Some people like the Mirari Conjecture, I'd rather have Niv-Mizzet.
I haven't used Entrancing Melody myself, but I've had a Crackling Drake stolen. I've also blown out an opponent with Dive Down when they tried. With my white splash version, I don't feel that it's needed.
The Mystic is good, but it's still worth playing sweepers. The Mystic actually makes cannonade better because it forces them to play into it.
I personally maindeck 3 Dive Down. The Drake's are such huge threats that protecting one can easily win a game.
Disdainful Stroke is better than Negate vs Golgari, Grixis and is still good against Jeskai.
I've been getting a lot of Arena Competitive 5-0s with the deck lately. Several Pros said they felt Electromancer was the weakest card in the deck and without it, the decks built around it can be too clunky. Running maindeck Deafening Clarion makes it even more of a liability. So, I've cut it and went with more Drakes and 1 mana cantrips instead of some of the 2 mana ones. Niv-Mizzet is just insane with them and untapping with it is often GG vs many decks so I moved one to the main.
Arclight Phoenix has been lightning up Standard, Modern, and I've even seen people such as LSV trying it in Legacy. It's a very powerful card and this is a deck capeable of a abusing it.
The deck has a solid pedigree with a Pro Tour Top 8 by Yuuya Wantanabe, another 2 in the top 32, GP Top 8 in the hands of Owen Turtenwald with another 3 in the top 32, 7 copies placing in the last MOCS, and 2nd at a SCG Classic.
While Arclight Phoenix is the namesake and a very powerful engine in the deck, most of the games are won by Enigma Drake and Crackling Drake. With a ton of cheap cantrips, those two hit very hard indeed and one is often a 3 turn clock on it's own. 4 toughness is critical and paired with flying, makes them quite a problem for many decks. The ability to protect such a threat with Dive Down means the deck can steal wins against anyone.
As of yet, there is no consensus on the best build although most stick to UR with Goblin Electromancer. Still, others eschew the 2/2 in favor of more 1 Mana cantrips.
My personal preference is a version splashing W for Deafening Clarion and Ixalan's Binding. Deafening Clarion is backbreaking against Mono R, WR Aggro, and many versions of GB. Our Drake's 4 toughness make it especially backbreaking clearing the opponent's side and granting Lifelink to win nearly any race.
Ixalan's Binding is the perfect answer to Niv-Mizzet, Parun which has become Jeskai Control's wincon of choice and a mirror breaker. It's also great against Teferi, Hero of Dominaria and any other problematic permanents.
These lists are a good representation of the top preforming versions. They vary from 27-31 Instants and Sorceries and 18-21 lands.
I had a similar plan, but I was leveraging Fight with Fire as the finisher instead of Risk Factor. Don't get me wrong, if there's a pure burn deck, Risk Factor will likely be good in it. It's just that there will be times when you need to draw action and they just take 8.
I'm currently liking a build that uses Ionize to soften an opponent up and then uses the back half of Fight With Fire to finish them off. Shocklands will make this easier to accomplish. Teferi is great, but only 4 wincons is low. Fight with Fire doubles as reasonable removal early and a wincon that removal can't touch late. This is my initial build.
Update: I put this together on Arena and jammed 15 games after tuning it a bit more towards Aggro. Crushed really hard. Obviously Arena isn't perfect for testing, but it's a good start. My favorite was vs Sultai that was grinding me out. Topdecked the 9th land for the win the turn before he killed me.
I haven't played nearly as many matches as you have with the M19 version Tiemuu, but for me, the best cards vs Mono G have been Aether Meltdown and Karn. Meltdown neuters whatever thier best threat other than Galta and Karn just makes a giant roadblock. Most of the PT lists had 3-4 Karn main and very interesting, 2 people registered lists with 0 Reservoir in the 75.
I've tried 4 Karn main cutting Metalspinner and rebuke and it's been great so far. The only problem I've had so far has been Zombies killing me before I got a 4th turn. I think that's just them having lucky draws though.
Yeah, I went ahead and followed you and watched your last vid for an hour. I'll probably start out with your list for now if I can find a 4th Sai. One thing I don't want to do is struggle with missing land drops and 20 is the number I was running before.
Something like this. From what I've seen, Karn is always incredible in this deck when people side him in. Playing one 3rd turn off a Statuary doesn't seem like much of a stretch or remotely fair.
I haven't played this deck in forever, but I saw Gabriel Nassif streaming with it and then I started watching DiabloXSC. I was excited when I saw you two in a mirror Tiemuu. I've picked up most of the things needed to update from my old version and plan to jam it in paper tomorrow. What do you think of a version that focuses more on Karn, Tezzeret, Antiquities War in the main?
