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The Magic Market Index for Oct 13, 2017
 
The World of Kamigawa
 
Treasure Cruisin' - Manaless Dredge
  • posted a message on October 2017 MCC Round 2 — Mischief Night Branches
    Flatline
    Marco
    DaAwesomeCheeto
    ManyCookies


    Flatline

    Watering Can 2
    Artifact — Equipment (U)
    When Watering Can enters the battlefield, create three 0/1 green Plant creature tokens.
    Whenever equipped creature attacks, put a +1/+1 counter on each Plant you control.
    Equip 2
    "Only those that faithfully water their seeds during spring shall be rewarded come autumn."


    Marco

    Encroaching Forest
    Land - Forest (Rare)
    (T: Add G to your mana pool.)
    Encroaching Forest enters the battlefield tapped.
    Whenever another Forest enters the battlefield under your control, you may pay 1G. If you do, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library.


    DaAwesomeCheeto

    Hymn to Gaea 3W
    Instant (Uncommon)
    Untap all Forests you control. Until the beginning of the next end step, Forests you control become white 3/4 Treefolk creatures with defender and lifelink. They are still lands.
    "The Dryads sing that the trees are the forest's first line of defense."


    ManyCookies

    Parasitic Propagation G
    Enchantment - Aura (R)
    Enchant Dryad, Fungus, Plant or Treefolk
    You may have Forests you control enter the battlefield as a copy of enchanted creature. (If you do, they're no longer Forest lands.)
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Quote from void_nothing »
    Quote from Raptorchan »
    But can you please add ohe more day to the judging deadline due to recent circumstances?

    Yes, of course - I think Leo and I may need it too.

    Yes, I'd definitely appreciate that too.
    Posted in: Custom Card Contests and Games
  • posted a message on October 2017 MCC Round 1 — Cherry Bomb
    Judgments complete. I'm not sure I will be able to revise them before the deadline if the deadline is still tonight, so I hope I didn't miss anything. Scores are very close, so congratulations to everyone. I kind of feel bad for those who are going to get eliminated by as little as half a point, but I just can't have everyone advance. That's just not how the contest works. I hope to see all of you again next month.


    Orcish Pyromancer 1RR
    Creature - Orc Shaman (R)
    T, Discard a land card: Orcish Pyromancer deals 2 damage to target creature or player.
    "True enlightenment lies in the flames of passion."
    1/3

    Design
    (2.5/3) Appeal - I have a feeling this judgment will revolve a lot around the comparison with Orcish Artillery, this card's clear inspiration (and also Orcish Cannonade and the Artillery functional reprint Orcish Cannoneers). Timmy likes this much more than the Artillery, he prefers discarding a useless land rather than take any damage. Johnny also sees more combo potential here, discarding lands opens up a lot of relevant space with Life from the Loam-like cards. Spike is the one that might still prefer the Artillery, but I don't think he sees much of a difference at first glance. Gameplay will determine which one he likes the most.
    (3/3) Elegance - I'd say this is a little more elegant than the Artillery, as it gets rids of the "why would I ever want to damage myself" thought that less experienced players will definitely have as they read the Artillery for the first time. Discarding a land card is much more intuitive as a cost.

    Development
    (2.5/3) Viability - Everything is in color. I'm not sure this could not have been uncommon as all printings of the Artillery. The non-repeatable Cannonade was even common, but I concede Time Spiral was a very different time than today, some would say it was actually better that way. I don't want to place myself in either camp right now, but I was already a player back then, so I know what it was like. I don't think today the Cannonade would be printed at common, but I'm also not sure the Artillery would be printed as a rare today. Anyway, I'm just debating whether this card could have been uncommon, but it certainly doesn't break anything as a rare.
    (3/3) Balance - I don't know how discarding a land compares to taking 3 damage as a drawback for repeatability. On one hand it looks less of a drawback, but on the other hand you have to have the land in hand in the first place and you might also be setting yourself back on tempo by discarding a land. My first instinct is that the two drawbacks are quite comparable in the end and that this card should be fine, but as I often say playtest would be needed to be sure. Another interesting aspect I really like is that this card gives additional reach to monored decks, by letting them use extra lands in a similar fashion as Grim Lavamancer does with cards in graveyard. This card looks definitely playable in limited, and probably in monored constructed decks too, in Standard for sure, but maybe even in bigger formats where the extra reach is even more important. I don't see any problem in casual or multiplayer.

