Long time lurker, wanted to contribute my own riff off your beautiful, beautiful deck.
I dropped red and incorporated a lot of your combos and inspiration into a Hanna, Ship's Navigator deck. I was part of a "competitive" EDH scene way back in 2010-2011, and I ran Hanna as my general, so this list is an homage to that original list.
I have your Mirror of Fate lines and the Eye of the Storm lines, and I am experimenting with Azor's Gateway as well.
The big tech I'm excited for is the new C19 card, Sudden Substitution. In my opinion, this card is absolutely insane. The floor is swapping a Preordain for your opponent's best creature, and the ceiling is literally defeating someone by "donating" an Intervention Pact or Enduring Ideal. I also threw in enough "copy target spell" effects to use Enduring Ideal as a win-con. If I copy it once, I can tutor out a hard lock (Solemnity + Decree of Silence) and some pillow-fort, and then win the game with Dovescape later on.
Anyways, I appreciate your seemingly bottomless knowledge of corner-case rules knowledge and fringe interactions. It's become a beloved deck in my meta, because the games always end up weird.
I love this deck. I recently built my own version of it (http://tappedout.net/mtg-decks/master-pai-meis-one-inch-punch/?cb=1543334443) if you're interested in peeping my list. I'm so excited to start taking it out for a spin. There was an old Extended list by LSV that won with Brain Freeze / Mind's Desire and I've always wanted to port it over to EDH, and your deck was the perfect shell.
I like your Arcbond combo, and I have a Boros deck that also wins with Arcbond. I thought I'd share my tech. There are two unique cards with a Pariah effect: Palisade Giant and Saving Grace. Both of these cards are different from Pariah, since they also absorb damage to permanents along with your life total. If you make a Palisade Giant or Saving Grace'd creature indestructible, you can cast Arcbond on it and then the next point of damage you take will be reflected out to all creatures. Pariah effect absorbs it back, then reflects it again, and again, and again. It forms a recursive loop that would draw the game, except your opponents take infinite damage so the loop ends when they die.
Since Saving Grace has flash, it's very easy/possible to flash this combo in response to damage to win on the spot. Thought you'd like the idea to see if it fits in your setup. Cheers.
Palisade Giant - Unlike every other Pariah-type card, Palisade Giant redirects all damage, including red damage to creatures, combat damage, etc. This guy paired with a Darksteel Plate or a simple Mother of Runes makes you and your board state nigh-invulnerable. Plus, he recurs off a Reveillark
Legion's Initiative - Good boardsweep protection in red and white, with an Anthem effect for white, red, and boros creatures.
Void - Definitely an underplayed bit of removal. You can also use this to hit problem cards you know your opponents are holding. Naming "4" is a great way to avoid Wrath of God / Damnation effects.
I love copying Molten Psyche for the win or flashing it back with Past in Flames/Recoup, but often, I find pieces of the "combo" that I need that will be shuffled away by a previous spell. For instance, I have Winds of Change and Molten Psyche in my hand at once, but one gets shuffled away when the other goes off.
Is there a card that "hides" a spell in your hand so it can be used again, preferably in the same turn? I have Ignorant Bliss and I'm looking for more. I thought Moonring Mirror did what I need, but it doesn't, because I have to choose on upkeep (so I can only use it like that with Vedalken Orrery out).
Anyone know of any cards that "hide" a card in your hand for later use?
Ok, on Cockatrice or similar, this can be a problem. People hitting the draw button twice and then saying "Oops, sorry" and putting an unknown card back has BEEN happening for years, so that's dumb. It means you need to start every game with an annoying disclaimer of "I'm not gonna let this fly, learn how to undo your draw"
That being said, relax. Werewolves are still a literal nightmare on at least Cockatrice, and nobody's crying anymore. People adapt.
Did WOTC design this card because they hate a specific commander? Of course not. There are hoser cards for EVERY single thing you could possibly do in this game. it allows people to Meta. You are not the first person to have a card released that hurts their general.
Honestly, the decks that want EITHER Sigarda, Host of Herons or Jubilation Angel are extremely limited.
Thanks for the advice! Seht's Tiger is in, Hunting Grounds may be out, Regrowth might be in. Will test to see if I need that effect more. I like the surprise aspect of Noxious Revival, and it's "Target Player" so it's an emergency GY hate spell and it can be used to get an opponent's wrath back in their hand if the board needs a wrath.
I think trying to find ways to destroy a single permanent is not what you should be focusing on when playing Azusa. Just stick in the obligatory Acidic Slime and Woodfall Primus, and spend the rest of the deck on ramp and threats.
What I mean is, do any of you encyclopedias know of a card that you can run in G/W that gives the opponent the ability to make you sacrifice things, something that would be turned off by Sigarda? I can't think of one, but there might be some obscure card deemed "terrible" because your opponents could make you sacrifice things.
