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    posted a message on Abzan Company
    I went 6-3 at GP Singapore. With 2 byes and a no-show in the final round, that's a 3-3 in actual games. A pretty terrible record!



    The rounds:

    - Bye
    - Bye
    - 1-2 vs. UWR Control (one of the worst matchups, easily).
    - 2-1 vs. Jund (a really easy matchup)
    - 2-1 vs. Infect (another good matchup - tidehollow is insane here)
    - 2-1 vs. Burn (not as easy as you think)
    - 1-2 vs. Burn (I have 2 Firewalkers and 4 Finks!!! Wtf! I lost G3 with Firewalker, Finks, and Skite on board))
    - 1-2 vs. Grixis Control (4 Terminates 4 Dispels = gg)
    - No-show from opponent.

    The MVP all day was Anafenza, the Foremost. I never lost a game when she lands. She just does so much for so little mana.

    I don't think there's any way we're beating UWR control reliable without some luck. Burn is supposedly a pretty decent matchup. I was a little too conservative in my play in my loss to burn - we were both down to 1 hp and he topdecked an Atarka's command (he consistently drew burn every turn after playing his 4th land) so I am very sure I could have won had I made a better attack in an earlier turn. Grixis really depends on their draws - We had a long drawn out game 1 where he squeaked out a win, G2 was over very quickly when I swarmed him with creatures on T5-6, and G3 was extremely one-sided when he drew removal after removal, dispel'd all 3 Cocos I casted and landed Jace AoT on turn 4.

    If you look at my decklist, I was hedging against random combo decks like Grishoalbrand and Amulet Bloom with stuff like MD Canonist and Mindcensor. Those were historically horrible matchups, but I did not meet any. I did not meet any Tron either, but I boarded in the 4 FMs a lot, so they're good.

    Moving forward I'm not sure what changes I would make. I don't like to insta-lose to any matchup so I am iffy on cutting the canonist and mindcensor (they're pretty ok in other matchups) and they did not contribute to my losses in any way (no "I wish this canonist was a xxx" situations - in fact the only time I saw her G1 was vs. infect, a matchup she is good against). I've had a good run with this deck from before it became noticed due to all the States lists so it's probably time to give it a rest and go back to playing blue decks.
    Posted in: Tier 2 (Modern)
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    posted a message on What to play in my meta (lots of Grixis and BGx)
    Abzan Company and Abzan Liege are excellent choices in that meta without sacrificing much against other matchups.
    Posted in: Modern
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    posted a message on August FNM Promo - Serum Visions
    Quote from Havrekjex »
    The floating serum I can handle, but the Lawnmower Man 80's sci-fi cartoon helmet thing just does not fly at all.


    That's a neurok's helmet, which makes sense for a card from Mirrodin.
    Posted in: The Rumor Mill
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    posted a message on [Deck] UW Control
    Quote from Valanarch »
    Quote from Sasky »
    Quote from Valanarch »

    Would you say that it is better than both of the more traditional builds of Blue/White Control?


    Yes. Being able to beat U-Tron (or other tron decks) was a major issue for me with the traditional U/W control decks. The matchup was much easier for me this time round as this deck does not have cards that suck in that matchup, like finks and walls.

    I can't think of a matchup where this deck is actively bad against which the traditional build would be good against. You lose a bit of percentage against things like Affinity and Burn, but the matchups improve across the board. This should be the way forward for people looking to play U/W control decks in my humble opinion.


    How does it perform against BGx compared to the traditional versions?

    Also, 2 year anniversairy on this forum and 11000th post!


    Congrats!

    I can't make a sweeping statement on the BG/x matchup as I have much less experience with this deck as compared to the traditional build.

    Based on gut feel and the one round I played against Abzan yesterday, I think it's about the same. You have more solid counterspells and Ojutai's a pain in the arse for them to deal with, but Finks are extremely good against them as compared to SSS (which are ok in disrupting discard spells and goyfs but not much else).

    BG/x is a pretty good matchup for both builds anyway. Smile
    Posted in: Modern Archives
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    posted a message on [Deck] UW Control
    Quote from Valanarch »

    Would you say that it is better than both of the more traditional builds of Blue/White Control?


    Yes. Being able to beat U-Tron (or other tron decks) was a major issue for me with the traditional U/W control decks. The matchup was much easier for me this time round as this deck does not have cards that suck in that matchup, like finks and walls.

    I can't think of a matchup where this deck is actively bad against which the traditional build would be good against. You lose a bit of percentage against things like Affinity and Burn, but the matchups improve across the board. This should be the way forward for people looking to play U/W control decks in my humble opinion.
    Posted in: Modern Archives
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    posted a message on [Deck] UW Control
    I went undefeated at a GPT yesterday with Hoogland's Scornful Sprites. I sleeved up the deck in the morning to take a break from my primary deck and was surprised at how good the deck is.



    Decks faced:
    R1: Abzan Little Kid
    R2: Burn
    R3: UR Twin
    R4: Burn
    R5: ID
    R6: ID

    QF: Mono Blue Tron
    SF: Jeskai Control
    F: Abzan
    Posted in: Modern Archives
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    posted a message on Abzan Company
    A true midrange plan only plays 1-2 of each combo piece. Thinking the midrange plan is bad when you have such a high density of combo pieces is not a fair judgment imo.

    The midrange plan is not worse than the combo plan as long as you play the right 'hatebears' and fetch them accordingly.
    Posted in: Tier 2 (Modern)
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    posted a message on [Primer] UW Tron
    Pithing needle does a lot of work against GR Tron.
    Posted in: Developing Competitive (Modern)
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    posted a message on Abzan Company
    Quote from Muten Yoshi »
    Ok so after several testgames by myself here are my opinions on your list:

    You play some very random creatures that are only good in specific corner cases, therefore I dislike them in the main. We are just not Pod:

    - Canoninst: SB material. Yes it gets you random wins vs storm but most of the time I really wanted to play more than 1 creature a turn.

    - Wall of Roots: You said you are beating down most of the time. I´d could it because its bad without pod. I see the value with chord but its not worth it.

    - Aven Mindscensor: Same thing as with Canonist + you are playing fetches, too.

    - Dauntless Escort is cool. I haven´t tested him myself but it feels a bit... strange. Dont know yet but a possible cut

    - Pontiff main is ok if your meta is much delver and affinity style of decks. Otherwise SB, too.

    Furtheremore I dislike that you are playing 8 mana dorks, but also 23 Lands. Personally, Im at 22 lands and 6 Dorks and it works very fine. Keep in mind that you are only playing 28 creatures. 8 are dorks so 20 real creatures. I guess most of the time you company into a dork and another creature, right?

    My suggest would be to cut down a bit on either land/and/or manadorks for more maindeck material.

    So, if you are going to play a combo lite list, I´d consider playing Anafenza instead of melira. Sure she gives you random wins via Infect and BLinkmoths but thats what spellskite is doing also most of the time. While beating down Anafenza is just superior.

    What I like about your list:

    It seems like you are going heavy on playing with chord. Thats the only reason for me for the upped landcount and dorks. But I guess there are things that are getting worse because of that. However, there are definitely some upsides, but I dislike chord atm without a dedicate combo approach.

