2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on black / green / white need help with this one
    The title of the topic was: black / green / white. In your proposition, you cut the white. More than just Qasali Pridemage can be add.

    ...

    I just want to point that a deck base arround A card affinity was really fragile because if you lose this card all your deck will be slow by that. I know Solem and Wurm was great by themselves. You don't need a full theme arround Glissa to use her.



    The manabase can be a lot more complex I just put a little toolbox for Knight of the Reliquary.

    I cut to 2 the Skullclamp only because he was restricted in a lot of playgroup. Personnaly I know nobody that accept 4 Skullclamp in a deck.
    Recurring Nightmare fit more in the aspect of the deck and will give use more gain than Glissa. White give use access to nice removal, creatures...
    Posted in: Multiplayer
  • posted a message on Adaptation of Legacy Decks for Multiplayer
    I'm not a fan of Puresteel Paladin. I want in my blade deck that all my creature can be equip and get advantage by it. So they need a evasive ability (Flying, Shadow... )

    His ability to get the equip cost to 0 was nice but to hard to achieve early so when you will finaly get 3 artifact it's will be done or you will have enough mana to equip anyways.

    The draw engine of Paladin wasn't important because it's only work with equipment and in a game it's pretty rare you will have a Paladin when a equipment come into play. With the number of equipment.

    Puresteel Paladin was a vanila 2/2 IMO.

    The amount of equipment you play was too high. You can only play 5-6 equipment and get some backup plan to get them back if they are destroy and everything will be fine. It's will give you more space to card advantage, body for equipment and control.

    At the end, Metalcraft wasn't a good way to go for multiplayer equipment deck. You need to many card to support this but those cards wasn't so great.


    Mirran Crusader... IMO it's the best swordmaster you can get in multiplayer. All sword ability will trigger both time with the doublestrike and he have his own protection to keep him safe from black removal and green fatty. Mix him with the Sword of Fire and Ice and he became a monster.
    Posted in: Multiplayer
  • posted a message on black / green / white need help with this one
    Qasali Pridemage was better than Sylvok Replica IMO. With a good mana base and fixer it's not harder to cast and his ability didn't need color. IMO it's the important because it's didn't force yourself to keep a green mana open all time long.

    The idea with Glissa seems good but without her, some card wasn't great alone.

    Executioner's Capsule was bad because you didn't get the advantage when you use it because you have to put it into the battlefield before being in position to remove a creature that come into play.

    Reccuring Nightmare can be a great card to geat back and sac some creature.

    I didn't know how you playgroup was but in mine, playing 4 Skullclamp wasn't acceptable. This card was to strong be able to play 4 of them into a deck.

    You will need more ramp and card avantage because you manacurve was high. To keep the pressure in a multiplayer game you have no choice, you need draw or card advantage to keep into the game.
    Posted in: Multiplayer
  • posted a message on Hyper Dragonstorm
    Quote from Cz »
    On a much more useful note, I'm having second thoughts about BStorm. Everything that I said remains true but I'm SLIGHTLY worried about worst-case scenarios where you draw too many dragons. Now, these wouldn't be incredibly likely to occur or anything, especially with all of your library manipulation, but it's not impossible to just rip the worst possible card every turn. Even though BStorm is probably going to be sub-optimal, it can save you from potential no-win scenarios by putting Kokos and/or Bladewings back in your lib. There are some nightmare draws where you would just plain have to scoop up your cards and wait for the next game (if there even was one) and I know that most people don't like that.

    So yeah, I still think that BStorm does its job worse than the other cards on average, but maybe its ability to recover from HORRIBLE draws pushes it back over the top. I'm just a little paranoid because I see far too many people playing Brainstorm in decks that just plain shouldn't have it. Like, when you BStorm and draw the 2 cards that you put on top of your deck, you've basically just paid a mana to draw a card. That's not worth a deck slot. I think I might have slammed it a bit too harshly because it has a fairly legitimate supplemental use in this particular deck.



