So, i came up with an idea overnight that i thought would be just awesome to try out in a casual setting.. I need some opinions on what else i could use. I'm going to proxy the deck before purchasing the cards, but i have a general idea of what to look for.
I realize this is totally out of the ordinary, but basically what i'm looking to do is put out a massive amount of sheoldred, Whispering One, so that my opponents have to sacrifice a ton of creatures. Basically making it impossible for them to keep anything on the board. I know this will make me a huge target in doing so, so i come for help to see if you folks know of anything that would really work into this.
Well, I'm not entirely sure how to take the post above.
It went from improving the current deck, to changing out nearly 75% of the cards. You're right about it being a little out of place, but for the most part after a few smaller things are adjusted i think the deck will work fine. You bring up some nice points on some of these cards, having board wipes with planeswalkers getting destroyed would not be a good idea. Adding in a Wrath of god, and removing the Planar Cleansing would be a good idea. I'm not quite sold on the rest of it though. Grand Arbiter Augustin IV is a must!
You seem to have a handful of Crusade-effects but very few white creatures. Even with a healthy amount of creatures, anthems don't contribute anything to your plan of "control the board." Also, glad to see you've cut Daybreak Coronet since it was literally uncastable in your original list.
Great point. I think that will be cut for more creatures that will be proc-able with Brago, King Eternal. Wall of Denial has also made the list. Can't believe i forgot that.
Ive started looking into more creatures. Will hopefully have an update late tonight
edit: I dont mean to pry, but why was this put into multiplayer specific?
5 mana for something that doesn't have an immediate impact requires a careful look at the rest of the deck.
Life gain is fairly useless in a format where 21 is the magic number unless you're going to pay for things with that life.
Drawing extra cards is great, but do you have the engines for card draw to trigger the archive more than once before it eats removal.
As for creatures, you'll want ones that can protect your walkers until you've got them to their ultimate and then can close out the game.
Walls are good for that as are Sun Titan and Frost Titan. If you can blink either of them you'll be well on your way to holding down the fort.
Maybe get a walker in that generates tokens as their +X ability, like Elspeth.
That's actually hilarious that you mention Elspeth. I'm actually going to be getting both versions of her for this. Her Ultimate emblem would just add to the douche-baggery of the deck. As for creature base, I think ive come to see a few creatures that would highly benefit from Brago.
I'm also looking at dropping the useless legendary cards. I'll be putting in ones that can function well with Brago, King Eternal
Also curious, What do you think about Alhammarret's Archive? Ive considered putting this card in, its a huge ramp in all directions, but i'm ultimatly scared of having too much in my hand. I have a Reliquary Tower on the way as well to remedy that situation (assuming draw and fetch works like it should)
They are non-essential to the deck and are being replaced by other creatures. The only real question is.. which ones. Ive been doing some looking around and i'm not finding a heck of a lot in relation to this kind of deck. Lots of decks are suggesting higher casing creatures.
I believe this will help the overall of the deck, especially with the Æther Vial if i can get more creatures that cast for the same or around the same cost.
The most important thing you need to ask is "what do I want my win condition to be?"
Are you going to win through the combat step, some convoluted combo, milling, force them to draw their deck? Answer this question first then we can provide you more answers.
Ultimating Planeswalkers without some type of support cards in a multiplayer format is very difficult. I speak from experience running both a 5c Superfriends deck for quite some time and now a Brago Superfriends deck. This win condition is very difficult to force through without a lot of focus on it.
As it stands now your list is pretty much all over the place - I love the legendary theme, but the fact that all those legends don't compliment each other is one of the major reasons you're 1 and 24.
Most of them also have activated abilities and won't be used until the table comes round back to you, being in WU doesn't aid in the haste issue.
Maybe make Brago you general and try to stretch your planeswalker value a bit further?
Think on the bolded question and come back to us
well, based on the bold text, i would like the win condition to be what i have seen before. All out board control. Killing off just about anything by casting anything with those emblems out in play is just plain nasty. Nobody likes it, and its normally guaranteed a game win. That being said, i'm normally playing multiplayer games with 4+ people all the time. As much as it is fun, as soon as they notice what i'm doing, i'm normally sitting out the rest of the game cause they have killed me. There's no defensive control, and there's even less ways to deal with anything.