I'm the crazy mofo with Disallow, Vraska's Contempts, and Settle the Wreckage with no creatures in the main deck. Somehow, my main issue has been missing land drops, not color screw even though I'm running 27.
Look at Josh Utter-Leyton's World's list. A better question is how could he lose to Rumanap. 4 Fatal Push, 4 Essence Scatter, 2 Essence Extraction, and 3 Vraska's Contempt makes for a lot of removal that's either very efficient or has lifegain tacked on. Many answers to Hazoret and Chandra and it's impossible for them to get rid of a Scarab God for very long. In the sideboard is a 3rd Essence Extraction and 3 Contraband Kingpin.
I haven't used Entrancing Melody myself, but I've had a Crackling Drake stolen. I've also blown out an opponent with Dive Down when they tried. With my white splash version, I don't feel that it's needed.
The Mystic is good, but it's still worth playing sweepers. The Mystic actually makes cannonade better because it forces them to play into it.
I personally maindeck 3 Dive Down. The Drake's are such huge threats that protecting one can easily win a game.
Disdainful Stroke is better than Negate vs Golgari, Grixis and is still good against Jeskai.
4 Arclight Pheonix
4 Crackling Drake
1 Niv-Mizzet, Parun
3 Crash Through
4 Opt
3 Warlord's Fury
1 Maximize Velocity
3 Dive Down
4 Chart a Course
2 Discovery/Dispersal
1 Tormenting Voice
2 Lava Coil
1 Beacon Bolt
3 Deafening Clarion
1 Mountain
4 Sacred Foundry
4 Steam Vents
4 Glacial Fortress
4 Sulfur Falls
1 Maximize Velocity
3 Legion Warboss
2 Spell Pierce
1 Negate
1 Lava Coil
3 Ixalan's Binding
1 Deafening Clarion
2 Teferi, Hero of Dominaria
1 Niv-Mizzet, Parun
Arclight Phoenix has been lightning up Standard, Modern, and I've even seen people such as LSV trying it in Legacy. It's a very powerful card and this is a deck capeable of a abusing it.
The deck has a solid pedigree with a Pro Tour Top 8 by Yuuya Wantanabe, another 2 in the top 32, GP Top 8 in the hands of Owen Turtenwald with another 3 in the top 32, 7 copies placing in the last MOCS, and 2nd at a SCG Classic.
While Arclight Phoenix is the namesake and a very powerful engine in the deck, most of the games are won by Enigma Drake and Crackling Drake. With a ton of cheap cantrips, those two hit very hard indeed and one is often a 3 turn clock on it's own. 4 toughness is critical and paired with flying, makes them quite a problem for many decks. The ability to protect such a threat with Dive Down means the deck can steal wins against anyone.
As of yet, there is no consensus on the best build although most stick to UR with Goblin Electromancer. Still, others eschew the 2/2 in favor of more 1 Mana cantrips.
My personal preference is a version splashing W for Deafening Clarion and Ixalan's Binding. Deafening Clarion is backbreaking against Mono R, WR Aggro, and many versions of GB. Our Drake's 4 toughness make it especially backbreaking clearing the opponent's side and granting Lifelink to win nearly any race.
Ixalan's Binding is the perfect answer to Niv-Mizzet, Parun which has become Jeskai Control's wincon of choice and a mirror breaker. It's also great against Teferi, Hero of Dominaria and any other problematic permanents.
These lists are a good representation of the top preforming versions. They vary from 27-31 Instants and Sorceries and 18-21 lands.