    Creativity
    (0.5/3) Uniqueness - The inspiration is too evident to get any big points here. Also, Molten Vortex was printed not too far ago and Seismic Assault is a very well known classic. Still, this is technically a new card in the sense of "this exact combination of types, costs and abilities has never been printed before", and that's why this is not a full zero.
    (2.5/3) Flavor - The flavor of this card is just fine, it does work but it's certainly not the best thing ever. I like the use of the word "Orcish" in the name for piggybacking. I hoped the flavor text was a riff out of some printing of the Artillery, but I looked at all of them in Gatherer (I also looked at all the printings of the Cannonade and Cannoneers) and I found that it's not. Not a big problem, but doing so would have made the piggybacking even stronger and it would have been a really nice Easter egg for Vorthos.

    Polish
    (3/3) Quality - I see no problems here.
    (2/2) Main Challenge - Good.
    (2/2) Subchallenges - Both met.

    Total: 21/25

    Electric Fence 3
    Artifact (U)
    Whenever an opponent casts a spell during your turn, Electric Fence deals 2 damage to that player.

    Design
    (1.5/3) Appeal - Spike just doesn't care. Timmy and especially Johnny might be interested in the protection this card gives them, even if it's not "hard" protection, in the sense that the opponent can still cast spells during your turn, they are discouraged but still allowed.
    (3/3) Elegance - Hard to do better in this regard.

    Development
    (2.5/3) Viability - Repeatable damage is no longer common these days and I don't think the ability would trigger enough to justify this being rare, so uncommon is probably the right rarity for this card. I'd also see this as a red enchantment (because of the damage and because it would play perfectly into the enemy relationship between red and blue as this would most often trigger off of your opponents casting blue instant spells such as counters), but it also makes sense as a colorless artifact. There is also precedent for colorless artifacts shocking things.
    (1/3) Balance - It's very easy for your opponent to play around this: just don't cast any spell during your turn. This looks exactly this card's real purpose: not so much actually dealing damage, rather discouraging opponents from playing things on your turn. That's fine as design intent, but I'm honestly not sure how much play this card would see. Except maybe for limited (where it's hard anyway for a noncreature spell that's not a removal spell or a combat trick to see play), I expect there to be better options to protect yourself in every format. Barring specific uses, which might be there, I don't see this card getting played very much if at all. Maybe in casual, where requirements are lower, but even there I'm not sure.

    Creativity
    (2.5/3) Uniqueness - Unexpectedly (to me), triggering on your opponent casting a spell during your turn is relatively new design space, in the sense that if checked Gatherer correctly it has only been done twice ever: Hermit of the Natterknolls//Lone Wolf of the Natterknolls in SOI and Voice of Resurgence in DGM. It has never been done on an artifact, and it has never been paired with a detrimental effect for the opponent. In summary, something similar has already been done before, but never in this way.
    (2/3) Flavor - This card manages to be very flavorful even without flavor text: a fence that protects you so that when the opponent wants to touch you they literally get shocked. Unfortunately, plenty of room for flavor text is available, so I really think this card should have it.

    Polish
    (3/3) Quality - All good.
    (2/2) Main Challenge - Good.
    (2/2) Subchallenges - Both met.

    Total: 19.5/25

    Junk Jet 4
    Artifact [R]
    1, T, Exile a card from your graveyard: Junk Jet deals 1 damage to target creature or player.
    Discard a card: Untap Junk Jet.
    One Mage's trash is another's ammo.

    Design
    (2/3) Appeal - Too low of a damage output for Timmy, and he also doesn't want to discard cards. Spike likes what this card is trying to do, but he would probably want this to be more efficient. This card is tailor made for Johnny, there are so many tricks he can do with this card that he doesn't even know where to begin!
    (3/3) Elegance - Definitely good enough. Exemplar integration of flavor and mechanics.

    Development
    (2.5/3) Viability - As I've already mentioned in a previous judgment, colorless artifacts can deal damage, just not too efficiently. There is precedent for it. Grim Lavamancer being rare and the ability being repeatable quite easily make me lean towards agreeing with this card being rare. I wonder if it really couldn't be uncommon though. Hard to say without playtest.
    (2/3) Balance - Easier to activate than Grim Lavamancer (one card to exile vs two and 1 vs R) but it deals less damage (1 vs 2) and can be reused right away if you discard a card (vs having to wait a whole turn cycle to reuse it but not giving up any card advantage). There are upsides and downsides, which is a sign of a card that's probably well balanced overall. As for playability, I expect this to be certainly playable in limited, while also seeing some fringe play in casual. I don't this this is enough for competitive constructed, I see this as either not enough or potentially degenerate if a strong combo is found. Thank goodness this has a mana cost attached to the ability!

    Creativity
    (1/3) Uniqueness - The effect is a bit too similar to cards like Grim Lavamancer, but with a little twist.
    (3/3) Flavor - I love the flavor of this card: a catapult that literally uses trash (cards in graveyard) as ammunition. The name and flavor text play perfectly into this, with a nice reference to the saying "one man's trash is another man's treasure". I picture a goblin firing the catapult as the art, and it's hilarious!

