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  • posted a message on Changeling_haakon_...reejerey?
    This Deck is horrible.
    it serves no purpose but to be cannon fodder for any deck that has any understandable ideas.

    Troll Warning. Do not come to a deck thread just to say 'This deck is horrible' without giving any legitimate reasons.
    -Iceman8352
    Posted in: Standard Archives
  • posted a message on Lightning helix+kavu predator
    Can i helix a 2/2 kavu predator to death ?

    Card tags are required for all of the relevant cards, not just some.
    Lightning Helix
    - Woapalanne
    Posted in: Magic Rulings Archives
  • posted a message on [Official Thread] U/W Control
    In me mete there is exactly NO dragonstorm combo. so im not too scared of that
    Posted in: Standard Archives
  • posted a message on [Official Thread] U/W Control
    Well with the 3 W for akroma, 2+W a turn to run the mesa and WW for wrath along with UU for cancel i think that 7 duals isnt too much.. Usually first turn i ll play them tapped anyways unless i have a vision.
    You think 12 Counters isnt enough ?
    what other ones would you add ? some remands ?
    Posted in: Standard Archives
  • posted a message on [Official Thread] U/W Control
    OK, ive been playin agro for the last few standard settings.. thought id switch to control and ive been throwin this together. Testing a bit in my free time. Seems to do ok





    Posted in: Standard Archives
  • posted a message on Squirrel Opposition Win Condition
    Anyone have any good ideas for this.. i know the deck is "dead" but i want a fun deck to play around with friends and stuff.
    Posted in: Extended (Type 1.X)
  • posted a message on [Official Thread] Firemane Control
    I say definatly fetters in the deck. The lifegain and stopping just about anything makes it work very well. Why inspiria or windreaver.. Just firemanes and maybe a meloku is enough to win with. Those are just overkill.
    Posted in: Standard Archives
  • posted a message on Remand
    Personally i dont like remand.. early game you call it a timewalk, but what good does a timewalk do when you do nothing and attack for nothing on either of their turns? I would pretty much rather have a mana leak in EVERY circumstance. I would rather make their card never hit play, then stall it for a turn...
    Posted in: Standard Archives
  • posted a message on Dredge and Zurs Wierding
    How do these interact. Can i dredge with the wierding out if they let me draw the card ? or if they dont let me?

    thanks

    Cards

    Zur's Weirding Grave Shell Scarab
    Posted in: Magic Rulings Archives
  • posted a message on Deck Concept: U/G Critical Plax
    Quote from locomotivebreath »
    -->Redbrain

    I like your build, it has a lot going for it. Early acceleration, mid-range beaters, some counter back-up, and card draw. I had considered Tidings, but honestly it worrys me. I wouldn't want to safely cast it without mana up to counter (preferrably two for the Leak, since Hinder and Voidslime dodge the Snare) just in case they tried something nasty on their turn (Wrath anyone?). That means you generally would want to wait a turn or two. Research goes off a bit quicker, though with less card advantage. Secondly, I noticed your build has much more blue coursing through them maindeck. I tried to stay away from double blue (of course Hinders are in there) as much as possible in my build. If it works for you though, then by all means abuse it! I would also like to run the Predators maindeck, but I can't find what to take out. The deck has been running smoothly, I can't find any weak links. I'll hopefully have some results by this weekend (crosses fingers). Also, how much help is the Oracle for you? I found it wanting when I ran it. Without Sensei's magic top to guide it, it's CIP feature is really a shot in the dark. Still, a cantrip or a land is great, but when I need a land, I'd rather not gamble. Still, if it works for you, then by all means keep it. Those are just my concerns.

    -->reaper64


    The times that i play oracle. I love them. Its a cheap cantrip that chump blocks and sometimes gets you accel early game. its not the best, but i like it better than anything else taht would fit the spot. Turn 1 bop turn 2 kudz turn 3 double oracle turning 2 lands. That start is explosive and seems to happen more than not. Swing for 5 on turn 3 ! then frog to back it up. And, i love predators. They wreck Owl, are great vs fliers(they beat any creature exept pride they have and survive) and are a 2 power evasion. Not sure about tidings, do you think ninja Maybe ? only thing with research is sometimes it gives you no card advantage, is sorcery speed, and discarding lands with is kuzo out is :sadface:. I would play arashi, hinder/slime sideboard, but i love spell snare main deck. With wrath, this deck can beat face, while not having to overextend to do it. I have 1 kudzo and maybe a frog out and its a Must wrath situation as 2 nice sized untargetable creatures is hard to beat. That with a solifuge/meloku iin hand is very nice. also, <3 plaxmanta. I have been playing some vs firemane, and plaxmanta/solifuge/ froggy is awesome. Smile well <3 the deck.
    Posted in: Standard Archives
  • posted a message on Tooth and Hulk
    Quote from Dr.Twinky »
    If you want protean hulk in the graveyard try gifts ungiven, ideas unbound, compulsive research, delerium skeins, or even macarbre waltz. If you have problems vs. aggro you could try shirei, shizo's caretaker along with kami of false hope.


    we dont want protean hulk in the graveyard, we want him to die to go to the graveyard so we get his ability. copy him with kiki, copy dies, search for hussar, etc etc etc gg next turn. I play my deck and swing for9183752934857234975920384750923874509238475092384573 damage.
    Posted in: Standard Archives
  • posted a message on [Official Thread] UW Aggro
    Quote from Sythron »

    Is there anything that the Ruels cannot do?


    ya, ruel cant jump two buildings, he cant run the mile in 3-47-92, he cant eat popcorn without it getting stuck between the teeth. Ruel is only a man my freind, I am much more.
    Posted in: Standard Archives
  • posted a message on Deck Concept: U/G Critical Plax
    Trygon Predator is a BEAST. If i was playing this it would be more like this.



    With the land/accel i think there is no reason not to play tidings. Its a bomb.
    And i love spell snare main deck

    It wreks soo many things.
    Posted in: Standard Archives
  • posted a message on U/W Skies
    Personally, i would run spell snare over Remand. Maybe i just hate remand. The ONLY match that i find it remotely useful is in Heartbeat. These are my ideas

    -4 Remand
    +4 Spell Snare
    -3 Bathe in Light
    +3 Jitte

    Jitte is just good. No reason not to play in a deck like this.
    Posted in: Standard Archives
  • posted a message on MMORPGs
    I play WoW. I lvoe it. It's not the RPG aspect, its the MMO, and pvp. I play both Magic, Wow, have a part time job, and school. It works out fine for me.
    Posted in: Entertainment Archive
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