beginning of your upkeep, you may tap or untap target non-land permanent you control.
At the beginning of the end step of the chosen player, you may tap or untap target non-land permanent they control.
Maybe instead of VPs, we could use the Experience (or Reputation) counters that already exist in Magic. There would some default rule (hard to achieve) like "At the end of your turn, if you have 10 experience/reputation/VP counters, you win the game." but there would be other cards that would interact with them:
Onset of the Long Night3UB Event
Remove all counters from all permanents and players. For each Exp counter removed, its controller draws a card.
Swift Reversal4RR Instant
~ deals X damage divided as you choose among one or more target creatures where X is the number of attacking creatures.
At the end of your turn, if you have 6 or more Exp counters, you win the game.
Syrio Forel2WW Character - Braavosi Warrior (yes, the idea is that characters could be PW-like (non-combat) or normal legendary creatures)
Vigilance, Flanking
~ has Double strike as long as he is equipped.
If ~ deals combat damage to a player, if you have an Exp counter, you get 1 Exp counter.
2/3
Cavalry Squire1W Creature - Soldier 2W: ~ gains riding until end of turn.
2/1
Dothraki Bloodrider2R(B/G) Creature - Warrior
Bloodthirst 1
Riding, Trample
When ~ leaves the realm, create a 1/1 red Warrior token.
3/3
two more lands:
The Twins
Legendary Land
~ enters the realm tapped. T: Add B or R. T or 2: Create a Gold token with "Sac ~: Add 1 mana of any color." Play only when a creature an opponent attacks or arrives (~ suspend) into the realm. T, Sacrifice 4 Gold tokens: Gain control of target non-white creature with power 2 or less. If you do, you get 1 VP.
Highgarden
Legendary Land
~ enters the realm tapped. T: Add U, W, or G. 2, T: If you played a land this turn, search for a non-Mountain basic land and put it into the realm tapped. If you do, shuffle. 2, T: Gain 1 life. If you gained 5 or more life this turn, get 1 VP.
To complete the cycle, we have these ideas:
Grudge B (Walder Frey)
Event
Target player loses 2 life and up to 2 Exp counters.
Determination G (Jon Snow)
Instant Event
Prevent up to 2 damage that would be dealt to target Human creature or character. If it is a creature, it gets +2/+2 until end of turn.
Focus U (Samwell Tarly)
Instant Event
Shuffle up to 2 target cards from your graveyard into your library. Scry 2.
Joy W (Margaery Tyrell)
Instant Event
Rebound
Untap target creature or character. If you do, gain 2 life.
Red Keep Handmaiden W
Creature - Lady
When ~ enters or leaves the realm, create a 0/1 white Cat creature token with “This creature gets +1/+1 as long as there is a Rat in the realm.”
0/1
Black Cell Rat B
Creature - Rat
Creatures blocked by ~ gain trample until end of turn.
B: ~ gains wither until end of turn.
1/1
Margaery Tyrell WUB
Character - Tyrell Lady
Other Lady creatures and characters have hexproof and “T: draw a card then discard a card.”
+1: T: Target player reveals their hand and the top card of their library.
-4: Gain control of target creature or character with CMC 3 or less.
3
Red Keep Cat (R/W)
Creature - Cat
~ must be blocked if able.
When ~ is blocked, exile it then return it back into the realm.
~ has gets +1/+1 as long as there is a Rat in the realm.
0/1
Manticore 1BB
Creature - Scorpion
Deathtouch
1B: target creature or character blocks ~ this turn if able.
1/1
Ambushed (B/R)(B/R)
Instant Event
Choose one
Child Wight 1B
Creature - Zombie
S: Regenerate ~.
When ~ regenerates, it deals 1 damage to target player.
1/2
Elder Whitewalker 2SSBB
Creature - Zombie
Undying
Other Zombies get +1/+1. (symmetrical on purpose)
When a creature or character you control dies, create a 2/2 black Zombie token.
4/4
Catspaw 1BB
Creature - Assassin
Flash
When ~ enters the realm, put a mark counter on target creature or character.
At the beginning of your upkeep, ~ deals 4 damage to target creature or character with a mark counter.
2/1
Wondering if "among" should be "at"
https://static.cardmarket.com/img/243026adc0b3eeffd7fa3c295915d29f/items/1/MGFC/283344.jpg
The back looks just like a regular magic card, no ads or anything.
Apparently, it is rare and has some collector value too. I am already selling it
Have you also found something interesting in yours?
To account for the lack of the actual magic in GoT, this is how "spell" card could be named:
To optimize the mana system in a consistent way before any metagame exists (mana flood in particular), I also suggest to give all basic lands cycling. For example:
Snow Wastes
Basic Snow Land
T: Add C
Cycling 1S. Play this ability only during your turn.
BTW, both snow lands and deserts are a good fit to generate C in this mod.
