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  • posted a message on RUB Control Heartless Mizzet
    So I am trying to build a competitve control deck around Niv Izzet, I think in have some the cards lined up but im trying to get some opinion on which direction to go with it.

    4x Niv-Mizzet, Dracogenius
    4x Hypersonic Dragon
    4x Olivia Voldaren

    4x Hearless Summoning
    3x Izzet Charm
    3x Tragic Slip
    4x Deadbore
    Posted in: Standard Archives
  • posted a message on Mana ramp 5 color dimwit
    Quote from benbuzz790
    I've been having fun playing all the random rares I've drafted in every color. Here's my color base:

    4 Abundant growth
    4 Birds of paradise
    3 Faithless looting
    4 Sphere of the Suns
    3 Vessel of Endless Rest

    I only play basic lands.

    The deck plays like a ramp deck, but plays 5 colors.

    I have double green, white, red, and blue cost cards that I can play consistently. Oliva Voldaren and Disciple of Bolas are the only black cards in the deck. It's just a fun casual deck, but since the mana is so consistent I think a 5 color deck might be competitive.



    I think Vessel of Endress Rest is abit costly at 3 mana it reminds me of why no one play Obelisk of Bant , but i like the sphere idea i might use that

    So i was considering using abit of counter cards or just some DOJ, whip flare or slagstorm not sure exactly.
    Posted in: Standard Archives
  • posted a message on Mana ramp 5 color dimwit
    Quote from Quacker
    Because you might be able to cast Increasing Ambition for it's regular mana cost before your opponent kills you, and then fetch a card that will buy you some time to flash it back for two more cards. Diabolic Revelation requires 12 mana on the board for you to use. Both are lousy cards.


    ok, so are you guys saying its a bad deck or is it something that can be worked at?

    Im suprised at the wins ive gotten from this. Im playing Fog because some of the cards i dont have.
    Posted in: Standard Archives
  • posted a message on Mana ramp 5 color dimwit
    Quote from Baladi
    I know that the thought is that you have tons of ramp, but with only 20 lands, not only will you mulligan way too often, but by t3-4 you're going to basically pay 2manna just to get a land out for the turn. Drop the birds(which are just going to die anyway, and slow you down after t1) for more lands. Also dual lands are not optional. If they destroy even 1 of your lands, you can't Door.

    The single Worldfire with 2 Thragtusks is something which is, statistically, highly unlikely to happen. And with no removal, at all you're going to want to play your Ob-rings on things other than your own creatures. Btw, even aggro decks run removal, you ARE going to need quite a bit.

    If you can, add 2 more Primeval Titans as they're your best bet at hitting the 10 manna region.

    Diabolic Revelation is just bad compared to Increasing Ambition.

    And what are the stuffy Dolls for?



    I was playing around with 4x Abundant Growth
    My land count is actually 23

    Can you explain why Increasing Ambition is better that Diabolic Revelation which would cost me a total of 8 mana as oppose to 12 for 3 cards?
    Posted in: Standard Archives
  • posted a message on Mana ramp 5 color dimwit
    4 Birds of Pardaise
    3 Elvish Visionary
    3 Dawntreader Elk
    2 Thragtusk
    2 Primeval Titan
    2 Stuffy Doll
    1 Etched Monstrosity

    3 Oblivion Ring


    4 Farseek
    4 Rampant Growth
    2 Gilded Lotus
    2 Green Sun Zenith
    2 Noxious Revival
    2 Diabolic Revelation
    1 Door to nothingness
    1 Worldfile
    1 Devils Play

    12 Forest
    2 Mountain
    2 Swamp
    2 Island
    2 Plain

    Ok so the point of this deck is either Door, Devils play or Worldfire and well the occasional Etched Win.
    Considering green based dual lands but afraid of them entering tapped
    I tend to use revelation at 9-10 mana to get all win conditions to hand
    Tell me what you think and possible alterations
    Posted in: Standard Archives
  • posted a message on B/W Vampire
    The deck was built from thought, i started play testing it and ran into a few hiccups. I had planned on sideboarding the Oblivion Ring I was thinking it would reduce my Vampire Nocturnus hit%

    Im not having a problem on the Mana curve seeing as I only require 1 white and majority of my cards are between 2-3 mana

    Im starting to think Sorin, Lord of Innistrad is a bother

    I understood the hardway what you are saying with Mutilate, how it got me out of some tight spots with these god forsaken weenie decks & elfs

    Im starting to think I can abuse Bloodline Keeper with Mutilate and Unburial Rites

    But my fear lies within the 0mana GY removal that M13 has caused.