    The split between Ooze, Qasali, and Voice is definitely a good choice. I like this setup, too, and it worked out for me really well.


    All in all: If someone is playing a list with low combopieces I highly recommend that you should play some high power beef like goyf, rhino, knight, etc. Otherwise you are just an inferior bgx. I also like Reveillark.


    Thank you for taking the time to test out my list. It is much appreciated.

    You make very good points, thank you! I will mull over them and tweak my deck for next week's events with your feedback in mind.

    Here are my thoughts on what you have said.

    Canonist is great vs. Bloom, Infect, Burn, and Ad Nauseam. I agree that she would probably be better in the sb. The one-of in the MD is for testing, as I auto-lose to dedicated combo decks like bloom and ad nauseam g1.

    Agree with wall of roots.

    As Stuhl has pointed out, mindcensor is not symetrical. I would have to disagree with you on mindcensor as he's our only hedge against tron and bloom which are horrendous matchups, and he's pretty good as a beater too. I don't think he is leaving the maindeck any time soon.

    Agree with Dauntless Escort.

    For pontiff, do you not like him against lingering souls? Abzan is a pretty popular deck. The CC deck is also getting popular and he kills dorks well. I agree that he is pretty bad vs the rest of the field.

    I think 22 lands and 6 dorks might be too low. I have many games where I am sitting on 2-3 lands the entire time, leaning on dorks for mana. Maybe some number in between is ideal, like 23 lands and 6 dorks.

    I like the current split between ooze/pridemage/voice too and their numbers are not changing for me.

    I like your suggestion to increase the beef count. Rhino might not be great because of CC, but I like the idea of testing some number of goyfs and knights. Lark might not be so good without pod to dump her in the yard.
    Posted in: Tier 2 (Modern)
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    posted a message on Abzan Company
    I developed a combo-light list and played it in a few events. Here are the results and evolution of the deck.

    I am only showing my results in actual events. There's a bunch of playtesting with friends and strangers that goes in-between as well but I did not take notes.

    This is the list I started out with. There were tweaks in between events, but for the most part the list looks like this:


    I played 3 weekday events and a GPT and a PPTQ.

    I did not take notes on my wins, but I did note down the main reason for my losses.

    Event 1 (2-0, split 3-0 prize):
    Win vs. Grixis Delver
    Win vs. UR Twin

    Event 2 (2-0, split 3-0 prize):
    Win vs. UWR Twin
    Win vs. Abzan

    GPT (1-2 drop) I played Abrupt Decay instead of paths this event to try it out.
    Lose vs. GR Tron (It is difficult to fight through fatties without path. I combo'd to infinite life g1, but he annihilated my board with 2 Eldrazis and restarted the game with Karn. G2 I died to wurmcoil, Karn, Sundering Titan despite having Stony Silence in play.)
    Win vs. Abzan
    Lose vs. UWR Control (Angels! The guy drew 2 restoration angels game 1, and 3 of them game 2. Again, not having path sucks).

    PPTQ (2-3) I tried out Blood Artist this event.
    Win vs. Grixis control
    Lose vs. Abzan (I had a game loss for writing 2 spellskites instead of 1, and I drew very poorly against my opponent game 1)
    Lose vs. Merfolk (Double Master of Waves w/o drawing chord or pontiff game 1, then getting stuck on 2 lands with my BoP getting vapor snag'd twice + spreading seas on one of my lands + 5 lords on my opponent's side)
    Win vs. G/W Hatebears
    Lose vs. Bloom Titan (T3 kill g1, killed him g2, and died to two pyroclasm + firespout g3)

    After my ridiculous loss to Bloom Titan I realized that playing the combo-light version exposes me to instant death against any fast combo decks.

    I decided to move a canonist effect mb and beef up my tron-hate.

    This brings me to the latest list I am playing:



    I played 2 more weekday events with this list.

    Event 3 (2-1)
    Win vs. Grixis Delver
    Lose vs. Burn (G1 I could not beat his insane draw, G2 finks + scooze saved me, G3 He topdeck skullcrack'd my finks after I already checked his hand with sin collector, and won by exactsies.)
    Win vs. Burn

    Event 4 (3-0)
    Win vs. Grixis Twin
    Win vs. UW Control
    Win vs. Ad Nauseam

    Just some comments:

    Moving forward I might swap out the Dauntless Escort for something else. It might be a 4th finks, but drawing multiple finks in the matchups he is bad in is really sad, and he's not super-good in the matchups he is good in as well. I need more games with the Escort to see if stopping a sweeper is worth it. He could easily be a Fulminator Mage as well to stop manlands g1.

    I like the md canonist - she gives us a chance against our worst matchups (except for Tron) and is not detrimental in others. I would not have beat my Ad Nauseam opponent G1 without her. We use our mana quite efficiently anyway due to being land-light and keeping mana open for township, chord, and CC so the single-spell clause does not hurt us. She has collateral benefits vs. decks like burn and infect.

    I might trade one of the reclamation sages in the sb for something else.

    Blood Artist is a trap in lists like mine. You are almost always on the beatdown plan (I have combo'd off to infinite life only twice in all my event-games). I hated drawing him every single time.

    Speaking of the beatdown plan, our beatdown plan is amazing because of exalted triggers. Our creatures trade up quite easily with a couple of hierarchs on board. Birds are also great attackers on a clogged board when you give them exalted.

    Thanks for reading. Let me know if anyone wants any details on any of the games I played.
    Posted in: Tier 2 (Modern)
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    posted a message on Modern 3 CMC white creatures
    Brimaz, King of Oreskos is also great in a tempo deck.
    Posted in: Modern
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    posted a message on Abzan Company
    Here's a question:

    When sideboarding in 3-4 thoughtseizes to combat fast combo decks like bloom titan, is it correct to board out some amount of collected company since you will be lowering your creature count anyway?
    Posted in: Tier 2 (Modern)
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    posted a message on Abzan Company
    Quote from Sgt_Kidder »
    Quote from Sasky »
    I've been unimpressed with Cartel Aristocrat. She does nothing much on her own and her sac effect does not give much value. I think you should run either the Seer or Varolz depending on your curve. I have quite a few 3's in my deck so I run Seer as my sac outlet.


    Im not trying to be negative when I say this but, everything you have said so far in this thread goes against posted tournament results. The decks shown here are winning, and they use the cards you are saying are bad. I think you may want to play a w,b,g deck but less focused on the combo.

    Cartel can get protection from all colors and with bolster triggers on the stack goes infinite power/tough. You win with one swing.


    I agree with you and I don't take offence.

    Isn't the whole point of discussion to have differing viewpoints and hearing each other out though? I've learnt a lot about this deck from people like cbgirardo clarifying why they disagree with the points I raised. I don't think I've been making any stupid or cute suggestions so far - if I have please point them out to me. The decks that are posted have been top 8-ing in States and that's a fantastic result, but States and SCG IQs are not a GP - therefore, I am quite sure that the deck has a lot of room to grow and only in discussing options can the deck grow.

