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Treasure Cruisin' with Azorius Titan
 
Commander 2017 Digest
  • 0

    posted a message on CCL August '17 - Round 3/Top 8: The Cycle Continues
    Due to real life issues, very probably I will not be able to post full critiques within the deadline tonight, so I just wanted to put out at least a top 3.

    Top 3
    1st place: void_nothing
    2nd place: doomfish
    3rd place: IcariiFA
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on CCL August '17 - Round 3/Top 8: The Cycle Continues

    Fortress Spider 1G
    Creature — Spider (U)
    Reach
    Whenever you cast a creature spell, put a +1/+1 counter on Fortress Spider.
    “The most deadly menagerie is the most varied one. And in an abandoned fortress such as this, there are plenty of different beasts, each more dreadful and lethal than the next.”
    —Torkas, fortress guardian

    1/2

    Torkas, Fortress Guardian 3GG
    Legendary Creature — Human Druid (M)
    Trample
    Whenever you cast a creature spell, put a +1/+1 counter on each creature you control.
    “This abandoned fortress is an isolated ecosystem, where the weak become food for the strong.”
    3/3

    Fortress Predator 4GG
    Creature — Beast (R)
    Vigilance
    Whenever you cast a creature spell, you may have Fortress Predator fight target creature you don’t control.
    Only the most vicious predators are tough enough to survive.
    4/4

    Fortress Viper 1G
    Creature — Snake (C)
    Deathtouch
    Whenever you cast a creature spell, you may gain 1 life.
    It kills its prey with its venomous teeth and then swallows it whole.
    1/1
    Posted in: Custom Card Contests and Games
  • 0

    posted a message on [Card Creation League] CCL Discussion
    Quote from Rocco »
    Results for Rounds 1 & 2 may be delayed until tomorrow evening. I'm experiencing a sudden medical anomaly. I don't believe it's dangerous, but I can't concentrate on scoring at all right now.

    Apologies.

    Take care of yourself, that comes first. I hope you'll get well as soon as possible.
    Posted in: Custom Card Contests and Games
  • 0

    posted a message on CCL Aug, Round 1: The Cycle Begins (EARLY ACCESS)

    Tavern Swindler and Goblin Bangchuckers

    Hull Clade Mutator 2G
    Creature - Elf Wizard (U)
    T: Flip a coin. If you win the flip, target creature you control gets +2/+2 until end of turn. If you lose the flip, that creature gets -1/-1 until end of turn.
    3/2

    Good design, those Timmies that like coin flips will certainly like this card. I have nothing bad to say about this card. I'd never play this because I hate coin-flip cards, but that's just my own personal taste and I recognize there are other players who like them.

    Life's Legacy, Fling

    Not in Vain 1W
    Instant {U}
    As an additional cost to cast Not in Vain, sacrifice a creature.
    Create X 1/1 Soldier creature tokens with vigilance, where X is the sacrificed creature's power.

    It looks I'm not the only one to have chosen cards of different rarities. I really like this card, both the mechanics but most of all the name. I would have liked to see some flavor text, it certainly fits here.

    Puresteel Paladin and New Perspectives

    Shrine of Efforts 1RR
    Legendary Enchantment - Shrine (U)
    Whenever you splice a spell, Shrine of Efforts deals 1 damage to target creature or player.
    As long as you control three or more Shrines, you may pay 0 rather than pay splice costs.

    Fixed a couple editing mistakes. This card looks splashy but narrow to me. Well, just like New Perspectives... Despite that, I can't really see this at uncommon. The potential gameplay definitely feels rare, and both chosen cards are also rare, so this makes sense as a rare cycle.

    Parallel Lives and Furnace of Rath continue with

    Manifold Misery 2BB
    Enchantment (R)
    If a spell or effect you control would cause an opponent to discard one or more cards, they must also discard that many additional cards. (Any card may be discarded this way.)
    Such sorrow is merely the beginning of your true suffering.
    -Nicol Bolas


    First of all, welcome back! Unfortunately, this card has serious wording problems. I've fixed minor details, but there is a major thing: this should say "...or more cards, that player discards twice that many cards instead." The reminder text is also not clear to me. Anyway, I get the intent of the card, and it's a good design that fits the cycle. As already pointed out, this is just another Reflection cycle, but it's still fine.

