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  • posted a message on [[JOU] -] Keranos, God of Storms
    This card is bad. Not sure why everyone is getting so excited about it. It will not see competitive play. It is NOT comparable to Assemble the Legion or a planeswalker. Assemble the Legion builds up board advantage over several turns and will eventually take over the game by itself, which is why it's good. It is inevitability. Keranos is not. He draws you a little less than half a card each turn (assuming you're running him in a control deck with 26-27 lands) and deals a little more than 1.5 damage (half a Lightning Bolt). On top of that, you don't get to choose which mode you get. Scrying only helps so much. What if you need a bolt to keep from dying and you have a land pocket on top of your deck? You're still screwed. That inconsistency is a big problem. Now compare that to Jace, Sphinx's Revelation, or Assemble the Legion. Those always do the same thing, regardless of what's on top of your deck, and are just more powerful on top of that.
    Posted in: The Rumor Mill
  • posted a message on Best G/W/X commander
    All three G/W/X color combos can be fun and/or powerful, depending on the commander and how you build the deck.

    Naya: Probably the weakest overall, but also gives you access to Uril, the Miststalker, who is arguably the most powerful voltron commander in any color combination. I don't think Naya is really worth going for unless you're either playing Uril or building a casual deck, though.

    Junk: Junk has arguably the best removal of any color combo, lots of good combos and engines, and several powerful commanders. Ghave is a top-tier combo general. Karador is awesome as dredge, combo, or just a grindy card advantage deck. Doran is also very good in smaller groups or 1v1 as an aggro general, so keep that in mind.

    Bant: Bant is the quintessential goodstuff color combo, where every card in your deck is very powerful and provides tons of value and you win by just grinding out card and tempo advantage over the course of the game until you're so far ahead that your opponents can't hope to catch up. All of the bant generals lend themselves to this strategy to an extent, with each one focusing on a slightly different approach. Rafiq is an excellent voltron general, and can also do enchantress or control. Derevi works well as an aggro-control or control general. Jenara can do all of the above.
    Posted in: Commander (EDH)
  • posted a message on Bant Goodstuff Wincon Suggestions
    Quote from ajprokos
    For Kruphix, I am looking through the guides to find mana sinks....or is basically to be able to hold up counters?
    The reason Prophet of Kruphix is so good is that you basically get another turn for each turn your opponents take. You (player 1) take your turn, playing some creatures or whatever, then pass the turn, untap on player 2's turn, play MORE guys because they have flash, then untap on player 3's turn, etc. etc. As for mana sinks, Roon himself is an awesome mana sink, especially since you get to untap him every turn. Deadeye Navigator is even better, and if you ever get Prophet of Kruphix and Deadeye Navigator out at the same time, you probably just win, assuming you have something for Deadeye to blink. So you play out your hand, or, if you've already done that, you play Roon and just start blinking stuff every turn. The best is when you start blinking a creature that draws you cards and draw into more guys to play on other people's turns. It might not sound that broken, but you're doing this every single turn, not just your turns, and that adds up very quickly to an insurmountable advantage. I'd say the only cards in my Roon deck that are better than Prophet of Kruphix are Deadeye Navigator and Tooth and Nail... and I usually fetch PoK with Tooth and Nail.
    Posted in: Commander (EDH)
  • posted a message on Do <Tri-color> Good Stuff.decks work?
    Yes, tricolor goodstuff decks can definitely work, and bant is one of the best color combinations for it. Roon seems to be the go-to bant general of choice for that kind of deck now. Keep in mind that Roon is best as a tempo deck, though, so choose your goodstuff accordingly. I used to think that goodstuff decks were just decks that... well, played good stuff, but that's not the whole story. Goodstuff decks still need a plan, because there's a LOT of cards that qualify as "good" and you can't play all of them.
    Posted in: Commander (EDH)
  • posted a message on Bant Goodstuff Wincon Suggestions
    Stoneforge Mystic + swords, Batterskull, and/or Umezawa's Jitte. And, as already mentioned, Craterhoof Behemoth with Avenger of Zendikar (plus Tooth and Nail to fetch them both, obv.)

    Oh, and Prophet of Kruphix. That card is so stupidly broken it's basically a win condition just because of the absurd tempo advantage you get from it.
    Posted in: Commander (EDH)
  • posted a message on [[MCD]] Derevi, Empyrial Tactician vs Roon of the Hidden Realm
    Quote from zer0faults
    Roon is great if you are going to either present enough threats or protect him. He basically acts as another saving blink spell on a stick. I run a heavy blink deck. I don't need Roon on the field, but when I can get him to the field and to stay, its basically impossible at that point to remove him.