    The cartel aristocrat comment was an oversight on my part as I'm not playing the combo version and I apologize. It makes perfect sense that if you are looking to combo off frequently then the unblockable guy is better.
    Posted in: Tier 2 (Modern)
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    posted a message on Abzan Company
    I've been unimpressed with Cartel Aristocrat. She does nothing much on her own and her sac effect does not give much value. I think you should run either the Seer or Varolz depending on your curve. I have quite a few 3's in my deck so I run Seer as my sac outlet.
    Posted in: Tier 2 (Modern)
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    posted a message on Abzan Company
    Re: Wall of Roots - That card is just as bananas as it was during pod's era.
    Posted in: Tier 2 (Modern)
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    posted a message on Abzan Company
    @cbgirardo: Thank you for the well thought out comments. I have some rebuttals for your points, I hope you don't take it as me being defensive or something.

    Quote from cbgirardo »
    Sasky, I have to disagree with you on a couple of points. Firstly, Abrupt Decay hits Liliana of the Veil, Cranial Plating, Oblivion Stone, and many other noncreature permanents. It's also much better against Twin because of the uncounterability. Secondly, Path helps the opponent too much to be worth it over Decay in the main, I believe.


    True, but lili has already gotten value against you when you decay her, and o-stone can be fired off the turn it comes into play so decay does not work very well against it. It's obviously good against plating. I think Path hits stuff that is more relevant i.e. fat creatures. We have Pridemages to deal with artifacts and enchantments anyway. I can see decay being much better if you don't run Pridemage.

    Quote from cbgirardo »
    Secondly, many decks in Modern can win through infinite life. A list was posted a couple of pages ago. You said this in your own post, so why do you not want to run Blood Artist or Redcap? I think Blood Artist suffers from being a bad card in a vacuum and requiring a four-card combo, but with infinite scry, we can scry into Redcap, Chord, or Collected Company/Melira/Anafenza to finish our combo to do infinite damage. How do you intend to win against the decks that can win through infinite life if you don't have any damage combo?


    The point is that our combo is vulnerable and complicated to set up. It's nice to have around but should not be the keystone of the deck.

    You win against decks that can win through infinite life the way pod did - beating down with stuff.

    Quote from cbgirardo »
    Thirdly, Melira is actually relevant for more reasons than you might think. Against Affinity, it completely turns off Inkmoth Nexus (an Inkmoth activated while Melira is out does have infect, but effectively can't deal any damage). Also, it allows us to get infinite damage without Redcap by stacking a ton of Bolster triggers and then letting them all resolve.


    I agree with this. I don't like redcap and blood artist in this deck, so this is definitely a way to get a combo kill.

    The second Anafenza has been quite a dud for me anyway, so I will try a 1/1 split.

    Quote from cbgirardo »
    I honestly don't think this deck is that much worse to counter-magic than Pod was. You just have to play a bit more intelligently when your opponent could counter your Collected Company. I was patient and fired it off at appropriate times during States against all of the decks running counters, and didn't have an issue. Voice of Resurgence helps a lot too.


    It's weaker because we cast everything, while pod just needs to resolve pod and the opponent's counterspells have all become useless. Our deck is still fantastic against countermagic though thanks to Voice of Resurgence.
    Posted in: Tier 2 (Modern)
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    posted a message on Abzan Company
    In my opinion, the time has passed for Pod to be running Decays, and run Paths instead.

    Path is slightly worse against Twin decks, but in a world of primeval titans and siege rhinos, path seems the much more solid option. It also makes the tron matchup a little better.

    I have been brewing with this deck as well. I don't want to post a list yet as I feel that I'm still a couple of cards off a 'perfect' list.

    I do want to say that Congregation is bad, as is playing any creature that is more expensive than a 3-drop.

    I am sure that 3 Chord of Calling is right for this deck, but am unsure if 4 Collected Company is right. CC is bonkers nuts insane, but sometimes you just don't want to cast a 4 mana spell. Sometimes I finish a game with 2 copies of CC stuck in my hand. Still, you always want to see it.

    Chord is non-negotiable - it allows you to play very good silver bullets both in the main and in the side. You don't want 4 because it's expensive to cast and gets remand-ed quite often.

    The combo is fine, but I don't think Redcap or Blood Artist is what you want to be doing. Anafenza-Finks-Aristocrat/Seer is good enough. Blood Artist is low impact, and Redcap costs 4 mana, so you don't want them in this deck. You also don't want too many pieces of the combo, because other than Finks, Anafenza and Aristocrat are pretty weak cards on their own. Infinite life does not win you games against quite a few matchups (decks with inkmoth nexus or alternative kill-cons like hive mind). I tend to board out Anafenza and Aristocrat against any matchup that has alternative kill-cons and/or runs lightning bolt.

    The deck has a very strong aggressive midrange game that is close to the power level of pre-ban pod. You must play 3 Townships or you will lose out on the main way of winning with this deck. When building this deck always keep in mind that your plan A is to kill people with little disruptive creatures filled with +1/+1 counters.

    I don't think it's worth running Melira. She is much easier to cast than Anafenza, but she does nothing against every deck that is not infect. Even against infect she does not win you the game automatically as immense Blighted Agents are still a headache.

    The deck is actually better than pre-ban pod in some ways, and worse in some others. Instant speed CC is a big plus, as is not needing to sacrifice your creatures or taking a bunch of phyrexian damage off your pod. You can also play Stony Silence and Fulminator Mage unlike Pod, which makes the Tron matchup a lot better. The downsides are not being able to play 4 and 5 drops (losing Siege rhino and Lark is saddening), CC being quite random, not being able to chain creatures, and being much weaker to counter-magic.
    Posted in: Tier 2 (Modern)
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    posted a message on What is the "Power" of Modern?
    1. Scalding Tarn
    2. Misty Rainforest
    3. Verdant Catacombs
    4. Polluted Delta
    5. Flooded Strand
    6. Marsh Flats
    7. Windswept Heath
    8. Wooded Foothills
    9. Arid Mesa

    Honorable Mention: Bloodstained Mire
    Posted in: Modern
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    posted a message on Grixis/Tasigur (URB) Twin (2/2015 - 1/2016)
    Quote from alpinefroggy »
    I actually ended up going 4-0-1 with a much different list punting the first game of the semis hard TWICE and leaving because I couldn't play in the finals anyways due to time issues. Changed the bloodmoons out at the last minute and it was a great decision as the other cards i put in pyroclasm and izzet staticaster were great. Although I had the staticaster in the deck at one point I never saw it but pyroclasm won two matches. I'll write a tourney report if you want when I get time.


    I'd be interested in a tournament report as well as your decklist if you have time.
    Posted in: Modern Archives - Established
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    posted a message on Grixis/Tasigur (URB) Twin (2/2015 - 1/2016)
    Quote from alpinefroggy »
    Brewing a rug twin build for a gpt tommorow. Heres the current list:



    Id like some general critiques on blood moons in the side, peoples thoughts on maybe a lavamancer and a full twin package.

    Also here is a list that top 8ed a pptq:
    RUG Twin


    I like roast in UR Twin, but not in RUG Twin. You want to cast tarmogoyf on turn two or leave remand up.

    Lavamancer is pretty good as a 2-of in the main. He lets you take both the aggro and control role.