    B/G is also looking inviting
    Posted in: Standard Archives
  • posted a message on B/W Vampire
    look at this deck and give me some tips on making it better. I made it off the top of my head.

    4xVampire Nocturnus
    4xBloodline Keeper
    4xVampire Nighthawk
    4xDisciple of Bolas
    4x Bloodseeker
    4xSign in Blood
    4xDuress
    2xUnburial Rites
    2xMurder
    2xGo for the Throat
    2xMutilate
    2xSorin Lord of Innistrad
    4xIsolated Chapel
    2xVault of Archangel
    14xSwamp
    2xPlain
    Posted in: Standard Archives
  • posted a message on RED DECK HELP!!!!!!!
    I have this little idea that im trying to improve. However the deck does nothing until turn 3 which I believe is slow for RED.

    4 Priest of Urabrask
    2 Urabrask the Hidden
    2 Inferno Titan
    4 Vulshok Refugee
    4 Goblin Chieftan

    4 Koth the Hammer
    4 Chandra The Fireband

    4 Geosurge
    4 Volt Charge
    4 Galvanic Blast

    4 Arid Mesa
    20 Mountain

    Basically on turn 3 im swinging for 5 between chieftain and Vulshok. Turn4 Koth > Geosurge >Urabrask swing for 10 Turn5 Game should be complete but thats a fantasy because buy turn3 most decks have already set themselves up. So im seeking some assistance cause im new to red the closest ive been is arid mesa in my pure white.
    Posted in: Standard Archives
  • posted a message on Resolve this stack
    My turn: I play splinter twin and stack into the roil targeting my opponent Spellskite.
    Can he use spellskite to make my splinter twin mis?

    Is it that he can respond to splinter twin before I play into the roil?
    Posted in: Magic Rulings Archives
  • posted a message on Jin-Gitaxias Core Augur
    I mean if this guy cant come on the field fast enough then he is kinda useless.
    Knowledge pool and Omen Machine seems like the best bet here. Lurking predator if its extended
    Posted in: Extended (Type 1.X)
  • posted a message on Which do you prefer to play and why?
    Would you play memoricide or Duress?
    Posted in: Standard Archives
  • posted a message on Lack of Surgical Extraction at SCG Orlando
    I think its a very good card. I know I havent played as competitively as many of you have but the cards catches everything but lands. I can get rid of those horrible mana leaks or the lightning bolts and slagstorm that causes so much trouble.
    Posted in: Standard Archives
  • posted a message on Jin-Gitaxias Core Augur
    Can anyone tell me the best way to get his beast out of the field? Im thinking of going UG. But If im going to ramp why not run other mana intense creatures and thats what im trying to stay away from. Can I flash this guy on turn 3?
    Posted in: Extended (Type 1.X)
  • posted a message on Anyone running Mass Polymorph decks?
    I play polymorph I went Artifact UG. With 2 blightsteel and 4 Battlesphere and 3Forgemaster and 4 Percusor Golem.

    Its not bad but inconsistent because of I play 3 birds of Paradise and 4 Sea Gate Oracle..

    I also play 3 shape a new. Its slow because Because u can hit cards of u wouldnt want from a shape a new and a polymorph.

    But Im still working at it.
    Posted in: Extended Archives
  • posted a message on AUG - Artifact
    Well anything other than the chimeric mass and the inchor well spring is good of the shape a new. @Kizzy

    However I do like the blightsteel and Wurmcoil. Il try to get my hands on some especially the blightsteel.

    What about speed it takes a few hits b4 really doing anything and also would any1 advise on mindslaver?
    Posted in: Standard Archives
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