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The Magic Market Index for Nov 17, 2017
  • posted a message on [[Pauper]] Juniper Order Ranger
    I think your list is missing some cards. I'm only counting 97 WITH the commander.
    Posted in: Variant Commander
  • posted a message on [Variant] Tomoharu Saito's Naya Midrange
    Saito's most recent changes seen here. https://twitter.com/Smi77y/status/301369629308227584/photo/1
    Posted in: Naya Midrange
  • posted a message on Where we go from here
    So the recent tournament top 8's look like this:

    SCG Open Salt Lake City 4/1

    U/W Delver
    W/B Tokens
    U/W Delver
    U/W Delver
    U/W Delver
    U/W Delver
    Naya Pod
    Naya Pod

    GP Salt Lake City 4/1

    U/W Delver
    U/W Delver
    Esper Spirits
    Wolf Run Ramp
    G/R Aggro
    W/U Humans
    U/W Delver
    U/W Delver

    GP Kuala Lumpur 3/25

    U/W Delver
    G/W Aggro
    U/W Delver
    B/U Zombies
    U/W Delver
    U/W Delver
    B/U Zombies
    G/R Aggro

    Baltimore Invitational 3/25

    Naya Pod
    U/W Delver
    Esper Control
    Esper Spirits
    U/W Delver
    U/W Delver
    U/W Delver
    Esper Spirits

    Delver is obviously dominating the metagame right now. I think the list we need to be looking to is the 4th place list from GP Salt Lake. It appears to be a modified version of the Pro Tour Honolulu list that won.

    List here:


    I am going to the SCG IQ on 4/14 in Roanoke and I know I will be playing someone along the lines of this list. I think this is where WRR is heading. I really like Wrack with Madness to battle Phyrexian Obliterator. Any suggestions for a metagame filled with Delver decks?
    Posted in: Standard Archives
  • posted a message on [Q+A] WRR Ravager "easy" to play?
    I think it depends on how you derive "fun" from magic. If you have fun winning with a good deck, then this is a good choice. Just don't let people who pull the age old "you just netdecked" crap get you down.
    Posted in: Standard Archives
  • posted a message on [Sideboarding] Combust
    This kills Hero of Bladehold. Nuff' said.
    Posted in: Standard Archives
  • posted a message on [Sideboarding] Wolf Run Jund
    Quote from y2m2k2z1
    Against Humans I would never Board out Acidic Slime. The deck plays Honour of the Pure, Angelic Destiny and Oblivion Ring.

    I'am not so sure about boarding in Curse against them because of afore mentioned cards. I would go Ratchet Bomb, Go for the Throat and Black Sun's Zenith for BoP, 1 Primeval Titan and 1 Grave Titan.


    Thanks for the feedback! I'm testing with my group again tomorrow night. Will definitely try this out
    Posted in: Standard Archives
  • posted a message on [Sideboarding] Wolf Run Jund
    Quote from fractius
    against delver, why not take out 2x prime titan, and in thunr and garruk ?

    both of them are easier to enter (thrun always enters), and garruk gives card advantage.

    all the rest seemed kind of ok.


    I like this alot. Thanks for the suggestion! Smile

    Edit: Thinking about this more and more. Seems REALLY good because vapor snag misses Thrun and Garruk. Then you get the bonus of Thrun being uncounterable...yeah. They definitely come in.
    Posted in: Standard Archives
  • posted a message on [Sideboarding] Wolf Run Jund


    So this is the deck Conley won with at GP Orlando. I love it. I've tested it and feel really confident piloting it. Especially vs. MageBlade because you almost always have an answer for their threat.

    My concern is, am I sideboarding it correctly?

    vs. Mono Red
    +2 Batterskull
    +1 Ancient Grudge
    +1 Tree of Redemption
    +1 Thrun, the Last Troll

    -1 Birds of Paradise
    -1 Ratchet Bomb
    -1 Primeval Titan
    -2 Acidic Slime

    Reasonings: Batterskull and Thrun lower your curve to battle their creatures. Ancient Grudge kills Shrine and SoWaP(maybe). Tree is ~10 life gain.

    Take out bird because it dies too easily. Ratchet bomb is a little too slow to take out their threats. Primeval and Acidics were a hard choice. I chose them because you're putting in 3 threats and Primeval doesn't give you token chumps like Grave Titan, then Acidics CAN kill shrine but with 5 mana, Batterskull is nearly always a better choice.

    vs. MageBlade
    +2 Nihil Spellbomb
    +2 Curse of Death's Hold
    +1 Liliana of the Veil
    +1 Ancient Grudge

    -3 Doom Blade
    -1 Grave Titan
    -1 Sphere of Suns
    -1 Birds of Paradise

    Reasonings: To start off, 7/15 of MageBlade's creatures have Hexproof. That means that Doom blade can only hit 1/2 of their creatures (outside of haunt tokens). Talking about tokens, say hello to your little friend Curse of Death's Hold. Curses are a no brainer in this MU. Nihil Spellbombs kill their flashbacks from Snapcasters and shuts down pike pumping. Ancient Grudge is for the Pikes and Swords. Grave titan goes out b/c he's a groundie. 1 Sphere and Bird can get cut b/c you don't need to race when you kill all their threats Smile

    vs. Humans
    +1 Ratchet Bomb
    +1 Black Sun's Zenith
    +2 Curse of Death's Hold
    +1 Go for the Throat

    -2 Acidic Slime
    -1 Primeval Titan
    -1 Green Sun's Zenith

    Reasonings: This is the most popular aggro deck at the moment. Ratchet Bomb kills Moorland tokens, Black Sun's is your standar board wipe. Curse shuts down over 1/2 of their creatures + Moorland Tokens. GFTT is another removal spell to keep their board empty.