    Wall of Omens, Gatecreeper Vine

    Eldrazi Thoughtsifter 1U
    Creature — Eldrazi Processor [C]
    Devoid (This card has no color.)
    Defender
    When Eldrazi Thoughtsifter enters the battlefield, look at the top card of target player's library. You may exile that card.
    0/4

    Fixed a few little details, and one not so little: the ambiguity of "you may exile it", what is "it" that you exile? The card you look at (as I've guessed the intent is) or the Thoughtsifter itself? Anyway, the card in itself is fine. It feels a bit strange to see a 0/4 in a cycle with another 0/4 and a 0/2, but it's just a minor thing. Overall, perfectly fine but nothing exciting.

    Mirror-Mad Phantasm, Mirror-Sigil Sergeant

    Mirror-Fraud Chameleon 3GG
    Creature - Lizard (M)
    Hexproof
    Whenever Mirror-Fraud Chameleon blocks or becomes blocked, you may return it to your hand. If you do, put onto the battlefield a green creature card from your hand blocking or blocked by those creatures.
    5/4

    This hypothetical cycle is so loose that it doesn't really feel a cycle to me. It's essentially "mythic creatures with the word 'Mirror' in the name, an evergreen ability and another ability of any kind". I think that it wouldn't look like a cycle if you change the names so that the word "Mirror" is no longer there and different words are used instead. The card itself is not bad, and I actually like it in a vacuum, it just doesn't feel like a horizontal cycle to me.

    1st place: RaikouRider
    2nd place: doomfish
    3rd place: ltank
    Posted in: Custom Card Contests and Games
  • 0

    posted a message on CCL August '17 - Round 2 : From the Ground Up

    Legion Guard 2W
    Creature - Human Soldier (C)
    Whenever another creature enters the battlefield under your control, Legion Guard gets +0/+1 and gains vigilance until end of turn.
    2/3

    Legion's Salvation 3WW
    Creature - Angel Soldier (R)
    Flying
    Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 and gain your choice of first strike, lifelink, or vigilance until end of turn.
    3/3

    Now we're talking (I actually went in reverse order while writing these critiques, so this is actually the last one I write). For this challenge, this is as close to the perfect submission as I can think of. The cards are good both on their own and as part of a vertical cycle, and the cycle is immediately visible. Clear number one in this bracket in my opinion.


    Pull of Eternities XWWW
    Instant (R)
    Synergize (Your planeswalkers can help cast this spell. Each loyalty counter you remove after you're done activating mana abilities pays for 1.)
    Search your library for a planeswalker card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.

    Eternity Rift
    Legendary Land (M)
    T: Add 1 to your mana pool.
    T, Remove X loyalty counters from planeswalkers you control: Add X mana in any combination of colors to your mana pool. Spend this mana only to cast planeswalker spells.
    “While we are stronger together, in the Eternities, alliances must be sustained with sacrifice.”
    —Jace Beleren


    I don't get what the cycle is supposed to be here. Cards that care about planeswalker in any unrelated way? Both cards are fine on their own, and I do like them, but they don't feel related to one another in any meaningful way to me, and that was kind of the point of the challenge. I'm sorry.

    Quote from Subject16 »
    Day's Undoing and Glorious End

    Dramatic Appearance 2G
    Sorcery (MR)
    Put a creature card from your hand onto the battlefield. End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

    Wirewood Beastbreaker 5GG
    Creature - Elf Shaman (C)
    When Wirewood Beastbreaker enters the battlefield, you may put a creature card from your hand onto the battlefield.
    "People think of Wirewood as a home of monstrous beasts and fragile elves. But is it wise to call fragile those who have tamed those beasts?"
    1/1

    The effect feels much more rare than common. I get that it's not repeatable in theory, but in practice just flicker this and you're golden, and it's not that hard to do. With a repeatable flicker effect, like Deadeye Navigator, this looks quite scary. I also get that it's a 1/1 for seven mana, so that the best part of the power of the card can be in the ability, like that 1/1 with morph that costs eight mana, I can't remember its name right now (Scornful Egotist maybe? Going from memory...), but I don't think that today something like this would be common. Maybe uncommon, and I'm not even certain of that. The flavor is good, nothing to say about that, and the cycle is perfectly visible.