I dropped red and incorporated a lot of your combos and inspiration into a Hanna, Ship's Navigator deck. I was part of a "competitive" EDH scene way back in 2010-2011, and I ran Hanna as my general, so this list is an homage to that original list.
https://archidekt.com/decks/187578#Hanna's_Moonage_Daydream
I have your Mirror of Fate lines and the Eye of the Storm lines, and I am experimenting with Azor's Gateway as well.
The big tech I'm excited for is the new C19 card, Sudden Substitution. In my opinion, this card is absolutely insane. The floor is swapping a Preordain for your opponent's best creature, and the ceiling is literally defeating someone by "donating" an Intervention Pact or Enduring Ideal. I also threw in enough "copy target spell" effects to use Enduring Ideal as a win-con. If I copy it once, I can tutor out a hard lock (Solemnity + Decree of Silence) and some pillow-fort, and then win the game with Dovescape later on.
Anyways, I appreciate your seemingly bottomless knowledge of corner-case rules knowledge and fringe interactions. It's become a beloved deck in my meta, because the games always end up weird.
I love this deck. I recently built my own version of it (http://tappedout.net/mtg-decks/master-pai-meis-one-inch-punch/?cb=1543334443) if you're interested in peeping my list. I'm so excited to start taking it out for a spin. There was an old Extended list by LSV that won with Brain Freeze / Mind's Desire and I've always wanted to port it over to EDH, and your deck was the perfect shell.
I like your Arcbond combo, and I have a Boros deck that also wins with Arcbond. I thought I'd share my tech. There are two unique cards with a Pariah effect: Palisade Giant and Saving Grace. Both of these cards are different from Pariah, since they also absorb damage to permanents along with your life total. If you make a Palisade Giant or Saving Grace'd creature indestructible, you can cast Arcbond on it and then the next point of damage you take will be reflected out to all creatures. Pariah effect absorbs it back, then reflects it again, and again, and again. It forms a recursive loop that would draw the game, except your opponents take infinite damage so the loop ends when they die.
Since Saving Grace has flash, it's very easy/possible to flash this combo in response to damage to win on the spot. Thought you'd like the idea to see if it fits in your setup. Cheers.
Thanks for the inspiration!
Legion's Initiative - Good boardsweep protection in red and white, with an Anthem effect for white, red, and boros creatures.
Void - Definitely an underplayed bit of removal. You can also use this to hit problem cards you know your opponents are holding. Naming "4" is a great way to avoid Wrath of God / Damnation effects.
Trusted Advisor - Great in lots of decks that care about creatures entering the battlefield since he lets you re-buy your Snapcaster Mage etc. Especially good in Ephara, God of the Polis.
Restoration Specialist and Salvage Scout - great recursion on cheap dudes.
Head Games - Why give your opponent 7 lands when you can give them removal and strike deals in your favor?
The Ice Cauldron and the scepter are fantastic. I'm leaning towards the scepter. The tome is also the best. Thanks guys!
I love copying Molten Psyche for the win or flashing it back with Past in Flames/Recoup, but often, I find pieces of the "combo" that I need that will be shuffled away by a previous spell. For instance, I have Winds of Change and Molten Psyche in my hand at once, but one gets shuffled away when the other goes off.
Is there a card that "hides" a spell in your hand so it can be used again, preferably in the same turn? I have Ignorant Bliss and I'm looking for more. I thought Moonring Mirror did what I need, but it doesn't, because I have to choose on upkeep (so I can only use it like that with Vedalken Orrery out).
Anyone know of any cards that "hide" a card in your hand for later use?
I love knowing an awesome card nobody else posts
That being said, relax. Werewolves are still a literal nightmare on at least Cockatrice, and nobody's crying anymore. People adapt.
Did WOTC design this card because they hate a specific commander? Of course not. There are hoser cards for EVERY single thing you could possibly do in this game. it allows people to Meta. You are not the first person to have a card released that hurts their general.
Honestly, the decks that want EITHER Sigarda, Host of Herons or Jubilation Angel are extremely limited.
P.S. I'd love some comments on my Saffi list in my sig. Your ETB knowledge is pretty good.
DEFENSE IS IMPORTANT. 10+ slots of your deck should be purely to avoid dying.
The sooner they learn that, the better.
What I mean is, do any of you encyclopedias know of a card that you can run in G/W that gives the opponent the ability to make you sacrifice things, something that would be turned off by Sigarda? I can't think of one, but there might be some obscure card deemed "terrible" because your opponents could make you sacrifice things.
Just wondering.
I'd love to know what people think, now that this deck can be weighed against decks like Karador, Ghost Chieftan.