The ET combo shouldn't be a problem as long as you have either Suture Priest OR Soul's Attendant out. Sun Titan looks like a nice addition. Overall, it looks pretty solid.
Torpor Orb is a phenomenally terrible idea for this deck, no matter which board it is in. You know what shuts down an Exarch combo? MainboardSoul's Attendant and Suture Priests. Yeah, those both do a pretty solid job. So does a Sideboard Celestial Purge, targeting the Splinter Twin; the cool part about Purge is that it does not completely ruin the point of your deck, like a Torpor Orb would. Torpor Orb is what people sideboard in against Soul Sisters, and you are suggesting to include one in the sideboard? Hell, even mainboard Dismember (you know, an actually good card?) would do the trick.
wow... people are seriously vicious on the boards ever since the JTMS and SFM banning. i am inclined to agree though. torpor orb just seems a little counter-intuitive. mainboarding the heart of this deck alone should be enough to handle exarch, and if not, then the mainboard dismembers should be.
The rest of the board is TBD, the deck still needs a few thourough playtests.
Critique is appreciated, although this deck is primarily for fun.
Questions, comments, or concerns for my mental health for wanting to play this are all welcome and appreciated.
Any help to make it better would be GREATLY apprecated.
New update. Last FNM, Myr Sires needed to stay in, and so did Harrow. Spasm worked ok against control, and so did the Llanowars, but it feels like aggro is dominating the meta in my region, so... gonna keep the main the same, while putting the Spasms and Llanowars in board. Thanks for the help!
Anyone else? Critique would be greatly appreciated.
Alrighty then, I shall indeed try out the battlements. T1 Llanowar or Birds may prove more useful early on, but the Battlements seem better for mid-late. Thanks!
Wow guys. Thanks for the help so quickly!
The Primary Reason for the Myr Sires is to keep off the party crashers (i.e. opponents creatures). But i will try the deck with Llanowars/Birds. They may yet bring something new to the table!
And 24 Lands of players choice. I personally run 4 Terramorphics, 3 Tectonics, 10 Forest, and 7 Plains. The basic land fetching in this deck has worked out really well for me in the playtesting.
The deck is called "Do the Wave" partially due to Genesis Wave, and partially due to the number of creatures that "Wave" goodbye and leave a party present in the form of an effect.
Throw Sun Titan into the mix, and he makes sure the guests who leave the party keep coming back to wave hello!
Hawk cycling with Elixir ensures aerial blockers and life gain, as well as the initial deck-thinning.
Elixir of Immortality... Well, you cant have a party without refreshments, right? And when your guests are partied out, one sip of this and they're coming back for more!
And of course the ever awesome Genesis Wave. Mid to late game house-party. It will ensure that you are able to keep throwing parties.
So far, the deck has proven insanely stable for me. However, I am posting for constructive criticism, comments and honest critique. Any improvement suggestions are greatly appreciated.
Essentially, I wanted to build a Standard, semi-competitive deck that would allow me to draw out my opponent. Such is not the case against all decks though, so I devised a new, somewhat more fiendish deck with backup plans for aggro, board for control or heavy aggro, and Blightsteels that can go off turn 6 hard-casting if need be.
Opinions, comments, and critiques would be gratly appreciated.
P.S. I refuse to use planeswalkers. Just so you know...
4 Seachrome Coast
4 Island
12 Plains
--------------------------
I like to play the Mitotic Manipulation, because usually I end up digging up a second Tempered Steel, if not just another Etched Champion. It's a card that doesn't see much play, and I like to surprise people with it. =3 I like the Stoic Rebuttle and Negate for stopping board wipes and removal for key players on the board, and the Mox helps for mana fixing. After some testing I did end up taking out the Dread Sanctuary for Contagion clasp. It works as removal, or just making their stuff smaller while my stuff gets tough. Rawr.
Seems good. I would preferably take out the seachromes for glacials, in case you don't draw the nuts hand, and the game does go past turn 3. it does happen people. i have played this deck.
Running cards that say "destroy target creature"?
Or cards that say "target opponent sacrifices a creature"?
4x Thragtusk
4x Restoration Angel
3x Obzedat, Ghost Council
4x Avacyn's Pilgrim
4x Loxodon Smiter
2x Sigarda, Host of Herons
4x Farseek
3x Orzhov Charm
2x Devour Flesh/ Ultimate Price/ (some kind of removal)
2x Selesnya Charm
Planeswalkers:
2x Garruk Relentless
Enchantments:
2x Underworld Connections
4x Overgrown Tomb
4x Godless Shrine
4x Temple Garden
4x Isolated Chapel
4x Woodland Cemetery
2x Sunpetal Grove
1x Vault of the Archangel
1x Gavony Township
... Except the Unified Will...
wow... people are seriously vicious on the boards ever since the JTMS and SFM banning. i am inclined to agree though. torpor orb just seems a little counter-intuitive. mainboarding the heart of this deck alone should be enough to handle exarch, and if not, then the mainboard dismembers should be.