    Tormentors' Spite BB
    Enchantment (Rare)
    When Tormentors' Spite enters the battlefield, choose a card name.
    At the beginning of your upkeep, you may search target player's library for a card with the chosen name and exile it. If a card is exiled this way, that player discards a card and loses 2 life.

    Cinder Tormentor B
    Creature - Elemental Cleric (Uncommon)
    Deathtouch
    3B, T: Search target player's library for a card and exile it. That player shuffle his or her library.
    "You can't hide anything from the one that has nothing."
    1/1

    This card is mechanically fine, but I don't really think it would be that fun in gameplay. Your opponent taking away the best card in your deck every turn is something I'd never want played against. Also, the uncommon can look for any card, while the rare only for the named card. Yes, it costs mana to activate, but the uncommon looks way more powerful than the rare to me. Not that it can't be, but the gap looks pretty big to me. Of course I'm just reading the cards and not playtesting them, but that's the impression I have. The flavor text looks a bit too similar to that of one of the new cards in C17, I can't remember the card's name now, but its flavor text was something like "you can't take anything from one who has nothing"... I'll see if I can find it. Anyway, the cycle is perfectly visible. EDIT: Found it! The second sentence in the flavor text of Kess, Dissident Mage. That's what I was thinking of.


    Demented Prospector 1U
    Creature - Dwarf Wizard (R)
    At the beginning of each player’s draw step, if Demented Prospector is untapped, that player draws an additional card.
    Still he digs deeper, drawing ever closer to the howling chorus at the bottom.
    1/3

    Obsessive Scribe U
    Creature - Bird Wizard (U)
    Flying
    At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
    Her library towers over the landscape, yet still she builds higher.
    0/2

    Quote from ManyCookies »

    Artifacts-On-A-Stick; Demented Prospector is Howling Mine on a stick, Obsessive Scribe is Ivory Tower on a stick.

    Lifegain seems to be tertiary in blue, see Augury Adept and Staff of the Mind Magus. Plus the effect is conditional on the very blue-centric card draw (say with a Howling Mine effect of some sort).


    Here is where the problem lies:
    Lifegain seems to be tertiary in blue

    It's not. See Maro's recent mechanical color pie article for reference, you won't find anything related to life gain in blue. The Adept is a classic example of a hybrid card from Shadowmoor that's not supposed to be hybrid but gold, exactly because it doesn't make any sense in monoblue, but it has a blue part (card draw) AND a white part (life gain). That AND is a logical AND, not just an English conjunction, and that means it should be gold. Logical AND is gold, logical OR is hybrid. The Staff is just a colorless artifact (which are allowed small life gain) in a specific cycle, it's not evidence. Now, you argue the implied gameplay feels blue, and that's where I actually agree. But life gain is white or green (black as life drain), so this card should really be an Azorius or Simic-colored card. I liked the Howling Mine on a stick much better, at least it was fully in color. I'm sorry.


    Disoriented Trek 1RR
    Enchantment (R)
    At the beginning of your upkeep, you may shuffle a Mountain card from your hand into your library. If you do, draw two cards, then discard two cards.

    Scoria Disturber RR
    Creature - Human Warrior (M)
    R, T: Exile the top X cards of your library, where X is Scoria Disturber's power. Add R to your mana pool for each Mountain card exiled in this way and put a +1/+1 counter on Scoria Disturber for each nonland card exiled in this way. Until end of turn, you may play one of the exiled cards.
    "There's a reward for me underground and I'm going to most certainly earn it."
    1/1

    In a vacuum I really like this card, it's a very original and interesting twist on impulsive draw. It just doesn't feel part of the same vertical cycle as your round 1 card, and that was kind of the point of the challenge. The only link between the two cards I can see is the word "Mountain" being there in both rules texts, but that really feels not enough to me to call this a cycle.

    Very hard to make a top 3 except for the first place. I think I'll go with the ones that better fit the challenge in my opinion.