In this mod, I suggest PW-like characters could block and some of their abilities would tap them. They could still be attacked regardless of being tapped or not. Here's one interaction card (designed off of flavor, admittedly ):
Jaime Lannister, the Kingslayer 3WB
Character - Lannister Knight
First strike
~ gets +1/+1 for each equipment attached to him.
2, pay 2 life: ~ gets +0/+2 and gains indestructible until end of turn.
When ~ deals combat damage to a tapped creature or character, ~ gains deathtouch until end of turn.
3/3
I've got more cards:
Ice 3C
Legendary Artifact - Equipment
~ can only be equipped on a creature with power 3 or more.
Equip 2
Equipped creature gets +3/+2 and has trample.
If you do not own ~, sacrifice it at the end of turn.
Lady, the Direwolf 1GG
Legendary Creature - Wolf
If you control a Lady character, ~ gets +1/+0.
When ~ dies, draw a card.
2/3
Arryn Cavalry 5WU
Creature - Knight
Arrive 3 - 1WU
Riding
When ~ enters the realm, support 2.
4/4
To fix mana early game, we have a Scout for each color, e.g.:
Wildling Scout G
Creature - Scout
When ~ enters the realm, it explores.
0/1
...and the recon cycle:
Riverlands Recon 2U
Instant Event
Choose one --
I created two versions of Cersei from back when all Robert and her children were still alive. Which one do you think better captures her nature?
Anguy of the Brootherhood 1GG
Character - Brotherhood Archer
Forestwalk, Reach, Outrun (You may have ~ assign its combat damage as though it weren’t blocked.)
As long as it's not your turn, ~ gets +1/+1.
2/4
Freezing Gust U
Instant
~ deals 1 damage to target character or a creature with flying.
Draw a card.
Only Death Pays for Life BB
Event - Ritual
Sacrifice a creature. If you do, create a token that's a copy of target creature card in your graveyard. Put a -1/-1 counter on the token.
Against the Odds 1GG
Instant
Choose one -
* up to 2 target attacking creatures gain Outrun (aka Supertrample) until end of turn.
* prevent all combat damage up to 2 target attacking creatures would deal this turn.
Longclaw 4
Legendary Artifact - Equipment
~ is indestructible as long it is equipped.
Equip 2(G/W)
Equipped creature gets +2/+1 and has first strike.
When equipped creature deals damage to a creature, destroy target non-legendary equipment attached to that creature.
Card ideas using the Supplies [#] counters:
Steward of the Watch 2G
Creature - Soldier
When a non-token creature enters the realm under your control, you may pay 1. If you do, you get [#].
2/3
Royal Weaponsmith WW
Creature - Smith
R, pay [#][#]: Search your library for a non-legendary Equipment card with converted mana cost 4 or less and put it into your hand. If you do, shuffle.
1/3
3 more random cards:
Poison the Spears 1(B/R)(B/R)
Event (~ Sorcery)
Creatures you control get +1/+0 and gain Wither until end of turn.
The coating is as volatile as ether and as transparent as water.
Flacon of Wildfire 1
Artifact
C, Q, Sacrifice ~: Destroy target non-land permanent with converted mana cost 4 or less.
Every maester would tell how tricky it is to handle Wildfire.
Courtly Machinations 2U
Ongoing Event (~ Enchantment)
When ~ enters the realm, draw a card and choose another player.
At the beginning of your upkeep, you may tap or untap target non-land permanent you control.
At the beginning of the end step of the chosen player, you may tap or untap target non-land permanent they control.
Onset of the Long Night 3UB
Event
Remove all counters from all permanents and players. For each Exp counter removed, its controller draws a card.
Swift Reversal 4RR
Instant
~ deals X damage divided as you choose among one or more target creatures where X is the number of attacking creatures.
At the end of your turn, if you have 6 or more Exp counters, you win the game.
Syrio Forel 2WW
Character - Braavosi Warrior (yes, the idea is that characters could be PW-like (non-combat) or normal legendary creatures)
Vigilance, Flanking
~ has Double strike as long as he is equipped.
If ~ deals combat damage to a player, if you have an Exp counter, you get 1 Exp counter.
2/3
Cavalry Squire 1W
Creature - Soldier
2W: ~ gains riding until end of turn.
2/1
Dothraki Bloodrider 2R(B/G)
Creature - Warrior
Bloodthirst 1
Riding, Trample
When ~ leaves the realm, create a 1/1 red Warrior token.
3/3
two more lands:
The Twins
Legendary Land
~ enters the realm tapped.
T: Add B or R.
T or 2: Create a Gold token with "Sac ~: Add 1 mana of any color." Play only when a creature an opponent attacks or arrives (~ suspend) into the realm.
T, Sacrifice 4 Gold tokens: Gain control of target non-white creature with power 2 or less. If you do, you get 1 VP.
Highgarden
Legendary Land
~ enters the realm tapped.
T: Add U, W, or G.
2, T: If you played a land this turn, search for a non-Mountain basic land and put it into the realm tapped. If you do, shuffle.
2, T: Gain 1 life. If you gained 5 or more life this turn, get 1 VP.