As for the creature base, i do realize its a little off the normal. Any suggestions what i could do to improve it to aide in this win condition?
I have a deck that i have been starting to tinker with. Its in full effect and i have every card for it already. Its not working the way it should.
I'm hoping to get some guidance on what i might be able to do to make it work better, or more efficiently.
Currently as it sits, there is no combo's or anything super amazing for a win condition and that's what's hurting me. The deck has seen about 25 games, and has only won once. Basically its set up around control, artifact and enchantment revival, and most of the creatures being legendary ones. There's no real reason as to why i went this way, i just thought it would be a cool idea to mash up some legendary creatures and this is what became of it. The main idea was to use Venser, the Sojourner with his ultimate emblem in sequence with Narset Transcendent emblem as well. This was really tough to mash together so i used a way to repeat spells, re-use items in the graveyard and toss together the idea to get these two to work with each other.
Well im happy to say the deck is working much better when playing 1V1, took on a Merfolk deck and won both times. I found myself having to wipe the board in order to win (only way to deal with True-name nemesis And some enchantments. I'm working on a way to better the deck, but combination of lifespark spellbomb and using executioner's capsule is a great combination to start weeding out the opponents land!
Thanks for the suggestions, will have to look at revising the deck hopefully before the weekend and make some changes.
I recently got into Tiny Leaders, playing a multitude of decks (4 and counting). My latest one needs some help.
The main focus is to get Glissa, The Traitor running to use Thornbite Staff along side Viridian Longbow to control the board. Having said that, I'm running into obvious consistency issues. Keep in mind, Tiny Leaders is made as a 1V1 format. In our group, we play 5 man FFA, sometimes Emperor based as well if we have enough people.
Could use some expert insight for the deck to make it better.
Overall the deck is solid, i gained its first and 2nd win last night... But it was a tough and long fight. I'm hoping to clean up some of the deck to make room for some better suggestions.
Improvement was off the charts. Able to control the board, but never got any Guttersnipes out, so it looks like i'm gonna have to go buy another one to make a full playset. Also considering on getting rid of Nivix Guildmage for Izzet Guildmage
Ive skimmed over what you've said. Some things to keep in mind with this deck, With the creature base (other then the Shimmer Myr, the Myr Superion , and the Myr Battleshpere, This deck has the infinite mana/token generation by turn 5 if i draw perfectly. Usually it see's turn 6-7.
The removal of Scourglass was due to the issue of playability. By only having 1 in the deck, it really never came about.
I'm pretty sure that Tolarian Academy is going to help me the most with this. I'm going to have to look pretty hard for these, as I believe my local stores are out of this.
Budget depends on how much i get paid after the GOVT rapes me
Anything artifact wise that might be able to help this? Only thing that comes to mind is a 2nd Incubator for higher pull rates.
4 Mirror Gallery
4 Sheoldred, Whispering One
4 Clever Impersonator
4 Grave Titan
4 Mind Stone
4 Sol Ring
4 Dark Ritual
Land
4 Cabal Coffers
4 Underground Sea
4 Subterranean Hangar
4 Swamp
4 Island
I realize this is totally out of the ordinary, but basically what i'm looking to do is put out a massive amount of sheoldred, Whispering One, so that my opponents have to sacrifice a ton of creatures. Basically making it impossible for them to keep anything on the board. I know this will make me a huge target in doing so, so i come for help to see if you folks know of anything that would really work into this.
Thanks in advance!
It went from improving the current deck, to changing out nearly 75% of the cards. You're right about it being a little out of place, but for the most part after a few smaller things are adjusted i think the deck will work fine. You bring up some nice points on some of these cards, having board wipes with planeswalkers getting destroyed would not be a good idea. Adding in a Wrath of god, and removing the Planar Cleansing would be a good idea. I'm not quite sold on the rest of it though. Grand Arbiter Augustin IV is a must!
Great point. I think that will be cut for more creatures that will be proc-able with Brago, King Eternal. Wall of Denial has also made the list. Can't believe i forgot that.
