My personal purchasing decisions are mostly based on limited events, but regardless of whether people are cracking for money, there will be lots of packs being cracked and a lot of product in circulation.
I would expect that most of the lands will not exceed the price of a pack.
Especially with the amount opened. Demand isn't enough, when the supply is this large. Just look at the origins painlands. And the standard lifetime of the (m13?) sliver land
Back when Origins first came out, people wanted to open Piledrivers and Languish. Look at what they're at now.
That's my point? It's an issue on the supply side: too many boxes opened per person to have languish hold its value. It only takes one 4-of mythic (jace) and suddenly everything else is near worthless. Remember what happened to Worldwake (after JTMS but before it stopped being printed)?
On a related note, does anyone know if the expeditions will be MTGO redeemable?
And if the previous sets are any indication, the predictions here are too optimistic, if anything. Origins has approximately 4 cards that people want to open in boosters, and most of them are mythic. Mythic rarity does a lot for the game, but the main thing it does is destroy the price of ordinary rares.
And a special rarity, or whatever term you want to use, would presumably do the same thing to mythics. Like any box of in print magic set, boxes will be opened to meet demand of singles. If there are highly desirable singles, the rest will be driven down as boxes are opened in search of them.
I predict that the box value in this set will more closely resemble vintage or modern masters: with several chase cards (expeditions) holding the vast majority of the set's value, and causing extreme variance with regards to average EV. A foil fetchland more than pays for the box on its own, but the existence of them makes any box without one a *****ty box.
If anyone would care to chime in, or to prove me wrong, I'd welcome it.
This is the first time wizards has done this in paper, but considering how well BFZ is going to sell, I doubt it will be the last. Thoughts?
I reflexively called the judge over at my last fnm, because my opponent's end of game morph reveal (he won) showed that he accidentally played salt road patrol face down as a morph. He got a game loss and since I had won the first game that instantly ended our round.
I regret it and even though there are no hard feelings, I would take it back. Morphs are complicated enough that unless there is actual intentional cheating suspected, it's best to be a bit forgiving.
In a competitive event, playing according to the rules is one of the skills being tested. Shuffling your morphs back into your deck without revealing them is, at the very least, denying your opponent necessary information and at worst, deliberately cheating. The penalty probably should not be a game loss, but that is the discretion of the judges. It is clearly and obviously a game rule violation.
Kheru Dreadmaw is as cheap as any normal sac outlet, and the vampire is uncommon. Downside is that you're playing jund, which may or may not be possible to support mana-wise.
Weighing in here, short of having a very large number of shuffle effects (of which there is.. plainscyling? bad river?), brainstorm is going to be considerably worse in the average deck than Obsessive Search.
My personal purchasing decisions are mostly based on limited events, but regardless of whether people are cracking for money, there will be lots of packs being cracked and a lot of product in circulation.
It's going to be "interesting", at least. And the next set has them too.
I would expect them to do something like this in the future as well, though perhaps not every set.
Extremely cheap cards means lower barrier to entry for standard, which means more players at FNM buying packs.
Is pile B.. safe??
Especially with the amount opened. Demand isn't enough, when the supply is this large. Just look at the origins painlands. And the standard lifetime of the (m13?) sliver land
Fun to draft, though, when there's less rare-drafting.
What exactly do you mean by this?
That's my point? It's an issue on the supply side: too many boxes opened per person to have languish hold its value. It only takes one 4-of mythic (jace) and suddenly everything else is near worthless. Remember what happened to Worldwake (after JTMS but before it stopped being printed)?
On a related note, does anyone know if the expeditions will be MTGO redeemable?
I've been thinking about the financial implications of Battle for Zendikar, both in the short term and the long.
Some reference
And if the previous sets are any indication, the predictions here are too optimistic, if anything. Origins has approximately 4 cards that people want to open in boosters, and most of them are mythic. Mythic rarity does a lot for the game, but the main thing it does is destroy the price of ordinary rares.
And a special rarity, or whatever term you want to use, would presumably do the same thing to mythics. Like any box of in print magic set, boxes will be opened to meet demand of singles. If there are highly desirable singles, the rest will be driven down as boxes are opened in search of them.
I predict that the box value in this set will more closely resemble vintage or modern masters: with several chase cards (expeditions) holding the vast majority of the set's value, and causing extreme variance with regards to average EV. A foil fetchland more than pays for the box on its own, but the existence of them makes any box without one a *****ty box.
If anyone would care to chime in, or to prove me wrong, I'd welcome it.
This is the first time wizards has done this in paper, but considering how well BFZ is going to sell, I doubt it will be the last. Thoughts?
I regret it and even though there are no hard feelings, I would take it back. Morphs are complicated enough that unless there is actual intentional cheating suspected, it's best to be a bit forgiving.
In a competitive event, playing according to the rules is one of the skills being tested. Shuffling your morphs back into your deck without revealing them is, at the very least, denying your opponent necessary information and at worst, deliberately cheating. The penalty probably should not be a game loss, but that is the discretion of the judges. It is clearly and obviously a game rule violation.
Kheru Dreadmaw is as cheap as any normal sac outlet, and the vampire is uncommon. Downside is that you're playing jund, which may or may not be possible to support mana-wise.
Am I missing something here? Seems like a really good pick after sol ring and elves.
An obvious good build around rare for a mana ramp deck?
That card is sick. Much better than mesmeric fiend.
Where's the discussion?