    1st place: JamBlock
    (big gap)
    2nd place: netn10
    3rd place: Subject16
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on CCL August '17 - Round 2 : From the Ground Up
    Quote from bravelion83 »

    I chose Blessed Spirits and Pyre Hound. The challenge doesn't specify that rarity has to be the same. In the hypothetical set this cycle comes from, the Hound would be reprinted as an uncommon.


    Fortress Spider 1G
    Creature — Spider (U)
    Reach
    Whenever you cast a creature spell, put a +1/+1 counter on Fortress Spider.
    “The most deadly menagerie is the most varied one. And in an abandoned fortress such as this, there are plenty of different beasts, each more dreadful and lethal than the next.”
    —Torkas, fortress guardian

    1/2

    Not only this makes a vertical cycle with my previous card but it also makes an unintended horizontal cycle with Celestial Ancient.

    Torkas, Fortress Guardian 3GG
    Legendary Creature — Human Druid (M)
    Trample
    Whenever you cast a creature spell, put a +1/+1 counter on each creature you control.
    “This abandoned fortress is an isolated ecosystem, where the weak become food for the strong.”
    3/3
    Posted in: Custom Card Contests and Games
  • 0

    posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    July has officially come to an end and we have a winner: willows. Congratulations to them and thanks to everybody who played or judged. Final scores are in the round thread.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on July MCC Round 4 (Finals) - The Return of the God-Pharaoh
    All judgments are in and the deadline has passed, so it's time to declare a winner. Our champion this month is...

    willows

    Congratulations to willows and many thanks to all those who played and judged this month! If everything goes as planned, we'll meet again on Ixalan.


    willows: 22 + 21 + 19 + 20 = 82
    The_Hittite: 20.5 + 22 + 18.5 + 18.5 = 79.5
    admirableadmiral: 19.5 + 21.5 + 17.5 + 19 = 77.5
    Jimmy Groove: 14 + 17 + 12.5 + 11.5 = 55
    Posted in: Custom Card Contests and Games
  • 0

    posted a message on July MCC Round 4 (Finals) - The Return of the God-Pharaoh
    Judgments complete, not final until deadline.

    Bolas's Treachery RR
    Enchantment [R]
    Whenever you gain control of a permanent from another player, Bolas's Treachery deals 3 damage to that player. You may sacrifice that permanent at the beginning of the next end step.
    3RR: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. At the beginning of the next end step, sacrifice Bolas's Treachery. Activate this ability only any time you could cast a sorcery.

    Design
    (2/3) Appeal - I don't think Timmy would be very interested in this, unlike Johnny, who is very interested. The first ability is very open ended and I think there are a lot of tricks he can do with this card. Spike likes being able to activate the Threaten ability repeatedly in a vacuum, but then he looks at the cost and realizes he will not realistically be able to activate it multiple times before having to sacrifice the enchantment.
    (1.5/3) Elegance - Very wordy. Also, "sacrifice this" being a delayed effect of the activated ability rather than a cost feels not so good to me in this area. I feel like "3RR, Sacrifice Bolas's Treachery" would have been much cleaner.

    Development
    (2.5/3) Viability - No problems with the color pie. I don't have particular problems with this at rare, but I feel like this could (should?) be a mythic too.
    (1/3) Balance - In limited, it's essentially an Act of Treason for seven mana (two to cast and five to activate), and if you see it in that way it's essentially unplayable. Stealing permanents doesn't happen as often in limited as to justify this being used there for its first ability. In constructed it looks more playable, but you still need a critical mass of stealing effects that are not exactly cheap in mana usually. A constructed deck built around this looks potentially powerful but very slow, something that might be acceptable in casual but certainly not in competitive formats. Anyway, stealing permanents is a notorious example of an ability that's perceived as unfun by a lot of players, so if you manage to build a deck around this in casual, I don't know how long it will last in your play group. Of course you can never generalize, but I think a lot of casual players wouldn't want to play against such a deck.

    Creativity
    (3/3) Uniqueness - Having an ability trigger when you gain control of a permanent feels very original and has not been done before if I checked Gatherer correctly.
    (2.5/3) Flavor - The name is good and plays very nicely into the Act of Treason space. No flavor text, but the rules text is already nine lines in MSE, so there is really no room for it. Not a big problem.

