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  • posted a message on Card Making FAQ
    This is a bit of a longshot, but is there any chance someone could post links to versions of the 8th Ed card stuff split up into smaller files (with fewer layers in each) ?

    Reason is, I have an older version of Photoshop (5.5) and it refuses files with that many layers. (And for various reasons I can't use illegal software on my machine.)
    Posted in: Custom Card Creation
  • posted a message on Tempo > Power?
    The other thing you have to remember is that there is a sort of metagame even between limited decks.

    A deck with lots of spot removal will be weak against a deck with lots of soulshift.

    A deck heavy on soulshift will be weak against a deck which stalls the ground and flies over for the win.

    And numerous other comments along similar lines.

    Very fast tempo decks like R/W are good because they deny opponents their late game bombs and tricky high-mana plays. However, they too have a weakness - their card power is so low that if they don't get the early damage in for any reason they get mopped up in the midgame.

    The deck armlx describes has incredible late game power. However, as others have pointed out, this format isn't about the late game. If you find yourself with three bombs - that's enough ! After that, draft 2-drops and 3-drops like your life depended on it. (Because it does !)
    Posted in: Limited Archives
  • posted a message on Wear Away/ Terashi's Grasp: Maindeck worthy?
    There are some cards you just pick up quite naturally from packs which have nothing else for you. For example, drafting CCC the majority of my decks with White in ended up with a copy of Quiet Purity in the board without me really having to 'pick' it.

    In CCC when you get to 10th pick, you don't really need a Humble Budoka, so pick Wear Away instead. Whether this will continue to work in CCB I have no idea.
    Posted in: Limited Archives
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Interesting card ! I have some concerns over the card in team multiplayer, particularly in a deck designed to recur it. If this wasn't intentional, perhaps "target opponent" might be better ? Aside from that, seems well balanced.

    [no new card]
    Posted in: Custom Card Contests and Games
  • posted a message on February FCC - Signups
    Sounds like fun to me ! Sign me up please.
    Posted in: Custom Card Contests and Games
  • posted a message on Heartless Hidetsugu/Overblaze combo
    Does that work ? I would've thought that even if you stack 'em the second activation would just do half of their new life total, leaving them on 1/4 life.
    Posted in: Standard Archives
  • posted a message on Hi
    Seems like this is the site of choice for the Magic community now StarCity has had to face commercial reality.

    So... shiny new account for me ! :grin2:

    Hi everyone !
    Posted in: Introduce Yourself
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