P.S. yay for the banning!!!
4x Turntimber Ranger
4x Halimar Excavator
4x Harabaz Druid
4x Jwari Shapeshifter
Basically, T2 Harabaz, T3 Halimar, T4 Xenograft (calling Ally as the creature type), T5 Turntimber into milling your opponent out in one turn.
Turntimber comes in, bringing a wolf Ally with him. The wolf Ally triggers Turntimber again, which all triggers Halimar. Wash, rinse, repeat.
Like I said, this is all a rough draft of a potentially awesome deck. Please to be helping out.
Thanks!
Creatures
2x Massacre Wurm
2x Wurmcoil Engine
2x Steel Hellkite
4x Duress
4x Go For The Throat
2x Sign In Blood
2x Black Sun's Zenith
3x Tumble Magnet
3x Sphere Of The Suns
2x Lux Cannon
2x Contagion Engine
2x Contagion Clasp
3x Inkmoth Nexus
3x Tectonic Edge
4x Verdant Catacombs
14x Swamp
4x Doom Blade
3x Memoricide
1x Black Sun's Zenith
1x Tumble Magnet
The rest of the board is TBD, the deck still needs a few thourough playtests.
Critique is appreciated, although this deck is primarily for fun.
Questions, comments, or concerns for my mental health for wanting to play this are all welcome and appreciated.
Any help to make it better would be GREATLY apprecated.
Anyone else? Critique would be greatly appreciated.
Llanowar in place of Myr Sire = T2 Cultivate or Harrow = Faster everything.
Thanks!
The Primary Reason for the Myr Sires is to keep off the party crashers (i.e. opponents creatures). But i will try the deck with Llanowars/Birds. They may yet bring something new to the table!
4x Viridian Emissary
4x Perilous Myr
4x Myr Sire
4x Squadron Hawk
4x Sun Titan
2x Wurmcoil Engine
4x Cultivate
4x Day of Judgment
2x Harrow
2x Genesis Wave
2x Elixir of Immortality
And 24 Lands of players choice. I personally run 4 Terramorphics, 3 Tectonics, 10 Forest, and 7 Plains. The basic land fetching in this deck has worked out really well for me in the playtesting.
The deck is called "Do the Wave" partially due to Genesis Wave, and partially due to the number of creatures that "Wave" goodbye and leave a party present in the form of an effect.
Throw Sun Titan into the mix, and he makes sure the guests who leave the party keep coming back to wave hello!
Hawk cycling with Elixir ensures aerial blockers and life gain, as well as the initial deck-thinning.
Elixir of Immortality... Well, you cant have a party without refreshments, right? And when your guests are partied out, one sip of this and they're coming back for more!
And of course the ever awesome Genesis Wave. Mid to late game house-party. It will ensure that you are able to keep throwing parties.
So far, the deck has proven insanely stable for me. However, I am posting for constructive criticism, comments and honest critique. Any improvement suggestions are greatly appreciated.
3x Blue Sun's Zenith
2x Blightsteel Collosus
3x Everflowing Chalice
3x Contagion Engine
4x Trinket Mage
4x Treasure Mage
4x Grand Architect
3x Day of Judgment
4x Mana Leak
4x Stoic Rebuttal
2x Elixir of Immortality
2x Phyrexian Revoker
4x Glacial Fortress
4x Seachrome Coast
10x Island
4x Leyline of Sanctity
4x Brittle Effigy
3x Negate
2x Platinum Empyrion
1x Contagion Engine
1x Day of Judgment
Essentially, I wanted to build a Standard, semi-competitive deck that would allow me to draw out my opponent. Such is not the case against all decks though, so I devised a new, somewhat more fiendish deck with backup plans for aggro, board for control or heavy aggro, and Blightsteels that can go off turn 6 hard-casting if need be.
Opinions, comments, and critiques would be gratly appreciated.
P.S. I refuse to use planeswalkers. Just so you know...
Seems good. I would preferably take out the seachromes for glacials, in case you don't draw the nuts hand, and the game does go past turn 3. it does happen people. i have played this deck.
indeed good sir, indeed...