    Polish
    (3/3) Quality - My first instinct was that the "from another player" part just had to be wrong, but luckily I have the habit of checking Gatherer before making any call in this area. It turns out Risky Move exists and both its printed text and its Oracle text have the same exact wording you used for that ability, so it's actually good.
    (2/2) Main Challenge - Good.
    (2/2) Subchallenges - Both met.

    Total: 19.5/25
    In Bolas' Claw 3UU
    Enchantment - Aura (R)
    Enchant creature
    You control enchanted creature.
    Sacrifice enchanted creature, BR: Enchanted creature deals damage equal to its power to it's owner. That player discards that many cards.
    While searching your library, you may cast In Bolas' Claw if you control a Bolas planeswalker.
    Those who oppose Bolas must be afraid even of their own allies, because none are safe from his influence.

    Design
    (2.5/3) Appeal - Timmy has a very asymmetrical experience with this: he likes to play it but hates having it played against. Johnny could use the last two abilities somehow. Spike likes the high powered activated ability that turns this card into straight up removal.
    (1/3) Elegance - Wordy and the last ability feels tackled on to me. I don't see any connection to the other abilities. It's not necessarily needed but it would have been nice if the abilities were connected somehow.

    Development
    (1.5/3) Viability - Mind Control is blue, the activated ability is red (direct damage) and black (discard). The last ability has only been on a green card before, but I can see it in blue too. It's also a known rules nightmare. I feel like this could (should?) be a mythic though.
    (1/3) Balance - So for the same cost as the basic Mind Control effect you get two additional upsides, and what upsides! A bunch of damage to the head and discard on top of getting rid of the creature you stole, AND being able to cast this out of, say, a fetchland activation. Honestly, it feels a bit too much to me. I think this should cost at least one mana more than the base effect. As for playability, this is definitely playable in limited. Mind Control effects are usually not very playable in competitive constructed, but I feel like the activated ability is so good that it can change that. This looks very (too?) good in a Grixis control shell, and that's already a Standard playable deck as of now, I'm not sure a further boost is needed. The fetchland thing might have Modern implications too, but I'm afraid it might make casting this a bit too easy. The "its owner" part is relevant in multiplayer. Finally, stealing creature is notoriously not that fun from the other side of the table, especially in casual.

    Creativity
    (1/3) Uniqueness - Just another twist on Mind Control, and there are a lot of those in esistence. Panglacial Wurm too.
    (3/3) Flavor - The name is good and it reminds me of In Garruk's Wake in a way. The flavor text is also quite good.

    Polish
    (0/3) Quality - The Saxon genitive form keeps the "s" when the name is singular (example in Magic: Rakdos's Return), so this card should be called In Bolas's Claw (-0.5 for mild grammar mistake). In an activated ability, the mana cost always comes before the non-mana costs (-1 for very well known fact). In "its owner" there should be no apostrophe (-1 for serious grammar mistake). The ironic thing, that makes this mistake even worse, is that you just wrote it right two words before ("its power")! In both cases it's a possessive adjective and not a verb, so its right use is without the apostrophe. Finally, Panglacial Wurm says that the last ability should be "While you're searching..." (-0.5), or at least I guess that's what it would say if Wurms could talk! Smile
    (2/2) Main Challenge - Good.
    (2/2) Subchallenges - Both met.

    Total: 14/25
    Bolas’ Dominion 6BB
    Sorcery [M]
    You control target opponent during his or her next turn. Exile Bolas’ Dominion.
    Overload 7UBR (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
    The surviving guilds were given a choice: kneel before Bolas or be knelt.

    Design
    (2/3) Appeal - This is a perfect Timmy card, a big spell that lets him experience something that viscerally feels powerful. I don't see anything for Johnny (thank goodness this can't be recurred...) or Spike (he just looks at the costs and moves on).
    (3/3) Elegance - Very elegant, short and flavorful. Overloading this also looks intuitive enough.

