the0uroboros asked: Are you familiar with the Primeval Titan banning in EDH? It was a VERY popular card, but it created scenario's that were toxic to the format as a whole. While the Primevals are not exactly that level, the notion of "The cards are popular with players therefore they are fine" is incredibly unhealthy for something like EDH where "just ban it" is not an applicable solution. You may not play the format but you do help dictate what happens in it. These types of creatures homogenize the format.
Making big splashy creatures is something we do because there is a good part of the playerbase that enjoys it. As I often explain, someone hating something is not a reason for us not to make cards that someone else will love.
Because we have to design for all formats, we leave it up to the formats to protect against things that are problematic for that format. Cards are not kept away from other formats because one format has an issue. (Note that there are power level concerns in newer formats versus older formats where we have to care more about the newer format.)
You hear that RC, stay on your toes.
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Suggested Additions
Blind-Spot Giant
Impelled Giant
Brighthearth Banneret
Drumhunter
Imperious Perfect
Nath of the Gilt-Leaf
Giant Harbinger
Enchantments
Kavu Lair
Rage Reflection
Greater Good
Steely Resolve
Cover of Darkness
Descendants' Path
Instants/Sorceries
Crush Underfoot
Mizzium Mortars
Decimate
Garruk, Primal Hunter
Patriarch's Bidding
Farseek
Nature's Lore
Skyshroud Claim
Artifacts
Urza's Incubator
Konda's Banner
Lands
Bayou
Overgrown Tomb
Stomping Grounds
Blood Crypt
Bloodstained Mire
Wooded Foothills
Cavern of Souls
Mutavault
Suggested Cuts
Primeval Titan
Two-Headed Giant of Foriys
Hellkite Overlord
Hunted Troll
Jedit Ojanen of Efrava
Thunderscape Battlemage
Adun Oakenshield
Llanowar Elves
Veridian Emissary
Sakura-Tribe Elder
Artifacts
Fireshrieker
Gauntlet of Might
Bonesplitter
Darksteel Plate
Instants/Sorceries
Pact of the Titan
Disintegrate
Starstorm
Relic Crush
Terminate
Putrify
Soul's Majesty
Harmonize
Enchantment
Phyrexian Arena
Lands
Graven Cairns
Fire-Lit Thicket
Karplusan Forest
Raging Ravine
Rootbound Crag
Hammerheim
Mountain Valley
Forest
So overall what I'm trying to do here is make your manabase/ramp package smoother, work on increasing synergy where available, cut down on removal a bit while making it more versatile, and throw in some strictly better cards.
For the manabase/ramp package, I would fill out the rest of the duals/fetches along with land ramp that can grab your duals to achieve the best fixing possible. Mutavault is just there for synergy with creature type effects.
For synergy, there are more effects that work with your giant-warrior theme to allow them to do more. And there are(slightly, only 3) more warriors. I also cut down on the equipment for more global effects to help your entire army.
Overall I like the idea a lot, best of luck! If you have any questions on my suggestions at all, feel free to ask.
EDIT - I removed primeval titan because of the ban, I also am curious if you still play this deck?