    Blood moon in the sb seems fine if you know how to play with it in this deck. I personally would not make RUG twin a blood moon deck, but I can see how it can work.
    Posted in: Modern Archives - Established
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    posted a message on [Primer] Abzan Midrange / Junk / BGw Souls/ BG Rock
    Quote from LordGrimpow »
    Well, tron and affinity do see quite a bit of play in mtgo judging from what I've seen in recent streams. But I wouldn't run that list in a paper magic tourney unless you plan on running into a LOT of them there as well.


    I was thinking of bringing the exact list to a paper tournament actually.

    His sideboard and maindeck is actually quite tuned to beat more than just tron and affinity. Fulminators are good against Bloom Titan and any control decks you might run into. I would also bring in some vs affinity and infect to deal with inkmoths.

    Stony silence is good mostly only against affinity and tron as you said, but these are such bad matchups that it is correct to have 4 stony silences. I've played with Jesse Hampton's three copies and I really want a fourth one.

    Twin and infect are pretty good matchups, he has four sideboard slots for burn, and there is enough removal and discard to handle a spectrum of decks.

    Overall, I think his list is actually well-tuned to a relatively open meta with mostly tier 1 decks. I can see it possibly crashing against rogue combo decks, but fulminators are really good against most funny brews and he does play eight discard spells maindeck.
    Posted in: Tier 1 (Modern)
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    posted a message on [Primer] Abzan Midrange / Junk / BGw Souls/ BG Rock
    What does everyone think about ecobaronen's 4-0 (twice!) list? It seems rock solid and very focused.

    http://www.mtgtop8.com/event?e=9468&d=254295&f=MO
    Posted in: Tier 1 (Modern)
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    posted a message on Grixis Delver (3/2015 - 9/2015)
    The matchup with the Abrupt Decay midrange decks have become much better than the old pre-cruise UR delver thanks to the addition of black.

    Just beat them the same way as delver always tried to beat junk/jund - Blood Moon.
    Posted in: Modern Archives - Established
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    posted a message on Guys, I broke the format.
    People looking to play this deck should bear in mind that this deck is beary difficult to pilot optimally. Therefore, the bearier of entry to this deck is skill and not cost. However, once you bear the responsibility of getting enough reps in with the deck it should reward you with an unbearably high winrate as you fight through bearly winnable games with nothing but your bear hands.
    Posted in: Modern Community
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    posted a message on Rakdos, Lord of Riots
    I wouldn't try to cheat stuff like wurmcoil with him, and would rather just use him as a big beefy undercosted flyer.
    Posted in: Modern
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    posted a message on BUW Aggro/Control - Esper Midrange
    Quote from Lectrys »
    Quote from darktutor »
    I'd go with a 2/2 split on Tasigurs and Myths. Myth can win games out of nowhere if left unchecked, yet Tasigur grants card advantage and fuels delve at the same time, while being an unconditional 4/5.

    I can't support only 2 Myth Realized in any deck. It's always a 3-4-of or bust for me. Against aggro/combo/ramp, you need to stick Myth Realized on Turns 1-2 in order for it to do anything useful (yes, this includes MR being able to chump-block against aggro). It's rather like Delver of Secrets in that aspect.

    I'd go with a 4/X MR/Tasigur split, a 3/X split, or a 0/X split. Tasigur is a late-game topdeck bomb and an early-midgame solid play, so I'm fine with fewer of him. Whenever I play a poor topdeck (such as MR), I tend to need a lot of it in the deck.

    My MR Mentor build has 22 lands, no 4-drops (although I do want a touch of life gain back, Vault of the Archangel generally underperforms hard for me no matter what deck I play, I'm leery about 4-drops when I play less than 23 lands, and MR wants moar Seachrome Coast), 4 MRs (the early ones are monsters, the late ones sort of suck but that's the price you pay), 1 Tasigur (used to be 2; wouldn't mind a second again), 3 Mentor (something had to go for 4 MRs, and I basically always have to have a noncreature spell in hand whenever I resolve Mentor, anyway, so he behaves more like a 4-drop for me), 2 Slaughter Pact (free spells are so good with Mentor), 1 Murderous Cut (I suspect 2 would put too much stress on my graveyard, especially if Tasigur #2 comes back), and 1 Think Twice (it's not triggering enough Prowess compared to Souls, I'm not self-milling it often enough, and 3-mana Flashback is freaking slow--I'm pulling it for something else that triggers Prowess really soon--should it be life gain or a better cantrip like Anticipate?).


    I don't like splitting MR and Tasigur because MR doesn't fill the yard and Murderous Cut is a fantastic card that I always want to play 2 copies of in this deck. Playing MR and Tasigur together means less spells filling your grave, which makes Tasigur and Cut both more difficult to cast.

    I like Pacts in the SB more because of the "nonblack" clause, and I think Cuts are just better. Free spells are great with mentor, but I don't think this deck is actually that mentor-centric.

    I'm also interested in playing Anticipate. Currently I'm running 4/4 Serum Visions and Thought Scour, so I'm not sure if I want any more cantrips. I'm not running any form of permission though, so there's no tension with permission spells.

    Anyway, this is the list I'm settling on:



    The MR version I tested plays 4x MR instead of 3 Tasigurs and 1 Thoughtseize. The TS is moved to the side with one less Timely.
    Posted in: Developing Competitive (Modern)
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    posted a message on BUW Aggro/Control - Esper Midrange
    Quote from Hert79 »
    I am building this deck as well. Got everything besides the sideboard and the remands. Not sure what I'll play instead of remand. Probably negate since we are already packing so much removal.


    I have cut all permission from the deck in favor of the full discard suite and found that it works better.

    Quote from Hype »
    Seems reasonable. Narset would probably only be a sideboard card anyways as there are too many matchups where she's awful maindeck. What does your list look like with the Myth Realized? I'd like to add 3 (I remember listening to a podcast where Patrick Chapin said that 3 is the ideal number of a card if you wanna maximize your chances of drawing it in your opening hand but not drawing multiple copies throughout the game) but not sure what should get the axe.


    Narset is terrible in the matchups she is supposed to be good in as well. She has very little impact compared to, say, one of the sorins or even something quirky like ojutai's command.

    I recommend cutting tasigurs for myth realized. I think for this deck you'd want one or the other.

    Quote from Tengu Drum »
    Quote from Sasky »
    I've also tested Myth Realized - it's amazing. The only thing is that I am unsure if 3 or 4 copies is correct. You always want to see it, but almost never want to see multiples.


    What have you cut to make room for Myth Realized in testing?


    Tasigurs.

    I have no idea whether MR is actually better than tasigurs though - both are powerhouses.

    I'm actually going to play with tasigurs again over MR just to compare him to my experiences with MR.

    Perhaps it might be possible to cut mentors for MR and play tasigurs.
    Posted in: Developing Competitive (Modern)
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    posted a message on BUW Aggro/Control - Esper Midrange
    I have tested Narset. She's really bad.

    Her +1 whiffs a fair amount - and it's back-breaking because you literally wasted a turn.

    Her -2 sounds good on paper, but rebound seems to be too slow for this format. I've often stared at my hand and realised that rebounding my spells aren't doing much. Being casted on your next upkeep really sucks.