    Development
    (3/3) Viability - Controlling a player is black in the color pie, and I can definitely see it in blue too. Red is a stretch, but the Bolas flavor is so strong that this feels like an acceptable bend. Also, you're still requiring blue and black mana to overload, not just red. Mythic is definitely right.
    (1.5/3) Balance - I really like the comparison to Worst Fears: same CMC but one more colored mana for the ability to overload it in multiplayer games. There is another difference with this specifying "opponent" rather than "player", but let's be honest: when would you ever target yourself or a teammate with a Mindslaver effect? There's no point in controlling yourself (you always do in theory...), and controlling a teammate looks useless too as they should be helping you anyway and in some cases you can even see their cards and discuss strategy with them (Two-Headed Giant, Archenemy, or any other shared turn variant). The exile clause is just mandatory on this kind of cards. I don't think this would see play in limited, even though it could be useful to break a stall (just control your opponent and make them attack right into your hopefully bigger creatures), or even competitive constructed (eight mana is just too much). Where this shines, though, is free-for-all multiplayer formats. Overloading this is just backbreaking with multiple opponents, definitely worth nine mana in three colors. Anyway, Mindslaver effects are notoriously unfun, at least in casual. I'd say in constructed too when pushed too far... I think Emrakul might have something to say about this...

    Creativity
    (1.5/3) Uniqueness - As I've just mentioned, Mindslaver and most of all Worst Fears already exist. Despite how original this feels, it's really just a twist on that effect.
    (3/3) Flavor - Perfect. This spell is definitely something Bolas would cast, in fact something like this was supposed to be its original planeswalker card ultimate, before getting passed to Sorin Markov. The flavor text also manages to tell a whole story in a single sentence: what would happen if Bolas invaded Ravnica? And honestly, who says that's not actually his plan in the real story, sending his Eternals through the Planar Bridge to invade Ravnica because of its "planeswalker hub" status? Let's remember he has already had affairs on Ravnica in the past...

    Polish
    (2.5/3) Quality - The Saxon genitive form keeps the "s" when the name is singular (example in Magic: Rakdos's Return), so this card should be called Bolas's Dominion (-0.5 for mild grammar mistake).
    (2/2) Main Challenge - Good.
    (2/2) Subchallenges - Both met.

    Total: 20.5/25
    Bolas' Monologue 3UU
    Enchantment (R)
    At the beginning of your upkeep, exile the top card of each opponent's library. Then, you may cast an instant or sorcery card exiled with Bolas' Monologue or a Bolas planeswalker and you may spend mana as though it were mana of any color to cast it.
    "You see, I wanted you to do all those things. It was all a part of a greater plan…"
    — Nicol Bolas


    Design
    (2.5/3) Appeal - Timmy likes how this plays and the thrill of seeing what the top card of his opponent's library is. I feel like this only hitting opponents is not the best thing for Johnny. Spike likes stealing cards from his opponents, it's kind of like getting card advantage in a way.
    (3/3) Elegance - Not too long and certainly easy enough to understand.

    Development
    (3/3) Viability - No problems with color pie or rarity.
    (2/3) Balance - Two things immediately took my attention: 1- "or a Bolas planeswalker": I really feel like this wants to be followed by "you control". I don't think you want this card to allow you to cast cards your opponent exiled with their own, say, Nicol Bolas, God-Pharaoh, both for balance and for flavor. 2- "mana of any color": this means you can't have it be colorless, so you wouldn't be able to cast one of the Eldrazi from OGW that require colorless mana, for example Reality Smasher. I really feel like you would want this to be "mana of any type", so that it could be colorless too. That's also the direction real Magic is taking after OGW, check for example Gonti, Lord of Luxury and Vizier of the Menagerie versus Daxos of Meletis, Psychic Intrusion and a lot of other cards printed before OGW. Oath of Nissa is in OGW but says "color" because it's restricted to planeswalker cards, and there are none actually that require colorless mana. Both colorless planeswalkers that actually exist (Karn and Ugin) only require generic mana, not specifically colorless (aka the difference between 1 and C). As for playability, the lack of a specified duration makes this much more playable than it would be otherwise, as you don't have to cast the card right away like it happens, for example, with impulsive draw in red. I expect this to be playable in limited, but the card having to be an instant or sorcery hurts in competitive constructed. I can definitely see this card being liked in casual constructed though, and it's also very interesting in multiplayer. Exiling multiple cards a turn makes much more likely that you will hit at least one instant or sorcery to steal. It's also amazing how all cards this round play into the "steal resources from your opponent" design space. I guess that's just what Bolas does.

