Question! How playable will this deck be right out of the box against say...casual legacy?
Short answer: yes. In fact, the entire point is that the deck is playable out of the box.
Long answer: casual legacy is a very vague term. Most decks, a vast majority of deck in the world, could be considered 'casual legacy'. Under that definition, the deck will probably be able to hold it's own against the kitchen table of players that steadfastedly refuse to trade thier Dark Banishings for Terrors (and speak not of the blasphemous Doom Blade!). These players will also no doubt be very impressed at WotC for 'remembering' a card like Avatar of Woe, or get upset that WotC ruined Avy Woe's value by reprinting her for nublets to get (I've had this happen twice since TSP...).
But if by Casual Legacy you mean people who are playing top tier tournament level decks before the Friday night draft, then you'll probably have a harder time out of the box.
Yes, but doubling again is just absurd. To double again youre going to see close to double the amount of MTGO and FNM/tournament players as well then. There just isnt the infrastructure to support this in most areas. There wasnt even enough infrastructure to support the INN pre-release. All the MTGO PTQs are hitting the player cap already. There is definitely room for further growth, but not for it to double again.
I see what you mean. Doubling over the course of 3 years though doesn't seem as difficult... I would have to think that introducing a new rarity, and then printing Wallet Sculptor really did push that much product, but that seems like a stretch. The only thing I feel confident in see as a doubling factor is DOTP and it's online distribution. I don't feel as confident as using my demo as a measuring stick, but a lot of people I know have DotP on at least one console they own, and most of them haven't played Magic since 2003.
"Doubling volume" sounds vague enough. I'm not a business student or anything, so I'm not sure exactly what that means. Hell, for all I know, doubling the volume of MTG just means that they increased cardstock orders since 2008. Striking creatures indeed.
Not buying magic doubling again thing. Cities can only support so many LGS, and most LGS I go to are at 90-120% capacity when they rung magic events.
Also: the majority of my store's boxes (cases as of Innistrad) are sold to people who never show up to FNM. Kitchen table players who are intimidated by FNMs (lol) and shut-ins who buy cases and never play with other human beings are probably an invisible majority, before you factor in the people who pour money into digital content like DotP and MODO or what have you.
I already can't afford drafts anymore. Even if my financial situation were to improve, upping pack prices would be the death knell of me funneling anymore money to WotC.
But two (idiots) guys at my store bought cases of Innistrad, so I doubt the economy will fall apart from one jaded fan.
I especially welcome good changes that make people BAAAAWWW.
It forces players to stop camping on thier rating, and does away with losing points, which was never a problem for me, since I am a terrible competitive player, but that's one genre of M:tG war story that I'm glad I never have to sit through again.
I kinda wish the demon wasn't mythic, but it's pretty awesome. We don't know the rest of the set, but I think having him at rare would've made limited a bit more lively. Pun intended?
It's really a shame my Kaalia EDH has so many potential battle buddies and so few slots.
There's just something very underwhelming about this.
There's some magical mixture of hating the Scars storyline, not liking either of the 'walkers or thier cards, and the influx of these dual decks. I don't like Venser, but the handling of his character has turned me off the storyline entirely. It's like all of the year's scrapings from the bottom of several MTG barrels mixed together and sold for $29.95.
I'm glad that someone is thrilled. All I can really hope for is some decent reprints, I suppose.
Short answer: yes. In fact, the entire point is that the deck is playable out of the box.
Long answer: casual legacy is a very vague term. Most decks, a vast majority of deck in the world, could be considered 'casual legacy'. Under that definition, the deck will probably be able to hold it's own against the kitchen table of players that steadfastedly refuse to trade thier Dark Banishings for Terrors (and speak not of the blasphemous Doom Blade!). These players will also no doubt be very impressed at WotC for 'remembering' a card like Avatar of Woe, or get upset that WotC ruined Avy Woe's value by reprinting her for nublets to get (I've had this happen twice since TSP...).
But if by Casual Legacy you mean people who are playing top tier tournament level decks before the Friday night draft, then you'll probably have a harder time out of the box.
I mean, damn, WotC, there are better black fatties besides Woe, aren't there?
I see what you mean. Doubling over the course of 3 years though doesn't seem as difficult... I would have to think that introducing a new rarity, and then printing Wallet Sculptor really did push that much product, but that seems like a stretch. The only thing I feel confident in see as a doubling factor is DOTP and it's online distribution. I don't feel as confident as using my demo as a measuring stick, but a lot of people I know have DotP on at least one console they own, and most of them haven't played Magic since 2003.
"Doubling volume" sounds vague enough. I'm not a business student or anything, so I'm not sure exactly what that means. Hell, for all I know, doubling the volume of MTG just means that they increased cardstock orders since 2008. Striking creatures indeed.
Also: the majority of my store's boxes (cases as of Innistrad) are sold to people who never show up to FNM. Kitchen table players who are intimidated by FNMs (lol) and shut-ins who buy cases and never play with other human beings are probably an invisible majority, before you factor in the people who pour money into digital content like DotP and MODO or what have you.
But two (idiots) guys at my store bought cases of Innistrad, so I doubt the economy will fall apart from one jaded fan.
Will Sparklypoo get a playable walker card this block?
Maniac might be viable in something. In a few somethings.
I especially welcome good changes that make people BAAAAWWW.
It forces players to stop camping on thier rating, and does away with losing points, which was never a problem for me, since I am a terrible competitive player, but that's one genre of M:tG war story that I'm glad I never have to sit through again.
Being able to eat your graveyard (before someone else can touch it) and recur a 5/6 flyer is flashy and a utility.
Another rare that I'm going to hate seeing in the Mimeoplasm decks that plague my store.
WUT.
I don't even. I don't bloody
It's really a shame my Kaalia EDH has so many potential battle buddies and so few slots.
Artwise, I'm loving this set in ways I haven't loved a set since LOR-SHA block.
There's some magical mixture of hating the Scars storyline, not liking either of the 'walkers or thier cards, and the influx of these dual decks. I don't like Venser, but the handling of his character has turned me off the storyline entirely. It's like all of the year's scrapings from the bottom of several MTG barrels mixed together and sold for $29.95.
I'm glad that someone is thrilled. All I can really hope for is some decent reprints, I suppose.