    I'd recommend just sticking to one of the BW Sorins.

    I've also tested Myth Realized - it's amazing. The only thing is that I am unsure if 3 or 4 copies is correct. You always want to see it, but almost never want to see multiples.
    Posted in: Developing Competitive (Modern)
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    posted a message on [Primer] UW Tron
    I played in a team unified modern event today, using UW Tron. I basically had zero crossover cards with my team mates (Suicide Zoo and Dredge), so I got to use my full list.

    I went 3-2 in individual games, which is the same record as my team.

    I will be typing a succinct report.



    R1: 1-2 vs. Affinity
    G1 was rough - he thoughtcasted 3 times and I saw no wrath.
    G2 I got elesh norn out early and sealed the game.
    G3 He thoughtseize'd my wrath and had enough damage to close the game (many counters from arcbound to etched chamion) when I got elesh norn out.
    My team mates won their matches though.

    R2: 2-0 vs. Black Moon
    This was my friend - I knew he ran blood moons and contaminated ground main as well as many discard spells, and thought it would be a difficult matchup.
    G1 I got to emrakul through a blood moon - yes I reached 15 lands (12+3 signets to be precise. This was ONE turn away from his Ajani Vengeant going ultimate.
    G2 I Unburial'd Iona, naming black, and he scooped.
    My team mates lost their matches this time, so overall we lost as a team.

    R3: 1-2 vs. Time Walk
    You'd think this is an easy matchup, but I can assure you it is not.
    G1: He managed to force his chain through my remands.
    G2: He scooped to T4 Iona.
    G3: He topdeck'd a gigadrowse on the turn I could cast Emrakul. I remanded two copies of gigadrowse so that I had enough mana for a negate, but he managed to combo off through my one negate.
    My team mates were 1-1, so we lost overall.

    R4: 2-0 vs BW Tokens
    This is a very easy matchup if they don't chain discard spells.
    G1 Elesh Norn, and he had 3 bitterblossoms in play.
    G2 Ugin. Ugin is so ridiculous vs tokens - literally nothing in their entire 75 deals with him if he lands.
    Team mates were 1-1 this round, so we won overall.

    R5: 2-0 vs Living End
    G1 I dumped Iona and Elesh Norn into my yard with Thirst. He either did not want to LE those fatties in for me, or did not have it. Either way my wurmcoil engine closed the game.
    G2 He played a fair game of magic. We are great at fair games of magic.
    Both my team mates won their matches as well.
    Posted in: Developing Competitive (Modern)
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    posted a message on [Primer] UW Tron
    Quote from darksteel88 »
    You can see all my recent decklists here: https://docs.google.com/spreadsheets/d/1vUB1LnaXPau9dvBwbqCisyx4BHic12L53-PHoU19ewU/edit?usp=sharing

    Under the tab decklists, I post each decklist that I use in a Daily event. For the next iteration I am testing Sigarda, I just haven't had a chance to play in a Daily in a few days. In paper I play Mindslaver lock instead, I think it's better, but I'm more inclined to play Emrakul online just because of the feasibility.


    Holy mother of god...

    Also, to make this post non-spam: I've been liking Pithing Needle in the sb. It helps vs Lili, Fulminator mages, and Karns. Smile
    Posted in: Developing Competitive (Modern)
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    posted a message on [Primer] UW Tron
    Quote from darksteel88 »
    Yeah, Sundering Titan is a beast against Zoo but surprisingly mediocre against Abzan in testing. I've seen some lists start playing Sigarda against Abzan, which doesn't seem that bad. Being able to block most of their creatures efficiently and having both Liliana protection and the ability to kill her seems really good. I may end up testing this sometime.

    Burn is a matchup where I feel like Leyline isn't going to solely win you a game. I've actually lost to Burn having resolved Leyline and Spellskite to protect it. The thing is that we don't particularly interact well with fast decks like Burn or Infect, which is why I've liked the Timely. I can certainly see going to a second Spellskite though, it's just a good card in general and it does still cover Burn.

    As far as Disenchant goes, I can see putting it back, as we are a 50/50 vs Affinity. I'm not sure it's the best against RG Tron, it's not bad but I feel like if you don't t2 it on the play, you're probably not getting the value you need out of it. It's good against Boggles and 8Rack to be sure, though we have a favourable 8Rack matchup anyways since they scoop to Iona. With respect to Stony Silence, most decks bringing it in are UWR Control and Abzan decks, at which point we don't really want to bring it in. It makes the card a lot less impressive as an answer to Stony Silence, especially when non-Geist UWR decks are really good matchups.

    I'm still not sure what the right game plan is against Abzan. I do some testing and find out I can never get even 6 mana to cast Wurmcoil, then other times I've got more mana than I know what to do with. I think if we go to a Mindslaver plan and play Crucible, going bigger on cards like Wurmcoil is probably the plan.


    Sigarda is very good against abzan, but she cannot be casted which is why I would be uncomfortable adding her.

    Doesn't leyline buy you enough time to gifts into Iona against Burn?

    Disenchant is also great against infect. I agree that against the most common decks playing stony silence it should not be brought in.

    Against Abzan, Sower of temptation is very good. Perhaps a sideboard like this:

    Posted in: Developing Competitive (Modern)
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    posted a message on [Primer] UB Tezzeret: Agent of Bolas Control
    Quote from offtheropes5 »
    how's the list runnin with gifts? I'm working on a Grixis build just to see how it goes but gifts into fatty seems sweet


    Going T3 gifts t4 fatty is as good as it sounds.

    However, it doesn't happen all the time. Your fatties might not win you the game instantaneously in certain matchups as well.

    I'm not sure whether I like the Gifts version more than the U/B/x vanilla build to be honest.

    As for grixis- what does red offer that green doesn't? Abrupt Decay answers more things than Bolt.
    Posted in: Developing Competitive (Modern)
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    posted a message on [Primer] UW Tron
    Hi, looking to play UW Tron here. I've played all sorts of Gifts decks from Tezz Gifts to Butakov's 4C gifts, and have not really tried UW Tron.

    I can't find a list I liked so I took darksteel's most recent list and tweaked the sideboard to my liking.



    The changes I made to the sideboard were:

    -1 Sundering Titan
    -2 Timely Reinforcements
    +2 Disenchant
    +1 Spellskite

    Sundering Titan, according to a friend of mine who plays Tron a ton, does nothing you want. It's only really good against zoo decks, but even then it is too slow. It's not really fantastic against Abzan and Jeskai decks as it doesn't deal with their manlands.

    I don't like Timely. It's just going to eat a skullcrack or atarka's command. You ahve 4 leylines anyway for the burn matchup.

    I saw that R/G Tron is this deck's worst matchup. I like having disenchant to help with the matchup by a few percent points. It's also something to bring in against the two prominent blood moon decks - Twin and Blue Moon, as it hits a lot of relevant spells in those decks. Great against Affinity, which I found darksteel's list to be not having enough sideboard slots against (it's an ok matchup, but you want to be boarding out a lot of cards and his list doesn't have enough to bring in). Also good vs. random stuff like 8rack and Bogles and Tokens. Hits Stony Silence as well, but only bring it in against decks that run stony silence and other artifacts and enchantments that you want to kill i.e. don't bring it in vs Abzan.