    Creativity
    (2.5/3) Uniqueness - Caring about cards exiled by other cards in addition to itself feels very original. There have been cards in the past playing in similar space though.
    (3/3) Flavor - Perfect in this regard. The name is spot on (we just saw Bolas doing quite some monologue in the last HOU story...) and the flavor text is not only something Bolas would definitely say but it's also true in-story with the relationship between Bolas and the very formation of the Gatewatch.

    Polish
    (2/3) Quality - The Saxon genitive form keeps the "s" when the name is singular (example in Magic: Rakdos's Return), so this card should be called Bolas's Monologue (-0.5 for mild grammar mistake). Two very minor mistakes that together make -0.5: the only time "then" if followed by a comma in black border is when there is an "if" or "for" clause right afterwards (I searched Gatherer for all instances of "Then, " with the comma in Oracle text and there are only four results: Jalum Grifter doesn't count because it's silver-bordered, the other three are Calming Verse, Raging River and Rhystic Study) and there should be no space between the long dash and the flavor text attribution (there are plenty of examples in modern-era Magic sets, HOU too of course, let's say Puncturing Blow just to mention one).
    (2/2) Main Challenge - Good.
    (2/2) Subchallenges - Both met.

    Total: 22/25


    willows: 22
    The_Hittite: 20.5
    admirableadmiral: 19.5
    Jimmy Groove: 14
    Posted in: Custom Card Contests and Games
  • 0

    posted a message on August Judge Signup Thread
    You're a great judge, but I think you deserve a month off. I'll try to see if I can get someone else to judge this month.

    Many thanks. Very appreciated if you can.
    Posted in: Custom Card Contests and Games
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    posted a message on August Judge Signup Thread
    I wouldn't mind taking a month off, but if you need me I'll keep my strike of judging going. If anybody else wants to step up in my place for once, they are welcome to do so though.
    Posted in: Custom Card Contests and Games
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    posted a message on July MCC Round 4 (Finals) - The Return of the God-Pharaoh
    The round is closed. Judging may begin. Every judge judges every card.
    Judges, let's try to make it in a few days if possible, thanks.
    Posted in: Custom Card Contests and Games
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    posted a message on CCL Aug, Round 1: The Cycle Begins (EARLY ACCESS)
    I for one am quite excited by this challenge!

    I chose Blessed Spirits and Pyre Hound. The challenge doesn't specify that rarity has to be the same. In the hypothetical set this cycle comes from, the Hound would be reprinted as an uncommon.

    Fortress Spider 1G
    Creature — Spider (U)
    Reach
    Whenever you cast a creature spell, put a +1/+1 counter on Fortress Spider.
    “The most deadly menagerie is the most varied one. And in an abandoned fortress such as this, there are plenty of different beasts, each more dreadful and lethal than the next.”
    —Torkas, fortress guardian

    1/2
    Posted in: Custom Card Contests and Games
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    posted a message on July MCC Round 4 (Finals) - The Return of the God-Pharaoh

    (This banner is my own elaboration on the art of the card Imminent Doom by Daniel Ljunggren.)


    July MCC Round 4 (Finals)

    "The Return of the God-Pharaoh"


    This month we're going to focus on the mechanics and flavor of HOU. It's literally just yesterday that we've seen Nicol Bolas defeating the Gatewatch, so it feels like the right time for us to pay tribute to our new Dragon overlord... Ehm... I mean, to the winner of the fight on Amonkhet. Nothing more. Of course...


    Main challenge: Design a signature spell for Nicol Bolas. It can't be a land. Please see clarifications. "Either he would have deaths, screams, and blood, or he would, perhaps, have something better."

    Subchallenge 1: The card is not a creature. "Miserable lives that would soon have ended anyway ended just a bit sooner, with a touch more violence."

    Subchallenge 2: The card has a monocolored mana cost. It can have offcolor mana symbols in its rules text. "But fire, against a dragon? A dragon. I have standards."


