I had a pretty fun casual deck that used Oona's Blackguard and all unleashable or undying creatures. Red and black have some proliferate like Grim Affliction and Volt Charge.
It wasn't very competitive, usually ran out of steam before a killing blow, but if Oona was on the table and I could connect with Rakdos Cackler on T2 and T3, it pretty much sealed the deal.
Worst hot mess of an ally deck I've seen ran Bloodbond March and Remembrance. No one thought anything bad was going to happen until someone boardwiped and all the allies exploded back onto the field.
When we throw a new player in the group we try to tone down the power at the table enacting a 'slot' type system for decks. Only 4x mythic, 8x rare, 12x uncommon, the rest commons. If you don't use 4 mythics you can use 12 rares, and so on.
There are ways to jank around, but usually it removes a lot of the combo parts, lowers the power level, and keeps the game a little more straightforward.
If you are trying to get a new player to like the game, usually mono Green ramptofattyslap or White weenie tribal (knights, kithkin, etc) are easily grasped and enjoyed.
Then when you do wash out it isn't nearly as bad because you get to redraw, scry, etc on the cheap and continue to dig and find the cards you need.
Cultivate isn't a good choice here, it ramps from 3 to 4 and ensures a land in hand. You want to hit 6, so Skyshroud Claim and/or Explosive Vegetation make more sense (in my head). Or stick with Rampant Growth to make sure you don't miss a drop early.
Mystic Snake. It's fun because you get to say "in response I am going to blink my mystic snake". Nevermaker works, too, but not as much fun to say aloud.
Lightning Mauler would work nice, but people would see it coming. Hellraiser Golbin fits the curve, but gets dicey with the 'have to attack'. Ogre Battledriver would slow you down a turn, but it'd be a heavy slap if everything works out right on turn 5.
You play with multiple groups, one is competitive and the other casual, and you are confused as to why the casual group is butthurt you showed up with a deck you normally don't play there and stomped them?
There has got to be more to this story, because if I showed up the family rec pickup flag football game in full pads and cleats, I am sure there would be some confusion and (eventual) butthurt. Explaining that "this is the way football is meant to be played" and "this is how I play with my other friends" would not help the situation.
I am sure if you approach the casual group with grace and civility and bring their game up it'll work out. I would highly discourage calling them all pussies and telling them to grow up as you steamroll your top four Jund deck on a tableful of Killer Bees.
A guy I used to play with first deck was a Closet deck. He used a lot of white ETB lifegain to eventually drop an Angel of Despair. He kept bouncing back and forth in tweaking the deck between having 4ofs to ensure he got what he need vs. a lot of tutors to be responsive. It worked best when he played 4ofs, but he couldn't shake the need for massive lifegain. Shrug.
The meta at my kitchen table has pushed towards everyone running some sort of Suture Priest type of screw you token thing, so you might want to think about a single beater than can win?
It wasn't very competitive, usually ran out of steam before a killing blow, but if Oona was on the table and I could connect with Rakdos Cackler on T2 and T3, it pretty much sealed the deal.
There are ways to jank around, but usually it removes a lot of the combo parts, lowers the power level, and keeps the game a little more straightforward.
If you are trying to get a new player to like the game, usually mono Green ramptofattyslap or White weenie tribal (knights, kithkin, etc) are easily grasped and enjoyed.
You don't seem to have any real counterspells, so why Telepathy?
Blue acceleration is mostly Dreamscape Artist or Deranged Assistant.
Vedalken Heretic is the right colors and doesn't look like much, but usually people will hold a creature back so you can't swing in and draw a card.
Omenspeaker is a great twodrop that blocks nice. Sea Gate Oracle is the same way.
Then when you do wash out it isn't nearly as bad because you get to redraw, scry, etc on the cheap and continue to dig and find the cards you need.
Cultivate isn't a good choice here, it ramps from 3 to 4 and ensures a land in hand. You want to hit 6, so Skyshroud Claim and/or Explosive Vegetation make more sense (in my head). Or stick with Rampant Growth to make sure you don't miss a drop early.
Spawnwrithe is good times, much better than Centaur Healer.
Spirit Mantle and Armadillo Cloak makes sure the writhe or wayfaring temple connect.
There has got to be more to this story, because if I showed up the family rec pickup flag football game in full pads and cleats, I am sure there would be some confusion and (eventual) butthurt. Explaining that "this is the way football is meant to be played" and "this is how I play with my other friends" would not help the situation.
I am sure if you approach the casual group with grace and civility and bring their game up it'll work out. I would highly discourage calling them all pussies and telling them to grow up as you steamroll your top four Jund deck on a tableful of Killer Bees.
The meta at my kitchen table has pushed towards everyone running some sort of Suture Priest type of screw you token thing, so you might want to think about a single beater than can win?
If budget, I also think something funsies like Colossus of Sardia or Phyrexian Colossus or Spectral Force would work alright.
Also, I am huge fan of Chittering Rats instead of discarding rats.