    Brainstorm shine in this type of deck if you know how to play it. It's not the best one but he need a place. Like you said, he was pretty nice to get out of your hand your dragon you draw and he was nice to protect you from DISCARD. Imagine the turn before you combo out I Duress you Dragon Storm... With Brainstorm you can save it. Combo deck need protection even more in multiplayer. When everyone will know what's your deck they will focus you with spell that scrap you entire game. Without Dragon Storm you cannot win so keep in mind you need to protect them otherwise you will have to take your deck shuffle it and wait until the next game.


    Personnaly, I'm not a fan of this type of deck because it's become easy to control you. Spell like Lobotomy, Cranial Extraction will just end your game one after a other. And the game where you will be lucky you will combo out turn 1 so everyone will shuffle and play again like nothing happen.

    The idea of the deck was nice but in pratique it isn't the same thing.


    About card you didn't need Pyroclasm if your main goal was combo out. You just need to stay alive until you combo out. If you deck was fast enough with enough protection you can combo out turn 3 and earlier with a good frequencies.

    Manamorph can be good to give you colors you want if you didn't have enough a good manabase. Try to not include land that come into play tap because it's will slow you down a lot.

    Some Counterspell can be good to protect your deck and your combo from other counterspell or any spell that can disrupt your plan easilly.
    Posted in: Multiplayer
  • posted a message on MP Goblins?
    Yeah you can create a token at the end of turn, but you need the priority to have the possibility to activate Kiki-Jiki. So if no ability trigger "at the end of turn". Nobody can cast something in this "end of turn" phases.

    For multiplayer Goblin deck, I love playing toolbox goblin with matron. Goblin Sharpshooter was a beast even without the Basilisk Collar.
    Posted in: Multiplayer
  • posted a message on Help with Naya budget beatdown
    Woolly Thoctar was a amazing creature
    Otherwise with your creature you can play equipment like:


    And after that you need a little bit of control.
    Sword to Plowshares was amazing in multiplayer.
    Posted in: Multiplayer
  • posted a message on Primer Decks: Discard
    Quote from Combat_Strix »
    Hypnotic Specter is much better here than Bloodghast. Sort of a must in MBC.


    Both didn't do the same thing and IMO you have enough sorcery discard that you didn't really need Hypnotic Specter. Bloodghast was amazing because you can get it without playing him. Discard it with Smallpox and you still get it back with land drop. You can strike again and again with Bloodghast even if you play 4x Innocent Blood and 4x Smallpox. Hypnotic Specter will be bad when you need to play Innocent Blood because you will have to sacrifice it. So IMO with the game choice made Bloodghast still a amazing card to win.


    Nezumi Shortfang was a amazing discard because he can be activated in your opponents turn.
    Posted in: Casual Primers
  • posted a message on EDH Rules
    In a tournament, you cannot speak but EDH tournament was pretty rare and a lot of time your win price will be 5 dollars or something like that.

    But what you can do was saying nothing and after the game have finish explain to the guys what he can have done to win or what he did wrong etc...


    It's depend a lot about your group and you can demand before saying: "Hey! man you win if you tap this cast that and attack with this." It's not every group or every person that will react the same way. Personnaly if my opponent have experience, I will prefer you says nothing to help him until the game was finish because it's fun sometime to bluff someone to attract his attention on something else and he didn't see the other way to his win. At the end, after I win I will anyways says to him that he have the win if he did this and that.
    Posted in: Commander (EDH)
  • posted a message on Primer Decks: Discard
    Ensnaring Bridge seem to me a overkill card because a discard deck keep the flow of the enemy pretty slow and you have removal to keep out of the ways what he have time to drop.

    Maybe more card advantage can be interesting to keep the discard flow and control all over the game because when he will be on top decking you will need no more discard. So you will have to rush to his dead.

    Hypnotic Specter wasn't really great right now but it's pretty cool because long time ago it's one of the best start for a black control deck. So I didn't recommend it for power but for fashion.

    Necrogen Mists You didn't need that card because when he will be in his top deck this card will do nothing to him but will be pain in the *** for you because it's will down your card to control him until you will be in top deck too. So it's really not a card I will include.