    Polish
    (2.5/3) Quality - I see no reason to capitalize the word "mage" in the flavor text (-0.5). All the rest is fine.
    (2/2) Main Challenge - Good.
    (2/2) Subchallenges - Both met.

    Total: 20/25

    Vindictive Embermage 2R
    Creature - Human Shaman (Uncommon)
    T: Vindictive Embermage deals 1 damage to target creature. If Vindictive Embermage has a death counter on it, it deals 2 damage to that creature instead.
    Rebirth 2RR (You may cast this card from your graveyard for its rebirth cost. If you do, it enters the battlefield with a death counter on it. If this creature would leave the battlefield, if it has a death counter on it, exile it instead.)
    1/1

    Design
    (2/3) Appeal - A bit too small for Timmy even though he likes dealing direct damage to creatures. Johnny could definitely use a pinger. Spike is disappointed that this doesn't hit players.
    (2.5/3) Elegance - Quite wordy but otherwise fine.

    Development
    (3/3) Viability - Everything is in color and rarity feels right to me.
    (2.5/3) Balance - Comparing this with previous pingers, it looks very reasonable. See for example Vithian Stinger. Making this a 1/1 rather than a 0/1 for three mana while not letting it hit players makes sense. In my opinion, rebirth is unearth done right. I never really liked how unearth is branded as "flashback for creatures" but it doesn't let you keep the creature. I understand the developmental necessity for that, but I honestly like this version more, provided of course that the cards are fairly costed and there is not a card with a too low rebirth cost, but this doesn't look the case to me, as the ability cost here is twice as much as the Stinger. This card looks definitely playable in limited to me, and maybe casual constructed too. Barring particular eventual combos, I can't really see this in competitive constructed. No problems in multiplayer.

    Creativity
    (1/3) Uniqueness - We've seen plenty of pingers before and rebirth heavily remembers unearth. The card has even the same subtypes as the aforementioned Vithian Stinger. There is a little twist with the "2 damage if it has a counter" part, but nothing more.
    (3/3) Flavor - The name is good and fits the mechanics well. No room for flavor text, so its absence is not a problem.

    Polish
    (2.5/3) Quality - Replacement effect don't use the intervening if (example: Undergrowth Champion). "If this creature would leave the battlefield while it has a death counter on it, exile it instead." This is alleviated by the fact that it's reminder text, but it still counts (-0.5).
    (2/2) Main Challenge - Good.
    (2/2) Subchallenges - Both met.

    Total: 20.5/25

    Iron Whip 3
    Artifact (R)
    1, T: Iron Whip deals 1 damage to target creature. Untap that creature. It get +1/+0 and gains haste until end of turn.
    Cruelty and discipline go hand in hand.

    Design
    (2/3) Appeal - "Damage your own creature" reads really bad to Timmy. Johnny could use this as a pseudo-pinger. Spike likes the flexibility of being able to use this both to enhance his own creatures and to kill opposing 1-toughness creatures.
    (3/3) Elegance - Not too long and very easy to understand. Good.

    Development
    (2/3) Viability - If this could be colored (for example if there are colored artifacts in the set this is supposed to come from), it would need to be red. Being an artifact makes being colorless much more acceptable, and there are precedents for artifacts dealing noncombat damage and doing the other things this card does. I wonder if this couldn't really be uncommon, hard to say without playtest.
    (2/3) Balance - If there is ever a limited environment where this would be playable, it's exactly Ixalan right now, because of enrage. In any other set, it would probably still pass the threshold to be playable, especially because it can get rid of 1-toughness creatures or untap your creatures to block, but it wouldn't be as good as in XLN and certainly not as exciting. I can't really see this card in competitive constructed, not even in dedicated enrage decks probably. In casual constructed it could certainly see some play though. No problems in multiplayer.

    Creativity
    (2/3) Uniqueness - This vaguely reminds me of other cards like Rile where you deal 1 damage to your creature for a benefit (triggering enrage in the case of Rile in XLN), but I can't remember any specific card working exactly like this.
    (2.5/3) Flavor - The flavor is very good overall, but the name really looks like that of an Equipment to me. I really like the flavor text.

    Polish
    (3/3) Quality - All good.
    (2/2) Main Challenge - Good.
    (2/2) Subchallenges - Both met.

    Total: 20.5/25

    Zealot of Iona 1RW
    Creature - Human Cleric (R)
    Lifelink
    As Zealot of Iona enters the battlefield, choose a color.
    Whenever an opponent casts a spell of the chosen color, Zealot of Iona deals 1 damage to that player.
    "Praise Iona! For her light prevailed certain doom!"
    2/2

    Design
    (2.5/3) Appeal - Timmy and Spike both like this, it's a reasonable creature that can deal damage to the opponent's face repeatedly. I don't see much for Johnny here.
    (2.5/3) Elegance - Not too long and easy to understand. Some less experienced players might not realize at first that lifelink counts for the last ability too, not just for combat damage.

