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  • posted a message on Opponents' cards you are happy to see
    Confusion in the Ranks, Grip of Chaos, Eye of the Storm, Hive Mind, Planar Chaos and Warp World.

    I absolute love chaos effects. It may be painful and drag games out but its well worth the laughter imo.
    Posted in: Commander (EDH)
  • posted a message on Are there cards you have a love/hate relationship with?
    Sylvan Primordial by far. Why is every other primordial "may" except for Sylvan? It tough to play this card sometimes because it ends up putting a player further behind than they already were. I would honestly take Prime Time for the simple fact that Prime Time does not set others behind, just moves yourself forward.

    Tooth and Nail.....enough said.

    Necropotence has been a sore spot. I absolutely adore this card don't get me wrong. I honestly think it generates way too much card advantage at instant speed.

    Consecrated Sphinx is another card that sits in a weird space for me. Games warp around the player that resolves this beast of a draw engine. Needs a solid ban hammer to the face.
    Posted in: Commander (EDH)
  • posted a message on Prosh is absolutely absurd.
    Heavy ramp strategies, which is pretty common, plays right into Prossh. The fact that you can constantly recast Prossh to the point of being able to 1 shot someone is what makes this general crazy. Very little support from your deck is actually needed to get Prossh super far ahead.
    Posted in: Commander (EDH)
  • posted a message on black tuck effects?
    Not black cards but All is Dust and Karn, Silver Golem have been working great in my mono-black decks. All is Dust is the best way to deal with everything including enchantments. Karn animates opponents artifacts that you want dead in response to a board wipe. Gate to Phyrexia is a bit slow but is a solution. I prefer not to deal with how slow Gate is.
    Posted in: Commander (EDH)
  • posted a message on Best game winning kills?
    Horde of Notions player decided to play Traumatize. He did not like what hit the graveyard and casted Morality Shift 2 turns later. I responded by flashing in Tormod's Crypt to exile his graveyard.

    Weird series of events Rolleyes
    Posted in: Commander (EDH)
  • posted a message on That Moment When
    That moment when the blue player's wonders why the table tries to take them out.
    Posted in: Commander (EDH)
  • posted a message on Turn 1 Strip Mine?
    Not sure about turn 1 strip mine but turn 2 if definitely an option if you hit a turn 1 mana dork.
    Posted in: Commander (EDH)
  • posted a message on Mana Crypt as a land..?
    I would count crypt as a mana rock. Yes it is free but technically it is not a "land". My recommendation is to sandbag the mana crypt until you can make a high impact play using the extra 2 mana.

    Response to land question:
    All of my EDH decks run 34 lands with ample mana rocks/ramp and tons of draw to supplement low hand count after ramping. By running alot of mana rocks, it allows you to keep 2-3 land hands and still keep up with others or even surpass opponents. Draw plays an important part because aggressive ramp strategies need card draw to keep it going.
    Posted in: Commander (EDH)
  • posted a message on Irresponsible players
    This comes down to players threat assessment. Threat assessment is something that is learned through experience rather than an innate trait. Try your best to explain the situation and suggest the proper line of play. If the "irresponsible" player chooses to ignore the proper line of play, then so be it. They will catch on to it eventually after being blown out by combo's and what not.
    Posted in: Commander (EDH)
  • posted a message on Proxies or Fakes and EDH
    My playgroup does not mind printed proxies. We have a few ambitious players that create their own foil proxies with alternate art. My group is budget conscience and much rather have people use proxies to playtest instead of potentially spending money on a card that they would not like.

    The rule of thumb is make your proxies look nice. No black/white prints or pieces of paper with card text on them.
    Posted in: Commander (EDH)
  • posted a message on Where do I go next?
    I recommend challenging yourself and building a mono-colored deck. From my experience its super rewarding to see a mono-colored deck function.
    Posted in: Commander (EDH)
  • posted a message on What is your 'personal banlist'?
    Quote from ASpacemanIam
    I don't run good ol' C-Sphinx because I feel it, much like Primeval Titan, warps the game around it. People often argue "Oh, well, the table will answer it and you'll draw 2-4 max". ...And if they don't? The sphinx gives insurmountable card advantage to any player with one. You can never draw more than the player with Consecrated Sphinx, and if you give it one go around the table, it becomes invincible because the owner likely drew into countermagic during the 8-10 extra draw steps he got from one card.

    I'm not saying Sphinx should have been banned like Prime Time, but I believe it is indisputably on a similar absurd power level and anyone who argues differently is a flipping moron.


    This.

    Additional cards such as Tooth and Nail and Bribery are pretty high on my "red alert" list. My playgroup plays with these cards but the pain hammer comes swiftly after either of those resolve.
    Posted in: Commander (EDH)
  • posted a message on Mono Black EDH (Help Please)
    You can find a XHD judge promo for 25.

    Back to the topic at hand, Sheoldred would seem fit if you would like to play stax.

    We could help you alittle more once you have decided your general.
    Posted in: Multiplayer Commander Decklists
  • posted a message on I heard you like turns... Now what to do...
    Netting more turns:
    Battle Mastery
    Fireshrieker

    If you are playing Humility or Darksteel Mutation, I highly suggest Hanna, Ship's Navigator.
    Posted in: Commander (EDH)
  • posted a message on Creation of a Red/Blue EDH deck and commander picking help?
    Tibor and Lumia is my vote. Taking them as your general wont throw up the usual red flags like Niv or Melek. I recommend building a deck that can function without your general. Your general choice should enhance a certain aspect of the deck but should not be the deck entirely.
    Posted in: Commander (EDH)
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