- SwiftyMan
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Member for 13 years, 3 months, and 9 days
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Mar 28, 2011SwiftyMan posted a message on Tezzerator 2.0Somehow posted twicePosted in: NeoItems Blog
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Mar 28, 2011SwiftyMan posted a message on Tezzerator 2.0Ok, that makes sense. I have a couple more questions too.Posted in: NeoItems Blog
Do you ever get mana screwed from the tectonics? I was running 4 in my initial build and 2 of the 4 games I played they screwed me cause they were 2-3 of my first 4 lands. Granted, I probably should have mulliganed more aggressively (and it was a small sample size) but I try not to do that when I'm first testing a new deck so I can get a feel for what works and what doesn't. Or does the deck just rely on sphere of the suns to balance everything out? It seems like it would be hard to have BBRRUU by turn 4 for slagstorm, koth, BSZ, and/or Jace.
Have you tested/considered testing any number of Crystal Balls in place of preordains? I'm going to test it myself eventually but just wondered if you have or your thoughts on it. I probably wouldn't consider it if it weren't for the fact it has synergy with Tezz, but I feel like it at least deserves a shot. -
Mar 27, 2011SwiftyMan posted a message on Tezzerator 2.0Figured I'd just post here, rather than the thread, because you seem like the one who has played the Grixis version the most (or at least the most competently). If MD counters are bad (I'll take your word and try it without them,as I'd rather trust someone who has played the deck), why the SB flashfreeze? Would doom blade/Go for the Throat be better if it's just for the Valakut MU? And is shatter for caw-blade? And is it necessary? I'm not trying to critique your choices, just trying to understand the reason as I've only played a handful of games with the deck and would like to accelerate the learning curve as much as possible.Posted in: NeoItems Blog
*edit: Also would baby Jace be viable option for the deck to lower the 4 drop count? Cost isn't an issue, as I have both Jaces, just wondering. - To post a comment, please login or register a new account.
Disregarding price, which one of these (2013) decks would be funnest to play for someone that has never played commander? I haven't played standard since before rotation. But I typically like to play tempo if possible, or control. I have plenty of cards to tweak them. But I'm just not sure where to start. I'm leaning towards esper or bant, but wouldn't mind some advice. Part of me also wants to get Grixis because true name nemesis will keep going up.
Everybody wants something for nothing.
Also, should I dump my reckoners or hold them? Not even sure what they are going for but I'm not using them.
A good portion of the decks I saw were Junk Aristocrats, which makes me think this deck needs to adapt to stay competitive, but I'm not sure where to go. My initial reaction is to go to 4 colors, which is risky; but gives us some real removal, which is what we are really lacking.
I'm leaving for vacation in a couple of days, so I won't be able to test anything until I get back. But if anyone wants to test at a small tournament this is what I'll be starting with when I get back:
4 Breeding Pool
1 Clifftop retreat
1 Glacial Fortress
4 Hallowed Fountain
2 Hinterland Harbor
3 Sacred Foundry
3 Sulfur Falls
3 Stomping Ground
2 Sunpetal Grove
3 Temple Garden
Creatures
3 Restoration Angel
3 Snapcaster Mage
3 Augur of Bolas
4 Advent of the Wurm
3 Azorius Charm
2 Boros Charm
2 Pillar of Flame
1 Detention Sphere
1 Rewind
2 Selesnya Charm
1 Simic Charm
2 Sphinx's Revelation
1 Supreme Verdict
2 Syncopate
2 Think Twice
1 Turn//Burn
1 Warleaders Helix
2 Aetherling
1 Detention Sphere
1 Dissipate
1 Negate
1 Cavern of Souls
1 Supreme Verdict
2 Jace Architect of Thought
1 Tamiyo the Moon Sage
2 Pillar of Flame
3 Rhox Faithmender
The manabase is probably a little rough, but I just threw it together in the last 20 minutes. The sideboard also probably needs changed as I didn't take the time to figure out how many slots need to come in an out for each MU.
If I stick with this deck, this is the list I'm currently at, for anyone who cares:
4 Breeding Pool
1 Cavern of Souls
4 Glacial Fortress
4 Hallowed Fountain
4 Hinterland Harbor
1 Moorland Haunt
3 Sunpetal Grove
4 Temple Garden
Creatures
3 Restoration Angel
3 Snapcaster Mage
3 Augur of Bolas
4 Advent of the Wurm
3 Azorius Charm
2 Rewind
1 Runechanter's Pike
3 Selesnya Charm
3 Sphinx's Revelation
1 Supreme Verdict
2 Simic Charm
2 Syncopate
3 Thought Scour
2 Unsummon
2 Aetherling
1 Renounce the Guilds
1 Dissipate
1 Negate
1 Cavern of Souls
1 Supreme Verdict
2 Jace Architect of Thought
1 Tamiyo the Moon Sage
2 Loxodon Smiter
1 Trostani, Selesnya's Voice
2 Unflinching Courage
2 Moorland Haunt
4 Breeding Pool
1 Ghost Quarter
4 Glacial Fortress
3 Hallowed Fountain
3 Hinterland Harbor
1 Island
3 Sunpetal Grove
4 Temple Garden
Getting "set" on sideboard plans is generally a risky thing to do, but I'll show you the things I consider taking in and out for most MU's. I don't usually do all of it, but they are the things I potentially change, depending on what I see from my opponent and whatnot.
Hexproof
-2 Rewind
-1 Sphinx's Revelation
-1 Runechanter's Pike
-1 Thought Sour
-1 Augur of Bolas
-2 Azorius Charm
+2 Renounce the Guilds
+1 Supreme Verdict
+2 Geist of Saint Traft
+1 Loxodon Smiter
+2 Unflinching Courage
Jund
-3 Augur of Bolas
-3 Azorius Charm
+2 Aetherling
+1 Supreme Verdict
+1 Dissipate
+1 Runechanters Pike
+1 Loxodon Smiter
Reanimator
-3 Augur of Bolas
-3 Azorius Charm
+1 Progenitor Mimic
+2 Geist of Saint Traft
+1 Runechanters Pike
+1 Dissipate
+1 Supreme verdict
Aggro Decks
-1 Runechanter's Pike
-2 Rewind
-1 Sphinx's Revelation
-x Thought Scour
+2 Renounce the Guilds
+1 Supreme Verdict
+1 Loxodon Smiter
+2 Unflinching Courage
+2 Geist of Saint Traft (if you think you need to race)
Esper Control
-x ??? Depends on what you want to bring in, but probably some combination of charms
+2 Aetherling
+1 Dissipate
+2 Dispel
+1 Loxodon Smiter
+2 Geist of Saint Traft
+1 Runechanters Pike
In general I will start to take out Augur's before I lower my total Instant/Sorcery count by 4 or more. He gets a lot worse when you get down below 22.
I have a PTQ coming up on the 8th, and Reanimator is the only (popular) MU I'm not real confident in so I'm really hoping I come up with something that makes it better.
The pike is more relevant when you are attacking in to acidic slimes, and its better with a knight token and moorland haunt. It may be better to just play 3 smiters instead of any geists so we don't have to work as hard to protect him, but I'm not sure on that yet.
I brought in renounce the guild because my opponent was maindecking at least 2 sin collectors, and I'm pretty sure he boarded in a third and at least 3 voice of resurgence. In the top 8 he also mulched an obzedat. I don't think I would bring in 2, and if my new sideboard stays intact I'm not sure I would bring in the first, but it seemed better than what I was cutting.