Ive started looking into more creatures. Will hopefully have an update late tonight
edit: I dont mean to pry, but why was this put into multiplayer specific?
That's actually hilarious that you mention Elspeth. I'm actually going to be getting both versions of her for this. Her Ultimate emblem would just add to the douche-baggery of the deck. As for creature base, I think ive come to see a few creatures that would highly benefit from Brago.
In light of both Elspeth planeswalkers, i would be pulling a Jace (not sure which one) and something else.
Thanks a bunch, i really appreciate your help!
Reading all the stuff here and I'm also considering on putting in Sphinx's Tutelage along with the draw power. Already, i know i have the enchanted evening, Tezzeret the seeker Remand Path to Exile Swords to plowshare and a few others.
I'm also looking at dropping the useless legendary cards. I'll be putting in ones that can function well with Brago, King Eternal
Also curious, What do you think about Alhammarret's Archive? Ive considered putting this card in, its a huge ramp in all directions, but i'm ultimatly scared of having too much in my hand. I have a Reliquary Tower on the way as well to remedy that situation (assuming draw and fetch works like it should)
EDIT:
After looking at the deck a bit more tonight, ive decided on pulling
Mikaeus, the lunarch
Meletis Charlatan
Odric, Master Tactician
Gwafa Hanid, Profiteer
They are non-essential to the deck and are being replaced by other creatures. The only real question is.. which ones. Ive been doing some looking around and i'm not finding a heck of a lot in relation to this kind of deck. Lots of decks are suggesting higher casing creatures.
Also - Ive taken out the following
they have been replaced with these SO FAR.
I believe this will help the overall of the deck, especially with the Æther Vial if i can get more creatures that cast for the same or around the same cost.
well, based on the bold text, i would like the win condition to be what i have seen before. All out board control. Killing off just about anything by casting anything with those emblems out in play is just plain nasty. Nobody likes it, and its normally guaranteed a game win. That being said, i'm normally playing multiplayer games with 4+ people all the time. As much as it is fun, as soon as they notice what i'm doing, i'm normally sitting out the rest of the game cause they have killed me. There's no defensive control, and there's even less ways to deal with anything.
As for the creature base, i do realize its a little off the normal. Any suggestions what i could do to improve it to aide in this win condition?
I have a deck that i have been starting to tinker with. Its in full effect and i have every card for it already. Its not working the way it should.
I'm hoping to get some guidance on what i might be able to do to make it work better, or more efficiently.
Currently as it sits, there is no combo's or anything super amazing for a win condition and that's what's hurting me. The deck has seen about 25 games, and has only won once. Basically its set up around control, artifact and enchantment revival, and most of the creatures being legendary ones. There's no real reason as to why i went this way, i just thought it would be a cool idea to mash up some legendary creatures and this is what became of it. The main idea was to use Venser, the Sojourner with his ultimate emblem in sequence with Narset Transcendent emblem as well. This was really tough to mash together so i used a way to repeat spells, re-use items in the graveyard and toss together the idea to get these two to work with each other.
All the Jace planeswalkers are being used as draw methods or sacrificial lambs in order to make the board work in my favor. ( tags for Jace's so nobody tries to give me another warning... Jace, Architect of Thought Jace Beleren Jace, Memory Adept Jace, the Living Guildpact Jace, the Mind Sculptor )
If anyone has any idea what may be able to help, please let me know!
Thanks a bunch!
