I for one could do without Pokerbob telling everybody to put Counterbalance in their deck. Casual means fun, and countering over and over is not fun. I have four casual blue decks and no counterspells in any of them.
When i reply I try to point out cards that are underpowered and then suggest replacements. For example, a few days ago some guy had Fog in his deck and I suggested Tangle, Spore Cloud, and Moment's Peace.
You have to wrap card tags around every individual card name. Highlight the name of the card and then hit the single card button to put tags around it.
Wall of Souls does not work with En-Kor creatures because the redirected damage is no long combat damage, just regular damage. Ditto for Souls of the Faultless.
This list has a bunch of one-ofs partly because I like having a little randomness in my Multi decks and partly because I simply don't have enough cards. In the last game I played, Thorntooth Witch must have killed at least a dozen guys, before pumping my own small treefolk allowing me to get damage in under a Meekstone (this is before I added Rootgrapple). If I can get a hold of them, I want to take out Verdeloth, Unstoppable Ash, Necrogenesis, and the two Rootgrapples to add in two Woodfall Primus, two more Leaf-Crowned Elder, and one Deadwood Treefolk.
So, I very much recommend the black splash of Thornwood Witch and Nameless Inversion. Having reusable removal kicks ass. Good luck!
First off, how does Extirpate help you early? Also, Life burst copies would not add to the amount of Life Bursts in graveyards, since copied spells are not cards. Basing your win condition off of having four cards, two of which are inherent card disadvantage (Scepters), with no card drawing or tutoring, is really slow and fragile.
I would go more aggro-control with this deck, winning with creatures while I destroy or remove all blockers and stop the opponent from removing my guys with the hand disruption. After removing Life Burst, False Cure, and probably Extirpate, you have twelve slots for beaters. Perhaps Shrieking Grotesque? How about Exalted Angel? Good luck!
Indestructible does not protect a creature with 0 or negative toughness from death.
When i reply I try to point out cards that are underpowered and then suggest replacements. For example, a few days ago some guy had Fog in his deck and I suggested Tangle, Spore Cloud, and Moment's Peace.
Divine Sacrament is also good.
And stop saying "lol" in the middle of everything, it's a terrible habit.
To beat decks with a lot of targeted removal, max out the Grizzly Fate and Treetop Village, shove in Spearbreaker Behemoth, and maybe run Howl of the Night Pack. Wild Mongrel is also wasted here.
4x Heartwood Storyteller
4x Timber Protector
4x Dauntless Dourbark
4x Bosk Banneret
4x Treefolk Harbinger
2x Leaf-Crowned Elder
3x Thorntooth Witch
1x Orchard Warden
1x Verdeloth the Ancient
1x Unstoppable Ash
4x Nameless Inversion
2x Rootgrapple
1x Reach of Branches
1x Necrogenesis
2x Savage Lands
2x Golgari Rot Farm
5x Swamp
15x Forest
So, I very much recommend the black splash of Thornwood Witch and Nameless Inversion. Having reusable removal kicks ass. Good luck!
I would go more aggro-control with this deck, winning with creatures while I destroy or remove all blockers and stop the opponent from removing my guys with the hand disruption. After removing Life Burst, False Cure, and probably Extirpate, you have twelve slots for beaters. Perhaps Shrieking Grotesque? How about Exalted Angel? Good luck!