    I added a 2nd Spellskite because **** infect. It's also ok against burn, which makes up a little for the timely reinforcements that I took out from the deck.

    The good thing about picking up UW Tron is that I don't see myself spending any money on DTK cards - none of the new cards look like something I would cut from the deck to make room for. None of them seem to make any existing deck a worse matchup for this deck as well.
    Posted in: Developing Competitive (Modern)
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    posted a message on [Primer] UB Tezzeret: Agent of Bolas Control
    I made some changes to CalebD's tezz list:

    Maindeck:
    -2 Timely Reinforcements
    -1 Wrath of God
    +1 Path to Exile
    +1 Ghost Quarter
    +1 Supreme Verdict

    I have never felt that I needed Timely. Against burn, timely is just going to eat a skullcrack. Against other decks it is pretty slow. You have 4 MD wraths anyway.

    I moved the SB Path and GQ to the MD to shore up some weaknesses against infect and affinity and free up SB slots.

    Supreme Verdict is harder to cast than Wrath, but better vs Merfolk and Twin. 1 copy MD seems better than 4 wraths as a hedge int hose matchups. You don't want wrath effects against twin anyway, so 1 copy of verdict is sufficient.

    Sideboard:
    -1 Path to Exile
    -1 Ghost Quarter
    -1 Rest for the Weary
    -1 Duress
    -1 Detention Sphere
    -1 Go for the Throat
    +2 Slaughter Pact
    +1 Leyline of Sanctity
    +2 Thoughtseize
    +1 Disenchant

    As spoken about, the sb PTE and GQ were moved to the MD.

    I like thoughtseize more than duress as they achieve the same goal, the life loss is irrelevant in the matchups you want them in, and you're never gifting for different 1 mana discard spells anyway. The upside of TS over duress is that it can hit stuff like blighted agent. Our combo matchup is pretty miserable, so a 3rd thoughtseize seems justified.

    Slaughter Pact is just a better removal spell than go for the throat. You almost always bring these in against any deck with creatures that hurt you. Being great vs twin is a great upside.

    Disenchant is better than detention sphere imo.

    I don't understand why he plays 3 leylines and 1 rest for the weary. If you want to run leylines run 4 instead. It has broader application than rest for the weary anyway. Our deck can cast a leyline easily too.

    Updated list:

    Posted in: Developing Competitive (Modern)
  • 2

    posted a message on Let's beat Burn! (redux)
    Circle of Protection: Red has always been ignored as an option.
    Posted in: Modern
  • 1

    posted a message on Is any color the most "skill intensive"?
    Cards are skill intensive, not colors.

    Remand, for example is skill intensive. Delver of Secrets is not.

    Vines of Vastwood, for example is skill intensive. Noble Hierarch is not.

    With that said, every color can be skill intensive depending on what cards you play.
    Posted in: Modern
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    posted a message on [Primer] Zoo [Video Primer]
    Hist list is

    -1 Choke
    -2 Ethersworn Canonist

    +1 Blood Moon
    +1 Stormbreath Dragon
    +1 Thrun

    Kibler has too much sb against fair decks, which you have a good time against anyway. You definitely need canonists so you don't auto-lose to decks like Living End and Storm, while slowing down Infect, Bogles, and Burn. Choke is also just much better than Thrun as it's a better card in the Twin and Fish matchups, while being only slightly worse against control decks (which are not rampant in modern).
    Posted in: Tier 2 (Modern)
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    posted a message on [Primer] Zoo [Video Primer]
    This is the list I've been playing. It's very close to Kibler's latest list but I didn't like his sb as I feel that you are too soft to certain decks, which you need to shore your matchup %s against.

    Posted in: Tier 2 (Modern)
  • 2

    posted a message on DTK Spoilers - Modern Discussion!
    Control decks in Modern were lost in the night.

    Maro said, "Let Narset be!"

    And there was light.
    Posted in: Modern
  • 3

    posted a message on SCG Open Baltimore 2/29-3/1
    It feels like people who keep saying that modern isn't healthy just doesn't want to think it is healthy no matter what the meta looks like.
    Posted in: Modern
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    posted a message on Why do you want a Modern PT?
    I like that it gives a chance for people who play a lot of modern to have a good shot at winning a PT.

    Also, standard is just really, really boring.
    Posted in: Modern
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    posted a message on [Primer] Zoo [Video Primer]
    Here's something you can try without goyfs:

    http://www.starcitygames.com/article/30302_Daily-Digest-Immense-Rage.html
    Posted in: Tier 2 (Modern)
  • 3

    posted a message on What is the reason for lack of Control in Modern? Weak Counter Magic, Card Draw, or Finisher?
    I am fine with the way modern is now with 'control' taking the form of stuff like Twin and Abzan.

    However, I have played a lot of U/W/x control in modern and Miracles and stoneblade in legacy, and would like to share some observations to contribute to the discussion. In the following points, when I say 'control', I am referring to blue-based dedicated control decks.

    1) Celestial Colonnade is a pretty lame wincon. It comes into play tapped which makes multiple colonnade hands very awkward. Yet, dedicated control decks are forced to run 4 because there is no creature in modern that is cheap and serves as a resilient wincon (see stoneforge mystic in legacy stoneblade and JTMS in miracles).

    2) No brainstorm/preordain/ponder - This is pretty big because you usually end up drawing the wrong half of your deck and dying. This is not standard where you have a very limited range of threats. You can play serum visions, but it's not very good and it's made worse because of point #1.

    3) Board wipes are next to useless - Board wipes supposedly make a control deck because of the sheer card advantage it generates. In standard, creatures reign supreme and there are very little good manlands. In legacy, Terminus is really good because it's an instant speed board wipe and there are a lot of decks that actually fold to board wipes as compared to modern (swarm strategies like elves and goblins, creatures like TNN, lack of manlands because of speed of format etc.) Modern has a strange combination of super-value creatures that are wrath-proof (no efficient way to cast terminus in this format) and a lot of manlands, as well as a top tier deck that casts creatures at instant speed (Twin).

    4) Counterspell hate - This is a format where cavern of souls and voice of resurgence is played. In standard, there are a lot of big, unwieldy spells that get hit by stuff like dissolve. In legacy, most spells can be countered easily with Force of Will or Daze. Modern presents you with a weird situation where you cannot counter anything because of VoR being in play, cavern naming titan, scapeshift having a lot of lands, twin being able to cast everything at instant speed, things costing zero in affinity etc. Your counterspells are also have quite a restricted window - mana leak is weak after a few turns, remand is weak vs any deck with an average cmc of 1-2, spell snare is really sad vs a lot of things, cryptic command costs 1UUU. The consequence of this? Control is lacking in its traditional catchall answer which is counterspells.

    5) Painful manabase - The manabase in modern is painful compared to legacy, which is an issue because you need untapped lands as early as turns one and two. Aggro and midrange decks do not really care about taking damage, but control decks need to preserve their life total.

    6) Super big decks - There are decks that just blow the 'inevitability' of any control deck in modern out of the water, and these decks are scapeshift and Tron. Have fun tapping 5 for your colonnade to attack.

