I think it could have been a strong walker if not for the +2. Many of the games where you will need the life you will not have a high toughness creature to activate. And then gaining life in general is not that great.
Also think the dinosaur tokens would have been much better with haste than with trample.
Overall a nice card but they could have pushed it without making it busted.
- Registered User
Member for 7 years, 3 months, and 11 days
Last active Sat, Jan, 20 2018 10:30:27
- 0 Followers
- 1,198 Total Posts
- 48 Thanks
Jul 30, 2017I think that the color combination is hindered much more by its lack of powerful generals than its inherent weaknesses. It's generals do not 1) support it's strength in stax/hate and 2) are not very good in multiplayer combat either.Posted in: Commander (EDH)
A General that functions as a solid hate bear / stax element would bring Boros a lot closer to being able to compete. Out of the two color combinations (together with WG perhaps) it has the strongest array of cheap interaction for key permanent types as well as the greatest range of hate/MLD effects. Without a solid General to either break parity, act as another hate/lock piece, or be an effective win condition Boros is severely hindered.
And this brings me to my second point that for the color combination that is supposedly the best in combat, it does not have any generals that are actually very good at it in a multiplayer setting. Boros lacks good general options at low cmc for both supporting the team and for voltron more than most other two color combinations. The ones that scale in multiplayer have a high cmc and aside from Aurelia lack haste which really hinders their effectiveness in a color combination with only artifact ramp to depend upon. A General with Derevi's ability and good combo stats or a 4/3 flying lifelink haste for WWR would go a long way to making the color combination more competitive for a variety of deck types.
Apr 17, 2017Your decklist/idea has inspired me to also build a similar list so thank you for that!Posted in: Multiplayer Commander Decklists
Some thoughts when seeing your list:
- Have you thought about Topplegeist . It's only one mana and has evasion while not being useless in the late game.
- How have you felt the unblockable effects are? You have some creatures with evasion already, for which you don't need the effects which would seem to decrease the usefulness of them. I could see cutting them and including more evasive threats, or cutting the evasive creatures for more hate bears / utility creatures. How have you found the middle ground to be?
- With regards to the mass removal effects you're playing, have you thought about options such as Fire Covenant or additional targeted remova as alternatives?
Thanks again for posting the list and your additional comments/responses!
Feb 7, 2017This is the kind of card whose value depends entirely on the metagame you play in. If you play in a more competitive metagame decks will have a curve of mostly 1-4 cmc and Burning Hart taking up two whole turns in the early game making it a useless card (or losing you the game in the meantime). In a slower meta where everybody is ramping to 6/7 cmc threats it's a card that helps non-green decks catch up, although I still find it weak.Posted in: Commander (EDH)
Quote from hyalapterouslemur »The only places I can think of where it doesn't fit are (obviously) Hermit Druid and possibly a green ramp deck which has so many variants on two-for-one ramp that this gets lost in the cracks.
On the contrary, I think it offers few reasons to be played anywhere (even in slow metagames). 6 mana for a 2 for 1 is a really bad deal; in pretty much every combination outside of mono white you have an abundance of 2 for 1's that are cheaper/better than this (and in mono white you have the best land ramp after green so you're not that desperate for this). Even in decks where it has synergies (Meren/Alesha for example) there are much better cards that you could be recurring. In Meren you'd be much better off returning Wood Elves or Yavimaya Elder, in Alesha there's no reason to recur Burning Hart over Knight of the White Orchid/Kor Cartographer or any of the tutor creatures (Recruiter of the Guard, etc.).
Jan 11, 2017No updates yet, but I'll try to go through some of the cards I've been eyeing.Posted in: Multiplayer Commander Decklists
First off, I can imagine taking out the goblin package only all too well. It takes up a lot of slots and Matron can be a dead card later on. I've kept it in so far as repeatable tutoring is very strong and Kiki-Jiki is key in the deck. I think with the printing of Recruiter of the Guard it's not necessary anymore to play the Matron. Suffice it to say that Recruiter of the Guard is probably the most influential card printed for the list in the last couple of years.
