<card>Trencher Gorger</card> plus <card>Goblin Charbelcher</card>. Add <card>Strionic Resonator</card> to dome two players. Bonus points if you can put a <card>Mountain</card> on the bottom.
Just a heads up, Berserk tries to destroy the creature, not sacrifice it. If the creature is indestructible, regenerated or pro green (after being berserk-ed) the delayed spell effect fizzles.
3-4K cards in blue ultra pros, unused cards stored in a holiday box. 9 decks stored in 3 black tower boxes, and a random two row box that fits 6 decks plus tokens.
Sorted by mono-color, allied or enemy multicolored, artifacts and lands. I enjoy sifting through a section when deck building/noodling so no further refined sorting is needed.
It's worked great on a budget (cheap sleeves). I also went for a singleton collection to push my deck building, with two exceptions - Sol Ring and Command Tower.
Having played with Galspanic and Phil from time to time, i can report it's basically dick jokes and talking about comics or tattoos while Phil ruins the game, Galspanic helps you stay lubricated with his home brew and Bacon or someone else trolls the table. #bestgamesever
Yes it is fun. Yes it works with cards that combo with a crap ton of other cards as well. Yes there are better alternatives. But you already knew all this. It's not good enough except in extreme corner cases and those cases got fewer when we lost the ability to tuck commanders. It will almost never be better than the alternatives. It's cute though, so have at it.
The "It's been printed a bunch all theway backto Antiquities," argument doesn't hold water. Print volume was much lower and cards had a much higher chance to get thrown out, lost, or destroyed. Perfectly reasonable reprint.
Those that force me to adapt. Things that disrupt my strategies. Things that limit my resources. Cards that turn the game state into a puzzle that I have to think to solve. That is what I want my opponents to play. If you let me play my deck exactly as I've designed it to, it gets boring quickly.
Same. Cards that kick my ass all over the table are the ones I like to play against the most. Cards and people who affirm me are lame.
This. People and cards that disaffirm Galspanic are an auto-include for me.
With 16 land you aren't going to hit seven mana for rift until it's too late. Against aggro you are dead or they don't have a very threatening position. I can see it my sideboard maybe. The man land feels too slow and commits you tapping out. A tempo deck wants to protect its position all the way, in my opinion. Geist and clique seem fine if you need some way to break parity - flyers work. You have the removal to protect Geist from would be blockers. Id put dack in the sideboard and include some sort of catch all removal if you have an unknown meta.
When gold fishing how many turns does it take you to develop a strong board position? Obviously it's tougher to gauge than with an aggro or combo deck.
2) cards that let you sac in response for profit like perilous forays and greater good.
3) or just play more combo.
I'll let him know this thread is alive and well.
Sorted by mono-color, allied or enemy multicolored, artifacts and lands. I enjoy sifting through a section when deck building/noodling so no further refined sorting is needed.
It's worked great on a budget (cheap sleeves). I also went for a singleton collection to push my deck building, with two exceptions - Sol Ring and Command Tower.
This. People and cards that disaffirm Galspanic are an auto-include for me.
Possibility Storm, Humility, Teferi's Puzzle Box, Leyline of the Void.
Edit for spelling of a card and to clarify that I would love to see that boardstate.
Any thoughts of including o-ring?
In terms of wrecking lands, dust bowl and crucible of worlds come to mind.