    Twin and scapeshift are actually our go-to control decks because of their combo finish. If you think about it, one of the main reasons why Miracles, the only control deck in legacy is so successful is because of its combo finish of top+counterbalance or top+Entreat! If WotC wants to see a U/W control deck do well, a grindy combo finisher that costs little mana (e.g. Thopter+Sword) can be considered.
    Posted in: Modern
  • 0

    posted a message on BEST BLACK REMOVAL IN MODERN
    Dismember and Murderous Cut are undoubtedly the best.
    Posted in: Modern
  • 0

    posted a message on [Primer] Jeskai Twin (5/2014 - 1/2016)
    Added David Bruno's list to the primer.
    Posted in: Modern Archives - Established
  • 1

    posted a message on Modern Esper Draw-Go
    http://www.reddit.com/r/spikes/comments/2wgdux/modern_esper_control_a_primer_with_150_matches_of/

    Pretty lengthy post by a guy who has obviously put in a lot of work on this deck. I like his list.
    Posted in: Developing Competitive (Modern)
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    posted a message on [FTV] From the Vault: Angels
    I actually like the FTV foils. They looked ugly to me at first when I opened my first FTV box (Exiled), then got used to them and like them a lot. I like how you can tell straightaway that it's from an FTV set and not just another pack foil.
    Posted in: The Rumor Mill
  • 1

    posted a message on [[Official]] SCG Modern Discussions
    Quote from Looooooooo »
    Quote from Sasky »

    Sorry. It's just I can imagine the impending Ban Announcement if the archetype, Combo took up 6 of the top 8 spots. The next ban announcement would be a sad day for Magic (or a happy day for those who want Combo eliminated completely from Magic).


    Fair enough. I quite like the current modern metagame as it stands. More bannings would be quite sad.


    What do you like in particular about this meta?
    It's sad that people likes to lose from a dumb infect deck with almost none interaction instead to a real deck like pod or to a infinite combo like twin instead of a well played storm deck or to a all in burn deck instead to a tempo deck like delver.

    - L


    I just enjoy the format with optimism in general. Smile
    Posted in: Modern
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    posted a message on [[Official]] SCG Modern Discussions

    Sorry. It's just I can imagine the impending Ban Announcement if the archetype, Combo took up 6 of the top 8 spots. The next ban announcement would be a sad day for Magic (or a happy day for those who want Combo eliminated completely from Magic).


    Fair enough. I quite like the current modern metagame as it stands. More bannings would be quite sad.
    Posted in: Modern
  • 0

    posted a message on Legendary advantage deck? (Hero's Blade + company)
    You could do a UWR tempo shell with Shu Yun, the Silent Tempest and GoST.

    Bant is also very powerful. Kodama of the North Tree comes to mind.
    Posted in: Modern
  • 1

    posted a message on [[Official]] SCG Modern Discussions
    The metagame looks a lot better when you call the decks by their name instead of lumping stuff into catchall categories.

    You might as well go "The meta is made of 75-card deck, 75-card deck, 75-card deck, 75-card deck, 75-card deck, 75-card deck, 75-card deck, 75-card deck."

    Just because a burn deck is aggressive doesn't mean it plays the same as say a zoo deck. Or two kinds of twin decks etc.
    Posted in: Modern
  • 0

    posted a message on Budget replacements for Modern staples
    You could try Isochron Scepter.
    Posted in: Budget (Modern)
  • 0

    posted a message on deck with the most staples
    Won't go wrong with one the the blue-based stoneblade variants (UWR, Deathblade, Esper).
    Posted in: Legacy (Type 1.5)
  • 0

    posted a message on Why isn't BUG (sultai) a thing ?
    Quote from Togaras »
    I think, BUG is an okish deck to play, but its not very well placed in the current meta.
    It has all weaknesses of BG in matchups like Burn and Affinity and cant really recover from the damage that is done in the first turns.
    It might be better in a controlish environment, but I think that when playing BG, the power you get, by adding White is simply better than the power you get by blue.

    Patrick Dickmann said to me last summer before Khans: There is no reason to play blue, there just are no good cards you want to play.

    In my eyes: Not having any real good and cheap hard counters in the pool, is one of the biggest issues of blue.
    Quote from Grisly_Bear »
    Seeing as the main thing holding these colors together is the usage of the graveyard why not try something like this? Hand and board control, counters, and beats. Rancor because goyf and Tasigur both love trample and it feeds goyf if it does go to grave.




    Read Caleb Durward's article on CFB.

    The BUG list he posted is awesome. I just brought it out and 3-0'd an event quite easily (beat burn, blue moon, zoo). Deck is smooth as butter and is both proactive and reactive enough to beat anything.
    Posted in: Modern
  • 0

    posted a message on Why isn't BUG (sultai) a thing ?
    http://www.channelfireball.com/articles/modern-bug/

    Deck is sweet.
    Posted in: Modern
  • 0

    posted a message on App that can store decklists?
    Decked Builder is the best.

    You can save the decklists on iCloud and freely edit between your IOS device or your Mac.
    Posted in: Mobile Apps
  • 0

    posted a message on [Primer] Burn (1/2011 - 11/2015)
    I have a question for the burn players: When do you board in Destructive Revelry in anticipation of Leyline of Sanctity? What are the matchups where you will board it in blindly in anticipation of leyline and spellskite?
    Posted in: Modern Archives - Proven
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    posted a message on [Primer] Zoo [Video Primer]
    Quote from NixonMask »

    Does any know why theres 2 Phyrexian Unlife in Rubin's Sideboard? Seems so much worse than Timely Reinforcements or even Feed the Clan. And Boros Swiftblade is just the cutest. I am 100% doing an MTG search for double strike creatures


    Gaining 10 life against burn is very good (and being immune to skullcrack).
    Posted in: Tier 2 (Modern)
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    posted a message on [Primer] UR and RUG Twin (8/2012 - 2/2015)
    When playing UWR against RUG Twin, I can tell you that Surrak is pretty scary to stare down if I don't have a path in hand.
    Posted in: Modern Archives - Proven
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    posted a message on Tasigur, the Golden Fang
    Quote from SSJRanulf »
    Quote from Sasky »
    I think if you had a goyf variant in green and black people would rather play black any day. The only reason for splashing green in modern now, other than decks like infect and bloom, is for goyf and possibly ancient grudge. Black offers much more.


    Abrupt Decay and many others would like to have a word with you.


    Which clearly costs black mana as well. Which is often used to do other things like thoughtseize while the green is just used as a secondary color for stuff like pulse and for goyf.
    Posted in: Modern
  • 0

    posted a message on Why isn't BUG (sultai) a thing ?
    It's basically just a weaker deck than Abzan, UR Delver, Temur Twin, or Jeskai Control.
    Posted in: Modern
  • 0

    posted a message on Tasigur, the Golden Fang
    Quote from ashtonkutcher »
    Quote from Bearscape »
    I've played with both Tasigur and the monkies (nice band name) quite a bit since I really hoped WotC managed to print at least one good delve spell, Tasigur is definitely better but not to a point where it would validate all this hype, especially since noone cared (and still doesn't) about Mandrills. The ability definitely isn't irrelevant, probably even good in some situations, but paying four mana for one card off the bad end of a fact or fiction doesn't have me jumping in my seat.