Restoration Specialist : I like the idea of Restoration Specialist as a 2/1 which can recur both enchantments and artifacts. I think it will get a spot in the list as it's versatility and possibility to generate a 2 for 1 put it way above alternatives.
Felidar Guardian - it combos with both Animate Dead and Kiki-Jiki, putting it above Sun Titan I think. It also has niche uses with untapping lands such as Phyrexian Tower in a pinch.
Hidden Stockpile - you can make a token every turn if you have a creature/token to start the loop. The scry is a nice touch, but sadly it does require one mana limiting its combo potential. I think this a card you need to play with to judge but it has some potential.
Ravos, Soultender seems to slow and costly (mana wise), but it does have the magical two power so I think it can work well in slower/grindier metas.
Tymna the Weaver - I really like her here. She can often draw you 3 cards a turn in a normal game with the number of creatures we play, costs only 3 mana to play and has lifelink (Archangel of Thune synergy). Not sure where to fit it in but it seems strong.
Selfless Spirit is a strong card against board wipes, so I think it can be a very effective protection creature in the deck.
Thalia's Lancers - I think it's too slow in the deck and looking through the decklist it doesn't find to many things that a creature tutor wouldn't.
Angel of Invention - this is a bomb in the deck. Being able to produce two tokens on ETB and pumping the entire team is strong and highly unexpected on a 2/1 creature with lifelink on top. I'm not sure if it's better than Drana who has less immediate impact when recurred by Alesha but a cheaper mana cost. But perhaps it's time to just play both. In any case it's a great addition to the deck.
Kambal, Consul of Allocation is another playable hate bear in the deck, but I think it loses out to other options (against storm primarily Ethersworn Canonist).
Aetherworks Marvel - at four mana and no immediate impact it may not be the best card. In a grindier Alesha I think it's a great card though as getting six permanents to be put in the graveyard is not difficult and the ability is very powerful.
Sanctum Prelate is a great hate bear for the deck, especially as you can sacrifice it, recur it and reset the number as required.
Both Kaya, Ghost Assassin and Daretti, Ingenious Iconoclast are playable in the deck, but perhaps not the best option. Queen Marchesa is also playable as we can make good use of both the tokens and generally defend the monarch quite well. It has little synergy with comboing though and is relatively slow and risky.
What cards from the last couple of sets have you been playing? Would be great to hear your experiences.
Jan 11, 2017I also really like Plunge into Darkness here as both modes are live in this deck. Some other cards I've been playing with:Posted in: Multiplayer Commander Decklists
Lion's Eye Diamond - with the number of draw spells/tutors in the deck this has been really strong. I've also liked Infernal Tutor to go with it.
Cathartic Reunion has been great for me, I think it's much better than cards like Night's Whisper or Read the Bones in this deck. I have been playing with Painful Truths as well. The consistency of hitting three colors (requiring something like Mox Diamond or a rainbow land) leaves something to be desired but drawing 3 for 3 makes up for it. If I don't have the mana it's easy to pitch to one of the looting spells.
Chandra, Torch of Defiance may not be completely in line theme-wise with the deck but I think her abilities are really good here. The mana is very useful, we often like to play out our hands/win via combat damage so the draw ability is good here too and her ultimate wins the game in short order.
Rakdos Augermage is one of my favorite cards, but I've found it to be pretty decent in this deck. Thoughtseizing your opponents repeatedly is quite effective and this deck is better than many at playing hellbent. It also plays very well with dropping a beater by providing some pseudo-protection. And it hits lands!
With the heavy black/swamp commitment wouldn't both Bubbling Buck as another ramp spell (or replacing Rain of Filth) and Nythkos, Shrine to Nyx be good here?
Lastly Squee, Goblin Nabob has been quite good for me through its synergy with loot/wheel effects. It also plays nicely with Victimize.