    Development
    (3/3) Viability - Everything is in color and both colors are represented in rules text. Rarity feels right to me.
    (3/3) Balance - The cost seems fair. This is not a bomb, but still a must-play in limited if you can cast it. It might even be the card that pushes you towards red-white if you pick it early. I can see this card getting some play in Standard too, as the opponent is either discouraged to build up their board or they take damage, and you're happy either way. Probably not in bigger formats though, but that's not a big problem as the threshold to see play in Modern and beyond is very high. This card looks particularly interesting in multiplayer as it hits all opponents that play cards of the chosen color.

    Creativity
    (1/3) Uniqueness - There is a heavy piggybacking based on the original Iona going on here, both in flavor and mechanics. It works everywhere else, but in this area that's not so good.
    (3/3) Flavor - At the contrary, here is where you get to reap the benefits of your piggybacking. The name is very good and fits very well with this creature being red in addition to white, as the word "Zealot" has a red feeling to me. The flavor text is also very good, and I could see both of them printed as they are. The Cleric creature type obviously fits perfectly here.

    Polish
    (3/3) Quality - All good.
    (2/2) Main Challenge - Good.
    (2/2) Subchallenges - Both met.

    Flintlock Pistol 3
    Artifact - Equipment (R)
    Whenever you equip Flintlock Pistol, put two charge counters on Flintlock Pistol.
    Remove a charge counter from Flintlock Pistol: Flintlock Pistol deals 2 damage to target creature or player. Activate this ability only once each turn.
    Equip 2

    Design
    (2/3) Appeal - This is a pure Johnny card, and he really likes it. If some potent combo is found, Spike will be interested too. Not sure about Timmy.
    (2.5/3) Elegance - Not very short, but still very easy to understand.

    Development
    (3/3) Viability - There is precedent for colorless artifact shocking things. Rarity is definitely right.
    (2.5/3) Balance - As long as you have a single creature on the battlefield (very easy requirement to meet and it should literally happen every game without you even trying unless you're playing a creatureless deck, which exist but are very rare these days), this is essentially "Pay 2 each turn for five turn cucles: You win the game". Thank goodness there is the "once each turn" clause, otherwise it would have really been a problem. An interesting fact is that the choice to give this exactly two counters on equip makes this play identically in single player and multiplayer, which would not be the case with any other number of counters. In fact, if the number of counters were higher, you could have activated this more in multiplayer than you would do in traditional two-player duel over the course of a turn cycle, as a multiplayer turn cycle is just made of more turns, and you can activate this"once each turn", not "each of your turns", including opponents' turns. With two counters, you can activate it only twice in a turn cycle even in multiplayer, which is a very interesting design choice (actually it's more of a development choice, but you get what I'm saying). I can see that this has been carefully thought out. There are still tricks to be done with proliferate and such, but the "once each turn" clause turns a potentially broken card into a very interesting Johnny toy. I just hope that clause is enough to restrict the potential brokenness. Hard to say without playtest. Definitely playable in limited, maybe constructed too, especially if those proliferate-like combos are available.

    Creativity
    (2/3) Uniqueness - Vaguely reminiscent of Umezawa's Jitte, but otherwise fine.
    (1.5/3) Flavor - While I personally have no big problems with it, we know that guns are best avoided in official Magic. That doesn't mean there is no place for them in the game, there is some precedent and some guns might be in Unstable, but if the purpose of the contest is to make realistically printable cards, I feel there might be some problems with this card. If the purpose is to make un-cards or cards for custom sets, it could be fine. Except for this, I have no problems with the name in a vacuum or with the absence of flavor text (no room for it).

    Polish
    (2.5/3) Quality - "Whenever you equip" is not standard template. Auras and Equipment "become attached" to creatures, so this should be "Whenever Flintlock Pistol becomes attached to a creature, put two charge counters on Flintlock Pistol." (-0.5).
    (2/2) Main Challenge - Good.
    (2/2) Subchallenges - Both met.

    Total: 20/25

    Hunting Rites of Otepec RG
    Legendary Enchantment (R)
    Whenever a creature enters the battlefield under your control, Hunting Rites of Otepec deals 1 damage to target creature or player. If that creature is a Dinosaur, Hunting Rites of Otepec deals 2 damage to target creature or player instead.
    Otepec hunters are almost as eager to hunt as their raptor companions.