    So IMO I will go for
    - 2 Ensnaring Bridge
    - 2 Necrogen Mists

    For more card advantage or for old fashion so:
    + 4 Night's Whisper
    or
    + 4 Hypnotic Specter
    Posted in: Casual Primers
  • posted a message on Casual Vintage Mono White Lifegain Control
    Ranger of Eos ...
    Search for 3 of this cards Soul Warden, Soul's Attendant, Mother of Runes.
    It's can be really good and if you add Serra Ascendant you can find him.
    Posted in: Multiplayer
  • posted a message on Primer Decks: Reanimator
    Just for information both deck in your post isn't the same so I just check the first one.

    The deck was okay but your theme with reanimate is not enough present to run smooth.
    You have for discarding:


    So you will be in a situation that you have one of you big threat but you cannot reanimate it because you didn't have the discard to do it. You will have to wait until a discard or when you will have the possibility to cast it.

    It's the same for reanimation only 4 wasn't enough if you want to reanimate a big creature every game.

    Otherwise Undead Gladiator with a Swampcycling creature was a pretty nice minicombo. It's can give you a lot of card advantage and swamp to cast your big fatty.

    They only thing I see that can be interesting to add will be Bloodghast. With all the swampcycling you have it's will be easy to drop a land everyturn.
    Posted in: Casual Primers
  • posted a message on Utilizing creature volume to draw cards?
    All this spell was amazing when you have a army but what happen if you need to draw and some have wrath the field...

    Personnaly, I prefer draw spell that didn't work with creature count because if you didn't have a lot of creature into play you can still draw and continue to be in the game. IMO draw card equal to number of creature was just overkill because if you have all this creature you are suppose to win...

    If you already have draw Accumulated Knowledge was nice.
    Altar's Reap not bad to sac a token.
    Concentrate not bad to refull your hand.
    Nice tool spell and can draw Esper Charm.

    And you have a thousand other great draw spell just need to know what you really need in your deck. Without deck list it's hard to says.
    Posted in: Casual & Multiplayer Formats
  • posted a message on [[Official]] Casual Deck Construction mini Contest, Round 3 - Gaea's Regent is the Contest Winner




    My first idea was a control deck with win condition Doors but it's pretty hard to do it because it's cost so many mana that you cannot control and ramp mana at the same time so I change my mind to this deck after I realise it pretty impossible to do a control deck with Door.

    You have tons of ways to gain mana into this deck. Everything interact to everything and it's easy to get more mana than you need. I didn't include Emrakul but it's can definitly be cast in this deck in turn 4 if you get a good hand. Green Sun's Zenith was there to get Primival Titan or Avenger of Zendikar. Avenger can be use to kill or to survive before you resolve Doors. Blue Sun's Zenith was pretty cool to get draw and the 3 blue wasn't hard to get with Bird, Cobra etc...

    Mana Reflection was pretty nice in this deck because it's double everything I use Crystal Quarry become:
    t: Add WWUUBBRRGG to your mana pool.
    Thran Dynamo give 6 mana, Sol Ring give 4 mana.
    This card was just pure gain. With this card you can easilly get over 20 manas mid game.

    How to pay the doors cost:
    1- One of each basics land with Mana Reflection
    2- 2 Crystal Quarry with 10 to activated them
    3- 1 Crystal Quarry with Mana Reflection and 5 to activated it.
    Otherwise you can easilly pay it with the Basics land and Bird/Cobra.


    Posted in: Casual & Multiplayer Formats
  • posted a message on Can a mono green OR R/G beast deck EVER beat a tribal elf deck?
    I didn't think of Island Sanctuary, but what's to stop him from simply amassing elves and well wishing until I break my chain?


    Didn't understand what you are looking for. Mass removal can deal with all his elves and if you deal with all elves you deal with Wellwisher because the life gain of wellwisher will be negligeable.

    And just for information, if the elf deck didn't play removal Island Sanctuary was your win condition because he will draw his entire library without killing you. You can just play your turn like that:
    Activated Island Sanctuary
    Skip your draw
    Go
    If he didn't have removal you win without playing other cards. Otherwise add other card to draw and remove the problematic card like Wellwisher. Kill him with anything that fly or forestwalk. He can have a million of elves but without removal he cannot attack you and if you control wellwisher with removal everything was fine.
    Posted in: Casual & Multiplayer Formats
  • To post a comment, please or register a new account.