Now THIS is the kind of design I wanted out of this set. A commander that is unique AND interesting! Surveyor's Scope is pretty awesome too! I do love me some colorless ramp/fixing.
Quasi-Night's Whisper as an instant speed activated ability is playable and exciting for commander players (or at least me, generalization sucks) and I could see it seeing play in a grindier control deck as a card draw engine or a secondary finisher.
Some have even gathered in secret, hiding their faces and whispering of a rising power in the east.
A control deck thought to be long dead and forgotten.
This card isn't bad at all. His +2 is the equivalent of karns plus ability. His minus ability nets you a free spell. His ultimate isn't that useful in most cases, but planeswalkers aren't played for their ultimates. He has a lot of potential for costing 3 rather than Karn's 7.
Actually his +2 is Dream Twist, while Karn's +4 made them "discard a card" and his -X conditionally gains you a card, while Karn exiled a permanent. The mana disparity does not remedy the fact that this card is fringe playable at best and in no way comparable to Karn.
Hey can we just appreciate the sheer amount of plot that is stuffed onto this card. Knowing nothing else before looking at this card it tells me...
- The guilds are fit to be 'renounced'
- It is considered within white morals to renounce the guilds
- There is a movement to do so.
1.Always split 8s or aces. Reasoning: You rid yourself of those bust-friendly 16s or 12s.
2.Never split 4s or 5s. Reasoning: You shouldn't trade in your good chances at 18s or 20s for pairs of losing 14s or 15s.
3.Never split 10s (or face cards). Reasoning: Only an idiot would give up a pretty-sure-thing 20. You will also receive some dirty looks from the motley crew at your table.
4.Split any other pair when the dealer has a visible 4, 5, 6, or 7. Reasoning: Never miss a chance to double your bet when the dealer's likely to bust.
Split cards trancend game boundries. Blackjack. Magic. Rules. Common sense. Dignity. Who needs 'em?
Know when to double down, man. One game at a time.
I wonder how far they are going to push this mechanic at higher rarites? Are we going to be staring down the barrel of yet another undercosted modal powerhouse at mythic or will R&D lean more towards some huge splashy monstrosity? Maybe a wrath and a reanimation spell (Orzhov/Golgari)!
The mighty return of split cards! Over-costed or just right? Pushed or nerfed? What's with that weird type-line arrow? Is this just miracle 2.0? DFC? Or are you fine with the minor changes to the overall card aesthetics?
I think they're awesome from a design standpoint because they allow R&D to add more "cards" to a small set, less so from the player's standpoint because the fuse cost is pretty pricey.
Sure.
Some have even gathered in secret, hiding their faces and whispering of a rising power in the east.
A control deck thought to be long dead and forgotten.
Though some brewers have shuffled quietly.
Patiently.
Waiting.
for Mono-Black Control to return once again
Actually his +2 is Dream Twist, while Karn's +4 made them "discard a card" and his -X conditionally gains you a card, while Karn exiled a permanent. The mana disparity does not remedy the fact that this card is fringe playable at best and in no way comparable to Karn.
- The guilds are fit to be 'renounced'
- It is considered within white morals to renounce the guilds
- There is a movement to do so.
Talk about some flavor.
Split cards trancend game boundries. Blackjack. Magic. Rules. Common sense. Dignity. Who needs 'em?
Know when to double down, man. One game at a time.
Sitting right here in the wrap up set, patiently waiting for DGM/GTC/RTR limited...and your loving embrace.
I think they're awesome from a design standpoint because they allow R&D to add more "cards" to a small set, less so from the player's standpoint because the fuse cost is pretty pricey.