    Design
    (2.5/3) Appeal - Timmy likes getting additional damage out of him playing creatures, which he would do anyway. Johnny could definitely do something with this, especially the first part. Spike likes the low mana cost but not the fact that this doesn't do anything by itself on the battlefield and just requires external help to work, in the form of creatures.
    (2.5/3) Elegance - Not the shortest text ever, but still very clear.

    Development
    (2/3) Viability - Where is the green here? I don't see it. The effect is purely red and it's not like it is an oversized creature for its mana cost so you could say the mana-cost-to-size ratio was the green part. This could (and very probably should) just have been a monored card. Rarity looks right.
    (2.5/3) Balance - As I've already mentioned, the mana cost is low but the card doesn't work by itself. It still looks like a good turn-two play in a Dinosaur deck, which should be a relatively free slot in the mana curve in those decks. If this costed more it would have competed for inclusion with the actual Dinosaurs. Definitely playable in limited if you have a Dinosaur deck, and trust me when I say I do know what that means (I like Dinosaurs so much that I often even try to force them in XLN limited, even when I probably shouldn't, but I digress...). Not sure about constructed, as I mentioned it might be an interesting option but not the only one in a Dinosaur deck. I don't see any problem in casual or multiplayer.

    Creativity
    (1/3) Uniqueness - Nothing particularly new, we've seen similar abilities before and there is plenty of Dinosaur tribal in XLN.
    (1.5/3) Flavor - The name is good in a vacuum, but its heavy resemblance to Growing Rites of Itlimoc makes me expect a DFC that turns into a land, essentially I expected a gold expansion of the legendary DFC enchantments of XLN. That expectation was met by the type line, the rarity, then... it's something else entirely, not even a DFC. This is a case of piggybacking but with no actual payoff. No problems with the flavor text, and it does fit on the card.

    Polish
    (2.5/3) Quality - It should be "...deals 2 damage to that creature or player instead." The way it is now, you're choosing targets twice and that is clearly not the intent (-0.5). See Akoum Hellkite for an example (I'm sure that are others but this is the first one the comes to my mind).
    (2/2) Main Challenge - Good.
    (2/2) Subchallenges - Both met.

    Total: 18.5/25


    Vertain: 22
    BrainPo: 21
    Marco: 20.5
    RickyRister: 20.5
    The_Hittite: 20
    Sub_Silentio: 20
    Legend: 19.5
    StonerOfKruphix: 18.5
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Quote from void_nothing »

    Can I put you down as an official reserve judge? Keep in mind there are still a couple days left, someone might very well swoop in.

    Go ahead. We'll see if I'm needed. If I am, I'll be there.
    Posted in: Custom Card Contests and Games
  • posted a message on October MCC Judge Signup Thread
    Quoting myself from the discussion thread, with emphasis added to the part relevant to this thread. Consider me as a (very probably needed) reserve.

    Quote from bravelion83 »
    Quote from Legend »
    Quote from bravelion83 »
    I've undergone surgery...

    Finally got that brain transplant? Grin

    JK. Get well.

    No, do not worry, my brain is always that same bad old one... it was something else entirely. Smile Anyway, my healing is proceeding, although very slowly. I think I'll try to judge if the "no judges" emergency continues. If somebody comes up at the last moment wanting to judge I'll be more than happy to give up my spot if it comes to that. I don't think I would post an entry anyway.
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Quote from Legend »
    Quote from bravelion83 »
    I've undergone surgery...

    Finally got that brain transplant? Grin

    JK. Get well.

    No, do not worry, my brain is always that same bad old one... it was something else entirely. Smile Anyway, my healing is proceeding, although very slowly. I think I'll try to judge if the "no judges" emergency continues. If somebody comes up at the last moment wanting to judge I'll be more than happy to give up my spot if it comes to that. I don't think I would post an entry anyway.
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Quote from Flatline »

    @everyone....If you want a thorough beginner's guide to card design, bravelion's series on the topic is quite good...... http://www.mtgsalvation.com/userblogs/the-lions-lair/42320-article-index

    ...except maybe a little outdated by now. It still has the old rubric in it! The general principles still apply of course, but I might need to revise those someday. I honestly don't know when that might be though. Real life is always an angry beast to deal with, and it requires attention if you don't want it to eat you like a dinosaur its prey! (Can you guess what my favorite tribe by far in Ixalan is?)

    And speaking of that (real life), I want to apologize for not having be as active as I used to be this month. I will not enter into details, but I've had health issues at the beginning of the month and I've undergone surgery exactly seven days ago. Nothing serious and all went well, but I'm still in the process of healing. That's why you haven't been hearing a lot from me lately, and also why I didn't apply as a judge this month. I'll come back to participate and judge in contests as soon as I get better, hopefully next month already.
    Posted in: Custom Card Contests and Games
  • posted a message on CCL August '17 - Round 3/Top 8: The Cycle Continues
    Due to real life issues, very probably I will not be able to post full critiques within the deadline tonight, so I just wanted to put out at least a top 3.

