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  • posted a message on spellwalker / amulet of loss
    spellwalker 5U
    creature - elemental
    Spellwalker costs 1 less to cast for each diferent card type in all graveyards.
    Flying, shroud.
    2/3


    Amulet of loss 2
    Artifact
    If you would lose the game for having zero or less life, exile amulet of loss. If amulet of loss is exiled when this ability resolves you gain 5 life and draw a card.
    Posted in: Custom Card Creation
  • posted a message on priest of sands / talisman of dust
    well, the kicker could be 4 instead.
    or
    sacrifice a plains, but then, it would change the next spell to 2 inteads of 3.
    Posted in: Custom Card Creation
  • posted a message on random cards
    card 1 = only cost increase or change to 5 cards, otherwise glimpse of unthinkable is better.

    card 2 = the idea of the card is to make the enemy lose his next turn. So, the only avaliable changes would be the power of the creature.

    card 3 = probably change the cost
    Posted in: Custom Card Creation
  • posted a message on priest of sands / talisman of dust
    Quote from luminum can
    All right, well, at least it ought to have some way of reminding you that the effect is there, instead of relying purely on memory.

    Enchantment
    Flash
    When a player casts a spell, sacrifice ~. If you do, counter that spell unless its controller pays :1mana:.


    sorry for the line below this one:
    THIS IS NOT SUPPOSED TO COUNTER A SPELL! (I hope you are not trolling me :()
    at least if I was to make it an enchantment, it would be something like:

    Dust wand W
    enchantment
    Flash
    Kicker 5.
    Spells costs 1 more to cast. If dust wand was kicked, spells cost 3 more to cast.
    When a player cast a spell sacrifice dust wand.
    Posted in: Custom Card Creation
  • posted a message on priest of sands / talisman of dust
    because its not supposed to counter a spell.

    it is supposed to create a soft lock for one turn or some turns.
    Posted in: Custom Card Creation
  • posted a message on priest of sands / talisman of dust
    Quote from luminum can
    Why word the Talisman that way? Why isn't it just a counterspell worded like Prohibit instead? "Counter target spell unless its controller pays :1mana:. If Talisman of Dust was kicked, counter that spell unless its controller pays 3 mana instead."


    lol....
    I worded this way because this is not counterspell...
    you cant use this in response to the enemy cast something be because once he cast you can't chage the cost of that spell because it was already paid.
    This card is to prevent the enemy from casting a spell or to make it harder.
    if it was like a mana leak it would just make the enemy spend a card. But if he has no mana to pay for his next spell than he cant do anything and the effect of the talisman stills on the game screwing up your enemy until he can play something.
    You can also cast multiple talismans in response to each other to achieve a greater effect.
    Example:
    cast one kicked talisman, in response, cast a non kicked one = the next spell costs 4 more to cast.
    Posted in: Custom Card Creation
  • posted a message on The DCC: May 28th, 2011
    Dust talisman W
    instant
    kicker 5
    The next spell cast in the game costs 1 more to cast. If the kicker cost was paid, then it costs 3 more instead.
    Posted in: Custom Card Contests and Games
  • posted a message on priest of sands / talisman of dust
    priest of sands 1W
    Creature - cleric
    When priest of sands enters the battlefield tap target land, it doesn't untap during it's controller's next untap step.
    2/1

    talisman of dust W
    intant
    kicker 5
    the next spell cast in the game costs 1 more to cast. If the kicker cost was paid it costs 3 more instead.
    Posted in: Custom Card Creation
  • posted a message on random cards
    don't pay attention if the card is broken or not.
    To make a broken card fair it's just necessary to change some numbers.
    pay attention just to the idea on itself.:)
    Posted in: Custom Card Creation
  • posted a message on about the metagame
    Quote from Infallible
    You could have just read Caw-blade and other competitive deck forums to figure this out. Lazy.

    "too long, didn't read"

    Spam infraction #2
    Posted in: Standard Archives
  • posted a message on random cards
    For johny
    Drain hopes ub 1UB
    Sorcery
    Target opponent searches his library for six cards and reveals them. Chose one of those cards, that player puts it in his or her hand and exiles the rest.
    Rebound.

    At first this sounds bad doesnt it?
    Well, the fact is that you are in fact milling your opponent 12 cards. And this is not just a mill, because you are exiling those cards. The card also presses the enemy against the wall, because if he takes 6 good cards from his library he will lose 5 of them. and if he gets random cards you will always give him the worst one.
    This is a mean card, just try to imagine how would you react to it if used against you.



    for Johny
    ]
    Geen, the lone 4WW
    Legendary creature - human eternal
    flying.
    When geen, the lone enters the battlefield, if you cast it from your hand exile all other permanents. Return those permanents to the battlefield at the beginning of your next main phase.
    6/6 4/4





    For Timmy
    Dragonification 3r 3RR
    Instant
    Exile target creature you control. Then, reveal cards from the top of your library until you reveal a dragon card, put it on the battlefield then shuffle your library.
    Posted in: Custom Card Creation
  • posted a message on Powerful lands
    thanks for reading all the lands and post a comment.

    I think the general is:
    "too long, didn't read"
    Posted in: Custom Card Creation
  • posted a message on Cycle of cards! (part 1)
    Quote from viridiancircle
    This is more about turning one creature into another. I guess I see how this could make sense on the desperate card, but something about it feels wrong to me.


    The green is desperate to save his pet, then he sacrifices something to give it power.
    Posted in: Custom Card Creation
  • posted a message on best ways to beat on splinter twin with caw
    spell pierce... lol.

    counter splinter twin.
    and save mana leaks for it too.

    the deck only have 4 twins... you can also use surgical extraction to counter the first deceiver or twin and then remove all copies of it.
    Posted in: Standard Archives
  • posted a message on Cycle of cards! (part 1)
    these cards are supposed to give some kind of disavantage for the color it is in.

    the negation makes blue lose lands.

    the red is overcosted and inneficient.

    the white accelerates the game for the enemy.

    the green makes you lose a creature drop to save another one.

    the black is the one with the lowest drawback. 3 life is not much if you really want to remove that vengevine or bridge from below.
    Posted in: Custom Card Creation
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