On to the decklist
1 Hanna, Ship's Navigator
Creature (21)
1 Avacyn, Angel of Hope
1 Brago, King Eternal
1 Elesh Norn, Grand Cenobite
1 Ephara, God of the Polis
1 Ertai, Wizard Adept
1 Gwafa Hazid, Profiteer
1 Heap Doll
1 Kongming, "Sleeping Dragon"
1 Lavinia of the Tenth
1 Linessa, Zephyr Mage
1 Lu Xun, Scholar General
1 Masako the Humorless
1 Medomai the Ageless
1 Meletis Charlatan
1 Mikaeus, the Lunarch
1 Odric, Master Tactician
1 Pristine Skywise
1 Solemn Simulacrum
1 Talrand, Sky Summoner
1 Teferi, Mage of Zhalfir
1 Thassa, God of the Sea
1 Crusade
1 Daybreak Coronet
1 Detention Sphere
1 Journey to Nowhere
1 Leyline of Anticipation
1 Teferi's Moat
1 Cyclonic Rift
1 Erase
1 Icy Blast
1 Jace's Ingenuity
1 Mystical Tutor
1 Quicken
1 Radiant Purge
1 Spell Pierce
1 Unsummon
1 Ajani, Caller of the Pride
1 Gideon Jura
1 Jace, Architect of Thought
1 Jace Beleren
1 Jace, Memory Adept
1 Jace, the Living Guildpact
1 Jace, the Mind Sculptor
1 Narset Transcendent
1 Venser, the Sojourner
1 Chromatic Lantern
1 Expedition Map
1 Lightning Greaves
1 Pearl Medallion
1 Sapphire Medallion
1 Swiftfoot Boots
1 The Chain Veil
1 Whispersilk Cloak
1 Drifting Meadow
1 Evolving Wilds
1 Flood Plain
1 Flooded Strand
1 Ghost Quarter
1 Glacial Fortress
15 Island
14 Plains
1 Temple of Enlightenment
1 Terramorphic Expanse
Sorcery (8)
1 Bribery
1 Mass Calcify
1 Planar Cleansing
1 Ponder
1 Profound Journey
1 Serum Visions
1 Time Spiral
1 Time Warp
Thanks for the suggestions, will have to look at revising the deck hopefully before the weekend and make some changes.
Redid it a few minutes ago, been a while since i posted anything so i forgot the deck formats haha. Sorry!
The main focus is to get Glissa, The Traitor running to use Thornbite Staff along side Viridian Longbow to control the board. Having said that, I'm running into obvious consistency issues. Keep in mind, Tiny Leaders is made as a 1V1 format. In our group, we play 5 man FFA, sometimes Emperor based as well if we have enough people.
Could use some expert insight for the deck to make it better.
Thanks!
1 Glissa, The Traitor
Land:
1 Bayou
1 Temple of Malady
1 Evolving Wilds
1 llanowar Wastes
1 Terramorphic Expanse
1 Thespian Stage
1 Woodland Cemetery
6 Forest
6 Swamp
Spells:
1 Sign in Blood
1 praetor's Grasp
1 Black Sun Zenith
1 Abrupt Decay
1 Gaze of Granite
1 Inquisition of Kozilek
1 Exploration
1 Hardened Scales
1 Wild Defiance
Creatures:
1 Courser or Kruphix
1 Gyre Sage
1 Quirion Elves
1 Joraga Warcaller
1 Reverent Hunter
1 Grim Haruspex
1 Agent of the Fates
1 Deathrite Shaman
1 Llanowar Elves
1 Phyrexian Crusader
1 Nighthowler
1 Rakshasa Deathdealer
1 Pain Seer
1 Rhys the Exiled
1 Isochron Scepter
1 Executioner's Capsule
1 Bow of Nylea
1 Viridian Longbow
1 Thornbite Staff
1 Chalice of the Void
1 Thousand Year Elixir
Overall the deck is solid, i gained its first and 2nd win last night... But it was a tough and long fight. I'm hoping to clean up some of the deck to make room for some better suggestions.
Thanks in advance everyone!
Ive skimmed over what you've said. Some things to keep in mind with this deck, With the creature base (other then the Shimmer Myr, the Myr Superion , and the Myr Battleshpere, This deck has the infinite mana/token generation by turn 5 if i draw perfectly. Usually it see's turn 6-7.
The removal of Scourglass was due to the issue of playability. By only having 1 in the deck, it really never came about.
I've already dropped the Indomidable Archangel, but the Growing Ranks would be a posibility.
lotus Blossom may be something i would look at later on. Tomorrow is test day on a few decks.
Feral - I think you only looked at the top decklist, the revised one got rid of a lot of what you've mentioned.
I'm pretty sure that Tolarian Academy is going to help me the most with this. I'm going to have to look pretty hard for these, as I believe my local stores are out of this.
Budget depends on how much i get paid after the GOVT rapes me
Anything artifact wise that might be able to help this? Only thing that comes to mind is a 2nd Incubator for higher pull rates.