    Top 3
    1st place: void_nothing
    2nd place: doomfish
    3rd place: IcariiFA
    Posted in: Custom Card Contests and Games
  • posted a message on CCL August '17 - Round 3/Top 8: The Cycle Continues

    Fortress Spider 1G
    Creature — Spider (U)
    Reach
    Whenever you cast a creature spell, put a +1/+1 counter on Fortress Spider.
    “The most deadly menagerie is the most varied one. And in an abandoned fortress such as this, there are plenty of different beasts, each more dreadful and lethal than the next.”
    —Torkas, fortress guardian

    1/2

    Torkas, Fortress Guardian 3GG
    Legendary Creature — Human Druid (M)
    Trample
    Whenever you cast a creature spell, put a +1/+1 counter on each creature you control.
    “This abandoned fortress is an isolated ecosystem, where the weak become food for the strong.”
    3/3

    Fortress Predator 4GG
    Creature — Beast (R)
    Vigilance
    Whenever you cast a creature spell, you may have Fortress Predator fight target creature you don’t control.
    Only the most vicious predators are tough enough to survive.
    4/4

    Fortress Viper 1G
    Creature — Snake (C)
    Deathtouch
    Whenever you cast a creature spell, you may gain 1 life.
    It kills its prey with its venomous teeth and then swallows it whole.
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on [Card Creation League] CCL Discussion
    Quote from Rocco »
    Results for Rounds 1 & 2 may be delayed until tomorrow evening. I'm experiencing a sudden medical anomaly. I don't believe it's dangerous, but I can't concentrate on scoring at all right now.

    Apologies.

    Take care of yourself, that comes first. I hope you'll get well as soon as possible.
    Posted in: Custom Card Contests and Games
  • posted a message on CCL Aug, Round 1: The Cycle Begins (EARLY ACCESS)

    Tavern Swindler and Goblin Bangchuckers

    Hull Clade Mutator 2G
    Creature - Elf Wizard (U)
    T: Flip a coin. If you win the flip, target creature you control gets +2/+2 until end of turn. If you lose the flip, that creature gets -1/-1 until end of turn.
    3/2

    Good design, those Timmies that like coin flips will certainly like this card. I have nothing bad to say about this card. I'd never play this because I hate coin-flip cards, but that's just my own personal taste and I recognize there are other players who like them.

    Life's Legacy, Fling

    Not in Vain 1W
    Instant {U}
    As an additional cost to cast Not in Vain, sacrifice a creature.
    Create X 1/1 Soldier creature tokens with vigilance, where X is the sacrificed creature's power.

    It looks I'm not the only one to have chosen cards of different rarities. I really like this card, both the mechanics but most of all the name. I would have liked to see some flavor text, it certainly fits here.

    Puresteel Paladin and New Perspectives

    Shrine of Efforts 1RR
    Legendary Enchantment - Shrine (U)
    Whenever you splice a spell, Shrine of Efforts deals 1 damage to target creature or player.
    As long as you control three or more Shrines, you may pay 0 rather than pay splice costs.

    Fixed a couple editing mistakes. This card looks splashy but narrow to me. Well, just like New Perspectives... Despite that, I can't really see this at uncommon. The potential gameplay definitely feels rare, and both chosen cards are also rare, so this makes sense as a rare cycle.

    Parallel Lives and Furnace of Rath continue with

    Manifold Misery 2BB
    Enchantment (R)
    If a spell or effect you control would cause an opponent to discard one or more cards, they must also discard that many additional cards. (Any card may be discarded this way.)
    Such sorrow is merely the beginning of your true suffering.
    -Nicol Bolas


    First of all, welcome back! Unfortunately, this card has serious wording problems. I've fixed minor details, but there is a major thing: this should say "...or more cards, that player discards twice that many cards instead." The reminder text is also not clear to me. Anyway, I get the intent of the card, and it's a good design that fits the cycle. As already pointed out, this is just another Reflection cycle, but it's still fine.

    Wall of Omens, Gatecreeper Vine

    Eldrazi Thoughtsifter 1U
    Creature — Eldrazi Processor [C]
    Devoid (This card has no color.)
    Defender
    When Eldrazi Thoughtsifter enters the battlefield, look at the top card of target player's library. You may exile that card.
    0/4

    Fixed a few little details, and one not so little: the ambiguity of "you may exile it", what is "it" that you exile? The card you look at (as I've guessed the intent is) or the Thoughtsifter itself? Anyway, the card in itself is fine. It feels a bit strange to see a 0/4 in a cycle with another 0/4 and a 0/2, but it's just a minor thing. Overall, perfectly fine but nothing exciting.