    Acidic's don't do much here. Yes, they kill Moorland Haunt, but you can keep that shut down with Curses/Ratchets/BSZs. (I am 2nd guessing myself but think this is the right choice). Primeval's aren't as detrimental as Grave titans because you can always leave back chumps. Take out 1 GSZ because you've taken out 4 targets at this point.

    vs. Mirror
    +2 Curse of Death's Hold
    +1 Go for the Throat
    +1 Garruk, Primal Hunter

    -1 Ratchet Bomb
    -3 Black Sun's Zenith

    Reasonings: Curse shuts down Nexus. GFTT Kills everything but Nexus and Solemns (maybe Wurmcoil). Garruk is card advantage and unlimited threats (more for the G/R version).

    Ratchet bomb takes too long to kill anything in this MU. Black Sun's aren't really relevant b/c they're not playing mass creatures. (Haven't played a lot of this MU in testing).

    vs. Tempered Steel
    +1 Ancient Grudge
    +1 Ratchet Bomb
    +1 Black Sun's Zenith

    -1 Grave Titan
    -1 Primeval Titan
    -1 Solemn Simulacrum

    Reasonings: Ancient Grudge is SO bad in this MU!!!!! /facepalm. Ratchet Bomb is an early 0 or 1 CMC wipe. BSZ kills everything.

    All the cards I took out are too slow for this MU.

    Please give me some feedback/suggestions. Thanks!
    Posted in: Standard Archives
  • posted a message on [SCD] Sorin, Lord of Innistrad
    This card makes Esper control my new favorite deck...

    1) free tokens with LIFELINK

    2) it kills PLANESWALKERS

    I will be getting at least 2 of these for Esper Control, hands down.
    Posted in: Standard Archives
  • posted a message on (scd) Ratchet Bomb
    Does Ratchet Bomb kill Inkmoth Nexus?
    Posted in: Standard Archives
  • posted a message on [General] Am I throwing away keepable hands and keeping bad ones?
    So I've experienced an unsuccessful (so far) trend with WRR. I played Valakut and did great with it. However, Wolf Run has been very inconsistent for me. I was playing Iyanaga's list from worlds and I would find myself drawing hands like: land land land titan titan titan burn.

    My problem is I draw hands like: 3 lands, solemn, growth, burn. Do I keep this? Like I played that exact hand vs Flare and didn't draw any of my threats (after SB).

    I'm not sure if I should have taken a mulligan to 6 or do you play a decent hand and hope to draw a threat?
    Posted in: Standard Archives
  • posted a message on Writing down a player's hand
    Quote from Darkzephyr
    Wow, I'm curious about this too. I've never heard of someone writing down what was in the other person's hand. It feels a bit too encumbersome and time-consuming, especially when you're playing a timed event like FNM.

    Was it really THAT crucial to aiding your victory?

    I can understand the player being annoyed too, but I guess it depends on the rules actually work.

    What did the Judge do to resolve the situation?


    Yes. Perfect knowledge is irreplaceable. It lets you know whether or not they have a leak for your win con. It also lets you know what their turn structure is going to look like. It's pretty brutal.

    And the judge just told the player that it's public knowledge, and since I wasn't taking long to write it down, there wasn't a problem with it.
    Posted in: Magic Rulings Archives
  • posted a message on Writing down a player's hand
    Hello all!

    I searched the forums and couldn't find the answer I am looking for. I know player's are allowed to write down their opponent's hand when it becomes public knowledge (i.e. Gitaxian Probe, Surgical Extraction, etc.) However, I don't know the EXACT rule that says this.

    The reason I ask is because I was playing at FNM the other night and I cast Gitaxian Probe, my opponent reveals his hand, I begin to write it down, and he picks it up. I ask him to wait and he spews off some angry response of "you're not allowed to write it down while it's revealed, you have to remember it then write it down". I just looked at him in awe at how dumb it sounded. I called a judge, got it resolved. But I want to know the rule that says a player is allowed to write it down, in case it comes up in the future.

    Thanks,

    Ryan
    Posted in: Magic Rulings Archives
  • posted a message on [[Official]] The "Complain About Standard Card Prices" Thread
    Stop complaining about standard being expensive. Look at it like this. I invest a couple hundred dollars in a solid standard deck that wins. I go to FNMs and opens, and win, gaining me free product from these events. So you don't lose any money in the end.

    Also, Jules_d1 is right. WotC doesn't need to print more cards. All that would do is flood the stores with more boosters than they need. I also have never walked into a store and they not have at least 1 box of a standard set. If WotC printed singles of the bomb cards that come out, THAT would make the individual price of THAT card go down. Otherwise, the price will stay the same.
    Posted in: Standard (Type 2)
  • posted a message on [M12] Solemn Simulacrum
    I have to go with Rohkey on this one. Sad Robot is great in my deck. I run 4 of him. I still run 1 of Oracle and fetch her if needed. Robot is just so nice to chump block or kill something and further thin your deck with the draw.
    Posted in: Standard Archives
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