    Main Challenge
    A "signature spell" is one strongly associated with the specific planeswalker, either because the character casts it him or herself or because of other flavor reasons (sometimes mechanical reasons too). Ideally, it should contain the character's name in the card name. The following cycles from M11, M12 and M13 are provided as reference. What I expect from you this round is something like this, but for Bolas (yes, ignoring the fact that it already happened in M13, we're looking for a new card here).
    Quote from MTG Wiki page about M11 »

    http://mtg.gamepedia.com/Magic_2011

    Uncommon Signature Spells: Each of these uncommon spells contains the name of one of the five original planeswalkers from Lorwyn, and is meant to replicate and/or benefit from that planewalker's abilities — Ajani's Pridemate, Jace's Ingenuity, Liliana's Caress, Chandra's Spitfire and Garruk's Packleader.
    Common Signature Spells: Each of these common spells contains the name of one of the five original planeswalkers from Lorwyn, and is meant to replicate and/or benefit from that planewalker's abilities — Ajani's Mantra, Jace's Erasure, Liliana's Specter, Chandra's Outrage and Garruk's Companion.
    Quote from MTG Wiki page about M12 »

    http://mtg.gamepedia.com/Magic_2012

    Planeswalker Rares: Every Planeswalkers gets a Rare card referencing to them and working in conjunction with them. Gideon's Avenger, Jace's Archivist, Sorin's Vengeance, Chandra's Phoenix, and Garruk's Horde.
    Planeswalker Commons: Five commons that reference their respective planeswalkers in the name. — Gideon's Lawkeeper, Jace's Erasure, Sorin's Thirst, Chandra's Outrage, and Garruk's Companion.
    Quote from MTG Wiki page about M13 »

    http://mtg.gamepedia.com/Magic_2013

    Planeswalkers cards: Each Planeswalker has one card named after them. Nicol Bolas received two such cards — Ajani's Sunstriker, Jace's Phantasm, Liliana's Shade, Chandra's Fury, Garruk's Packleader, Disciple of Bolas and Augur of Bolas

    Subchallenge 1
    Should be self-explanatory. Your card does not have the creature card type. No artifact creatures, enchantment creatures, or such.

    Subchallenge 2
    Pay attention: this time we're only caring about mana cost, not color identity for once. This means that this time you CAN have off-color mana symbols in the rules text, including mana symbols of any kind, such as hybrid mana or Phyrexian mana.

    Feel free to ask any additional questions you might have in the discussion thread.

    A friendly reminder I left everyone a few months ago but it's still valid:
    Quote from bravelion83 »
    A reminder to everyone:
    In the MCC, putting rarity on cards is mandatory! If you don't put a rarity on your card, expect huge deductions in both Viability AND Quality.
    Also, you should format your text cards accordingly to the forum rules (see the "this formatting looks best" spoiler in the linked OP). Again, expect deductions in Quality otherwise.
    (The link to the forum rules has been fixed as of August 2nd 2017.)

    Design -
    (X/3) Appeal: Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
    (X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?

    Development -
    (X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
    (X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?

    Creativity -
    (X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”?
    (X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?

    Polish -
    (X/3) Quality: Points deducted for incorrect spelling, grammar, and templating.
    (X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
    (X/2) Subchallenges: One point awarded per satisfied subchallenge condition.

    Total: X/25
    *An entry with 0 points here is subject to disqualification.

    DEADLINES

    Design deadline: Monday, July 31st 2017 23:59 EDT
    Judging deadline: Friday, August 4th 2017 23:59 EDT



    JUDGES

    bravelion83
    StonerOfKruphix
    Rocco
    Blydden


    PLAYERS

    admirableadmiral
    Jimmy Groove
    The_Hittite
    willows

    Only the above players are allowed to submit a card. To everyone else, better luck next month!

    This is the final round, so every judge will judge every card and the player who gets the highest combined score will be our MCC champion for this month.
    Posted in: Custom Card Contests and Games
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    posted a message on July MCC Round 3 - Sandstorm
    Judging is closed. Final results (bold advance):

    admirableadmiral: 23 + 22 = 45
    The_Hittite: 21 + 20 = 41

    doomfish: 20.5 + 20 = 40.5

    willows: 19.5 + 20.5 = 40
    Raptorchan: 17.5 + 17 = 34.5

    Jimmy Groove: 20 + 16.5 = 36.5
    iphanx: 19.5 + 15 = 34.5

    The final round will be posted in a few minutes.
    Posted in: Custom Card Contests and Games
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