May be you could make some slots for gearhulk in the main deck, then you could make use of Saheeli's ultimate. Besides, gearhulk is also a nice target for Saheeli's -2 ability.
I did not go to the final because we split the 60 packs among the finalists not because I lose.
I don t like Carnage Tyrant. It is very slow for its CC. You can give it haste but for this to happen you need to have at least one other creature in play.
The reason for blue is that you now can win against approach. Otherwise this match-up is unwinnable. I would say it is like 10-90 in their favour game 1 and even worse after sideboard. Settle the Wreckage/fumigate just kills our deck and we can t recover from it. If it is countered however, they lose quasi instantly. Fumigate can be countered by heroic intervention but Settle the Wreckage cannot. And playing around it means they have all the time they want until they play approach (turn 6 with the flipped enchantment).
Control does not like Saheeli at all. You got card selection and ping and you duplicate your ETB effects . I admit the ultimate is useless but the -2 is so strong with Regisaur/Glorybringer/Burning Sun's Avatar/Deathgorge Scavenger. It is also not bad with Ripjaw raptor.
A 15 cmc creature can find a place in standard now, I won't say it is imposible to use this 7 cmc creature in standard. If summoning trap find her out, it just like a single-side DOJ.
I see Armored Ascension as a sideboard card. I can't justify playing it over equipment if there is a good chance that the creature will be killed in response to the Aura targeting. At least with equipment you can save it for the next critter.
It just depends on whether you cast Armored Ascension at the right time or not. You could wait for your opponent tapped out and cast it. Boom! +4/+4 (at least) + flying! It just like a U/B infect deck casting a Tezzeret and make a 1/1 little guy become 5/5 for crushing the opponent! And with flying! (Ensure that your huge monster won't be chump blocked.)
May be you could make some slots for gearhulk in the main deck, then you could make use of Saheeli's ultimate. Besides, gearhulk is also a nice target for Saheeli's -2 ability.
1. It is an elf (let your Archdruid provide more mana when on board. Besides, with so much elves in the deck, may be you could run 1-2 Cavern of Souls in main);
2. Master Biomancer itself could also be a huge threat;
3. Master Biomancer could be another option for Infinite Reflections to enchant.
4 [MBS] Inkmoth Nexus
18 [MBS] Plains
// Creatures
4 [SOM] Necropede
4 [SOM] Ichorclaw Myr
4 [MBS] Plague Myr
1 [SOM] Corpse Cur
3 [MBS] Core Prowler (2 poison counters with Thron)
4 [MBS] Priests of Norn (not an artifact, but survive under slagstorm)
// Spells
4 [SOM] Tempered Steel
4 [SOM] Throne of Geth
4 [ROE] Oust (1st turn removal without any drawback)
4 [ROE] Repel the Darkness
2 [M11] Armored Ascension (often equal to 5 poison counters on a single sucessful attack)
This deck was not designed by me. I just found it from the web.
It just depends on whether you cast Armored Ascension at the right time or not. You could wait for your opponent tapped out and cast it. Boom! +4/+4 (at least) + flying! It just like a U/B infect deck casting a Tezzeret and make a 1/1 little guy become 5/5 for crushing the opponent! And with flying! (Ensure that your huge monster won't be chump blocked.)
I think Armored Ascension is worth a shot.
your deck only has 59 cards?