    Mirror-Mad Phantasm, Mirror-Sigil Sergeant

    Mirror-Fraud Chameleon 3GG
    Creature - Lizard (M)
    Hexproof
    Whenever Mirror-Fraud Chameleon blocks or becomes blocked, you may return it to your hand. If you do, put onto the battlefield a green creature card from your hand blocking or blocked by those creatures.
    5/4

    This hypothetical cycle is so loose that it doesn't really feel a cycle to me. It's essentially "mythic creatures with the word 'Mirror' in the name, an evergreen ability and another ability of any kind". I think that it wouldn't look like a cycle if you change the names so that the word "Mirror" is no longer there and different words are used instead. The card itself is not bad, and I actually like it in a vacuum, it just doesn't feel like a horizontal cycle to me.

    1st place: RaikouRider
    2nd place: doomfish
    3rd place: ltank
    Posted in: Custom Card Contests and Games
  • posted a message on CCL August '17 - Round 2 : From the Ground Up

    Legion Guard 2W
    Creature - Human Soldier (C)
    Whenever another creature enters the battlefield under your control, Legion Guard gets +0/+1 and gains vigilance until end of turn.
    2/3

    Legion's Salvation 3WW
    Creature - Angel Soldier (R)
    Flying
    Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 and gain your choice of first strike, lifelink, or vigilance until end of turn.
    3/3

    Now we're talking (I actually went in reverse order while writing these critiques, so this is actually the last one I write). For this challenge, this is as close to the perfect submission as I can think of. The cards are good both on their own and as part of a vertical cycle, and the cycle is immediately visible. Clear number one in this bracket in my opinion.


    Pull of Eternities XWWW
    Instant (R)
    Synergize (Your planeswalkers can help cast this spell. Each loyalty counter you remove after you're done activating mana abilities pays for 1.)
    Search your library for a planeswalker card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.

    Eternity Rift
    Legendary Land (M)
    T: Add 1 to your mana pool.
    T, Remove X loyalty counters from planeswalkers you control: Add X mana in any combination of colors to your mana pool. Spend this mana only to cast planeswalker spells.
    “While we are stronger together, in the Eternities, alliances must be sustained with sacrifice.”
    —Jace Beleren


    I don't get what the cycle is supposed to be here. Cards that care about planeswalker in any unrelated way? Both cards are fine on their own, and I do like them, but they don't feel related to one another in any meaningful way to me, and that was kind of the point of the challenge. I'm sorry.

    Quote from Subject16 »
    Day's Undoing and Glorious End

    Dramatic Appearance 2G
    Sorcery (MR)
    Put a creature card from your hand onto the battlefield. End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

    Wirewood Beastbreaker 5GG
    Creature - Elf Shaman (C)
    When Wirewood Beastbreaker enters the battlefield, you may put a creature card from your hand onto the battlefield.
    "People think of Wirewood as a home of monstrous beasts and fragile elves. But is it wise to call fragile those who have tamed those beasts?"
    1/1

    The effect feels much more rare than common. I get that it's not repeatable in theory, but in practice just flicker this and you're golden, and it's not that hard to do. With a repeatable flicker effect, like Deadeye Navigator, this looks quite scary. I also get that it's a 1/1 for seven mana, so that the best part of the power of the card can be in the ability, like that 1/1 with morph that costs eight mana, I can't remember its name right now (Scornful Egotist maybe? Going from memory...), but I don't think that today something like this would be common. Maybe uncommon, and I'm not even certain of that. The flavor is good, nothing to say about that, and the cycle is perfectly visible.


    Tormentors' Spite BB
    Enchantment (Rare)
    When Tormentors' Spite enters the battlefield, choose a card name.
    At the beginning of your upkeep, you may search target player's library for a card with the chosen name and exile it. If a card is exiled this way, that player discards a card and loses 2 life.

    Cinder Tormentor B
    Creature - Elemental Cleric (Uncommon)
    Deathtouch
    3B, T: Search target player's library for a card and exile it. That player shuffle his or her library.
    "You can't hide anything from the one that has nothing."
    1/1

    This card is mechanically fine, but I don't really think it would be that fun in gameplay. Your opponent taking away the best card in your deck every turn is something I'd never want played against. Also, the uncommon can look for any card, while the rare only for the named card. Yes, it costs mana to activate, but the uncommon looks way more powerful than the rare to me. Not that it can't be, but the gap looks pretty big to me. Of course I'm just reading the cards and not playtesting them, but that's the impression I have. The flavor text looks a bit too similar to that of one of the new cards in C17, I can't remember the card's name now, but its flavor text was something like "you can't take anything from one who has nothing"... I'll see if I can find it. Anyway, the cycle is perfectly visible. EDIT: Found it! The second sentence in the flavor text of Kess, Dissident Mage. That's what I was thinking of.