    I built my blink deck more as a grind out a victory kind of a deck, it slowly builds up board position and with that resilience while stopping other shenanigans through destroying lands / artifacts / enchantments that have a potential to shift the game to far away from me.
    That's exactly how I built Roon and it's worked out great for me as well. You just play a ton of creatures that are good on their own and REALLY good when blinked, and this allows you to grind people out through sheer card advantage. It's actually a fairly aggressive deck, especially since I run a bunch of broken equipment that can be fetched with Stoneforge Mystic and Stonehewer Giant (swords, jitte, etc.). I've won plenty of games where I never needed to cast Roon. It's not cutthroat competitive, but it can certainly hold its own.
    Posted in: Commander (EDH)
  • posted a message on Has your meta ever "surpassed" you?
    People in my meta don't actually build new decks too often, except for me. The two people that I play with the most have had the same decks built for several years and they just constantly refine those decks. Those decks are really pimped out and honed to perfection, though.
    Posted in: Commander (EDH)
  • posted a message on [[Competitive]] Roon! Its a Rhino!
    I like your deck! I run a similar build, though mine runs slightly more ramp, a higher curve, and more GY hate. A few thoughts, based on my experiences with Roon:
    • In my experience, Elvish Visionary is better than Wall of Blossoms because it can attack while holding equipment. I run both, but if I had to pick just one, Visionary would get the nod.
    • Speaking of equipment, Jitte is absurd and you should definitely run it.
    • Fiend Hunter seems kind of weak, as it's surprisingly difficult to permanently exile things with him. I cut him from my deck after playing a few games with him. I replaced him with Sower of Temptation, which lacks the ability to permanently deal with things but makes for a much bigger tempo swing. I've been meaning to try out Mangara of Corondor, though, which seems like it would fulfill much the same role.
    • You only run 14 instants and sorceries (one of which, GSZ, should not be in the GY, so 13 that are recurrable under normal circumstances), so running Snapcaster AND Archaeomancer AND Mnemonic Wall seems like a bit much. I get that it's super powerful to recur instants and sorceries a bunch of times, but you have so few that it might make sense to cut one of the instant/sorcery recursion creatures.
    • Frost Titan doesn't seem all that great. He's OK, but I think there are more powerful things you could be doing.
    • While he isn't a blink target, Stonehewer Giant is great in a deck that's running a lot of busted equipment like yours is.
    • Lavinia of the Tenth is awesome. She locks down mana artifacts, equipment, tokens, many planeswalkers, and small creatures. I definitely recommend trying her out.
    • Chord of Calling seems like a better Wargate. While you can only get creatures with it, you can cast it at instant speed, which can lead to huge blowouts.
    • Stonecloaker is another good GY hate option. It can also save an important creature (like Prophet of Kruphix) from a wrath if Roon is unavailable. Probably meta-dependant.
    • I notice you don't run any bounce except for Venser. Riftwing Cloudskate is another possibility if you want to expand your options there.
    • Terastodon is another creature in the same vein as Woodfall Primus. Obviously, if Woodfall Primus is too expensive for you then this guy is too, but I just wanted to throw him out there as another option in the "blowing up noncreature permanents" department.
    • Blade Splicer has helped me defend against super aggressive starts from opposing decks and is an OK blink target later on. You run a lower curve than me, so this might not be as much of an issue for you.
    • Armada Wurm is kind of big and dumb, but it gets out of hand pretty quickly if you blink it a couple of times.
    • You didn't mention lands, but Alchemist's Refuge is better in Roon than in most decks, and I found that it is worth the slot in my deck.
    • Any particular reason you're not running Tooth and Nail? It's pretty busted even under the fairest circumstances, and the Magical Christmasland scenarios with it are just bonkers.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[DD] – ] [JVV] Duel Decks: Jace v Vraska
    Quote from Don_Quixote
    I'm not denying that the shrunk-down version that was posted in the arcana is washed out, but the actual artwork is neither flat nor two-dimensional, in my opinion.
    Agree to disagree then. I think the new one looks terrible.
    Quote from Don_Quixote
    I'm...fairly certain that it's the same outfit, actually. The details all match up--the emphasis and style are just different.
    That's the point. The emphasis and style make a huge difference, which is why I dislike the new artwork and like Jace Beleren's and JTMS's artwork.
    Posted in: The Rumor Mill
  • posted a message on [[DD] – ] [JVV] Duel Decks: Jace v Vraska
    Quote from Bitsy
    Its sad to see people bashing the artist himself. There are so many worse artists and artworks...
    No one's bashing the artist himself. On the contrary, every post I've seen that addresses the artist at all has basically said "You're awesome, but this particular piece of artwork sucks."

    Quote from Don_Quixote
    I don't know why people keep latching onto the outfit. It's the same one he wears in the Return to Ravnica art--it even fits him in the same way. Moreover, Smokestack has mentioned that there are strict guidelines on planeswalker style and attire, and that he has received corrections on that very front. Those corrections may not have been on this piece, but the fact is that this is the outfit that Wizards of the Coast wants Jace to wear.
    It's not the outfit, it's the depiction of the outfit in this particular artwork. Compare it with, say, the Jace Beleren artwork. The outfit in the Jace Beleren artwork looks very substantial and three dimensional. The outfit in this artwork looks very flat and two dimensional, like a cheap costume.
    Posted in: The Rumor Mill
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