Jan 9, 2017Unbender Tine . I'm currently working on a Hanna stax deck with the obligatory Mana Crypt and Sol Ring in addition to a number of creatures with strong abilities such as Master Transmuter, lands with strong abilities (Bazaar of Baghdad, Serra's Sanctum) and other mana rocks such as Grim Monolith. I came across the Tine and was thinking it could be a solid ramp piece but at the same time it is also quite expensive at 4 cmc. Does anyone have any experiences playing with it? Was it worth it?Posted in: Commander (EDH)
Jul 23, 2016I think Liliana of the Veil only makes the cut in reanimator decks as the self-discard is worth a lot there. She's really good there though as she pressurizes your opponents at the same time as helping you.Posted in: Commander (EDH)
Jul 5, 2016Posted in: Market Street CaféQuote from Surging Chaos »Allosaurus Rider will likely be a bust but the damage has been done. Due to price memory the speculators are guaranteed to make a profit.
Do speculators really earn a lot with a card like this? On MCM over the last 8 days there has been only one day in which someone bought one. Won't it just sink back down eventually because demand is so low?
Jun 5, 2016Did you add desktops around the deck: [:] at the beginning and [/:] (substituting deck for : )? In addition you need to add a 1 (or another number) in front of a card for it to show up in the list.Posted in: Multiplayer Commander Decklists
In your list Bloodghast and Gravecrawler are other good recurrable creatures. Blood Artist and Zulaport Cutthroat gain value from sacrifices. I also think your deck can benefit from some more draw: Dark Prophecy, Necropotence, Night's Whisper and Sanguimancy are some good ones. Lastly Nythkos, Shrine to Nyx is very good in mono color lists as you'll naturally build up a lot of devotion.
Jun 4, 2016As already mentioned it mostly depends on the deck. Generally with 4 cmc generals you will want to have mostly rocks at 2 cmc, with a 6cmc general Coalition Relic and Worn Powerstone become very strong. Overall I would say that the more competitive the deck (and thus the faster the metagame) the more rocks you will see (with exceptions of course).Posted in: Commander (EDH)
I think there is really no reason to play 3 cmc rocks outside of Coalition Relic, Worn Powerstone, Basalt Monolith and perhaps Chromatic Lantern. There are enough other rocks that even on a budget you don't need to resort to 3 cmc rocks such as the keyrunes or cluestones.
May 28, 2016capitacom posted a message on [[MCD]] Pentacolor Red or "What Mono Red has always dreamed to play!"I think the idea has some merit by giving you a potentially more powerful general and allowing you to play some good mono-red hybrid cards at the cost of losing a sure 1 or 2 drop general. That said the decklist should just be mono-red with a manabase of fetches, red shocks/duals, 5 color lands, perhaps a couple more r/x lands and mountains. That way you have mana consistency and can play cards like Blood Moon while not losing too much. Otherwise you're just better off going full 5 color as focusing more on red just makes the list strictly worse than the 'optimal' 5 color list as mikel23 pointed out. I also don't think you want to play any 5 drops in a sligh deck with a 5 cost general.Posted in: 1 vs 1 Duel Commander (French)
Some other potential (hybrid) creatures would be:
May 27, 2016In the end I think the set looks very nice, both from a draft and a value standpoint. If you can get a box at MSRP you should generally get your input back with a reasonable chance of going over it if you pull one of the top mythics.Posted in: The Rumor Mill
I am however very disappointed in the choice of lands. Mix of tempest pain lands and mirage fetchlands would have been great to reprint at common or uncommon. Some of those at least see play in EDH whereas the lifegain lands see play nowhere.
Contagion would have been nice to see in modern border too.
Apr 25, 2016capitacom posted a message on [[Official]] Miscut, Misprint, Foreign, Foil &Other Oddities Price Thread.Thanks!Posted in: Market Street Café
This is one of the ones I've been looking at magiccardmarket
- To post a comment, please login or register a new account.