    Demented Prospector 1U
    Creature - Dwarf Wizard (R)
    At the beginning of each player’s draw step, if Demented Prospector is untapped, that player draws an additional card.
    Still he digs deeper, drawing ever closer to the howling chorus at the bottom.
    1/3

    Obsessive Scribe U
    Creature - Bird Wizard (U)
    Flying
    At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
    Her library towers over the landscape, yet still she builds higher.
    0/2

    Quote from ManyCookies »

    Artifacts-On-A-Stick; Demented Prospector is Howling Mine on a stick, Obsessive Scribe is Ivory Tower on a stick.

    Lifegain seems to be tertiary in blue, see Augury Adept and Staff of the Mind Magus. Plus the effect is conditional on the very blue-centric card draw (say with a Howling Mine effect of some sort).


    Here is where the problem lies:
    Lifegain seems to be tertiary in blue

    It's not. See Maro's recent mechanical color pie article for reference, you won't find anything related to life gain in blue. The Adept is a classic example of a hybrid card from Shadowmoor that's not supposed to be hybrid but gold, exactly because it doesn't make any sense in monoblue, but it has a blue part (card draw) AND a white part (life gain). That AND is a logical AND, not just an English conjunction, and that means it should be gold. Logical AND is gold, logical OR is hybrid. The Staff is just a colorless artifact (which are allowed small life gain) in a specific cycle, it's not evidence. Now, you argue the implied gameplay feels blue, and that's where I actually agree. But life gain is white or green (black as life drain), so this card should really be an Azorius or Simic-colored card. I liked the Howling Mine on a stick much better, at least it was fully in color. I'm sorry.


    Disoriented Trek 1RR
    Enchantment (R)
    At the beginning of your upkeep, you may shuffle a Mountain card from your hand into your library. If you do, draw two cards, then discard two cards.

    Scoria Disturber RR
    Creature - Human Warrior (M)
    R, T: Exile the top X cards of your library, where X is Scoria Disturber's power. Add R to your mana pool for each Mountain card exiled in this way and put a +1/+1 counter on Scoria Disturber for each nonland card exiled in this way. Until end of turn, you may play one of the exiled cards.
    "There's a reward for me underground and I'm going to most certainly earn it."
    1/1

    In a vacuum I really like this card, it's a very original and interesting twist on impulsive draw. It just doesn't feel part of the same vertical cycle as your round 1 card, and that was kind of the point of the challenge. The only link between the two cards I can see is the word "Mountain" being there in both rules texts, but that really feels not enough to me to call this a cycle.

    Very hard to make a top 3 except for the first place. I think I'll go with the ones that better fit the challenge in my opinion.

    1st place: JamBlock
    (big gap)
    2nd place: netn10
    3rd place: Subject16
    Posted in: Custom Card Contests and Games
  • posted a message on CCL August '17 - Round 2 : From the Ground Up
    Quote from bravelion83 »

    I chose Blessed Spirits and Pyre Hound. The challenge doesn't specify that rarity has to be the same. In the hypothetical set this cycle comes from, the Hound would be reprinted as an uncommon.


    Fortress Spider 1G
    Creature — Spider (U)
    Reach
    Whenever you cast a creature spell, put a +1/+1 counter on Fortress Spider.
    “The most deadly menagerie is the most varied one. And in an abandoned fortress such as this, there are plenty of different beasts, each more dreadful and lethal than the next.”
    —Torkas, fortress guardian

    1/2

    Not only this makes a vertical cycle with my previous card but it also makes an unintended horizontal cycle with Celestial Ancient.

    Torkas, Fortress Guardian 3GG
    Legendary Creature — Human Druid (M)
    Trample
    Whenever you cast a creature spell, put a +1/+1 counter on each creature you control.
    “This abandoned fortress is an isolated ecosystem, where the weak become food for the strong.”
    3/3
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    July has officially come to an end and we have a winner: willows. Congratulations to them and thanks to everybody who played or judged. Final scores are in the round thread.
    Posted in: Custom Card Contests and Games
  • posted a message on July MCC Round 4 (Finals) - The Return of the God-Pharaoh
    All judgments are in and the deadline has passed, so it's time to declare a winner. Our champion this month is...

    willows

    Congratulations to willows and many thanks to all those who played and judged this month! If everything goes as planned, we'll meet again on Ixalan.


    willows: 22 + 21 + 19 + 20 = 82
    The_Hittite: 20.5 + 22 + 18.5 + 18.5 = 79.5
    admirableadmiral: 19.5 + 21.5 + 17.5 + 19 = 77.5
    Jimmy Groove: 14 + 17 + 12.5 + 11.5 = 55
    Posted in: Custom Card Contests and Games
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