So I downloaded Dungeons and Dragons Online, and had to fix something so I could see the game. Now I can't find a icon or button to re launch the game. All I can find is a setup program. Any idea where this button may be hiding?
So, maybe do 25-30 from each single color, take out the bad legendary artifacts and lands, and maybe 5 legendary cards for each guild and as many for each shard so that each shard will have the same amount of cards.
Then fill in the rest with cards that represent thier color best, like burn for red, pump spells for green, etc.
They are all very nice art works, but I went with yakusoku, because of the origianlity. You can find many panoramic lands and season cards, but I don't think I've ever seen anything like what yakusoku did. It's amazing. I can't imagine the amount of time it took to finish that.
There are a few other "free" spells I've been looking at, but as of now, I don't think that they fit: Bounty of the Hunt Dark triumph
Right now the deck is extremely fast. Playing free spells are definately the way to go. I had tried rancor, but I just didn't like it. I also think that some sort of disruption is a must, hence the thoughtseize and therapy.
You decide what permanent it enchants as it enters the battlefield.
From the gatherer:
6/15/2010: If an opponent sacrifices an Aura, you'll choose what it enchants as you return it to the battlefield. No player can respond to the choice. Since an Aura doesn't target anything if it isn't cast as a spell, you can enchant a permanent with shroud this way.
So I downloaded Dungeons and Dragons Online, and had to fix something so I could see the game. Now I can't find a icon or button to re launch the game. All I can find is a setup program. Any idea where this button may be hiding?
69 Mono White Legendary cards
59 Mono Blue Legendary cards
68 Mono Black Legendary cards
57 Mono Red Legendary cards
56 Mono Green Legendary cards
149 Multicolored Legendary cards
28 Artifact Legendary cards
38 Land Legendary cards
So, maybe do 25-30 from each single color, take out the bad legendary artifacts and lands, and maybe 5 legendary cards for each guild and as many for each shard so that each shard will have the same amount of cards.
Then fill in the rest with cards that represent thier color best, like burn for red, pump spells for green, etc.
Just an idea.
Thanks.
I vote for:
Spell Only.
This seems interesting, so I'm in.
5 Swamp
1 Misty rainforest
1 Marsh Flats
4 Bayou
5 Forest
4 Verdant catacombs
4 Vector Asp
4 Plague Stinger
4 Ichorclaw Myr
4 Blight Mamba
4 Vines of Vastwood
4 Berserk
4 Rouse
4 Invigorate
1 Umezawa's Jitte
4 Thoughtseize
3 Cabal therapy
SB
4 Leyline of the Void
3 Krosan Grip
2 Chalice of the Void
4 Engineered plague
2 Choke
There are a few other "free" spells I've been looking at, but as of now, I don't think that they fit:
Bounty of the Hunt
Dark triumph
Right now the deck is extremely fast. Playing free spells are definately the way to go. I had tried rancor, but I just didn't like it. I also think that some sort of disruption is a must, hence the thoughtseize and therapy.
From the gatherer:
6/15/2010: If an opponent sacrifices an Aura, you'll choose what it enchants as you return it to the battlefield. No player can respond to the choice. Since an Aura doesn't target anything if it isn't cast as a spell, you can enchant a permanent with shroud this way.