Thanks for the advice. I was wondering if Erratic Portal might be better than Crystal Shard?
I also completely forgot Gilded Drake! That card is awesome. I'm assuming the idea is to bounce it with the Shard, as soon as it hits the battlefield, or just blink it with Venser/Witch? Any other cool tricks I should know?
Looking good, by the way.
So far I left in the Knights of the Black Rose and Marshal's Anthem. I feel the knights are very appropriate and might do some work, and I don't feel it's wise to cut more dudes. That's open for change though.
The Anthem however, has really saved my ass in the past, and I'd like to hear your thoughts as to why you think it should be cut?
As i said, I'm down to 99, which gives me an open slot. I'm also down to 26 creatures, and I have this feeling, that I'd like to stay around 30. I'm considering the following creatures:
// Commander
4 Queen Marchesa
1 Sol Ring
2 Boros Signet
2 Orzhov Signet
2 Rakdos Signet
3 Spear of Heliod
3 Sword of Fire and Ice
3 Coalition Relic
3 Sunforger
2 Grand Abolisher
2 Knight of the White Orchid
2 Suture Priest
2 Thalia's Lieutenant
2 Anafenza, Kin-Tree Spirit
3 Mentor of the Meek
3 Mirran Crusader
3 Silverblade Paladin
3 Thalia, Heretic Cathar
4 Riders of Gavony
4 Márton Stromgald
4 Tajic, Blade of the Legion
4 Iroas, God of Victory
4 Odric, Lunarch Marshal
4 Hero of Bladehold
4 Hero of Oxid Ridge
5 Knight-Captain of Eos
5 Custodi Lich
5 Adriana, Captain of the Guard
5 Knights of the Black Rose
5 Pentarch Paladin
5 Thalia's Lancers
5 Ravos, Soultender
6 Captain of the Watch
7 Gisela, Blade of Goldnight
1 Land Tax
2 Blind Obedience
4 Marshal's Anthem
5 Dictate of Heliod
5 Cathars' Crusade
// 13 Instant
1 Path to Exile
1 Swords to Plowshares
2 Boros Charm
2 Rakdos Charm
2 Terminate
3 Crackling Doom
3 Mortify
3 Murder
3 Anguished Unmaking
4 Into the Core
4 Return to Dust
4 Master Warcraft
// 2 Planeswalker
4 Elspeth, Knight-Errant
6 Sorin, Grim Nemesis
// 7 Sorcery
2 Dreadbore
3 Vindicate
3 Idyllic Tutor
4 Wrath of God
4 Day of Judgment
4 Diabolic Tutor
6 Austere Command
6 Merciless Eviction
// 38 Land
1 Rogue's Passage
1 Throne of the High City
1 Plateau
1 Godless Shrine
1 Sacred Foundry
1 Warped Landscape
1 Marsh Flats
1 Evolving Wilds
1 Terramorphic Expanse
1 Fetid Heath
1 Nomad Outpost
1 Temple of Triumph
1 Temple of Silence
1 Temple of Malice
1 Clifftop Retreat
1 Dragonskull Summit
1 Isolated Chapel
1 Bojuka Bog
1 Vesuva
1 Kor Haven
1 Mistveil Plains
1 Volrath's Stronghold
1 Command Tower
1 City of Brass
4 Mountain
7 Plains
3 Swamp
This deck is built on the ashes of my Mardu-Knights tribal, which was honestly trash.
I've tried to stay on theme, which has led to having mostly Knights, Soldiers and Clerics, most of which are Humans, which created a great new tribal synergy.
This means, that any monsters and cards that can't be pushed into the mold have been removed.
The deck should be able to get and keep the Monarch pretty consistently, but won't be adverse to letting it go to keep others squabbling for it, only to get it back when it can be defended.
Included is a pretty solid Sunforger package, which should be able to help us in most circumstances.
Otherwise, the strategy is to survive until at least one opponent has left the game, as we will be hard pressed to take down all three. Then going in for the kill.
So far, there are 104 cards in the deck. I'm having a hard time cutting the last, which won't be a surprise for most deckbuilders. Any suggestions towards this would be greatly appreciated.
August 23rd
- Chieftain en-Dal
- Hanweir Lancer
- Thorn of the Black Rose
- Tymna the Weaver
- Marchesa's Decree
+ Archetype of Courage
No. While they ARE colorless, their color identity matches that of the mana they produce.
But I'm looking forward to see where you end up.
Perhaps Cho-Manno, Revolutionary, or Eight-And-A-Half-Tails for a Jesus-type figure. Perhaps Crovax, Ascendant Hero, if you're looking to go more Old Testament.
Then why would you need more lands, if you already have the best fixing?
This entire post is wrong. Do not try to use it this way. It cannot change the color of cards. It can only change the word. To save your green creature from the Deathmark, you would target Deathmark itself, changing the word "non-black" to "non-green".
Aw man, so much nostalgia! I played the hell out of those cards. My very first encounter with Magic
The enchantresses really do a lot to make it better.
Equipments go everywhere.
It's not actually that unique or clever. Ever heard of a punk band called The Dead Kennedys?