    As the final nail in the coffin I don't think I'd even want goyf 5-6. We've had plenty of those for a long time, Putrid Leech, Skinshifter, that guy who gets +1/+1 counters for nongreen spells... And for UB decks without green, with esper I'd go bigger, with grixis I'd go bigger, with UB I'd splash green for goyf.
    Hey man, I care about Mandrills.

    Tasigur's main downside is that the deck that wants Tarmogoyf doesn't necessarily want Black. Delver variants, for instance, will have a harder time picking him up successfully. Mandrills lets you run the full set of Lhurgoyfs before you do anything else.


    I think if you had a goyf variant in green and black people would rather play black any day. The only reason for splashing green in modern now, other than decks like infect and bloom, is for goyf and possibly ancient grudge. Black offers much more.
    Posted in: Modern
  • 0

    posted a message on [Primer] Burn (1/2011 - 11/2015)
    Sorry if this has been discussed before, but the search function's pretty broken.

    What are people's opinions of jamming goyfs in this deck, especially in lists that play green for revelry anyway?
    Posted in: Modern Archives - Proven
  • 0

    posted a message on [Primer] UR and RUG Twin (8/2012 - 2/2015)
    There is the corner case of not hitting your mites or snapcasters with firespout.
    Posted in: Modern Archives - Proven
  • 0

    posted a message on [Primer] Burn (1/2011 - 11/2015)
    I mean they tend to spam creatures, which also make their other creatures bigger, and this is a problem because burn does not have much board control.
    Posted in: Modern Archives - Proven
  • 0

    posted a message on [Primer] Burn (1/2011 - 11/2015)
    Quote from Gul_Dukat »

    I always found merfolks to be a easy matchup, but the white version that splashes for thalia can get a bit tricky.


    My friend plays affinity and we play against each other every day like 4 times a day, and the matchup isn't THAT hard, like a 40/60 matchup. But most affinity pilots make tons of misplays as it is probably the hardest deck to play in modern.


    Sorry but I don't understand how Merfolk is an 'easy' matchup? They don't hurt themselves with their lands and they tend to clog up the board. I don't see burn winning the matchup barring any multiple searing blaze draws.
    Posted in: Modern Archives - Proven
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    posted a message on [Primer] Jeskai Twin (5/2014 - 1/2016)
    Caleb Durward has written a very short guide and an updated list. This deck has not really changed over time.

    http://www.channelfireball.com/articles/deck-guide-modern-uwr-twin/

    Speaking of the OP, I have also updated my list in the wake of the pod bannings.

    To be frank, I don't think the deck is incredibly well-positioned now, though it still has pretty fair game across the board.
    Posted in: Modern Archives - Established
  • 0

    posted a message on [Primer] Abzan Midrange / Junk / BGw Souls/ BG Rock
    Quote from Tempest753 »
    Once again I must ask, what is the decision behind whether or not to play confidants??? Is it mostly based on the prevalence of burn in the metagame or is it a bad idea when playing rhinos?


    I think, and this is just my own opinion, that it depends on whether you like bob or not. The deck is pretty good with or without him.
    Posted in: Tier 1 (Modern)
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    posted a message on [Primer] Burn (1/2011 - 11/2015)
    Hi, I'm primarily a twin player, but brought burn to a GPT yesterday as I thought the meta would be full of Abzan and Tron (and also just to have fun playing another deck). I went 3-2 and missed the cutoff for top 8 ending up #9.



    Matchups:

    Win R/W Burn 2-1 (Draw without creatures lost me the 2nd game)
    Win Big Zoo 2-1 (Lost to Kor Firewalker in 2nd game)
    Lose Affinity 0-2 (Lost the 2nd game because I neglected bolting my opponent on the first turn, eventually needing that last point of damage)
    Lose Merfolk 0-2 (No chance of winning at all)
    Win Abzan 2-0 (Yep, good matchup is good)

    I had a lot of fun piloting this deck as there are many moments where you had to think really hard and you will lose to very minor gameplay mistakes.

    My only problem with burn as a deck is that there are unwinnable cards (Kor Firewalker) and unwinnable matchups (Affinity, Sisters, Merfolk).

    I'd probably just keep the deck in cold storage and bring it out when I feel like having some fun, as I find it a more challenging deck to play than Twin. I don't really like it as a default deck to play because of the matchups where you simply cannot win no matter how well you pilot the deck (unlike twin).
    Posted in: Modern Archives - Proven
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    posted a message on [Primer] UR and RUG Twin (8/2012 - 2/2015)
    Quote from moondemon88 »


    Tried out your list last night after FNM with a few friends. I was beyond impressed with the MB other then + 1 Deceiver Exarch - 1 Pestermite for my meta since we got a lot of hate for flyers. Thanks for the great list Sasky.


    Thanks! I'm glad it worked well for you. It is good that you adjusted the numbers of deceivers and pestermites. It all depends on how many bolts you are expecting to face vs paths. More bolts = more exarchs, more paths = more pestermites.

    I have since slightly tweaked the sideboard. Angers are pretty bad while explosives are pretty good. The changes are:
    -2 Anger of the Gods
    +1 Grim Lavamancer
    +1 Engineered Explosives
    Posted in: Modern Archives - Proven
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    posted a message on [Primer] UR and RUG Twin (8/2012 - 2/2015)
    Quote from Sled_Dog »
    FWIW I've been running a grixis version, and Olivia Voldaren has been impressive. She hits the board and the deck moves to a more control role. If she lives she steals all their cool stuff or kills their little dudes. Very solid synergy with Deceiver, pinging him to pump. Spellskites are usually boarded in at the same time so everyone is safe. Yep, disruptive and a solid wincon.

    Current decklist.



    A 4 mana creature that dies to bolt and requires mana investment to be good.

    Vs. Tasigur, a creature that comes out earlier and does not die to bolt.
    Posted in: Modern Archives - Proven
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    posted a message on [Primer] UR and RUG Twin (8/2012 - 2/2015)
    Quote from monkeyroar »
    Fantastic article on Channel Fireball about U/R Twin. Includes sideboarding guide.

    http://www.channelfireball.com/articles/teamcfb-deck-guide-modern-bluered-twin/


    That's about as stock a list as you can possibly get (a good thing).

    I disagree with boarding out spellskites in the mirror, but his reasoning is sound.

    Other than that, fantastic deck, explanation, and sideboarding guide.
    Posted in: Modern Archives - Proven
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    posted a message on [Primer] UR and RUG Twin (8/2012 - 2/2015)
    Thanks! I think thought scours are the weakest card in the deck and they are flex spots that you can play any one or two mana spell in its place. Charm is fine.
    Posted in: Modern Archives - Proven
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    posted a message on [Primer] UR and RUG Twin (8/2012 - 2/2015)
    The BGx matchups. Threads only steal goyfs and bobs, while sowers can steal rhinos and tasigurs as well. Threads also die to abrupt decay which sower doesn't, though sower is more vulnerable to creature removal. Threads can be IOK'd but not sowers.
    Posted in: Modern Archives - Proven
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