ITT, people overrating milling the opponent like they just started playing.
Villainous Wealth seems like a possible niche card. I know when I would cast Genesis Wave I'd often just hit a bunch of ramp and have to wait to draw a second one, since my deck needed to be so full of ramp to cast the card. Drawing from the opponent's deck might be better since chances are a higher percentage of his cards will be "live." Not hitting lands sucks. Being able to construct your deck with instants and sorceries is nice.
Not really seeing Dig Through Time. I remember getting hyped about Grim Lavamancer and then never having adequate fuel for it in standard. I'll have to test it to see if those concerns are valid. I don't think it's a control finisher since that will happen so far into late game you may as well be playing another copy of your wincon. Do you think the card needs a deck that will fill its graveyard specifically, or can it just be slotted into a blue midrange deck? Is there a deck that really needs the tutoring? I know enchantress really wants to draw Eidolon of Blossoms, but that seems like it's being hated out aggressively.
It is a jerk move if there's not enough space. Now instead of both players having 75% of a playmat of space, you get 100% and the guy next to you gets 50%.
I suspect this is why most magic players use them.
Drawing a card is much better than a 1/1 when the format is fast enough that you can reasonably expect to be able to play any of the cards in your hand before the game ends.
@crimhead, would you be in favor of a rule change that made it so both players had a permanent Sorin, Lord of Innistrad emblem, but only if they controlled exactly six non-land permanents, had an odd number of cards in their library, and took a mulligan that game? If not, why not?
Surrak is disgusting. Beats countermagic. Beats Elspeth if it comes down afterward. Beats burn-based removal. And there's a complete dearth of spot-removal this meta to answer it with. You can't play Banishing Light because green has all the enchantment removal you could want. How is UWx supposed to beat this card?
It has to be said there's nothing mythic about this. It's just to sell packs.
Seems good in decks that want to tap mana on their turn, such as tempo or planeswalker control. Otherwise you should just be playing Dissipate and hit cheap spells too.
Butcher seems like a format defining card. He doesn't even need his own deck. The random 2/1s and Cat Soldier tokens you were beating face with on turns 1-3 won't be any good on turn 4 anyway, so the ability to make a Lava Axe with them seems Hellrider esque.
I'm not seeing it. It's pretty terrible early game, and there's much better lategame in green already. Maybe if the 3 spot is super uncongested, like if you want to play mono-green with 4 Back to Nature main so you can't play Courser.
I often think that commander would be more fun without the commander. The reason to pnly allow one copy of any card per deck is to increase the amount of different gamestates that occur. Having a commander that does the same thing every game ruins it for me.
The damage does nothing for control unless you get to 20. So it's just a weak counterspell in control. It's actually not a bad tempo card however, especially because the deck will also play instant speed burn, so you can't really play around it with smaller, less expensive blockers. The deck doesn't exist right now though.
Edit: ehhh, GSZ was only banned from modern because it was a 1-mana Nature's Lore because of Dryad Arbor. It didn't do too much except in tron and cloudpost in that one intraction. In fact, the justification for banning GSZ instead of Dryad Arbor was that the former would not affect as many other archetypes. I.E. Dryad Arbor saw more "legit" play.
Martyr of Sands proves pure lifegain is viable if the number is high enough.
Sphere of the Suns
The balance point of colored mana rocks is well established, and entering tapped is appropriate for the type of mana provided.
Villainous Wealth seems like a possible niche card. I know when I would cast Genesis Wave I'd often just hit a bunch of ramp and have to wait to draw a second one, since my deck needed to be so full of ramp to cast the card. Drawing from the opponent's deck might be better since chances are a higher percentage of his cards will be "live." Not hitting lands sucks. Being able to construct your deck with instants and sorceries is nice.
Not really seeing Dig Through Time. I remember getting hyped about Grim Lavamancer and then never having adequate fuel for it in standard. I'll have to test it to see if those concerns are valid. I don't think it's a control finisher since that will happen so far into late game you may as well be playing another copy of your wincon. Do you think the card needs a deck that will fill its graveyard specifically, or can it just be slotted into a blue midrange deck? Is there a deck that really needs the tutoring? I know enchantress really wants to draw Eidolon of Blossoms, but that seems like it's being hated out aggressively.
I suspect this is why most magic players use them.
It has to be said there's nothing mythic about this. It's just to sell packs.
Edit: ehhh, GSZ was only banned from modern because it was a 1-mana Nature's Lore because of Dryad Arbor. It didn't do too much except in tron and cloudpost in that one intraction. In fact, the justification for banning GSZ instead of Dryad Arbor was that the former would not affect as many other archetypes. I.E. Dryad Arbor saw more "legit" play.