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  • posted a message on [Official Thread] UG Control
    Quote from sfyosif »
    k sorry about that well in order to dissscuss i like aquire because its like bribery and I only have one of those. both cards are the anti-tooth because every combo in the T&N derck requires and Artifact

    Collossus and Kiki-Jiki

    Treskielion + Vamp

    Sundering Titan + Kiki-Jiki
    Platinum Angel + Abunas


    You just said cards that can only be searched by Bribery, so wouldn't Bribery be just better?

    And there really isnt any Broken high casting cost non-creature artifacts that Aquire would get, Bribery just seems better in almost every situation.
    Posted in: Standard Archives
  • posted a message on [Official Thread] BG Control
    Quote from styx »
    but never play 4 top's only because dragonmago said you shall play 4 of each card Wink


    I would never play 4 of SDT ever, its not that kind of card.

    @ CrAzEd MiKe: SDT is not overhyped, its about 50/50 either you like it or you hate it, there really is no in between. I think its a decent card and its good in any deck with a lot of shuffling affects. Dosent mean it has to be in ever deck with shuffling cards, but it should be considered. And i defintally like it it can get you that cloud 2 turns eralier or the kokushu to win the game.
    Posted in: Standard Archives
  • posted a message on Hokori Lock Discussion
    how are you guys perenting Horoki from dieing? my freind made a deck around this guy but he put in blue to give it some counters and that one glass guy that makes everyone of your creatures gets first spell abilty targeting that creature is counterend. And his deck worked ok still needs a lot of playtesting to even consider it as a vaiable deck. But just want to know how you keep him alive.
    Posted in: Standard Archives
  • posted a message on [Official Thread] BG Control
    Quote from CrAzEd MiKe »
    I would probably add in a fourth kokusho, and then maybe a third echoing decay... that way you have another win condition and additional removal.


    this was my orgional plan, but i think im going to try and fit some Sensei's diving tops in here. I just like the card, it works very good in this deck also.

    Also what do your guys sideboreds look like, my metagame is very undecided. Most of the people in my area are playtesting new decks all the time, Turnaments normally are just the last deck they are working on. Normally im the only stable player, i normally keep one deck made and then playtest around with other ideas.
    Posted in: Standard Archives
  • posted a message on UB Ninjas in current standard.
    An odd build that I helped my brother create is the rumored "Ninfinity"... it's completely different from ravager affinity, and it uses the parts which will most probably not be banned. Some of the cards that it features that affinity didn't always is Genesis Chamber... with ninjutsu, it still triggers and allows for more and more creatures to hit play.

    I think that it may become the new affinity deck. It's mono-blue and is suprisingly fast. A very quick deck that off the top of my head would look something like this:

    x4 Deep Hours
    x4 Shinobi
    x4 Worker
    x4 Thopter
    x3 Plating
    x4 Genesis Chamber
    x3 Spire Golem
    x3 Enforcer
    x2 Walker of Secret Ways (actually it's quite good)
    x4 Frogmite
    x3 Hoverguard
    x22 island

    i'm not sure it's exactly like this, but that's the concept... now because this is the U/B ninjas, you could easily change a few things around, like changing walkers into throatslitters... maybe add some removal, I'm not sure. But this is the basis of his deck, and it's really good. Just something to think of.Today 03:14 AM


    Defintally a intresting deck, i would defintally add black cause it has some very good cards with ninjitsu.

    Also black adds removal to support the ninjas and help clear the way for some much needed damage. Also Myr enforcers could easily be replaced with Ink-Eyes, or that other lengedary Ninja seems it would fit better.

    But i almost want to start throwing this together, but want to wait for bannings befor speculating on it to much, but nice concept :p
    Posted in: Standard Archives
  • posted a message on [Official Thread] UG Control
    It just dosen't seem that great, your opponent most of the time will be trading creatures with you espically when UG dosent have many creatures, and the odds of getting both deep hours and Meloku consitantly isnt very likely. if i would run them i would sonner run Insperation or Tirst for knowledge. MY build also has no Viridian shamans so the odds of me returning creatures is very unlikely, the thing i can see usefull is shakling the opponents creature and ninjitsu it to their hand....
    Posted in: Standard Archives
  • posted a message on [Official Thread] BG Control
    Allright after thinking about it my build prolly wouldnt work, as well as i want it to.

    Bop isnt that good in this deck, hes good but he just dosent fit in this deck, when your running barter bloods/deathclouds he isnt very good its gonna be killed to much and its just another target for opponents burn.

    im also going to up the count of solems. This guy is very good in this deck he works great with barters and clouds and can be a chumpblocker.

    I don't think Horobi's whisper is right for this deck, seriously it is going to remove witness targets and the times your going to be able to splice it there won't be enough cards in the grave yard.

    Plow unders are also very good but 4? seems a little much there very good but with affinty as popular as it is 4 seems to many.

    So here is the revamepd version.

    3 Rend Flesh
    2 Echoing Decay
    3 Plow Under
    4 Eternal Witness
    4 Solemn Simulacrum
    4 Barter in Blood
    3 Kodama's Reach
    1 Rude Awakening
    3 Death Cloud
    3 Kokusho, the Evening Star
    4 Sakura-Tribe Elder
    2 ?

    1 Shizo, Death's Storehouse
    8 Swamp
    1 Okina, Green Land
    14 Forest

    there is 2 missing spots and i don't know what to use them on maybe more land search.
    Posted in: Standard Archives
  • posted a message on [Official Thread] UG Control
    I have noticed a lot of you guys run Ninja of deep hours. In my opinion he isnt really that good, most of the time hes only getting through once after bouncing a Meloku token and will normally get blocked if you attack the next time around... Just how it works with my playtesting, Sometimes returning Witness's back to hand are fun though.

    I also have been playing shackles main in mine. Were i play shackles is a house, it improves almost all my matchups by 5-10% on its own :D. This is just my meta my thoughts and feeling on the things.
    Posted in: Standard Archives
  • posted a message on [Official Thread] BG Control
    Well it seems you guys have more trouble with the name then actually trying to improve your deck. But i have really been instrested in BG death cloud for awhile and going to start playtesting it very heavily along with UG control. But i need help trying to make a deck and tweak it in all hopefully i can get help here.


    3 Rend Flesh
    2 Echoing Decay
    4 Plow Under
    4 Eternal Witness
    1 Shizo, Death's Storehouse
    8 Swamp
    1 Okina, Green Land
    14 Forest
    4 Birds of paradise
    2 Solemn Simulacrum
    3 Barter in Blood
    3 Kodama's Reach
    1 Rude Awakening
    3 Death Cloud
    3 Kokusho, the Evening Star
    4 Sakura-Tribe Elder
    Posted in: Standard Archives
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