3 Crackling Drake
4 Enigma Drake
4 Goblin Electromancer
4 Chart a Course
4 Discovery // Dispersal
3 Lava Coil
1 Maximize Velocity
4 Opt
4 Radical Idea
4 Shock
1 Izzet Guildgate
5 Mountain
4 Steam Vents
4 Sulfur Falls
1 Beacon Bolt
2 Disdainful Stroke
3 Entrancing Melody
3 Firemind's Research
1 Murmuring Mystic
2 Niv-Mizzet, Parun
2 Ral, Izzet Viceroy
1 Spell Pierce
4 Arclight Phoenix
4 Crackling Drake
4 Goblin Electromancer
1 Beacon Bolt
1 Blink of an Eye
4 Chart a Course
2 Discovery // Dispersal
1 Entrancing Melody
3 Lava Coil
4 Opt
4 Radical Idea
4 Shock
1 The Mirari Conjecture
2 Tormenting Voice
6 Mountain
4 Steam Vents
4 Sulfur Falls
1 Banefire
1 Beacon Bolt
2 Entrancing Melody
1 Lava Coil
2 Murmuring Mystic
2 Negate
2 Niv-Mizzet, Parun
1 Ral, Izzet Viceroy
2 Shivan Fire
1 Star of Extinction
4 Arclight Phoenix
3 Crackling Drake
3 Enigma Drake
2 Goblin Electromancer
1 Blink of an Eye
4 Chart a Course
2 Crash Through
3 Deafening Clarion
2 Discovery // Dispersal
2 Maximize Velocity
4 Opt
2 Radical Idea
4 Shock
2 Tormenting Voice
2 Warlord's Fury
3 Island
2 Mountain
4 Sacred Foundry
4 Steam Vents
4 Sulfur Falls
2 Beacon Bolt
1 Chemister's Insight
2 Disdainful Stroke
1 Dive Down
1 Invoke the Divine
2 Lava Coil
2 Niv-Mizzet, Parun
2 Sarkhan, Fireblood
1 Shivan Fire
1 Spell Pierce
4 Arclight Phoenix
3 Crackling Drake
4 Enigma Drake
1 Beacon Bolt
4 Chart a Course
4 Crash Through
3 Dive Down
4 Lava Coil
4 Opt
4 Shock
3 Tormenting Voice
4 Warlord's Fury
5 Mountain
4 Steam Vents
4 Sulfur Falls
2 Deep Freeze
2 Disdainful Stroke
3 Fiery Cannonade
2 Negate
2 Niv-Mizzet, Parun
2 Sailor of Means
2 Search for Azcanta
4 Justice Strike
3 Essence Scatter
2 Synchopate
2 Mission Briefing
4 Ionize
2 Deafening Clarion
3 Fight with Fire
3 Settle the Wreckage
3 Chemister's Insight
1 Cleansing Nova
4 Steam Vents
4 Sacred Foundry
4 Glacial Fortress
4 Clifftop Retreat
4 Sulfur Falls
2 Field of Ruin
3 Plains
1 Island
Update: I put this together on Arena and jammed 15 games after tuning it a bit more towards Aggro. Crushed really hard. Obviously Arena isn't perfect for testing, but it's a good start. My favorite was vs Sultai that was grinding me out. Topdecked the 9th land for the win the turn before he killed me.
4 Zhalfrin Void
1 Inventor's Fair
3 Mox Amber
4 Ornithopter
4 Renegade Map
4 Prophetic Prism
1 Metalspinner's Puzzleknot
4 Inspiring Statuary
2 Aetherflux Reservoir
3 Sai, Master Thopterist
4 Karn, Scion of Urza
3 Metallic Rebuke
4 Paradoxical Outcome
1 Commit/Memory
3 Baral's Expertise
2 Sorcerer's Spyglass
1 Metallic Rebuke
3 Aether Meltdown
3 Negate
1 Tezzeret, Artifice Master
2 Sentinel Totem
1 Aetherflux Reservoir
2 Glint-Nest Crane
Much easier to cast, a resilient early threat vs UW, and first strike is highly relevant against aggro.
3 Essence Scatter
2 Negate
2 Search for Azcanta
1 Forsake the Worldly
4 Disallow
1 Hieroglyphic Illumination
2 Glimmer of Genius
4 Vraska's Contempt
3 Settle the Wreckage
2 Fumigate
4 Teferi, Hero of Dominaria
1 Approach of the Second Sun
1 Pull from Tomorrow
2 Evolving Wilds
3 Irrigated Farmland
3 Fetid Pools
4 Isolated Chapel
3 Galcial Fortress
3 Drowned Catacombs
2 Field of Ruin
1 Aether Hub
2 Island
2 Plains
2 Swamp
2 Duress
2 Negate
1 Jace's Defeat
2 Essence Extraction
1 Arguel's Blood Fast
1 Doomfall
2 Nezahal, Primal Tide
2 Torrential Gearhulk
2 Hour of Revelation
2 The Scarab God
3 Torrential Gearhulk
4 Fatal Push
4 Censor
4 Essence Scatter
4 Disallow
2 Essence Extraction
3 Vraska's Contempt
4 Hieroglyphic Illumination
1 Glimmer of Genius
4 Fetid Pools
4 Drowned Catacomb
4 Evolving Wilds
6 Island
5 Swamp
3 Field of Ruin
60 Cards
1 Field of Ruin
4 Duress
2 Negate
1 Arguel's Blood Fast
1 Treasure Map
3 Contraband Kingpin
2 Vizier of Many Faces