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  • posted a message on Overgrown Battlement - Underwhelming.
    wow, my head hurts.

    I'm gonna put my 2 cents in because the answer is right in front of every1's faces:

    why don't you run 2 walls, 2 ve and then side out the ve for walls on a control matchup?
    Posted in: Standard Archives
  • posted a message on List for Consideration
    Quote from Deimosfobos
    You know I love the Slime, but 3 MD seams a bit too high, maybe with besidged that could change, but for now I think 2 is enough.
    I also don;t like the complete absence of harrow, I'm not a fan of GS, but I think is a valid choice, but why replace all harrows with it? Harrow, as Slime, is that answer MD that other ramps can't provide.
    I'm also not a big fan of OB as a 4 of, because it makes you a easy victim to Day of Judgment.
    And I honestly would never replace LB with BL MD... ever.
    And last, but not least, I think that extra mountain is less important than an extra green mana source.

    These are the changes I would make to your deck while trying to respect your idea:

    MD
    -1 Acidic Slime
    -2 Overgrown Battlement
    -1 Cultivate
    -3 Burst Lightning
    -1 Mountain
    +1 Avenger of Zendikar/Wurmcoil Engine (depends on the meta)
    +2 Harrow (I would never go lower than 2)
    +1 Oracle of Mul Daya (I'm quite happy with just 1 MD)
    +3 Lightning Bolt (Here we disagree, but LB just kills several creatures BL can't on the first turns)
    +1 Terramorphic Expanse

    SB
    -2 LB
    -2 Harrow
    -1 Naturalize (with 4 possible Slimes, I never saw the desperate need for naturalize, I would even prefer Magnet in this spot)
    +2 Overgrown Battlement (vs aggro you go for 4 of)
    +1 Artisan of Kozilek (I love it, never lost a game I casted it, 1 of seams right)
    +1 Acidic Slime (from md to sb)
    +1 Oracle of Mul Daya (almost kills control if resolved, thats why is such an amazing trap bite)



    the whole point of him posting it was because it wasnt the standerd run of the mill deck. why did u just try to make it back into one?
    Posted in: Standard Archives
  • posted a message on Another question about UB...
    duress and memroicde are nice ^^aswell, but def get your kozilek up to 4
    Posted in: Standard Archives
  • posted a message on [SCD] Raging Ravine
    that line of logic has a flaw. lets consider this:

    valkut is active like you said and heres how it plays out:

    fetch= 3-12 damage (this is depending on How many u got)

    Raging Ravine= 4 damage and =1 every turn.


    idk bout you, but unless you got more then 1 valakut, its still a very nice draw.
    Posted in: Standard Archives
  • posted a message on RIP Inferno Titan
    Quote from Dragon23
    U/W is on the downfall right now, so I wouldn't say DoJ is a viable reason to not run Inferno anymore. Also, if they're wasting Doom Blades on him instead of primeval, I'm fine with that.


    thats my point, if he sticks the turn after u drop him, he can swing for a large amount.
    Posted in: Standard Archives
  • posted a message on [SCD] Raging Ravine
    it makes complete sense to run 1-2 of them. if you have 1 in play and a dead hand, why not pump it and swing for 4? hell, next turn it swings for 5 if your want.

    it helps against control so much because its a nice way to swing at jace, if the bolt cant. it can also trade with a titan if u get it to 6.
    Posted in: Standard Archives
  • posted a message on RIP Inferno Titan
    i don't see how titan is dead. i run 1 mainboard and it has done wonders for me. if you want the deathtouch, u might aswell go for a slime and get the added benfit of the 1 destruciton.
    Posted in: Standard Archives
  • posted a message on [SCD] Raging Ravine
    curious to know what the general opinon is about this card. some lists run it, while others seem to avoid it. i personally find it helpful in some situations, while in others its a dead draw.
    Posted in: Standard Archives
  • posted a message on Acidic Slime SB MVP
    i run 2 slimes sb, but i don't feel like terrestodon is getting the credit it deserves here. i run 2 terra on sb aswell and let me tell you how much of a game change he is when u trap into him t4. slime is nice, it can trade with any creature and blow it up, but 3 non creature targets (thats planeswalkers too) can be devestating. its really awesome when they come togther:

    t4 trap terra
    t5 terra is journey
    t5 cast slime, blow up journey, theres 3 more to blow up.


    slime is a very nice card. no doubt about that, but i feel that terra should get some mention aswell.
    Posted in: Standard Archives
  • posted a message on Preparing a Generic, "All Purpose" Sideboard
    x2 slime
    x2 terra
    x2 gea
    x2 ricohet trap
    x1 summon trap
    x4 pyroclasm
    x2 claim

    thats my board atm
    Posted in: Standard Archives
  • posted a message on Creature Package
    im running 3 AOZ, 1 inferno, 2 battlements, 4 primes

    inferno needs bit more testing, may swap for a terra mb
    Posted in: Standard Archives
  • posted a message on Yet another decklist.
    Quote from Conrad Buff
    I would add more bombs right off the bat, Inferno Titan or Wurmcoil Engine. You also REALLY need Harrows badly, it's way too good of a card to just ignore any Valakut deck. I'd probably take out an Overgrown Battlement, Summoning Trap and something else. I'd also cut down on some burn, it seems like you have a lot of control so 6 burn spells isn't going to be as helpful as more ramp and a couple Wurmcoils.

    You also need more land, I'd add 1 or 2 more in the form of fetch lands or a Raging Ravine.

    Your sideboard doesn't look too effective at all to be honest. No Gaea's Revenge? Things like Obstinate Baloth and Koth of the Hammer are extremely effective against many matchups also. Nature's Claim doesn't make sense to me either, I don't see many situations when it's vital to have G instead of 1G... If Naturalize was GG then I would understand, but it's not so why would you run it over Naturalize?


    the reason for nature's claim is you can turn 1 deny quest ^^
    Posted in: Standard Archives
  • posted a message on any sugestion?
    artizan is a nice s/b card, ramping balth is still in the test phase. the main issue with balth is that it has to stick to be effective. i would honestly only side it in vs aggro.
    Posted in: Standard Archives
  • posted a message on Is Obstinate Baloth still SB material?
    baloth is a great card, espically against aggro.
    Posted in: Standard Archives
  • posted a message on [Official] RDW Archive
    Quote from Broodstar
    The best 1 drop creature in magic! Tell me another Smile



    i think student of warfare may take the cake for that 1 brood.
    Posted in: Standard Archives
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